This makes motion tracking even more crap than it is now.
its hardly ever used in clan play because of its ridiculously high cost and its length to use, now in intense action our marines will have to **** around looking at that tiny map in the corner. god NS is unbalanced so the aliens win, stop nerfing marine stuff like mines and MT and sort those fades out.
LOL! The 2.01 beta testing phase was one long string of alien nerfs/marine boosts and now you see two things that are merely different (not neccesarily either a nerf or a boost) and suddenly they need to stop constantly nerfing every single marine thing?
I think allowing marines to shoot mines is a good thing, you can lay all the mines behind a box, and blow them as soon as an onos comes at ya, or set up a line of mines leading to one big stack (like tnt lol)
actually marines can only blow up the mines while ff is on at the moment. And this thread is one reason I may get in trouble for posting changelogs. Flayra does not want ppl judging the game before its released and I think im gonna have to go and yank down the changelog and not post a thing till release day. so gg whiners you've lost the access to the changelog for everybody.
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its hardly ever used in clan play because of its ridiculously high cost and its length to use, now in intense action our marines will have to **** around looking at that tiny map in the corner. god NS is unbalanced so the aliens win, stop nerfing marine stuff like mines and MT and sort those fades out.
I think allowing marines to shoot mines is a good thing, you can lay all the mines behind a box, and blow them as soon as an onos comes at ya, or set up a line of mines leading to one big stack (like tnt lol)