Onos At Ten Minute

2»

Comments

  • MonKeyTurDMonKeyTurD Join Date: 2003-01-10 Member: 12129Members
    keep their res to no more than 2-3 and you will never see onos
  • EndurancerEndurancer Join Date: 2003-09-03 Member: 20535Members
    I share the Opinion of this Thread Poster,
    Onos comes too early in the game.
    At the times of 1.04 as the changelog of 2.0 comes, i though, hey yeah, the Onos will we really hard too become, like in NS 1.04 and will make it Aliens possible to have a Good chance, when Rines secured 2 Hives but got enough res and so can win this sort of games like they were rare in NaSe 1.04 but a safe win for the Rines

    But it cam others, Onos becomes the new Fade.
    First time i played NS 2.0 on the first day, i see a Fade, CRY "FADE, FADE, RUN WHO CAN, WAAA" in my micro and and shot together with another rine at this unstoppable Monster, and then, a cry the Fade break down and was dead, wow, yeah we did it killed a Fade, i hoped now NS will get better like it was in NS 1.04 where 2nd Hive means dead for the Rines.

    thats enough of story

    but after playing NS 2.0 really often, nearly every Day a few hours, yes NaSe is a Drug for me, its that i havend found in CS.
    I play more often Rine but not only
    and often i go Com and try tactics, try relocates, try to get RTs and secure Hives.
    But most times rines must fight for every RT long, too long.
    And Yes , i did it often, got 4 RTs, and/or a Hive.
    And then, being stressed by lerks all over the game, the ONOs come.
    I got upgrades and Trying to destroying Rts of the Aliens and getting down their 2nd hive.
    The Onos overrun most of my Soldiers.

    And the Arguments of the most here, yeah , TEAMWORK WILL DO IT, YEAh, are ****, ****
    Its hard to get all together, but i did it, at this time i mostly researching HA, dropped 2 shotties or so, all toghether move to the WP to build sieges . Without HA they get massivly stressed and injured by lerks. But i drop health, im a good com and need every Soldier, one or two get killed by Skulks jumping out from a hole, being cloaked or get killed from behind.
    And this Soldiers are now missed, they respawm at base, refill armor and mostly try to get back to the others, but so the Team is splitted and the Aliens arent stupid, most of them has seen the much Rines on their Map and go their and the skulks have killed a Rine will come again and again to kill one after one.
    And their is a different between Skulks and Rines, a rine can kill if he would be an really great shooter 3 Skulks without carp, before his magazin is out. But most times a Magazin is enough for one Skulk, but a Skulk at the moment he is close to the Rines he can pwn, Rines most times stand close together, they are a easy target for a little, crazy <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> jumping from one Body to the Next.

    I understand that Onos couldnt be nerfed so hard, because the Aliens ned the ability to Win a game that isnt totally clear their win From beginning. They need a Monster who can kill the Turrets, now who Fades can shoot with 3 hives only.
    But in NS it is so, that the Aliens were the Rines everytime one step ahead.
    The game Start, their are Skulks, yes their Rines have chance and Skulks too, but Rines must secure their Base, Aliens not their hives is safe for the first time, no Rine would have a chance their, because they Respawm everytime at different places by the hive.
    Hmm, and then if one gorge get up DCs, one Alien have enough res for a <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> and Regeneration, now the <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> get Hunted and is in the defensiv, the problem on lerks is they are hard to hit, while they only have to shoot gas into the rine area or they were in a hole where they can hide when they get shooted
    Hmm, with better Weapons (Shottie) and Upgrades Lerk isnt so hard any more, but really stressy and can stop the expansion of the Rines by Gas-Walls
    And then The onos come and overrun one after one RT or Little Squads of Rines and then the games mostly end in Basecamping of the rines and Gl-Spam.
    With the new Patch Onos get more Powerfull, at the Moment their is a Onos, a Hive isnt secured any more, their now need to be Rines everytime.

