Onos At Ten Minute
absentic
Join Date: 2003-09-03 Member: 20517Banned
its too early make something about it onos rape marine team very bad even if have upgrades make ha cost less to research it because la marines even with shotgun not can kill good onos because the onos stomp and kill u also bilebomb do too many damage its very bad at cargo hive in map caged because gorge can kill whole base in there then onos and fade come in and ravage everything
ok thank u
ok thank u
Comments
Learn to hump the armory less and stay together more.
ok thank u <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Try and work as a team and reread your post.
ok thank u <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Please, in your next posts, try to add some ponctuation to your sentence, because it's a real hard time to read you even if by the end, I understood what you wanted to say.
And if you feel like editing this one, people coming to read your topic may be grateful too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Okay, now for the constructive answer, I would add that those early onii aren't that pain in the a... if you can onos-trap them:
Next time you face the problem, ask your commander, if he doesnt spontaneously do it, for some mines.
Put them at the entrance of the base, where the Onos keeps coming. Put each one above each other so it looks like there's only one mine.
Have the Onos run on them (try to play the bait in order to make him follow you, while you'll be running past the mines).
See the Onos make a *KABOOM!* while xenoploding and add a casual "Onos Down." in the "allplayers" chat channel.
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Edit: Thanks to Sarisel for the Onos-trap idea Topic
and to this one guy who has the "Onos Down." said casualy sig. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
After all, 10 minutes is mid-game. At that point, if marines aren't equipped to counter, well, then they lose, as the unprepared team usually does.
though not too close together or stomp will stomp you all ofc.
And shouldn't the Onos be powerfull? It's twice as expensive as making a hive isn't it (not counting gorge cost)?
Last time I checked the shotgun did the same damage to an onos as it did to a fade. The onos just has more health, and you typically aren't standing next to an onos when you shoot it. It's decently hard to be able to point blank shoot an onos with a shotgun, while it's typically easy with a fade.
Try metabolize with fade. It basically functions like regen. That way you can take cara.
Wow, your entire post is just one run-on sentance...
1) Onos are not easy. You need to know when to use which attack, learn to stomp-gore and stomp-devour, know when to retreat and when to hit, and have good aim with gore.
2) Fades are not useless, they're an extremely powerfull class if used properly. Even at one hive with blink/slash they're effective. At two hives with blink/slash/metabolize they're deadly.
3) Look up "punctuation".
how can u say onos is not easy it is the most easy ever you dont need skill to stomp and gore you just press a few buttons even if they evade the first stomp you can make several of them with adrenaline and frikk you missed my point entirely about the shotgun tweak please reread my post thank u
Shotgun = 10 res
Welder = 5 res
total cost = 35 res
onos decimation = priceless
drop 2 sets and have them work together and *Poof* instant onos-killer.
Man, I had to take a deep breath in between this sentence.
how can u say onos is not easy it is the most easy ever you dont need skill to stomp and gore you just press a few buttons even if they evade the first stomp you can make several of them with adrenaline and frikk you missed my point entirely about the shotgun tweak please reread my post thank u <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
All right, I did. I even worked on translating it to normal english (or my own personal conception) so everybody else can stop bitching about your grammar and deal with what you're talking about.
"the prob is that onos is too good u can be newbie to own in onos also jp shot gun rush is not nearly as effective because onos usually have lerks skulks back him up while marine maybe can afford 2-3 shot gun and others have underpowered lmg which even with upgrades is total crap vs anything stronger than a lerk even gorge can evade lmg easily ok so i think game need be some what re balanced with some gun doing more damage to certain enemy e.g. shotgun do more dmg vs onos in comparison to what it damages a fade which is crap by the way fades totally suck and they cant kill n e thing unless u play them 4 a week im pretty good at fading now but unless u got regen u r in deep poop he he ok thank u this concludes my post now thanx 4 read ing it "
The problem with the onos is that it's too good. You can be a noob and still use it extremely effectively. The JetPack Shotty rush isn't nearly as effective because the onos has back up. Typically lerks and skulks. This is a problem because the marines can only afford a few, 2-3, shotguns for the team. The rest are using the underpowered lmg, which even with upgrades is total crap against anything stronger than a lerk. Even a gorge can evade a LMG easily. I think the game needs to be rebalanced with one of the guns doing more damage to a certain enemy. For example, a shotgun should do more damage to an onos, in comparison to a fade. Fades totally suck and they can't kill anything unless you play them for a week. I'm pretty good at fading now, but unless you get regeneration then you're in deep fecal matter. Ok, thank you, I'm done. Thank you for reading.
