Recycling For Aliens

Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
<div class="IPBDescription">Should it be allowed?</div> Now, heres the thing, Marines sometimes get these Comms that are utter morons & do stupid crap, we eject them & recycle the mistakes they make.

But <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> what a mintue, what about aliens, the can't recycle anything, which is bad, cause if they misplace something, its stuck there until it is destroyed which I think is crap <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->. we need to change this...
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Comments

  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    mabey bilebomb could affect stuctures that you created? If it effected all structures you would have idiots destryoing things that youve just built.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    yes i agree with you there about players doing some stupid things while building but i dont think it should be called recycling as this in the marines "word", so to say. Maybe call it de-gestate (not sure of spelling), or something along those lines. this would prove to be useful when somtimes areas are blocked due to wols and an onos needs to gte pass.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mabey bilebomb could affect stuctures that you created? If it effected all structures you would have idiots destryoing things that youve just built. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    what about doing a good old gorge rush, sometimes while in their base it is good to setup oc's and that inside for more cover, how can the gorge bile marine structures when it will be destroying it's own.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited September 2003
    meh, I agree a true 1.04-style wol can be a major annoyance to something like an onos, but I think that it's not such a big problem that it really needs to be addressed at this point. I mean, you built all your OCs on one side without thinking, well, it hurts, but you learn from it. I'm actually of the mindset that virtually nothing a gorge can do in 2.xx can hurt the team. Drop the wrong chamber first, you can easily adjust and make it work, though it may be harder to do so. Drop all your OCs on one side of the hive, and reach the chamber limit? Find a spot further on to build again and work from there. Another quick problem is do you get res for recycling? and who gets the res? the gorge who put them up, or the gorge who takes them down? what happens when the gorge decides to go and recycle everything to lame up the game?
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited September 2003
    <!--QuoteBegin--fo sheezy my neezy+Sep 17 2003, 06:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Sep 17 2003, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm actually of the mindset that virtually nothing a gorge can do in 2.xx can hurt the team. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Then your mindset is wrong. On Caged, for instance, a gorge dropping a single chamber in the vent between Ventilation System and Sewer can seriously screw the alien game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another quick problem is do you get res for recycling? and who gets the res? the gorge who put them up, or the gorge who takes them down? what happens when the gorge decides to go and recycle everything to lame up the game? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, I think it should COST res to recycle. That way lame gorges are slowed down, and the alien removing a chamber really has to think it's worthwhile to do so.. after all, there should be some penalty for putting a chamber down in the wrong place.
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    why not add another popup window, that says "recycle building" then the gorge can look at an OC or sumthin (disallow the recycling of the hive)
    and it slowly counts down to its recycle, during the recycling process the building does absolutely nothing. I think thats fair and balanced. id say that u get about 50% or 70% of the building cost in return for recycling. (oh yeah, omit res nodes from being recycled)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Just make it so the gorge that puts up structures can only take down those structures. He doesn't have to be a gorge to take them down. All he has to do is select some 'recycle' command from the menu.

    When he does this, he only gets half res back.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Nothign like accidently pressing my wrong bind and PLOP down comes an O chamber on my res node D:<
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    <!--QuoteBegin--Teflon+Sep 17 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 17 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nothign like accidently pressing my wrong bind and PLOP down comes an O chamber on my res node D:< <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is exactly what i was thinking...
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    <!--QuoteBegin--fo sheezy my neezy+Sep 18 2003, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Sep 18 2003, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm actually of the mindset that virtually nothing a gorge can do in 2.xx can hurt the team. Drop the wrong chamber first, you can easily adjust and make it work, though it may be harder to do so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dont be so sure, heh heh heh.

    About a week ago i played a game on tanith in which one prodigious gorge blocked up EVERY SINGLE VENT in the entire map, and bout 70% of the doors.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    It's a bit of an extreme thing to do, but there could be an option to bring a structure up for recycle voting. Players do a simple yes-no-don't care vote and if the vote passes, the structure is recycled and 75% of the res are distributed back to the whole team. That way if someone lames up the map with OCs, they can be removed.. but only if the team really wants them removed and is willing to make the effort to remove them.