    I think their must be something done so that the Onos isnt in the game so fast (2nd hive required is wrong)
    If the Alien would get not so much res, hmmm, Rines cant hold more then 4 RTs, and Gorges need much Res.
    The only version is see that Rines win were:
    Getting one Hive one minute after game start, get 2 more RTs, weapon upgrade, a few shooties, move near 2nd hive before 10 minutes and build sieges and then get more and more RTs and pwned the alien with HA

    or the other version i did successful: Get Double res (in ns_veil it works really god, because of the middle position of the dres)
    securing a hive, and 2 other electried-RTs
    Now Defending as long as possible , any time the Onos will do it, destroy everything of the rines outside the Base. Then Camping in base, do mass Turret and GL-Spamming , get last Upgrades and give order now one is allowed to leave the base, Drop one HA after one and then marching out of the base and kill the Onos and destroy a Hive, most times then a few aliens leave the server and we win, by Team-leavers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I like NS, but i feel like it get Boring, because rines havent a real chance.
    The processing of the Rines shouldn accelerate more like in the beta patches, but the Aliens evolution must be slowed!!!!! Maybe more Expensive RTs and Hives (35 wasn't enough, the Hive must be a high priority like in NS 1.04 because the 2nd Hive weapons get the Win for the aliens, bile bombs, stomping, leaping, Umbra, 10for <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> +35 res against 30 res for Armory+30res for Armory Upgrade+min.50 res for Upgrades isnt fair)

    Thats enough i go to bed, yes pick out one sentences of this and say, no that isnt right and dont think any longer about what i write. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • EndurancerEndurancer Join Date: 2003-09-03 Member: 20535Members
    oh and remembers one thing, if the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> stands behind a corner, every Upgrade is useless, because the Onos stompe you before you can react really, eat one <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> and kill the other, muahhaha, and thats called pwned
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    edited September 2003
    I agree, the onos is too much of a game killer in its current form. In the hands of a good player there is pretty nothing much that you can do it, even if you have an entire team of people with shotguns. By the time you kill him, he has enough to go onos again. I personally think that onos health should be hive dependant, this would do a few things, it would give incentive for people who res **** to build hives earlier and it would stop the game ending monster that comes into play ~10 minutes into the game. Even a mid-ranged skilled Onos is still devastating, it prevents the marines from exploring the map and makes them turret farm. It makes it no fun for the marines and it makes it no fun for the aliens that aren't Onos. As a lerk, I love to go around hunting/harassing people but when an onos comes into the game, the marines stick inside their base which makes for one of those extra long boring games that we all dread.

    Before you tell me that shotty will stop the onos, you're wrong. I have played many, many hours on NS 2.0 and a good onos that really utilizes stomp will make short work of any shotties.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    No, nerf the onos and you've just killed Aliens all together. Marines are starting to win about 45% of the time on my server, no more is needed. Stop people, your done, and wrong. Onos is fine.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Even with shotguns, onos rarely die. I've only been killed as an onos maybe four or five times. I mean, regeneration onos will never die. He can wade in the middle of a TFarm, wipe out the IP and the armory, and leave.

    Shotguns require you to get close to the onos, and close means STOMP and stomp means death.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Xzilen+Sep 3 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 3 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, nerf the onos and you've just killed Aliens all together. Marines are starting to win about 45% of the time on my server, no more is needed. Stop people, your done, and wrong. Onos is fine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The key word is on <i>your</i> server. While your server may have special rules or something to make NS be played the way it was intended to be, the majority of servers out there do not. The game needs to be fit for the average pubber, and less upon the clanners.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    eh?

