<!--QuoteBegin--wRaven+Sep 1 2003, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Sep 1 2003, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I swear to god every mod should ask for the .map or .rmf file for offical maps so if someone leaves, or their HD crashes, the mod can still alter the map later on down to road to adjust for changes in gameplay. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> NS does now, but ns_nancy was before that time and, well, i'm not sure what happened exactly to ns_bast....
<!--QuoteBegin--Teflon+Sep 1 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_bast, ns_nancy, and ns_... something (A 'new' map) were all lost in The Great HD Crash. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--::esuna::+Sep 1 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 1 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_bast, ns_nancy, and ns_... something (A 'new' map) were all lost in The Great HD Crash. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though.
<!--QuoteBegin--Teflon+Sep 1 2003, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Sep 1 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 1 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_bast, ns_nancy, and ns_... something (A 'new' map) were all lost in The Great HD Crash. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> $1,000. It's a map, sure it's a loss, but let it lie, a free map isn't worth $1,000. Besides, surely any donations would be better given to Flayra to live as opposed to resurrecting a map.
<!--QuoteBegin--::esuna::+Sep 1 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 1 2003, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Sep 1 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 1 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_bast, ns_nancy, and ns_... something (A 'new' map) were all lost in The Great HD Crash. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> $1,000. It's a map, sure it's a loss, but let it lie, a free map isn't worth $1,000. Besides, surely any donations would be better given to Flayra to live as opposed to resurrecting a map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, 3 maps. And I'm sure there was more on that HD then just 3 .bsp files....
<!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 1 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 1 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not really an small segment of the playbase. LOOK AT THE SERVER STATS. NOBODY wants to play bast...hell I've downloaded missile silo and it's more fun. If the designer "left" the community, then that's an easy call to make. Give an ACTIVE AMATEUR a shot. What's the worst that could happen, oh yeah we'd all be playing an ugly questionably balanced buggy map that empties servers when it comes into rotation...wait, that's what Bast IS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <b>I think Relic did an excellent job.</b>
<!--QuoteBegin--Teflon+Sep 1 2003, 05:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_bast, ns_nancy, and ns_... something (A 'new' map) were all lost in The Great HD Crash. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Which one would this new one be? Anybody know?>
Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them.
<!--QuoteBegin--||SemperFi||+Sep 2 2003, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 2 2003, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> well you don't have to be a director to judge a movie but you don't go to theatres and ask the movies to be removed do you?
It's up to marines to make sure they keep their elevator safe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> If you can't keep your OWN base safe, what good are you?
<!--QuoteBegin--||SemperFi||+Sep 1 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 1 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?
You claim that bast is crap for marines? Well what about the fact that just about everywhere there are long rooms and coridoors. If a marine is smart he has a LOT of room before a skulk even gets near him.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
Bast gets a lot of flak because its flaws are in somewhere vitally important: marine start. Even though the refinery hive is pretty rough, as is tram tunnel, and all sorts of other little places, they don't come up every game. Sometimes you have to deal with it, sometimes you don't. Marine start always plays a part in the equation, and its slowly shortening everyone's fuses. I think hera is the only other map with a marine start problem (lerks in the open area), and that's being fixed. All of the maps have flaws, but some carry more weight than others.
<!--QuoteBegin--niaccurshi+Sep 1 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You claim that bast is crap for marines? Well what about the fact that just about everywhere there are long rooms and coridoors. If a marine is smart he has a LOT of room before a skulk even gets near him.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'?
<!--QuoteBegin--Teflon+Sep 2 2003, 01:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 2 2003, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--niaccurshi+Sep 1 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You claim that bast is crap for marines? Well what about the fact that just about everywhere there are long rooms and coridoors. If a marine is smart he has a LOT of room before a skulk even gets near him.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures.
<!--QuoteBegin--Xzilen+Sep 1 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about I'm begging people like you to stop posting this crap?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Strike 1 - Your 'crap' stinks more then anyone elses here.
