Lvl 3 Movie and Heavy Armor

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Comments

  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Yes, the TSA logo has a gun handle. Its also more splayed out. Wings and Weapons are common together. Regarding the whole "looks like WH40k armor" stuff. It really doesnt. If you glance at it, it looks big, its got plates, its futuristic. These are the similarities. Well, how else to you show heavy armor? You cant have hevay armor without it being Big. What is armor without plates?!? and no, we arent gonna make this stuff outta bamboo. The reason I feel somewhat riled up is that, as someone who spends a lot of time drawing, I notice that the first thing a person does when looking at something creative someone has done is say "It looks like [insert broad, vaguely similar item here]". Let your mind be open, dont try to pigeon hole or reduce the originality of somethign unique created by an artist by likening it to something else.
         Everything art is inspired from something in the past. I like the style of NS models because they seem to draw inspiration from suits of armor from the ancient and medieval world. The armor of the TSA has a detailed, technological, adaptable look to it. Flexible, fast, ornate, imposing (in the case of the heavy). When I look at WH40K stuff (I played it 2 years or so ago, as I may have mentioned), marine stuff is clunky. Its simple and bold in design and coloring. It looks less varied and plated. There arem or broad curves to it. Really, TSA heavy armor bears more resemblance to medievel plate mail than it does to 40K armor.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    /me buys Humababa a beer for articulating that so well.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--humbaba+Aug. 22 2002,01:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (humbaba @ Aug. 22 2002,01:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yes, the TSA logo has a gun handle. Its also more splayed out. Wings and Weapons are common together. Regarding the whole "looks like WH40k armor" stuff. It really doesnt. If you glance at it, it looks big, its got plates, its futuristic. These are the similarities. Well, how else to you show heavy armor? You cant have hevay armor without it being Big. What is armor without plates?!? and no, we arent gonna make this stuff outta bamboo. The reason I feel somewhat riled up is that, as someone who spends a lot of time drawing, I notice that the first thing a person does when looking at something creative someone has done is say "It looks like [insert broad, vaguely similar item here]". Let your mind be open, dont try to pigeon hole or reduce the originality of somethign unique created by an artist by likening it to something else.
         Everything art is inspired from something in the past. I like the style of NS models because they seem to draw inspiration from suits of armor from the ancient and medieval world. The armor of the TSA has a detailed, technological, adaptable look to it. Flexible, fast, ornate, imposing (in the case of the heavy). When I look at WH40K stuff (I played it 2 years or so ago, as I may have mentioned), marine stuff is clunky. Its simple and bold in design and coloring. It looks less varied and plated. There arem or broad curves to it. Really, TSA heavy armor bears more resemblance to medievel plate mail than it does to 40K armor.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Word.

    If the armour had curved shoulder plates like the good ol' Space Marines, then you can start drawing similarities.

    As it stands, NS has it's own unique style and mystique about it. I don't see anyone comparing any of the aliens to anything vaguely similar. A whole world has come into fruition and it's a fair slap in the face of all involved when someone tries to dissect every little naunce about it, your only grasping at straws.

    gg NS Team.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Yes thats true. But whats wrong when the the Heavy Marine would (i said would...) look like a space Marine, Space Marines ROCKZ!!!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Both the heavy armour and the level 3 look amazing but I have a few things to say:

    When I first looked at the heavy armour I immediately thought "Dreadnaught" from Tribes 2. The similarities are striking. <b>This is not a bad thing, nor am I accusing any member of the NS DEV team of plagiarism.</b> I just have to make that abundantly clear so I don't start another 5 page "discussion".

    The flying animation of the level 3 is nothing like I expected. I think the legs hang down too far, it looks fairly un-aerodynamic. I think the entire affair should be a little less rigid while flying, more swinging around. If only the Q2 engine could handle transparent parts of models. It would rock a great deal if the wings could be slightly translucent.

    I know I'm being petty here but I'm just talking my mind.

    --Scythe--
    <a href="mailto:the_only_scythe@subdimension.com">the_only_scythe@subdimension.com</a>
  • XyberBobXyberBob Join Date: 2002-07-12 Member: 918Members
    Scythe <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, WH40k was first thing i thought but now i think its quite a bit different
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    GJ cory and team, it really fits the NS theme, looking good can't wait to see this thing ingame s:]
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Wow, Humbaba, I'm gonna have to chip in on that beer for you too.  

    That's exactly what I was going for when designing the armor, futuristic and protective, but also drawing heavily from the look of medieval and rennaissance armor, with the segments and plating.  I wanted the heavy marine to look powerful but also magnificent and expensive, hence the ornate trim.  He is very much like a knight from history, the way the armor covering him has a certain dehumanizing effect, and also instills a sense of grandeur and awe into those around him.  And, as he is the marine equivelant of the Level 5, I wanted him to also be intimidating and a little frightening.

    As to wether or not it bears resemblance to Warhammer marines or Tribes 2 marines, I really can't say since I have played neither game.  Like most artists, I am constantly surrounding myself with inspiration, whether from movies or other games, or random illustrations or photographs which impress me.  Artists are all influenced by the work of other artists, and it has always been a perfectly acceptable working process.  I try to impart as much of my own creativity and stylistic preferences into my work to hopefully give it a unique appearance of it's own.  