    just today I killed 2 gorges 3 fades and 3 onos in one game with one shotgun

    they rock

    we have lvl2 upgrades on weaps, which had part to do about it, and twice killed oni who were fleeing after being hossed with my shotgun with the pistol
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Pjofsky+Sep 3 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Sep 3 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Sep 3 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Sep 3 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, nerf the onos and you've just killed Aliens all together. Marines are starting to win about 45% of the time on my server, no more is needed. Stop people, your done, and wrong. Onos is fine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The key word is on <i>your</i> server. While your server may have special rules or something to make NS be played the way it was intended to be, the majority of servers out there do not. The game needs to be fit for the average pubber, and less upon the clanners. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    People shouldn't need special rules, it should be a flat out rule, team work.
  • sarcsarc Join Date: 2003-09-03 Member: 20539Members
    One major difference between kharaa and the marines is independance. Aliens can easily devide tasks among themselves, a few can be gorges, others can be lurks and skulks, while some like to save up for fades and oni. On the other hand marines must work as a single unit with comander deciding who gets the jet pack and who doesn't. This sort of independance is caused by the diffrence in resource models for both teams as well as the speed and the "built in" communication for the alliens (hive sight). Marines must rely on the commander to inform them on whats under attack as well as their familiarity with the map. Familiarity with the map is something many pub players will never achieve to the level of knowing every name of every location for each map.

    Possible solutions:
    1. Increase RT cost for the aliens to 20 (or even 25) res from 15
    2. increase the cost of OC for the aliens from 10 to 15 res. (they already dont require a turret factory)
    3. Limit the amount of turrets per turret factory to 6 (or 8)
    4. Provide a new waypoint for the marines for structures that are under attack (say a different color waypoint)


    Reasons:
    -Increasing the RT costs for the aliens decreases early oni as more players must pich in to get the RT going.
    -Increasing OC costs allows marines to be able to take out alien RTs as well as using more res from the aliens.
    -Limiting anount of turrets prevents heavy "turtling in" and slowing the game down.
    -Providing indetification for builings under attacks for the marines makes a comm job easier. Not to mention, Rambos will always be Rambos, but now they will be somewhat helpfull.

    --sarc
  • EndurancerEndurancer Join Date: 2003-09-03 Member: 20535Members
    edited September 2003
    1. Increase RT cost for the aliens to 20 (or even 25) res from 15
    2. increase the cost of OC for the aliens from 10 to 15 res. (they already dont require a turret factory)
    3. Limit the amount of turrets per turret factory to 6 (or 8)
    4. Provide a new waypoint for the marines for structures that are under attack (say a different color waypoint)


    i agree with this ideas

    and on a server i Play, called voogru (the server with Health by Armory and non Beta-Patch)
    and there it is so :http://www.voogru.com/NSAdmin/

    voogru.com, Natural Selection Statistics
    Marine Wins Alien Wins
    82 414

    any questions ?
  • absenticabsentic Join Date: 2003-09-03 Member: 20517Banned
    voogru mainly is a server where marines cannot aim
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Endurancer+Sep 3 2003, 06:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Endurancer @ Sep 3 2003, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I share the Opinion of this Thread Poster,
    Onos comes too early in the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have the solution, that everyone never thinks about.

    Give 1 res from every RFK to the team, so everyone can share that rambos income.

    This would not only slow down the early ONI, but it would help the poor Gorges who get res at a damn slow rate, due to lack of RFKs.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--MMZ>Torak+Sep 3 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Sep 3 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jezz, cut absentic some slack. It looks to me that english isn't his first language. I'd like to see some of you bozos post in his language. (If I am wrong and english is his first language, it is a weak stance to attack his punctuation in any event.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe its against the forum rules to do so anyway
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I have to say that oni do show up too early. Yes, there are shotguns, but that relies on you being able to actually fire your shotgun. Stomp takes care of that. I've been on teams where a pack of marines was completly imobilised by one lone onos stomping whilst 2 skulks ran through the whole group of marines. Stomp is incredibly hard to avoid; even jumping doesn't seem to work. That's what makes the onos such an early game powerhouse. 1 hive oni are pretty weak and they will go down fairly easily to upgraded guns. Two hive oni though are individual killing machines. The range on stomp is huge and that's what's slaughtering marine sides.

