New Strategy....i Think
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Join Date: 2003-10-07 Member: 21501Members
<div class="IPBDescription">easy win for small games for marines</div> i was playing a marathon one weekend when i found a strategy that i never thought of before(and i've played for a long time) and it has worked every small game i've played including alot of big games too surprisingly. As soon as the game begins i jump in the comm chair...and here's the wierd part, put down one ip, nothing else...then lay down a res node on all the nodes across the map in the very beginning and send ur team over the whole map and cap them.....ur saying ur crazy they'll just kill them with skulks then take them, right?....but in small game (3v3 and even sometimes big games) aliens will go gorge immediately and realize that there is a RT sitting on top of one res. point they planned on capping, now there in a dilemma they can go back skulk wasting 12 res. and take out the node then gestate back and cap it or they can put down offense chambers that are highly ineffective against the RT and then cap it...but here's the funny part by the time they kill it i'll have enough res (from my marines capping all the nodes on and aroudn the map) i'll just put up another dummy RT and rinse and repeat. Meanwhile my marines have capped at least 3 nodes and are moving to more....as soon as one marine dies i drop the tf and begin electrifying all the nodes. and eventually i'll have cut them off of res. so early they won't be able to do much....as soon as the nodes are electrified i send my marines (all armed with shotties) and take down there one or two nodes they managed to get up and then at the same time i'll have around 6-7 nodes and i'm upgrading everything with two arms labs and the works and i send them in hive constantly with shotties and game over....try it, it honestly works.
Comments
Sounds like it would work...maybe on a 2 vs 2 game....but if it had 4 or more people on both sides...it wouldnt work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Small games = Rines PWN (w/ this strat)
Medium-Large games = Aliens PWN (w/ this strat)
Next time I play on small server...ill try this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I went Gorge, so did the other guy, and somebody else went Lerk.
All of a sudden, a resource nozzle appeared when I was about to build it in cargo hive.
It works, but are you still guaranteed a victory?
Even with two nozzle's, that Lerk can become a Fade or Onos right when the marine's get HA or Jetpacks.
Either way, I hate small games. 12v12 for me, all the time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but yeah, IF the aliens dont even look in your base, you will have a high chance of winning
But judging from the rate a single alien gets in small games,it can quite cripple your team very badly if done too late.
The early bird always catches the early worm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
At least marines have this for small games, it has a chance to work very well, depending on how well you time it.
.....in small games most of the people go gorge early and will not go back because they know what it will cost them... a loss and i can medpack spam like there's no tomorrow and just focus on my small battalion of marines....
It is straight up out of the book the 'Art of War'.
It <span style='color:red'>IS </span>however quite effective half way through the game to build rt's/com chairs on nozzels to deney them of the res near them.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Capture your enemies resources is best,
Deprive your enemies of their resources is second best.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And let me tell you, it worked extremely well.
The clan was BM, and the person who thought it up i suspect was #BM. Justme
Capture your enemies resources is best,
Deprive your enemies of their resources is second best.
that's the reason why it works in big games at times is because the other half of my team is taking out there res and capturing it, meanwhile i deny them on the other parts of the map....so yes i'm using both of those tactics in large games...in small games i strictly deny ie. 3v3, 4v4.
Also another interesting counter that I ahve done before in small games. Go skulk, wait till marines leave, drop OCs in marine start. Go back skulk, kill node and IP. If the comm jumps out he gets destroyed by the OCs or the skulk. If the marines manage to relocate, you just find them and repeat until they start spending res <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
Besides, if that doesn't work, like I said before, yes two guys are occupied, get the third to run to your base, evolve to gorge (while you're busy babysitting nodes), drop an OC on your IP and then go back skulk and eat your base. heh. While IP blocking is frowned upon, you're pretty much doing the same thing as comm chair blocking with this strategy, but with res nodes.