<!--QuoteBegin--Xzilen+Sep 1 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 1 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 1 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not really an small segment of the playbase. LOOK AT THE SERVER STATS. NOBODY wants to play bast...hell I've downloaded missile silo and it's more fun. If the designer "left" the community, then that's an easy call to make. Give an ACTIVE AMATEUR a shot. What's the worst that could happen, oh yeah we'd all be playing an ugly questionably balanced buggy map that empties servers when it comes into rotation...wait, that's what Bast IS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Okay.
SHUTUP!
Lets see you put together a map like that, THE first map for a mod, and make it look better you jerk.
That map is VERY nice looking, and a LOT of fun to play on ocassion. MANY, MANY people DO enjoy the map, quite a few of whom play on my server thank you very much.
Strike 2 - Good for you. Every time the map changes to Bast on Lunixmonster, people will literally say: "Ugh, GG aliens". In fact, I'm wiling to bet more people dislike Bast then like it. BTW: Was that "A few of whom play on my server" comment necessary? Are we supposed to care? If you run your server like you post here, what? 80% of the nubs who get suckered in like it?
<!--QuoteBegin--Xzilen+Sep 1 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--||SemperFi||+Sep 1 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 1 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So far everyone 'constantly crying' about Bast has shown <b>infinitely</b> more intelligence, logic, and purpose then you.
Strike 3 - How about <b>you</b> go away instead? So far 75% of your posts in this thread are unconstructive, inflammatory, opinionated, baseless trash you spewed.
<!--QuoteBegin--::esuna::+Sep 1 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 2 2003, 01:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 2 2003, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--niaccurshi+Sep 1 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You claim that bast is crap for marines? Well what about the fact that just about everywhere there are long rooms and coridoors. If a marine is smart he has a LOT of room before a skulk even gets near him.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
You can only place IPs:
1) Around / under the vent.
2) Next to the CC
3) By the revolving door.
4) UNDER the CC.
Next to the vent, they're lerk / gorge / skulk bait.
Next to the CC they make good lerk / skulk targets, especially for spores.
By the revolving door is suicide...
Under the CC... I've <b>never</b> seen them there, and I think it'd just cause problems. You'd have to trip over each other to get out, and I think it'd just be a ripe target for an onos.
<!--QuoteBegin--Teflon+Sep 2 2003, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 2 2003, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Sep 1 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 2 2003, 01:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 2 2003, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--niaccurshi+Sep 1 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Sep 1 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You claim that bast is crap for marines? Well what about the fact that just about everywhere there are long rooms and coridoors. If a marine is smart he has a LOT of room before a skulk even gets near him.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
You can only place IPs:
1) Around / under the vent.
2) Next to the CC
3) By the revolving door.
4) UNDER the CC.
Next to the vent, they're lerk / gorge / skulk bait.
Next to the CC they make good lerk / skulk targets, especially for spores.
By the revolving door is suicide...
Under the CC... I've <b>never</b> seen them there, and I think it'd just cause problems. You'd have to trip over each other to get out, and I think it'd just be a ripe target for an onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> While the IP is a problem, i've had no problems on the revolving door side before, aliens tend not to use it because a) it makes a unique sound and b) it takes ages. But knocking up a TF and some turrets might help defending it, and it isn't in bile bomb range. Also, the far end of the base against the wall the vent is on is unreachable by bilebomb. Seriously, it's not that much effort to walk a few metres more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--::esuna::+Sep 1 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Sep 1 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the IP is a problem, i've had no problems on the revolving door side before, aliens tend not to use it because a) it makes a unique sound and b) it takes ages. But knocking up a TF and some turrets might help defending it, and it isn't in bile bomb range. Also, the far end of the base against the wall the vent is on is unreachable by bilebomb. Seriously, it's not that much effort to walk a few metres more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <Cleans up the quote <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->>
Building on that side is probably better. But like we agreed, IPs are a problem. So you basically have your base split: All the auxiliary structures are on one end, and the vital things are on the other.
