Mix_wad_ns
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">I START JOIN NS WAD IN A NEW WAD .</div> See the roof is old ns wad but the walls is the mix wads.
what u think? is good or not?
what u think? is good or not?
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Comments
u can use on floor is better, but is a test room!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why would you use gratefloor on the walls, it's quite obviously a floor texture<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ESUNA please go look around some of the official maps before you open that big mouth of yours.
Bast has that grate texture on its ceilings and walls, and i think two more official maps use it for a ceiling texture if i remember correctly.
u pick what texture goes where by seeing if it goes well, not because it says its a floor
how names is good for the mix textures?
the proprity of the textures is for who make or the mixer too?
i have some proprity of the new wads?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why would you use gratefloor on the walls, it's quite obviously a floor texture<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ESUNA please go look around some of the official maps before you open that big mouth of yours.
Bast has that grate texture on its ceilings and walls, and i think two more official maps use it for a ceiling texture if i remember correctly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I mean it LOOKS like a floor texture. Making walls, in the real sense, out of grating would be pretty stupid.
Ontop of that it doesn't actually look good as a wall because of the way it borders itself off at the top and bottom.
I could understand other textures being used in this way, i'm not saying that all textures should be used exactly how they're named, but look at it for christsake.
keep going though, you might be able to make something look really cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-0wad -1wad -2wad if u put the first ( -0wad) the all wall will cover if could with the next wad(-1wad) if again the next(-2wad)if again restart the sequence (-0wad). but i cant, i do no what is wrong?
see the wad with all together the 3 256*256 wads mix grill.
and again thank's for the replies, and I need make this wads to my new map ns_spaceship.
beneath the picture.
i play now and then with lowest resolution and software rendering <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i play now and then with lowest resolution and software rendering <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
im sure thats fun...
What is a good idea?
I dont get this post.
i have a question:
if the source of the wads are make in *.jpg, the map runing more fast than make with *.bmp source wads?
However, you are better off using BMP, TGA, GIF or PNG for wad files since they are exact copies, while JPG removes some stuff you'd normally not see, but it does become apparent when you scale the image.