    Bringing a structure up for vote should take 30 seconds and be performable by any alien, not just gorges. During this time, the player recycling can voice the reasons they want it recycled (Some n00b OCed the vents again! RECYCLE!*&@%#)

    Another option could be allowing players to pass through friendly structures while their flashlight is active (and the structures are highlighted) This removes the problem of people laming the vents and making Onoses unable to travel--this happens a lot on ns_nothing where they put OCs atop the ladders in Viaduct and nobody can climb the ladders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--TyrNemesis^+Sep 17 2003, 11:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TyrNemesis^ @ Sep 17 2003, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a bit of an extreme thing to do, but there could be an option to bring a structure up for recycle voting. Players do a simple yes-no-don't care vote and if the vote passes, the structure is recycled and 75% of the res are distributed back to the whole team. That way if someone lames up the map with OCs, they can be removed.. but only if the team really wants them removed and is willing to make the effort to remove them.

    Bringing a structure up for vote should take 30 seconds and be performable by any alien, not just gorges. During this time, the player recycling can voice the reasons they want it recycled (Some n00b OCed the vents again! RECYCLE!*&@%#)

    Another option could be allowing players to pass through friendly structures while their flashlight is active (and the structures are highlighted) This removes the problem of people laming the vents and making Onoses unable to travel--this happens a lot on ns_nothing where they put OCs atop the ladders in Viaduct and nobody can climb the ladders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Too complex. Just a 'consume' option for gorges would be great. The player who built it is notified that it's being consumed, so they can ask for admin action, start a kick... you know.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Too complex. Just a 'consume' option for gorges would be great. The player who built it is notified that it's being consumed, so they can ask for admin action, start a kick... you know.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's only a viable option if the Admins are paying attention. While I agree that my voting idea is too complex, your option isn't complex enough. Think of the frustration you'll feel all of the hundred times some n0Ob starts eating your structures because he doesn't know what he's doing, or some buddy-!@#$er decides he wants to ruin his team's chance by devouring all the OCs guarding the map's double res spot. It'd be just as bad as someone jumping in the Com chair and recyling the IPs in the middle of a good game.

    A lot of NS players are quitters, and they'll do things like that (or start shouting F4 as soon as a critical structure is lost) rather than seeing the battle through to the end.

    Okay. So voting is too complex.. Instead, let's make it require two gorges, maybe? This makes it so a lone gorge can't start crippling the team for no reason. If there are two players collaborating to ruin their team's chances, there are far worse things they can do than eating structures anyway. Via a menu option, a gorge attaches to a structure and some sort of "recycling" icon appears above his head, and another gorge which also attaches to the structure causes the deconstruction to occur. Recycling should take 1/2 as long as building. Sounds good to me...

    <3 the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Okay, key issues then:

    1) How to deal with chamber griefers who block vents.

    2) How to refund resources.

    3) How to stop griefers from consuming friendly chambers.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Okay, key issues then:

    1) How to deal with chamber griefers who block vents.

    2) How to refund resources.

    3) How to stop griefers from consuming friendly chambers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ahh, lovely issues.

    First, people who block vents are lame and they always will be. Not a whole lot we can do about it except to notice them and do our best to make them feel unwelcome in pubs.

    Second, to prevent people from selfishly consuming structures for their own sole benefit, always put the recycled resources into the team resource pool (that is, evenly distribute them amonst all team members.)

    Third, the idea of having two gorges required to recycle a chamber will greatly decrease the number of griefers... normally a griefer is someone in a bad mood taking it out on his fellow players by being a jerk. Rarely to ornery, antisocial persons work in pairs.

    Granted, none of these solutions is completely airtight.. but they seem like good options to me. The only way to find out if they truly work is to put them to the acid test on a server... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> In my experience, there have always been at least 2 mature players on a team at any one time (not counting 2v2 games, of course) and that could go a long way to help cut down on ladder and vent blocking if the two team up to curb it. It effectively means that the player doing the lame things is giving his resources back to the team, helping them instead of harming them. It also means that aliens can "pull out" of an area if it's going down and not have the chambers be a total loss. When the seiges are going up outside biodome, i'd be really thankful for that option.