However, once the lights go out in the marine spawn, people like me who play on low gamma need to have phase gate flashlights everywhere, because we can't see crap in that room <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: The revolving door may not be trouble in early game, but 99% of the time, an onos WILL come through there eventually... and... yeah.
<!--QuoteBegin--Teflon+Sep 2 2003, 01:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 2 2003, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT: The revolving door may not be trouble in early game, but 99% of the time, an onos WILL come through there eventually... and... yeah. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well an onos walking into your base from anywhere is bad news, whether you have turrets there or turrets around your base elsewhere, you're gonna have a problem. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
BTW: On ASE right now, of all the servers running Bast, only 3 are nearly full, and only 6 have more then 6 players.
Lost and Mineshaft are also suffering from low players, but more then 90% of servers with players that are playing lost and mineshaft are, or are nearly completely full.
Simply put: Bast right now has the least people playing it.
the map is fine imo. just need to fix the vent and get rid of the slit, so its just a total cover thats about it. I really dont know how the fact u can just +use the vent to open and close it got past closed beta.
u want to talk about maps made dodgy, errr i cant remember the name but everyone should know it when i say marines can siege double res from their starting base.
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
edited September 2003
I think all the basic NS maps are both beautiful and tactically challenging. That's not to say others aren't. I'm just defending the official maps here. In particular, I rather like Bast.
It has some of the most memorable and distinctive locations of any NS map. Tram Tunnel, Atmospheric Processing (AKA Double node), Engine (with the lovely hidey holes for Gorges to build sneaky DCs or now sensories prior to an alien counterattack), Main Aft Junction (taking this was crucial and accounted for every single non-rush marine win I saw), The JP friendly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Refinery hive (Lerk lovers unite) and not to mention every anal retentive's favourite (oh I know the map so well, check the node you nub), the "secret one" because no one ever remembered its name.
With electricity, the spawn is no longer a problem. It's much harder to get into alive than say, Tannith or Nothing. JPs can still feel the need for speed. Oni don't have many ladders to navigate. Fades can hovar without flapping in refinery. There are functioning doors and welds, although some don't do much due to "parasite fun". Hardly Relic's fault.
Bast was one of the most popular maps in testing, due to its excellent potential for marine comebacks and double node near marine spawn.
Someone worked very hard at that map and you've all enjoyed Bast before now. Disrespecting his work is slack behavior at best. If you do have issues with the map, fine. List polite and constructive comments. The NS community is one of the best on line gaming communities I have come across. Try and keep it that way.
<!--QuoteBegin--ViolenceJack+Sep 1 2003, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Sep 1 2003, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the map is fine imo. just need to fix the vent and get rid of the slit, so its just a total cover thats about it. I really dont know how the fact u can just +use the vent to open and close it got past closed beta.
u want to talk about maps made dodgy, errr i cant remember the name but everyone should know it when i say marines can siege double res from their starting base. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Veil. I'm not a big fan of that one just because it's fairly ugly. It plays very well though.
Marines can siege the double res, and the aliens can bilebomb it. Unfortunately, aliens CAN'T stop the siege, but marines just throw a grenade in the vent, and no matter where it lands (Even if it goes past the gorge and down the vent) it WILL kill him.
<!--QuoteBegin--Teflon+Sep 1 2003, 07:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 1 2003, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Sep 1 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about I'm begging people like you to stop posting this crap?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Strike 1 - Your 'crap' stinks more then anyone elses here.
<!--QuoteBegin--Xzilen+Sep 1 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 1 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 1 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not really an small segment of the playbase. LOOK AT THE SERVER STATS. NOBODY wants to play bast...hell I've downloaded missile silo and it's more fun. If the designer "left" the community, then that's an easy call to make. Give an ACTIVE AMATEUR a shot. What's the worst that could happen, oh yeah we'd all be playing an ugly questionably balanced buggy map that empties servers when it comes into rotation...wait, that's what Bast IS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Okay.
