Im Begging You Server Admins
SemperFi1
Join Date: 2003-02-14 Member: 13559Members
<div class="IPBDescription">Take bast out of the rotation!</div> Its a great looking map but to be honest its still way too biased against marines. The marine start is a hell hole. Not only can a gorge just drop a sensory on the elevator and keep their entire base cloaked, but they can drop ocs on it and send the whole thing up, game over. Then there is that horrible vent. You can weld it but then they can still bile bomb and spore you just cant shoot them now, or you can leave it open in which they will have skulks coming out of them on top of the spore/bile bomb.
Argggh im just so sick of this map.
Argggh im just so sick of this map.
Comments
That is very sad news. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Its got such great potential but the flaws hold it back.
Btw bring nancy back >.>
What I like about Bast:
1) Atmosphere - It certainly has a lot of it! From the dark sewer undertunnels to the moody, alien-setting of Feedwater hive, it's great!
2) Balance - OVERALL the map is balanced. If the marines lock down Engine Room, and the aliens start in Refinery, you can get a good game.
3) Layout - I love the layout. You can get anywhere from anywhere. There's about 3 different ways to get around, and the vent system takes you anywhere you want.
What I hate about Bast:
1) Refinery hive is the most anti-alien place for a hive: Large, wide open place, ideal for gunning down aliens with LMGs.
2) The feedwater hive was a tad too accessable to the marines. A halfway decent rush can set up a siege base outside it and the hive dies.
3) The tram tunnel was another marine-friendly place. In fact, 90% of games, the marines just set up a firebase there and siege the hive. Aliens can do nothing to stop it because the only way to get behind them takes like 2 minutes. Skulks, fades, onos all get gunned down in the huge, clear tunnel. The tram SHOULD have been able to move, and kill anything it crushes.
4) Marine start. I would have dropped it to be level with the BOTTOM of the elevator, and replace the revolving airlock with a large elevator. This would make it slightly easier to defend and move around, instead of accidently falling to your death half the time :/ Removed the vent completely.
5) Engine Room was, plain and simple, too close to the marine spawn. 10 seconds could get you from hive to comm chair.
The map is great. Looks great, can play great, but the major problems all just stem from 4 places: The hives and marine spawn. If they were adjusted, vents removed, etc. The map could be one of the best. We complained in 1.04, and nothing was really done about it...
That's probably the most offensive but incredibly, undeniably true description I've heard of Bast. I agree wholeheartedly.
And the tram can't move as it crashed. I think a solution is to continue the vent over TT to ventilation, and eventually give a second hole from which to fall out from in order to give a better overall access.
care to give any reasons why? or are you just relentlessly bashing someone's hard work?
Its an advanced map for advanced players. Most people are not worht playing it.
Organisated surprising attacks for marines are more possible than on any other map.
Comms that place stuff below a vent deserve to get kicked.
Next time lets beg server operators to take off ns_origin because stupid onoses and HA rushes suck on it.
Or ns_nothing because stupid marines still ONLY relocate/secure cargo while there are better strats.
Or ns_hera because its full of cheap possible alien tricks and all you can do against it is welding and grenade aiming.
Or ns_veil because doubleres is too strong as outpost for both sides.
Or ns_eclipse becasuse half of all comms never make it to secure one hive and 4 resnodes even once.
Or ns_tanith beecause Reactor Room is overrated like generator hive on ns_nothing.
Or ns_mineshaft because marines are too stupid to kill a few aliens along all thoose thin paths.
Or ns_lost because of the evil vents and resnode placement.
Man, the idiots on these forums...I'm thinking of suggesting some...things...
- Go to engine room vent.
- Peek out to see if any marines are guarding.
- If not, run along the wall into the CC and eat away. Marines try to come up the elevator, I just jump on their HEADS and kill them. I killed 10 marines in a row like this, simply because they can't see me or draw fire on me from an angle.
If that vent were removed, I'd not be able to kill the CC so early in the game like I can. The fact that I can get in there and avoid every turret shows a huge flaw...
I totally agree <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And bast is a great map. Without it, fans would lose something else besides nancy.
Hell, if i was the creator of ns_bast and sat here while arseholes made comments like this, i'd leave NS too.
Meanwhile, a textile mill burns to the ground, and the owner PAYS HIS EMPLOYEES FULL PAY for every month, until the new mill was rebuilt. NO WORK was done. The guy went into bankruptcy. But he still payed his employees out of his pocket.
So rather then fix the mess of Bast, he bails? Please, I have a T2 mod and people hate it, but I'm not going to quit because of it. That's just childish.
Meanwhile, a textile mill burns to the ground, and the owner PAYS HIS EMPLOYEES FULL PAY for every month, until the new mill was rebuilt. NO WORK was done. The guy went into bankruptcy. But he still payed his employees out of his pocket.
So rather then fix the mess of Bast, he bails? Please, I have a T2 mod and people hate it, but I'm not going to quit because of it. That's just childish. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This is a map, a <b>MAP</b> for a <b>GAME</b>.
It has a weldable vent in the marine spawn, that lowers a shield with a small slit in it, allowing gorges and lerks to shoot out. Furthermore, the aliens can OPEN this vent even after it's been welded shut. You tell me if that's 'bad'.
Meanwhile, a textile mill burns to the ground, and the owner PAYS HIS EMPLOYEES FULL PAY for every month, until the new mill was rebuilt. NO WORK was done. The guy went into bankruptcy. But he still payed his employees out of his pocket.
So rather then fix the mess of Bast, he bails? Please, I have a T2 mod and people hate it, but I'm not going to quit because of it. That's just childish. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is a map, a <b>MAP</b> for a <b>GAME</b>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Doesn't matter, the point is that he, I, and the CEOs put hours of their blood, sweat, and tears into something, and they should SUPPORT it, not run off and hide.