Clearer? K.
I now see what you meant about the guns/certain enemies. It was hard to parse out before. I'd say this isn't a good idea because it makes the game somewhat convoluted. Why would one gun hurt a certain creature more, besides the fact that they already have different health values. NS doesn't have hard counters for a reason, it allows for individual skill. If you add hard counters you add this sort of hierarchy where the commander basically has to have a cheat sheet sitting next to him. [Ok, a regen onos gets counted by the HMG, so lets dish out 2 of those, but the Carapace fade takes 1/4 damage to that, so lets give this guy a shotty which does double damage to a fade. But then we've got skulks, so lets keep this guy's LMG for that 1.245 damage bonus for skulks.]
As has been said before, fade is now the "skilled alien class" where if you are good, then you can use it well. You're supposed to be suck at it for a while before you can use it effectively. It isn't supposed to be easy.
I'll admit that it's hard to take out aliens that use teamwork on public servers, because, frankly, most public servers stink at the teamwork side of marines, as well as the aiming side of marines. I'd suggest more guns and less JP's for the situation you're talking about.
[edit: I appologise for any condecending tone if you aren't a native english speaker. It wasn't meant.]
An Idiot becasue most likely there isnt 2 hives, or even 3 chambers yet.
A selfish greedy jerk, that 100 res could help the team SOOOOO much more if you went gorge!
An Idiot becasue most likely there isnt 2 hives, or even 3 chambers yet.
A selfish greedy jerk, that 100 res could help the team SOOOOO much more if you went gorge! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well i disagree. Im always happy when someone goes onos early and the marine res nodes drop from 4+ to 1-2. The marines can get to high tech with much less res nodes than aliens need for the same lvl so i think early onos are needed to stop them from getting ha too easily. But i agree that if all save for onos then its either a quick death for marines or a painfully slow one for the aliens due to the lack of rt´s, hives and chambers.
I as a onos can take out 2 marines and 3 turrrets at a time, depending on conditions.
justifies turret farming and yes i have seen rushes from marine and alien that show up a onos and a group of mraines.
zippy
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Last time I checked, Heavy Armor cost 20, as did HMG's/GL's.
Aka: HA+HMG+Welder = full outfitted, or 20+20+5 = 45 res.
Unless your refering to upgrades, which works for ALL armor and weapons once reasearched. You don't have to reasearch it for each marine. And yes, a HA train is less effective without upgrades, however they are still a force. 200 armor is still 200 armor, with the same absorbtion rate.
Ok fine, they can help, but if ANYONE starts to **** that they need more chambers of a 2nd or 3rd hive, and ppl like me the gorge, get the heat, I will have to blame that Onos!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to disagree there. An extreme early game onos can deny marines necessary resource towers. Coupled with early defence chambers or the new and overpowered sensory chambers you see an onos being able to run around upsetting marine activity completely without any worries about being stopped by an organized force. Turrets also only do 50% damage to them, and leaving a marine behind to guard the base leaves you one man down out of an already one man short fighting force. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Its always that early Onos who starts to Yell to get more chambers or another hive up.
Thats what I don't care for at all!
I will agree that Oni can can be very helpful.
But If (I) the gorge comes under attack, that Onos had better be the first one to the defense! The gorge gave up an action packed rnd to help the team, when that Onos made the other choice!
a big help early on
WTH are you talking about?
Onos ISN'T that powerful, I'm finding less and less onos able to perform effectively against the people I comm. Granted ocassionally a good one with LOTS of support will wreck a marine team, but ffs, Marines shouldn't be invulnerable.
If you can't take down the Onos, than get over it.
An Idiot becasue most likely there isnt 2 hives, or even 3 chambers yet.
A selfish greedy jerk, that 100 res could help the team SOOOOO much more if you went gorge! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well i disagree. Im always happy when someone goes onos early and the marine res nodes drop from 4+ to 1-2. The marines can get to high tech with much less res nodes than aliens need for the same lvl so i think early onos are needed to stop them from getting ha too easily. But i agree that if all save for onos then its either a quick death for marines or a painfully slow one for the aliens due to the lack of rt´s, hives and chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm not. Because if one person does it, everyone wants to do it, and then no one drops anything, and we get trampled, and those onos end up doing jack **** most of the time.