Ns: Combat Screenshot Thread

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Comments

  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Dragon_Mech+Dec 11 2003, 01:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Dec 11 2003, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm almost afraid to ask why there were 23v1 and 1v23 teams...

    But since I'm not afraid, how the heck did that happen? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yah, we were ironing out a bug.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Nice screens! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited December 2003
    <img src='http://www.naturalselection.bravehost.com/BlueNovembers_hula_rine.jpg' border='0' alt='user posted image'>

    It was then that NsPlayer realised that HL-Hulahoop was a different game entirely.


    :-D

    EDIT: Damn. My host does not allow remote loading. Damn it. If you want to see it, you can paste target into your browser.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    And the Wither pwnage continues.....

    <img src='http://www.hellbilly.net/nsp/letspwnwither.jpg' border='0' alt='user posted image'>
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    edited December 2003
    I'm not really sure, but editing this made a double post..what the..
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Hellbilly+Dec 11 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly @ Dec 11 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And the Wither pwnage continues.....

    <img src='http://www.hellbilly.net/nsp/letspwnwither.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hate you.
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    LOL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GungstaGungsta Join Date: 2003-02-09 Member: 13322Members, Constellation
    Well with so many skulks around it takes a few seconds to para down a rine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Lol, This is what happens when you mix brigs models with a 32 player NS:C server!
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    I think the marine was taunting me <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    LOL Wither
    I like too see all the skulk parasite and pwn Wither
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    Doing a server performance test for Flayra:

    Flayra - "Okay, I want Wither to join marines, and everyone else go aliens."

    Wither - "!"

    Then, as soon as the game started, we proceeded to parasite kill Wither in less than a second. That was beautiful.

    lol that is Narfwak Post
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--nightdragon+Dec 11 2003, 01:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Dec 11 2003, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, This is what happens when you mix brigs models with a 32 player NS:C server! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH! that is scary
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Great 50 minute combat game, on a now perfectly balanced co_kestrel.

    We won at the end <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    And yeah, confused is saying something naughty.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    50 minute?? I thought combat games were supposed to be in the 5-10 min range??
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    What can I say, the map and the players were wonderfully balanced.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    mmmmm....combat.....(cartman voice) "Its chocaletely and delightfull!"


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    you havent truly experienced NS:Combat until you get into a 16v16 battle......oh.....my......god

    Grenades where flying all over the place, hitting skulks, lerks, anything that happened to be in the way at the time, shotgunners desperately trying to defend the welders, getting the Command Console back to full health as hoards of oni come charging in at a time.

    Unfortunately for you, no screenshot can do justice to the amount of carnage, fun and pure chaos, of a 16v16 battle. It must be seen moving to be truly appreciated.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    u look like your about to be onos food
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--supernorn2000+Dec 11 2003, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Dec 11 2003, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you havent truly experienced NS:Combat until you get into a 16v16 battle......oh.....my......god
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought that any game over 6v6 or so automatically went to an ns map (and any game with less than 6v6 went to co maps) automatically. Have I heard wrong, were you testing the game, or are large combat maps possible?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin--Dragon_Mech+Dec 11 2003, 09:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Dec 11 2003, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--supernorn2000+Dec 11 2003, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Dec 11 2003, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you havent truly experienced NS:Combat until you get into a 16v16 battle......oh.....my......god
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought that any game over 6v6 or so automatically went to an ns map (and any game with less than 6v6 went to co maps) automatically. Have I heard wrong, were you testing the game, or are large combat maps possible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, you heard wrong. There is no automatic changing system.
    Combat is an alternate gamemode. it is not some minigame a server changes to until you have enough people for a sizeable game of regular NS. There will be 16 vs 16 games of combat and there still be 1 vs 1 normal ns games.
    Although there is a new votemap system which works quite nicely. Aside from that nothing really has been changed on how servers handle the map cycle.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--ANeM+Dec 11 2003, 11:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Dec 11 2003, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, you heard wrong. There is no automatic changing system. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks. Man, 3.0 sounds better with every post!
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited December 2003
    What about that text file that dictates the minimum/max amount of players for a map? co_maps are set at 0-14 or so and NS is set to 6-whatever. Did it get taken out or what.

    Of course those can be changed by the server op, but I wouldn't know why the heck you wanna play 1v1 NS mode. And combat isn't really designed for large players, its just spam but if thats what you want you'll probably find servers for it. NS is better designed for large players. I love this 32 player NS server I play at. NS is very fun with 16v16. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    edited December 2003
    One of them 32 man, 16v16 combat games spoke of earlier

    <img src='http://home.earthlink.net/~tjshappart/kestrel32.jpg' border='0' alt='user posted image'>

    And if anybody's interested.....*edit* OH wait I'm an idiot and you guys need the 3.0 client to view this =( sorryz.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Diablus+Dec 12 2003, 04:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 12 2003, 04:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u look like your about to be onos food <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I got to Mojo first. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited December 2003
    <!--QuoteBegin--Meaning0fLife+Dec 12 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meaning0fLife @ Dec 12 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of them 32 man, 16v16 combat games spoke of earlier

    [img]*snip*[img]

    And if anybody's interested......a demo  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    (www.winrar.com if ya need it to unpack it)

    <a href='http://home.earthlink.net/~tjshappart/32mancombatagain.rar' target='_blank'>32 man combat: alien side</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A demo isn't going to run for anybody, period. Their versions are different than ours, and I believe we can't even run them because we lack a certain .dll.

    [edit: Actually I think I'm wrong on this. It'll work for people with 3.0, but not with 2.0. Unless I'm wrong again.]
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    edited December 2003
    and if we had that .dll? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    yes i love that map, but sometimes it does get into small stallmates for awhile, then everyone lv's up and its all hell till someone wins, and it is true, no ss can show the crazyness, but if both teams are playing as a team, and its on a fair map like that one with the gl(i forgot how to spell it lol) it is crazy, yet soooo fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    <!--QuoteBegin--surprise+Dec 12 2003, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Dec 12 2003, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and if we had that .dll? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you had that .dll you would be illegal (it comes with the beta). The demo can only be run by someone with ns 3.0 unfortunately for you people wishing to see. Although it would be possible to convert that to an avi so you can see...

    Plus meaning of life that vid is coool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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