    Another issue this would solve--when someone (sometimes with good intentions, sometimes with n0Ob intentions) builds Sensory chambers as the <b>2nd Hive Upgrade</b>... Building sensory as the first upgrade often irks people, but if they'd be creative they would realize what an advantage it gives them over light marines. But when Defense or Movement is the first chamber, Defense or Movement MUST be the second chamber... Either to keep your lerks firing or your onoses regenerating or redeeming. Stealth has never proven to be a good mid-game asset for aliens. Being able to recycle that annoying sensory chamber would save the game at times.

    What do you think?

    <3 the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    Keep in mind that when you build a chamber, the game looks for an empty hive(no new chamber type since the hive went up). it then makes the hive that chamber type, even after the chamber goes down. The only way to be able to switch to new chamber is to kill and rebuild a hive. very sorry if i am not being clear, am very tired etc...
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--TyrNemesis^+Sep 18 2003, 01:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TyrNemesis^ @ Sep 18 2003, 01:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Okay, key issues then:

    1) How to deal with chamber griefers who block vents.

    2) How to refund resources.

    3) How to stop griefers from consuming friendly chambers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ahh, lovely issues.

    First, people who block vents are lame and they always will be. Not a whole lot we can do about it except to notice them and do our best to make them feel unwelcome in pubs.

    Second, to prevent people from selfishly consuming structures for their own sole benefit, always put the recycled resources into the team resource pool (that is, evenly distribute them amonst all team members.)

    Third, the idea of having two gorges required to recycle a chamber will greatly decrease the number of griefers... normally a griefer is someone in a bad mood taking it out on his fellow players by being a jerk. Rarely to ornery, antisocial persons work in pairs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well.. the first part, I meant 'How do you deal with the chamber they've built'. Now, yes, two gorges to consume a friendly structure would reduce griefers, but again... the vent. How do you get two gorges even IN the vent to consume it?

    I like the two gorges, though.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Teflon+Sep 18 2003, 02:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 18 2003, 02:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) How to refund resources.

    3) How to stop griefers from consuming friendly chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just make it so the gorge that puts up structures can only take down those structures. He doesn't have to be a gorge to take them down. All he has to do is select some 'recycle' command from the menu.

    When he does this, he only gets half res back.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Too much freedom isn't good!
    It should be restricted!

    The gorge who makes a chamber is the only one who can remove it, it takes a few seconds and then you get 75% of the res back!
    Same with WEBS!
    Only the gorge who out up the web can take it down.
    I know that some times it would be better to be able to remove other people stuff but that can cause trouble!
    If only the person who made it can get rid of it, problem of lamers solved!
    Its the only way!
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    OMG Majin!!!
    No!!!

    What!!!

    About!!!

    Those people who drop!!!

    Chambers on res nodes!!!

    Intentionally!!!

    And block the vent between sewer and vent hive!!!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    they need to be kicked
    I wish that you could go and remove someones old oc/dc wall and move it up to the next area, or remove a problem wol (blocking vents).
    But would you like your 80 res WOL removed because someone else thinks its poorly built?
    I know I wouldnt!
    if you have players who ruin games on purpose, kick them!

    Being able to remove other peoples chambers could cause soooo many problems.
    I can't see a fair way to do it without is being limited to the person who dropped it.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--Teflon+Sep 18 2003, 01:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 18 2003, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, key issues then:

    1) How to deal with chamber griefers who block vents.

    2) How to refund resources.

