Savage Anyone?

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Comments

  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    I spent about five hours playing it this weekend.

    <a href='http://hardware.gamespot.com/pc/action/savage/printable_6075291.html' target='_blank'>The controversial Gamespot review</a> is pretty much dead-on. It's an interesting concept, with awesome art. But the gameplay is mediocre and the whole experience feels not-fully-baked, like the game was rushed to release.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    What many don't realize is that this is an independent developer with scant resources. It's an excellent game for starting from scratch. I wish it was more my style of game because I wouldn't mind supporting this developing company.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--SoulSkorpion+Sep 14 2003, 08:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Sep 14 2003, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dubbilex+Sep 15 2003, 07:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Sep 15 2003, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jeez.  the lack of voice comm is one of its allures to me, now.  I can't <i>tell</i> you how much the voice comm system in half-life pisses me right off.  All the HLSS, the spam, the yelling, the annoyingness.....voicecomm is ruining online games as we know it.


    I can live without it.  Easily.


    *EDIT* Oh yeah.  And I'm gonna buy the game.  That too  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    d00d, you can just mute people who are spamming annoying crap.

    That's what irritated me about that article a while back (on GameSpy, I think) discussing the implications of voicecom when it was first being implemented. The only bad thing they had to say about it was that you couldn't mute people, and that this was a crippling disadvantage. Despite the fact that you <b>can</b> mute people.

    ...

    Gettings back on topic, Savage doesn't strike me as being worth my time. I haven't heard enough interesting information about it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well what do you expect? Gamespy sucks the big monkey ****.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--PseudoKnight+Sep 24 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Sep 24 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What many don't realize is that this is an independent developer with scant resources. It's an excellent game for starting from scratch. I wish it was more my style of game because I wouldn't mind supporting this developing company. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats actually pretty damned cool of you man...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I wrote a little something about Savage <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=45537&hl=savage' target='_blank'>here</a>

    Duffman is correct - simply going up to someone and holding down your mouse (actually, clicking over and over) gets very old.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--PseudoKnight+Sep 24 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Sep 24 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What many don't realize is that this is an independent developer with scant resources. It's an excellent game for starting from scratch. I wish it was more my style of game because I wouldn't mind supporting this developing company. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Last time I did that (with Cornered Rat Software and WW2Online), I got burned.

    So my new plan is to evaluate games based on their quality and polish, and ignore who makes them.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    I'll probably get this game, but after I get GTA: VC (so in 4 months). I tried playing it some, and it's a very appealing type of game... it doesn't require too much advanced thinking skills for most of the classes, and turns a good DM game into a good TFC game with buildings.
  • sickboysickboy Join Date: 2003-09-13 Member: 20804Members, Constellation
    Here is my long review of the game.


    <b>Environment Graphics: 9/10</b>
    +Cool landscapes
    +Huge terrains
    +Neat grass and sun effects
    -No indoor areas

    <b>Model Graphics: 7/10</b>
    +Nice, smooth looking models
    +Interesting textures and animations
    -Cartoonish looking

    <b>Weapons: 4/10</b>
    +Nice looking models
    -No real variation between races
    -Not nearly enough kinds of weapons
    -Too fantasy oriented

    <b>Control: 9/10</b>
    +Easy to use
    +Simple block and attack moves (good for those not into the hand to hand stuff)
    -Forced third person during melee

    <b>Sound: 10/10</b>
    +Nice soundtrack
    +Nice vox-ish voices
    +Good sound effects

    <b>Team-based: 0/10</b>
    -Too "Deathmatch" like
    -No voicecomm
    -Chatbox is almost obsolete
    -It's a "rush-die-respawn-repeat" game

    <b>Long Playability: 3/10</b>
    +Ongoing stats!!!! (your character keeps a record of how many wins, loses, kills, and deaths you've had)
    -You die too much and too often
    -There is no real strategy involved (just rush and die tactics)

    All in all, it was an okay game, but I'd rather play Natural Selection. Savage has major potential, but vast landscapes and rush tactics just aren't my thing. I prefer gritty looking indoor maps, with lots of hiding spots and teamwork. Savage has none of that. In fact, it's an outdoor, bright and smooth looking skirmish game. I think it would have worked better as a mod to another engine.

    It's not worth the $50 at the store, but if you buy the download and cd-key for $40, then you might as well get it. The game is fun, but just nothing like NS. If you like teamwork, tight corners, awesome maps, cool models, and rockin' textures... then stick with NS. If you want a rambo-type game with large outdoor maps, cartoonish looking characters, and NPC animals that give you gold somehow... play Savage.

    If they have a demo, DEFINITELY PLAY IT before buying it. I wish I had.
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