New Strategy....i Think

TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
<div class="IPBDescription">easy win for small games for marines</div> i was playing a marathon one weekend when i found a strategy that i never thought of before(and i've played for a long time) and it has worked every small game i've played including alot of big games too surprisingly. As soon as the game begins i jump in the comm chair...and here's the wierd part, put down one ip, nothing else...then lay down a res node on all the nodes across the map in the very beginning and send ur team over the whole map and cap them.....ur saying ur crazy they'll just kill them with skulks then take them, right?....but in small game (3v3 and even sometimes big games) aliens will go gorge immediately and realize that there is a RT sitting on top of one res. point they planned on capping, now there in a dilemma they can go back skulk wasting 12 res. and take out the node then gestate back and cap it or they can put down offense chambers that are highly ineffective against the RT and then cap it...but here's the funny part by the time they kill it i'll have enough res (from my marines capping all the nodes on and aroudn the map) i'll just put up another dummy RT and rinse and repeat. Meanwhile my marines have capped at least 3 nodes and are moving to more....as soon as one marine dies i drop the tf and begin electrifying all the nodes. and eventually i'll have cut them off of res. so early they won't be able to do much....as soon as the nodes are electrified i send my marines (all armed with shotties) and take down there one or two nodes they managed to get up and then at the same time i'll have around 6-7 nodes and i'm upgrading everything with two arms labs and the works and i send them in hive constantly with shotties and game over....try it, it honestly works.
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Comments

  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    edited October 2003
    Wow....very...interesting.

    Sounds like it would work...maybe on a 2 vs 2 game....but if it had 4 or more people on both sides...it wouldnt work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->




    Small games = Rines PWN (w/ this strat)
    Medium-Large games = Aliens PWN (w/ this strat)

    Next time I play on small server...ill try this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    edited October 2003
    I like this strat a lot. It's really unique, too bad I only play on relatively big servers tho. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited October 2003
    I've seen this happen before on ns_nothing in a 3v3 game, because the server crashed and nobody came back.
    I went Gorge, so did the other guy, and somebody else went Lerk.
    All of a sudden, a resource nozzle appeared when I was about to build it in cargo hive.
    It works, but are you still guaranteed a victory?
    Even with two nozzle's, that Lerk can become a Fade or Onos right when the marine's get HA or Jetpacks.
    Either way, I hate small games. 12v12 for me, all the time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    counter - skulk rush

    but yeah, IF the aliens dont even look in your base, you will have a high chance of winning
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    btw, skulk rush doesnt work because i didnt spend money in the base besides ip and i can relocate anywhere i have had this happen to me alot....and also i've won in big games the majority of the time surprisingly by sending a couple marines to take down there nodes/hive while everyone else gets RT's up
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    That's actually a brilliant strat. If I ever play a really small game, I'll try it.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Great idea, I never even considered that in a small game, most alien players are compelled to go Gorge...
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    ouch....that's gotta hurt alien economy a bit

    But judging from the rate a single alien gets in small games,it can quite cripple your team very badly if done too late.

    The early bird always catches the early worm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    Wow. Gonna try that.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    It definitely looks like a good idea on a small server, I never really thought about putting an rt on EVERY node, though you see comm's using this kind of trick fairly often to find out which hive is up at the start of the game and which hive is best to relocate to, the most it costs you is 15 res...

    At least marines have this for small games, it has a chance to work very well, depending on how well you time it.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    what do you do when the aliens get a bunch of rfk's because you have nothing researched?
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    RFK, shouldnt be a factor because the team (in big games) is gonna be split up into a ton of small groups just ramboing....so if the aliens work in groups to take u down there at a disadvantage because i will be sending rines all over the map if they hit one spot and if they all rambo early i have enough money to med spam because i'm not spending money on the upgrades until someone dies then as soon as all the nodes are electrified its game over
    .....in small games most of the people go gorge early and will not go back because they know what it will cost them... a loss and i can medpack spam like there's no tomorrow and just focus on my small battalion of marines....
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    the only counter to this is if the aliens are so elite that they can take all my marines one on one with a gargantuan medpack spam.....and then they will have to hold off one or two marines constantly patrolling every area on the map but i agree i mean if ur team sux so bad that they can't win with a med spam then they deserve to lose....btw i havnt lost with it yet...
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    I'll have to try that.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    BTW, I would really like to hear if this strategy worked for you....plz post ur stories on here thx for the replies!!!
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    Used it before (actually in the first game i com'ed) and not effective against competent players since only half go gorge.

    It is straight up out of the book the 'Art of War'.

    It <span style='color:red'>IS </span>however quite effective half way through the game to build rt's/com chairs on nozzels to deney them of the res near them.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Capture your enemies resources is best,
    Deprive your enemies of their resources is second best.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    btw this tactic was actually thought up before, and i have seen it used against me in a clan match against me, and it is extremely viable as a tool of confusion and diversion on maps where resource nodes are easily accesible for both teams.

    And let me tell you, it worked extremely well.

