Stomp - Kind Of Cheap
Ballisto
Join Date: 2003-05-19 Member: 16503Members
i gotta say i think stomp is kind of a cheeze thing. an adren onos and a skulk can take out a train of heavies with this. i think itd be kind of better if the effects were more like the conc nade in tfc - slow you down and throw off your aim. what do you guys think?
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Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed.
Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
stomp already doesn't do squat against a rine that's off the ground (jumping or JP) so, if you can't time it right, then just run and hope he doesn't know how to aim with stomp.
Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
stomp already doesn't do squat against a rine that's off the ground (jumping or JP) so, if you can't time it right, then just run and hope he doesn't know how to aim with stomp. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No marine jumps high enough to avoid stomp. Only a jetpack marine can avoid it.
Other than that, a marine sitting on top of an armory will be hit by stomp right now.
Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
stomp already doesn't do squat against a rine that's off the ground (jumping or JP) so, if you can't time it right, then just run and hope he doesn't know how to aim with stomp. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No marine jumps high enough to avoid stomp. Only a jetpack marine can avoid it.
Other than that, a marine sitting on top of an armory will be hit by stomp right now.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that's why I saw an HA jump over a shockwave coming his way and managed to escape?
Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
stomp already doesn't do squat against a rine that's off the ground (jumping or JP) so, if you can't time it right, then just run and hope he doesn't know how to aim with stomp. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No marine jumps high enough to avoid stomp. Only a jetpack marine can avoid it.
Other than that, a marine sitting on top of an armory will be hit by stomp right now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I jump stomps all the time. It's all in the timing and where you jump to, really. But it is very possible to do.
Perhaps if you could jump it?
Or, ideally, make it a la TFC sorta thing where your aim is screwed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
stomp already doesn't do squat against a rine that's off the ground (jumping or JP) so, if you can't time it right, then just run and hope he doesn't know how to aim with stomp. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No marine jumps high enough to avoid stomp. Only a jetpack marine can avoid it.
Other than that, a marine sitting on top of an armory will be hit by stomp right now.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that's why I saw an HA jump over a shockwave coming his way and managed to escape? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
if he jumped out of the way and out of it's path, then yes, he's more likely not to be stomped. In practice anyway, thats what I've found.
-Lee
It's always nice when someone else posts your thoughts exactly before you have the chance to. Saves you a lot of time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Summary: Stomp needs a nerf or another counter.
Wyzcrak
I don't know about that. Ever played tfc? I think its the concussion grenade or something, it messes up your aim by making your screen move around so you can't really aim at all...
I think it'll be better for stomp to mess up your aim, it'll make it less overpowered(won't make you stunned in one place for skulks to kick your ****), yet not completely useless.
Changing your aim 45 degrees in any direction is fine in TFC where your enemies are at range, but in NS you would still hit them with almost every shot.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
... and its pretty easy to learn conc aim in tfc... in NS a marine with conc aim would be the death for all onos. IMHO stomp is ok, I dont see any other counter to HA trains, with a nerfed stomp marines would win every time when they get groups of ha/hmg.
You are kidding right? Most corridors in NS are exactly as wide as the Stomp effect. One stomp, 3-4 skulks GG train. Unless you're suggesting they spread out more, and become pick off targets?
Any ability, which can simply at the press of a button negate any chance of defending / and the skill of the players (and multiple Oni, OMG.) is a bit too powerful. I like how stomp works, but simply stunning you completely is a little overpowered, imo. As far as stomp is concerned, doesn't matter how good you are as a marine, you're dead.
Some sort of disorientation would be better, rather than a blanket 'No.'
[EDIT] And JP's = Counter to Oni? Ha ha. That's pretty funny.[/EDIT] <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I don't like the tfc conc effect because it moves your view like an 8 (predictable), there are anti-conc-scripts and you can modify the tracers to get a better aim... in NS this would be pointless, the aliens have to get close and an onos is a huge target.
As for making their aim screwy when stomped, I don't think its a good idea. If anyone knows of the sniper from RTCW theres no need to let the steady bar go green, if you can make the corrections with your mouse. I see it being the same for messing up your aim from stomp. It screws your aim, but if you can make the corrections it wouldn't matter. I'm sure with a bit of coding it could be made where correction wasn't possible, but thats kind of a lame move for an onos anyway imo. I think stomp is most fitting, just needs a few changes.
No crap the onos can't approch you, that's the whole point.
I stomped the HAs, devoured one and switched to stomp them again and run away. It was soo easy.