Nice model, wolf <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It's got orginality, quality and just...... goodness.
There two minor annoyances, though. The reload animation is a little long. By that I mean that the gun is finished loading before the animation is. Nothing major, though, It just annoys me.
The other thing is that the spent casings eject a little below the gun. Again, nothing serious, but it looks a bit corny. Image of cornyness attatched.
You wouldnt happen to be making a version with a holosight based on the LMG crosshair? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
[Edit] Removed image: My question has been answered and an illustration is no longer neccesary [/Edit]
Yeah, the shells annoy me too, however, theres nothing I can do to change that. Its not dependant on an attachment, so theres no way for me to modify it. Also... I like the reload animation the way it is, I had played around with several different speeds, and I eventually settled on 21 as the best possible FPS, If its increased, It reloads like the guy's on crack, and decreasing it looks like he hasnt slept in 3 weeks.
Too bad. Oh well, I guess I wont be using anything else for a while anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Should I seriously realease the striped version just for laughs.
looks like something off of the firearms G6 did you hack the middle/back end of the gun and make the middle or something? lovely model anyways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> also sounds like the firearms g6
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Brigadier, try and settle down a bit. Ever since your rant on your other topic, all I ever see from you is these "I didn't do it!" kind of posts, where your pretty snappy. Don't worry- your cool, man.
I dont quite follow you. Normally If someone contests whether or not you are the orignal creator of a model, Progress shots are used as proof of that. Im not being snappy, Ive just been making models for a long time, and thats the way its done.
I love this model. Using it now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
anyone found out whats the best scale rate in hlmv for the p_model? its a bit too small, but scaled up it ends up looking to big <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
i might just have missed it, but was there ever a re-skin? to red or black? i have nothing against the marine green type stuff, but i would have to agree that it's a bit bland and crimson red or jet black would look better.... i could just be blind. (i havn't downloaded the model yet)
One way to solve the shell problem would be to move the model closer to the middle of the screen so you dont see the shells magically appearing under it. I've also just noticed that the standard pistol also suffers from the same problem (shells out of place).
I made a new weapon sprite for the LMG, also the file contains the new shotgun sprite Revolver made for BrigadierWolf's new shotgun. So now you can have both new weapon sprites. If anyone can put this up on a server please PM me.
PS: I tried to make a death sprite for it a few times, but they all came out with very bad detail, so its just the weapon sprite for now.
<!--QuoteBegin--BrigadierWolf+Oct 9 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 9 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try scaling it at a rate of 1.1, If thats still too small, scale it up 1.1 again.. repeat until you like it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> thx, i started with 1.5 before o0
<!--QuoteBegin--Urd+Oct 10 2003, 01:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ Oct 10 2003, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I made a new weapon sprite for the LMG, also the file contains the new shotgun sprite Revolver made for BrigadierWolf's new shotgun. So now you can have both new weapon sprites. If anyone can put this up on a server please PM me.
PS: I tried to make a death sprite for it a few times, but they all came out with very bad detail, so its just the weapon sprite for now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I made both the inventory and death sprites, I'll upload the death sprite when I get home. Looks pretty good imho.
//edit I also made a "fixed" p_ model (it looks the right size and is held mostly correctly). If you guys want, I'll post it, with Brig's permission of course.
Post it revolver, please. I was thinking of making the death sprite and inventory sprite myself and uploading it without telling anyone. Good thing i didn't start it since someone did it already. Make sure you got wolf's shotgun sprites included please, if you don't have them include, please say so.
I tried changing the origins to make the shells eject from the right place but it messed up the animation. I have little half life modelling experience so I don't know how to fix it. What happens is that the movement of the model forward during the reload animation is lost, so as the rifle is lifted up it goes through the screen.
That sucks, Menix...oh well, you don't really notice it too much. Oh, and here are the sprites. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
heh the _sg sprites are the versions that include the shotgun. I included with shotgun (_sg) or without shotgun, remove the _sg from their names and place em in ...\ns\sprites
Comments
It's got orginality, quality and just...... goodness.
There two minor annoyances, though.
The reload animation is a little long. By that I mean that the gun is finished loading before the animation is.
Nothing major, though, It just annoys me.
The other thing is that the spent casings eject a little below the gun. Again, nothing serious, but it looks a bit corny.
Image of cornyness attatched.
You wouldnt happen to be making a version with a holosight based on the LMG crosshair? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
[Edit] Removed image: My question has been answered and an illustration is no longer neccesary [/Edit]
Oh well, I guess I wont be using anything else for a while anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Are you gonna do a full pack eventually?
did you hack the middle/back end of the gun and make the middle or something?
lovely model anyways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
also sounds like the firearms g6
its a bit too small, but scaled up it ends up looking to big <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
not that wolfs skin wasnt coolit was secsy
PS: I tried to make a death sprite for it a few times, but they all came out with very bad detail, so its just the weapon sprite for now.
thx, i started with 1.5 before o0
PS: I tried to make a death sprite for it a few times, but they all came out with very bad detail, so its just the weapon sprite for now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I made both the inventory and death sprites, I'll upload the death sprite when I get home. Looks pretty good imho.
//edit
I also made a "fixed" p_ model (it looks the right size and is held mostly correctly). If you guys want, I'll post it, with Brig's permission of course.
//edit
changed "rmoce" to "remove"