SHUTUP!
Lets see you put together a map like that, THE first map for a mod, and make it look better you jerk.
That map is VERY nice looking, and a LOT of fun to play on ocassion. MANY, MANY people DO enjoy the map, quite a few of whom play on my server thank you very much.
Strike 2 - Good for you. Every time the map changes to Bast on Lunixmonster, people will literally say: "Ugh, GG aliens". In fact, I'm wiling to bet more people dislike Bast then like it. BTW: Was that "A few of whom play on my server" comment necessary? Are we supposed to care? If you run your server like you post here, what? 80% of the nubs who get suckered in like it?
<!--QuoteBegin--Xzilen+Sep 1 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--||SemperFi||+Sep 1 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 1 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So far everyone 'constantly crying' about Bast has shown <b>infinitely</b> more intelligence, logic, and purpose then you.
Strike 3 - How about <b>you</b> go away instead? So far 75% of your posts in this thread are unconstructive, inflammatory, opinionated, baseless trash you spewed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Wonderful! Than bring this up to the server admins there, don't come flaming this map here. Wonderful! Than bring this up to the server admins there, don't come flaming this map here.
And how are they showing such intelligence? By bringing up the ages old crying about "OMG Bast is the suck!"
There are just as many people who like it, this board is not made to just come in and tell people that they should take maps out of rotation.
As for the last part, thats sad, seeing as how all bring up exactly the same thing. Marine start namely. Get over it. There are ways around it, and frankly, many of you are sickening for not looking beyond that. You do know you can build OUT of the reach of the vent from being bilebombed, right? Good!
Anyways, I'm done here. Twister game going in the upstairs dorm
<!--QuoteBegin--Grendel+Sep 1 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 1 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think all the basic NS maps are both beautiful and tactically challenging. That's not to say others aren't. I'm just defending the official maps here. In particular, I rather like Bast.
It has some of the most memorable and distinctive locations of any NS map. Tram Tunnel, Atmospheric Processing (AKA Double node), Engine (with the lovely hidey holes for Gorges to build sneaky DCs or now sensories prior to an alien counterattack), Main Aft Junction (taking this was crucial and accounted for every single non-rush marine win I saw), The JP friendly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Refinery hive (Lerk lovers unite) and not to mention every anal retentive's favourite (oh I know the map so well, check the node you nub), the "secret one" because no one ever remembered its name.
With electricity, the spawn is no longer a problem. It's much harder to get into alive than say, Tannith or Nothing. JPs can still feel the need for speed. Oni don't have many ladders to navigate. Fades can hovar without flapping in refinery. Their are functioning doors and welds, although some don't do much due to "parasite fun". Hardly Relic's fault.
Bast was one of the most popular maps in testing, due to its excellent potential for marine comebacks and double node near marine spawn.
Someone worked very hard at that map and you've all enjoyed Bast before now. Disrespecting his work is slack behavior at best. If you do have issues with the map, fine. List polite and constructive comments. The NS community is one of the best on line gaming communities I have come across. Try and keep it that way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I agree, though just to be constructive...
1) The secret node. This node benefits marines 6 ways to sunday. Why? Because you can shoot it from the Tram tunnel entrance down below. If there's an alien RT in there, they can just gun it down from outside. That's not very fair. Meanwhile, aliens have to go all the way around to get in, and usually that node is full of turrets.
2) Refinery. This hive has become a lot more dangerous for aliens with the new minimap and turrets. There's no where a lerk can go where the marines can't get an angle on him in more then two directions. The turrets will swat him out of the air as well. Furthermore, finding 'hidden' aliens is as complex as looking for the big red icon on your minimap (I HOPE this is removed)
I must say I've seen some colorful tactics on this map that you'll never see in any other map. For that reason I like it. If the marine spawn weld would be fixed, this map would be better (It can still benefit from some other fixing).
Comments
NS does now, but ns_nancy was before that time and, well, i'm not sure what happened exactly to ns_bast....