    The clan was BM, and the person who thought it up i suspect was #BM. Justme
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    cool, i thought i was the first to think it up but don't want to take away "his" discovery. so props to him... Cool i'm glad it seemed to work for you....and anymore successful/unsuccessful stories would be appreciated as this strategy is still in my "personal testing" and i won't be able to play again until this weekend so any information concerning the strengths/weaknesses of this strat are greatly appreciated and thx for everyone who has already posted on there stories!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> for life...lol
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    QUOTE
    Capture your enemies resources is best,
    Deprive your enemies of their resources is second best.

    that's the reason why it works in big games at times is because the other half of my team is taking out there res and capturing it, meanwhile i deny them on the other parts of the map....so yes i'm using both of those tactics in large games...in small games i strictly deny ie. 3v3, 4v4.
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    since I'm so confident in this strategy I CHALLENGE anyone who think they can counter it and tell me how you can do this because as of right now I havn't lost with this strat....MAYBE ITS THE END ALL!! MWHAHAHA <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • TyrsisTyrsis Join Date: 2002-11-15 Member: 8804Members
    Hmm, the logical counter to this is pretty simple. I'm not entirely sure how you expect to cap every single res node, since marines move so slowly. Say it's a 3 v 3. One guy comms, so you have 2 guys capping nodes. Ok so both guys go in different directions. On the aliens side they drop 3 nodes, one each, right from the start. That's 1 res / tick for each alien. So one goes back skulk and the other two generally setup huge OC traps. You may be able to take 5 nodes pretty fast, but the aliens can have at least 4. With 4 in a 3v3 aliens can evolve pretty much to anything within the first 4 minutes. You may be able to tech but it comes down if the aliens are good enough to finish you.

    Also another interesting counter that I ahve done before in small games. Go skulk, wait till marines leave, drop OCs in marine start. Go back skulk, kill node and IP. If the comm jumps out he gets destroyed by the OCs or the skulk. If the marines manage to relocate, you just find them and repeat until they start spending res <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This strat would be especially viable now that RT cost has been lowered...
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    no you don't understand the strategy....i won the 3v3 game because the fact is i didn't let them have but one other res. the whole game because everytime they destroyed the node i jsut rebuilt it because i had enhouhg res. to keep putting it up.....and by the time they actually got one up i had shotties and sieges...boom thne they have nothing again....they even finally got an onos about 15. min. intyo the game but it was too late i had turrets everywhere everything uprgraded heavies and hmg's.....if u do it properly u won't be beat in a small game because the simple fact is u won't allow them to have another node....
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    i think your mistaking something i don't get my marines to build every single node int he beginning but i built "dummy" res nodes all over the map so they have to destroy them to take them and before they can put the node down i put another dummy one up constantly.....so they won't be able to take one unless i run out of res. which doesnt happen because my other marines are gathering 4-5 res. nodes by the time they destroy it...
  • TyrsisTyrsis Join Date: 2002-11-15 Member: 8804Members
    Oh, even worse, you drop res nodes and never get them to be built, heh. I've seen this before as well and always scratched my head when it happened. I just got one of the gorges to follow me while I skulked, I killed the node, they built it. They couldn't rebuild it fast enough as long as the gorge had a bind for dropping the node. So I just go from node to node and kill off the dummies as skulk while the gorge builds. This hurts the marines more than it helps really, since you're wasting 15 * 8 resources on nodes that don't even get built.
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    tyrsis not to bash you but what ur saying is great in all but in the small game it takes 2 players off ur taewm to do that while ur occupied doing that....not to mention u have to put that node up faster then i can and ill just sit there with my hotkey ready and i'll recycle too get half the money back and put it back up before u know its gonan go down...btw that's taking 2 of ur three players occupied meanwhile my marine have already capped 4 res. at least and are coming after ur nodes with shotguns so u might take a couple of my down but this is how it works for every node u take i'm taking down one of urs because ur spread too thin....meanwhile u can't take down my electrified nodes.....u may have tried it I don't know but it honestly works and u have to realize that it still takes a skulk at least 30 seconds to take donw that dummy node and i'm raking in res. and getting more all the while u two are occupied and if i manage to get it up again ur messed up i got a skulk and a gorge stuck trying to take down one node for around 2 min. before they gave up because i would just keep dropping it and then recycle before u kill it then drop it again...I would have the timing advantage with recycle
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    nice strat, i'll try it. i'd have to say this is YOUR new strat since you POSTED it first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> if ya share, you should get the credit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    Thanks for the reply niteowl...tell me how it works for you i'd appreciate it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TyrsisTyrsis Join Date: 2002-11-15 Member: 8804Members
    Here's something to try to stop it: All 3 players go to a node near the hive and evolve right on top of the node, blocking the comm from dropping the dummy node. I'm not entirely sure if this works as I haven't tried it, but I believe if ANYTHING (including players) are blocking a node, a comm can't drop the node. Yes I'm sure you can drop nodes real fast, but if the skulks move fast enough and depending on the map they can make it there approx the time you jump into the chair and start looking for nodes. Even if you get one down, all the aliens need are 3 nodes to nullify this.

    Besides, if that doesn't work, like I said before, yes two guys are occupied, get the third to run to your base, evolve to gorge (while you're busy babysitting nodes), drop an OC on your IP and then go back skulk and eat your base. heh. While IP blocking is frowned upon, you're pretty much doing the same thing as comm chair blocking with this strategy, but with res nodes.
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