Tactics

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Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Surge+Aug. 17 2002,00:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Surge @ Aug. 17 2002,00:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->As for "The best defense is a good offense." I think that's crap.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Thats not what you will be saying when the Aliens are on all sides of your base. Sure, they can't get past your turrets <b>now</b>, but just what do you propose to do about the other 2 alien hives which, once built, will give them a big advantage?

    The best defence is a good offence coupled with a strong defensive plan in case things go wrong. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    My tactics - do it different everytime. Make that minibase in a spot where it has never been/not been in a long time or pretend to build somewhere, luring all the aliens to kill the one building, and while they waste time there, build elsewhere <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Ah thanks, now I'll know what's going on when I see a lone weak structure!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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