I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though.
I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
$1,000. It's a map, sure it's a loss, but let it lie, a free map isn't worth $1,000. Besides, surely any donations would be better given to Flayra to live as opposed to resurrecting a map.
I know, it's strange isn't it, i mean, i've <i>never</i> had a HDD crash, or known someone have one either in the 8 years or so i've had computers. Well, ns_deus is backed up on 3 seperate computers on 5 seperate HDD's. Come on you HDD crashes, try and take my map away. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is funny because there ARE data recovery firms out there that can get you your data back for $1,000. Some have even gotten back 90% of the data from a hard drive that was MELTED IN A FIRE.
I'm sure if they just set up a 'Donate to rescue the maps!' they could easilly cover that cost...
Most likely someone trashed the hard drive already though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
$1,000. It's a map, sure it's a loss, but let it lie, a free map isn't worth $1,000. Besides, surely any donations would be better given to Flayra to live as opposed to resurrecting a map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, 3 maps. And I'm sure there was more on that HD then just 3 .bsp files....
<b>I think Relic did an excellent job.</b>
Which one would this new one be? Anybody know?>
Thankfully From now on, the .rmf files are sent to Flayra as a backup for every map build. So in future there shouldnt be any more map sources lost.
well you don't have to be a director to judge a movie but you don't go to theatres and ask the movies to be removed do you?
Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'?
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures.
Strike 1 - Your 'crap' stinks more then anyone elses here.
<!--QuoteBegin--Xzilen+Sep 1 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 1 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 1 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not really an small segment of the playbase. LOOK AT THE SERVER STATS. NOBODY wants to play bast...hell I've downloaded missile silo and it's more fun. If the designer "left" the community, then that's an easy call to make. Give an ACTIVE AMATEUR a shot. What's the worst that could happen, oh yeah we'd all be playing an ugly questionably balanced buggy map that empties servers when it comes into rotation...wait, that's what Bast IS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Okay.
SHUTUP!
Lets see you put together a map like that, THE first map for a mod, and make it look better you jerk.
That map is VERY nice looking, and a LOT of fun to play on ocassion. MANY, MANY people DO enjoy the map, quite a few of whom play on my server thank you very much.
Go. Away.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Strike 2 - Good for you. Every time the map changes to Bast on Lunixmonster, people will literally say: "Ugh, GG aliens". In fact, I'm wiling to bet more people dislike Bast then like it. BTW: Was that "A few of whom play on my server" comment necessary? Are we supposed to care? If you run your server like you post here, what? 80% of the nubs who get suckered in like it?
<!--QuoteBegin--Xzilen+Sep 1 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--||SemperFi||+Sep 1 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 1 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So far everyone 'constantly crying' about Bast has shown <b>infinitely</b> more intelligence, logic, and purpose then you.
Strike 3 - How about <b>you</b> go away instead? So far 75% of your posts in this thread are unconstructive, inflammatory, opinionated, baseless trash you spewed.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
You can only place IPs:
1) Around / under the vent.
2) Next to the CC
3) By the revolving door.
4) UNDER the CC.
Next to the vent, they're lerk / gorge / skulk bait.
Next to the CC they make good lerk / skulk targets, especially for spores.
By the revolving door is suicide...
Under the CC... I've <b>never</b> seen them there, and I think it'd just cause problems. You'd have to trip over each other to get out, and I think it'd just be a ripe target for an onos.
Don't look at it so biased...Bast is a good map, it's just not the easiest map to play.
-Lee <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Like I said: The map OVERALL is better for marines. Hives are VERY close, more siege locations then you can shake a gorge at. The problem is: What good is the greatest offense in the world when your base of operations has a huge blinking sign that says 'KILL ME HERE'? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Don't build in bilebomb range, simple as that.
It's very possible, you just need to stop and think before placing your structures. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
You can only place IPs:
1) Around / under the vent.
2) Next to the CC
3) By the revolving door.
4) UNDER the CC.