    I appreciate all the comments, and if people end up comparing my work to something from another game or movie that they like, well, it probably means that they like what I came up with as well, so I'll just take it as a compliment  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Tribes Juggernaught Armor:

    <img src="http://tribes2.sierra.com/img/armor/armor_heavy_be_01.jpg" border="0">

    NS Heavy Armor:
    [IMG]
    <a href="http://readyroom.org/ns_models/hvmarine_03.jpg" target="_blank">http://readyroom.org/ns_models/hvmarine_03.jpg</a>
    [/IMG]

    There are some similarities, but like humaba said, that can't be helped.

    What really struck me though was, even though the designs bear resemblence, how radically different they look!

    The NS armor looks grity dirty, like it's meant to wade through a whole room full of little critters looking to tear it apart. It looks like it would inspire fear into everything except a level 5, and even then, it's questionable. The whole NS model just says, Im gonna hunt you down and kick your ###, and there's nothing you can do about it!

    However, the tribes armor looks...well.... elegent. But it doesn't look like it's been anywhere, and it really doesn't do anything fear-wise. It looks like it just sits there... with that "Bring it" look about it.

    In short,

    NS armor>Tribes 2 armor.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Since the HA will most likely include muscle assist hydrolics, will the weapons maintain better accuracy when the player is in that armor?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    I would guess just better protection... Accuracy upgrade seems a bit too powerful, but maybe a dev can tell us.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Question: It looks to me like the level 3 just begins flapping and takes off. Since flapping is eqivilant to the jump key, shouldn't the first flap be free since he is jumping rather than flapping? It would also allow the level three's to get around a little easier, as they could move quickly without expending energy (though not high, mind you).
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I dunno about you, Legion, but it looks to me like a Tribes 2 Juggernaut could kick a Heavy Marine's arse anyday...
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Well, if you give him a disc launcher, sure...

    But if you give that freshmeat who's never seen combat a good old HMG, that NS heavy armor's gonna kick that fat jug-head's arse.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Freemantle in a light armour > a Heavy TSA marine
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Yeah, especially since the light armor gets a jetpack, and probably a disc launcher....

    Freemantle, wanna go 1v1 with me sometime? T2?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Maybe he's wearing a shield-pack, so nothing scratched his armor...

    And besides, he probably knows how to use a HMG... there is a chaingun.
    Oh yeah, and the armor does have pain skins.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Yeah, but the T2 Pain skins jsut make it look like it got the crap beat out of it, not worn and battered.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    <!--QuoteBegin--MonsieurEvil+Aug. 22 2002,10:26--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Aug. 22 2002,10:26)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Do you have an example of the Dark Angels insignia so that we can compare them side by side? I can tell you right now that they are not the same (the DA is a winged skull if I recall), and any similarities are purely coincidental. I am fairly sure Cory wouldn't know WH40K if it bit him on the bum.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    beyond that, the DA Symbol largely copies off the Skull of UR. So if they wanna sue someone, I'm sure the ensueing counter-suit would be hiliarous.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Hmm, name a place and a time Legionnaried. Give me at least a weeks notice so I can ease out of shifter and into base.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Now what i'm about to say is merely an observation, so don't get all up-tight when I say it.

    I like the armour, it looks good. I like the level 3 animation, it looks great. The level 3 animation also reminds me of Gremlins 2... you know, the flying bat gremlin. JUST. AN. OBSERVATION.

    Great work.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Well, it's better than the armor being pristine right after getting nailed by a mortar or two...
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--QuoteBegin--Mart+Aug. 24 2002,11:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mart @ Aug. 24 2002,11:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Now what i'm about to say is merely an observation, so don't get all up-tight when I say it.

    I like the armour, it looks good. I like the level 3 animation, it looks great. The level 3 animation also reminds me of Gremlins 2... you know, the flying bat gremlin. JUST. AN. OBSERVATION.

    Great work.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    No one is going to get up-tight about that.  Comparisons are fine.  It's when people use them in a critical, accusatory fashion that we as developers get a little "up-tight"

    We are working hard to make a game that is both high quality and unique.  When we get comments like "all the art in this game looks just like such and such a game" or "why are you using a symbol that is the same as another game, you should stop using it", those are not helpful, or constructive.  The thing that gets me worked up more then anything else is being accused of ripping off someone else's work, which is one of the most disrespectful and amoral things you can do as an artist.

    Saying "you know, that's cool, and just as an observation,  it reminds me of...", that is perfectly acceptable.

    Just trying to set the record straight, that we aren't all a bunch of tight ##### around here.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    I think all these comparisons would be quite flattering really. I mean, everyone has said they look great and that they look like models made for commercial games where vast sums of money change hands...

    I personally find the armour model reminds me of the boss in UT. I wouldnt say it was copied though and I think it looks absolutely brilliant.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    lol i thought the same, it looks like the ut boss, but its just because the boss is an armored guy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> i think the model is pretty original and i love the skin......
  • SageSage Join Date: 2002-08-06 Member: 1086Members
    Ahhh!!!, I don't know how much longer the Heavy Armor Marine and the Level 3 clip is going to hold me from the urge to play NS!! It's not long until I go crazy to with NS again  :|  :|  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • EosEos Join Date: 2002-06-08 Member: 738Members
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I'd have to say..it looks a little too high-tech for our TSA buddies..
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    naaa, heavy armor = their masterpiece........
  • SageSage Join Date: 2002-08-06 Member: 1086Members
    That Heavy Armor guy is sooo cool
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