    3) How to stop griefers from consuming friendly chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) My idea doesn't work with this :S

    2) You get back 50% of the original cost

    3) You can only recycle your own buildings, unless the gorge who built the structure left the game.. then you can recycle his...
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    get an eject function simmilar to the marines
    a gorge goes up to a vent blocking oc and tries to "eat" it

    if its not his, a vote to eat is started everyone gets a tooltip:
    [recycler] wants to destroy [chamber] at [location], built by [builder]
    if the bulder says no, then a 2/3 vote is needed to destroy if yes then only 1/3
    res from building is added to res pool (usualy 1-2 res per player)

    good - llamas cant go around recycling peoples things
    good - you can still destroy that vent-blocking oc
    good - you can still recycle your own structures without vote
    bad - a team filled with llamas can destroy everything
    solution - new server
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    How about:

    Kick lamer. Turn FF on. Eat chamber. Turn FF off.

    You need admins but you <b>always</b> need admins.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    If you own the thing, you are the only person who can recycle it.

    If you get kicked, your chambers become public property, and anyone can recycle it.

    Makes sense to me.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    I wonder if half the people making new posts on this thread have read the previous posts in the threat. It seems like 1) Suggestion is made. 2) Different suggestion is made. 3) Someone complains that suggestion 2 is no good, and reposts suggestion 1 almost exactly. 4) Someone complains that suggestion 1B is no good, and reposts suggestion 2. 5) Someone says we're all stupid for posting anything at all and we should just deal with it.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I think Teflon and I both brought up some good points and ideas. The main contested issue still seems to be 1) whether or not other players should have the ability to eat structures put up by someone else, and 2) whether or not Aliens should be able to get back the resources they invested in building.

    1) My opinion remains that yes, there should be at least SOME sort of measure whereby other players can undo the damage done by griefers when there's no admin around.

    2) I believe that Alien recycling should be more of an emergency measure, not a means for the alien doing the recycling to be the sole benefactor. Ergo, I think the res should be fed back to the team en masse.

    Now what I am curious about is, do the developers ever care about this issue, or am I only reaching the ears of people who have nothing to do with the mod's development and nothing new to add to the discussion?

    <3 the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Since the alien team is much less centrally oriented than the marines, it would be difficult to implement alien recycling. About the only way I can think of to do it without opening up the chance for abuse is to radically alter the game. Give the aliens their own Commander mode sort of thing, with one player being able to hit the use button on the starting hive and use it like a com chair or something like that, and play Hive Mind, while dropping structures for other aliens to build or something. Gorges would be a support class and not a building class, whatever. Like I said, radical redesigning of the game would be needed.

    Here's a simpler route. Just turn on tournament/friendly fire mode. I play on RedPhive #2, where this is the only mode we play, straight vanilla, no mods. If you want to get rid of a structure, you kill it yourself. Obviously this hinges on the ability of the player needing to remove the structure to ask his team, but assuming everyone agrees that it would be a good idea, it only takes about fifteen or thirty seconds to bite through a structure as a skulk. It makes it very hard to be a malicious gorge and block vents up, because you only have so many res to spend on buildings people are going to kill in no time at all.

    I'm telling you, friendlyfire/tournament mode is the ONLY way to play NS. It r0x0rz j00 1N j00r b00ty!
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Black Mage+Sep 18 2003, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Sep 18 2003, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get an eject function simmilar to the marines
    a gorge goes up to a vent blocking oc and tries to "eat" it

    if its not his, a vote to eat is started everyone gets a tooltip:
    [recycler] wants to destroy [chamber] at [location], built by [builder]
    if the bulder says no, then a 2/3 vote is needed to destroy if yes then only 1/3
    res from building is added to res pool (usualy 1-2 res per player)

    good - llamas cant go around recycling peoples things
    good - you can still destroy that vent-blocking oc
    good - you can still recycle your own structures without vote
    bad - a team filled with llamas can destroy everything
    solution - new server <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Votes are clumsy, and screw up combat. It should never be done via vote.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bad - a team filled with llamas can destroy everything<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    A team filled with llamas can ruin the game in so many other ways, like charging into marine base over and over to give them rfk. Anyway, are people like this really a big problem? I can't remember ever playing with someone like this. I do understand all of the other points here, but I have never seen a game affected by someone intentionally ruining it.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    uve got it all wrong, just get an onos to devour it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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