Next to the vent, they're lerk / gorge / skulk bait.
Next to the CC they make good lerk / skulk targets, especially for spores.
By the revolving door is suicide...
Under the CC... I've <b>never</b> seen them there, and I think it'd just cause problems. You'd have to trip over each other to get out, and I think it'd just be a ripe target for an onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
While the IP is a problem, i've had no problems on the revolving door side before, aliens tend not to use it because a) it makes a unique sound and b) it takes ages. But knocking up a TF and some turrets might help defending it, and it isn't in bile bomb range. Also, the far end of the base against the wall the vent is on is unreachable by bilebomb. Seriously, it's not that much effort to walk a few metres more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<Cleans up the quote <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->>
Building on that side is probably better. But like we agreed, IPs are a problem. So you basically have your base split: All the auxiliary structures are on one end, and the vital things are on the other.
However, once the lights go out in the marine spawn, people like me who play on low gamma need to have phase gate flashlights everywhere, because we can't see crap in that room <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: The revolving door may not be trouble in early game, but 99% of the time, an onos WILL come through there eventually... and... yeah.
Well an onos walking into your base from anywhere is bad news, whether you have turrets there or turrets around your base elsewhere, you're gonna have a problem. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Lost and Mineshaft are also suffering from low players, but more then 90% of servers with players that are playing lost and mineshaft are, or are nearly completely full.
Simply put: Bast right now has the least people playing it.
For 9:00 PM EST, that's not very good. For such a 'GREAT MAP' people seem to shy away.
BTW: Esuna, your avatar and sig is going to give me nightmares. What *IS* that thing?
u want to talk about maps made dodgy, errr i cant remember the name but everyone should know it when i say marines can siege double res from their starting base.
It has some of the most memorable and distinctive locations of any NS map. Tram Tunnel, Atmospheric Processing (AKA Double node), Engine (with the lovely hidey holes for Gorges to build sneaky DCs or now sensories prior to an alien counterattack), Main Aft Junction (taking this was crucial and accounted for every single non-rush marine win I saw), The JP friendly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Refinery hive (Lerk lovers unite) and not to mention every anal retentive's favourite (oh I know the map so well, check the node you nub), the "secret one" because no one ever remembered its name.
With electricity, the spawn is no longer a problem. It's much harder to get into alive than say, Tannith or Nothing. JPs can still feel the need for speed. Oni don't have many ladders to navigate. Fades can hovar without flapping in refinery. There are functioning doors and welds, although some don't do much due to "parasite fun". Hardly Relic's fault.
Bast was one of the most popular maps in testing, due to its excellent potential for marine comebacks and double node near marine spawn.
Someone worked very hard at that map and you've all enjoyed Bast before now. Disrespecting his work is slack behavior at best. If you do have issues with the map, fine. List polite and constructive comments. The NS community is one of the best on line gaming communities I have come across. Try and keep it that way.
u want to talk about maps made dodgy, errr i cant remember the name but everyone should know it when i say marines can siege double res from their starting base. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Veil. I'm not a big fan of that one just because it's fairly ugly. It plays very well though.
Marines can siege the double res, and the aliens can bilebomb it. Unfortunately, aliens CAN'T stop the siege, but marines just throw a grenade in the vent, and no matter where it lands (Even if it goes past the gorge and down the vent) it WILL kill him.
Strike 1 - Your 'crap' stinks more then anyone elses here.
<!--QuoteBegin--Xzilen+Sep 1 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[USCM]Lieutenant Ripley+Sep 1 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Sep 1 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not really an small segment of the playbase. LOOK AT THE SERVER STATS. NOBODY wants to play bast...hell I've downloaded missile silo and it's more fun. If the designer "left" the community, then that's an easy call to make. Give an ACTIVE AMATEUR a shot. What's the worst that could happen, oh yeah we'd all be playing an ugly questionably balanced buggy map that empties servers when it comes into rotation...wait, that's what Bast IS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Okay.
SHUTUP!
