How To Beat Ha Train?

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Comments

  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    <!--QuoteBegin---= Vicious =- Eclipse+Oct 27 2003, 04:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-= Vicious =- Eclipse @ Oct 27 2003, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm duh? Stomp, Stomp, Stomp, Stomp, Stomp!!!

    1 Onos can pretty temporarily neutralize an HA train long enough let some skulks and fades take down 1 or possibly 2.

    2 Onos can pretty much negate a HA train all together. Take turns stomping, the one not stomping at the time devours one, and then joins in on the stomping, the other during his breather devours another, and your fellow teammates finish off the leftovers.

    Just keep stomping, the weapon is very strong against HA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    On paper maybe. In most situations, a group of upgraded heavies will kill the onos before he can do much.
  • RuneGreyRuneGrey Join Date: 2002-11-02 Member: 4844Members
    Really, the best way to deal with heavies is not having m4d defensive power (which helps though) or movement enhancement (which also helps) but is in fact the much maligned sensory chamber! Quite frankly, its obvious that you can't expect to *survive* the HA train - your goal is to wear it down, and the only way to do that is complete surprise attack. Which means relying on sensory chambers area of effect, cloaking, scent of fear tracking, and suicide rushes to tear into your targets. Your goal is to delay the heavies, kill a few, and force the comm to waste time seeking you out - while in the meantime other aliens can tear apart the marine support structure. Eat the Arms Lab and IPs - as long as that HA train is distracted, you can wreak havoc in their back lines.
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    With my deals of HA trains...well hmmm. usually if they have that much res, the aliens are gonna loose.
    Best bet is to take their RTs first, so they just dont keep making more heavies.

    Then while all the heavies are gone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> go kill their base. (if the way the game is going allows it. )

    in games ive played, if u just organise a good skulk team to attack heavies, that can take a train down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    skulks and onos work, as well, cause they all shoot at the onos while the skulks can do damage. but honestly have seen it work alot, a good skulk rush over and over and over. just keep attacking no pauses in between <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> have an onos stomp, just stand back and stomp away.
    People stop trying when they just have skulks against heavies.
    but skulks can take a HA train down.
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    If you do go the skulk/onos route, make sure your skulks are entering the fight from the roof. First off, you're less likely to block an onos trying to get out of the fight in order to heal. Secondly, it helps you get behind the marines so you can attack them while they're all focused on the onos. You can usually catch the guys in the back who have their welders out or are reloading their HMGs. Either way you can score a good number of hits before another HA takes notice and helps his buddy out.
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    or another good way for the skulk onos. is attack from 2 sides if possible.
    that can really take a train off guard. but thats a good point, the roof and stay out of the way of the onos!!! i have gotten killed so many times when skulks have blocked my escape route <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> or have messed up the whole attack plan cause the onos couldnt get into attack :\
  • WeltschmerzWeltschmerz Join Date: 2003-09-03 Member: 20538Members
    HA Train Counter? Good teamwork, and make it FAST.

    Happened last night, on Team Howard. Excellent job, BTW- I was Rines.

    Since you know which hive they're going for (or you should), find a spot near but not quite inside the hive, on the approaching hallway. Preferably one supported by OCs or at least chamber cover/terrain chambers. Put an Onos hidden around a corner- preferably with Regen and Adren. Everyone should hold still, so as to disappear from MT (if the Comm isn't scanning, which many don't OUTSIDE the hive they're planning for), until the last second. Onos stomps repeatedly, everyone else runs in and takes the Train apart. GLs can put a hitch in this (and OC support could draw general clearing GL fire), but esp. if it's the last hive HAs often just just all charge in figuring superiority in numbers. Stomp is an awful, awful weapon... Could be why there's been a few suggestions for Rine guns that can temporarily stun/slow/stop a Kharaa. Speed is life, the dead do not move. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Maybe they were just lucky, and all in the right place at the right time, I dunno. And we had plenty of Res coming in, and put up another Train quickly. But, it's almost kinda cool to suffer a reverse that badly, that quickly, to good teamwork.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin--Weltschmerz+Nov 6 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Weltschmerz @ Nov 6 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if it's the last hive HAs often just just all charge in figuring superiority in numbers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If its the last hive onos doesn't have stomp.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Crow+Oct 27 2003, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crow @ Oct 27 2003, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The people in this forum have changed my mind and i agree with most of them. You need an ONO to equal the HA. A defensive one Onos or two aggressive ones and a bit of teamwork helps your cause heaps!
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not quite - as a gorge, I have killed a pack of 3 HAs. Webs, grasshopper. Chain thy enemies, and you shall be free.
  • LoveDaddyLoveDaddy Join Date: 2003-03-19 Member: 14682Members
    If you have 3 hives

    xeno them..easy


    If not try get a sensi down to sneak up the the third hive....managed to do it once..with halarous consequences
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Me+Earlier--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Me @ Earlier)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But we need another alternative.  Think of it as equality.  For the sake of balance, we need to be able to equal the marines at their own level of tech.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Erm, when I said that I did not mean the game was imbalanced, I meant that our lack of <i>written</i> strategies for something that so often means death to Aliens is disconcerting at best. This thread has generated a lot of great strategies. The stomp one being my favorite and the one I have seen used most often. Anyway, I apologize to all those reading my post and thinking I was screaming something along the lines of "Oh no! I cannot take down teh heavies trian, hax hax!" or otherwise crying wolf (a wolf named imbalance that we hear too often). Anyway, these strategies require basic levels of team work, as an average HA train does, so I think things are pretty equal if we use these.
  • WeltschmerzWeltschmerz Join Date: 2003-09-03 Member: 20538Members
    QUOTE (Weltschmerz @ Nov 6 2003, 11:22 AM)
    if it's the last hive HAs often just just all charge in figuring superiority in numbers.

    Special K: if its the last hive onos doesn't have stomp.



    HAH!!! F***ing DUH...... thx for pointing that out. Guess it wasn't the last hive then, but the FIRST, where we got owned. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Still, I've only seen once or twice where, when it IS the last hive, 'Rines hang back and siege. Dunno if it's a good idea to do that or not, probably is. But once humans (whether playing Rines or Kharaa) smell victory, they can get a little tunnel-visioned... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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