A question about siege turrets

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Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Moebius+Aug. 09 2002,20:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moebius @ Aug. 09 2002,20:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also it seems as though leaving a seige turret could be good just to prevent someone rebuilding in that hive area, so selling it may not be such a good idea.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Right on the money.  I can't count the times I've started building something, and had it and me killed when a siege turret picked it up and blasted it to oblivion (me, from the splash damage).
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I bet if you used your toes you could count the times coil.
    Is anyone going to awnser my sentry turret question?
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    never forget: althought siege turrets can only fire and kharaa structures, they can hit you if you are too lclose and kill you.hence why you die from building a struucture too close to a siege
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