Lets see you put together a map like that, THE first map for a mod, and make it look better you jerk.
That map is VERY nice looking, and a LOT of fun to play on ocassion. MANY, MANY people DO enjoy the map, quite a few of whom play on my server thank you very much.
Go. Away.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Strike 2 - Good for you. Every time the map changes to Bast on Lunixmonster, people will literally say: "Ugh, GG aliens". In fact, I'm wiling to bet more people dislike Bast then like it. BTW: Was that "A few of whom play on my server" comment necessary? Are we supposed to care? If you run your server like you post here, what? 80% of the nubs who get suckered in like it?
<!--QuoteBegin--Xzilen+Sep 1 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 1 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--||SemperFi||+Sep 1 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 1 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so far Ive either seen people agreeing with me or people using the broken logic of "Hey if you cant make a better map shutup!" Well guess what, I dont need to be a famous director to know when I like a movie or dont. This isnt a whining post its just a post begging admins to take the server away. All it does is empty them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Our broken sayings?
Tell me the constant crying about GREAT maps like bast isn't broken?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So far everyone 'constantly crying' about Bast has shown <b>infinitely</b> more intelligence, logic, and purpose then you.
Strike 3 - How about <b>you</b> go away instead? So far 75% of your posts in this thread are unconstructive, inflammatory, opinionated, baseless trash you spewed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wonderful! Than bring this up to the server admins there, don't come flaming this map here.
Wonderful! Than bring this up to the server admins there, don't come flaming this map here.
And how are they showing such intelligence? By bringing up the ages old crying about "OMG Bast is the suck!"
There are just as many people who like it, this board is not made to just come in and tell people that they should take maps out of rotation.
As for the last part, thats sad, seeing as how all bring up exactly the same thing. Marine start namely. Get over it. There are ways around it, and frankly, many of you are sickening for not looking beyond that. You do know you can build OUT of the reach of the vent from being bilebombed, right? Good!
Anyways, I'm done here. Twister game going in the upstairs dorm
It has some of the most memorable and distinctive locations of any NS map. Tram Tunnel, Atmospheric Processing (AKA Double node), Engine (with the lovely hidey holes for Gorges to build sneaky DCs or now sensories prior to an alien counterattack), Main Aft Junction (taking this was crucial and accounted for every single non-rush marine win I saw), The JP friendly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Refinery hive (Lerk lovers unite) and not to mention every anal retentive's favourite (oh I know the map so well, check the node you nub), the "secret one" because no one ever remembered its name.
With electricity, the spawn is no longer a problem. It's much harder to get into alive than say, Tannith or Nothing. JPs can still feel the need for speed. Oni don't have many ladders to navigate. Fades can hovar without flapping in refinery. Their are functioning doors and welds, although some don't do much due to "parasite fun". Hardly Relic's fault.
Bast was one of the most popular maps in testing, due to its excellent potential for marine comebacks and double node near marine spawn.
Someone worked very hard at that map and you've all enjoyed Bast before now. Disrespecting his work is slack behavior at best. If you do have issues with the map, fine. List polite and constructive comments. The NS community is one of the best on line gaming communities I have come across. Try and keep it that way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree, though just to be constructive...
1) The secret node. This node benefits marines 6 ways to sunday. Why? Because you can shoot it from the Tram tunnel entrance down below. If there's an alien RT in there, they can just gun it down from outside. That's not very fair. Meanwhile, aliens have to go all the way around to get in, and usually that node is full of turrets.
2) Refinery. This hive has become a lot more dangerous for aliens with the new minimap and turrets. There's no where a lerk can go where the marines can't get an angle on him in more then two directions. The turrets will swat him out of the air as well. Furthermore, finding 'hidden' aliens is as complex as looking for the big red icon on your minimap (I HOPE this is removed)
I must say I've seen some colorful tactics on this map that you'll never see in any other map. For that reason I like it. If the marine spawn weld would be fixed, this map would be better (It can still benefit from some other fixing).