    Mines remain the best way to deal with them but it's 20 res on a dodgy investment at best. Smart oni won't run over mines and there's plenty of skulks willing to die to wipe out some mines. Early game oni and Fades also rip electrified rts and tfs to shreads without noticing the damage, thus crippling the marine res flow. Then there's the phase gates. Most coms will have forward phase gates because they're so vital. Then one onos walks in, stands on the phase and calmly eats everything nearby. With regen he won't even notice turrets, especially in 2.01d.

    Most games I play of 2.0 (though I ardly ever play it anymore) see oni showing up by the 8 minute mark. The marines simply cannot tech fast enough to counter that, nor can they save their rts and forward bases from being wiped out. 2.01d is helping but the big problem remains RFK. Spread it out over the team in my opinion. As it stands it's unbalancing the game to a large degree.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited September 2003
    [edit: evidentally I still can't read. I was told I could ~16 years ago. Stupid teachers and their lies.]

    I love RfK. A lot. It needs some tweaking, but I love the boost it gives the better players on aliens. Marines it isn't so noticable, but I still like hearing the little "you got a kill" noise. Makes me feel accomplished. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I'm sorry, did I say gorges get the res, or did I say the team, gets the res?
    looks like I said team. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Ryo-Ohki+Sep 4 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Sep 4 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Mines remain the best way to deal with them but it's 20 res on a dodgy investment at best. Smart oni won't run over mines and there's plenty of skulks willing to die to wipe out some mines. Early game oni and Fades also rip electrified rts and tfs to shreads without noticing the damage, thus crippling the marine res flow. Then there's the phase gates. Most coms will have forward phase gates because they're so vital. Then one onos walks in, stands on the phase and calmly eats everything nearby. With regen he won't even notice turrets, especially in 2.01d.

    . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If your playing at a server that has skulks willing to use teamwork and run over mines for the oni, than you probably have marines that are good enough to fight them off.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I am a marine player, I make no problems about that I love the marine side and I really dislike the alien side but hey thats just me!

    From the marine point of view the Onos is the worst thing that can happen in the game. Within seconds your outposts are dead (Usually due to Oni standing on the phase gates goring everything. (Its all well and good saying "Well put marines on the outposts" but they will usually get stomped and then gored quickly before any alarm can be risen and people sent) Then you have the Onos coming into base. So of coruse you get the arguement would be "Use some teamwork!" Thats fine <b>IF</b> you have a team to begin with. Usually people are off doing other jobs and away from base. Also Teamwork is fine BUT when you have an Onos that capable of paralising a marine and then killing it in two hits while regenerating any damage that it recieves the whole teamwork idea falls apart. Especilly if there are other aliens running around doing other stuff (Like biting ankles and Sporing)

    Then theres the res arguement. Its fine if you can take out the entire alien res structure within the first 5 mins but that usually is a despiration tactic, if you fail the marines are heavilly stunted growthwise and are unable to put up any more res quickly. That coupled with the alien ability to put up an infinite number of Res nodes up at the same time rather than the slow marine 1 node every now and again means that Res wise the aliens whup the marines in that they are able to get a steamroller amount of res quickly while the marines can't. The combination of these two makes it almost important to counter a Oni rush. Even if you kill one they will have the res to buy a new one within a minute. Then to add insult to injury you suddenly see unstoppable Wall Of Lames springing up outside you base making it nigh on impossible to get out and start again, all this while you are being attack by Oni. (And then theres the Hitbox issue, but I won't go into that here it has already been discussed to death.)

    I would agree with an increase in the cost of the Alien Res Tower either that of make it less effective than the marine one or something (Perhaps it suffers from Res Fatigue or something and cannot suck as powerfully as the Marine Res Node) Or making it so the Onos cannot collect Res while an Onos (Solving the "No Res For Gorge" problem at the same time making the Onos a bit more of a risky option and also ensuring that once the Onos is dead it doesn't com back in 30 seconds.

    I'm not sure but this may be something that needs to be addressed by the dev team because teamwork isn't purely the best way to solve the problem. And from a marine point of view there is something extreamly unbalanced about the current system.
    [/essay]
Sign In or Register to comment.