Hm... yeah, it's a cheap tactic... but I happen to think one Skulk taking out half (or the whole) marine side with Xeno is pretty cheap, too. This weekend, for instance, I saw a Comm place a CC(or two) at the top of the ladder in Waste Handling on Tanith.... but if you've got the res to spare, and it's the ONLY way to stop Onos from zipping up that ladder and wasting your 'Rine hive-hold in 30 seconds flat, I say go for it. I might do it myself someday, if I have to. I've always hoped for some kind of temporary shield/hallway denial gun/ammo/tool (other than welding just certain points), maybe that's it... kinda expensive, tho...
But putting CCs right there only only stops Onos/Fade... not skulks, lerks, gorge spit, OC fire... It's annoying, but not (usually) a game-ending strategy, esp. with skilled aliens around. I mean, there's tactics, counter-tactics, and desperate tactics.... If you're desperate, you try near-anything... If you live to try it again, so much the better. Part of strategy and creative thinking is using the tools available (including potentially silly or unbalancing in-game building possibilities) to your advantage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
for te 1hp building idea... it wount be very good if u use your last res to make an rt for your teem, which makes u feel proud, then som random marine runs by, puts 1 bulet into te rt, and theres a waste of 15 res <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
alien buildings(rt,dc,sc and mc) should start wit 120hps, that way te marines and aliens both hav a fair chance,btw 120s just an estimate wile ocs should start wit 40-60. hives should get 250. marine stuf besides turets should get 400 and turets 200, a cc should get 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
But putting CCs right there only only stops Onos/Fade... not skulks, lerks, gorge spit, OC fire... It's annoying, but not (usually) a game-ending strategy, esp. with skilled aliens around. I mean, there's tactics, counter-tactics, and desperate tactics.... If you're desperate, you try near-anything... If you live to try it again, so much the better. Part of strategy and creative thinking is using the tools available (including potentially silly or unbalancing in-game building possibilities) to your advantage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
alien buildings(rt,dc,sc and mc) should start wit 120hps, that way te marines and aliens both hav a fair chance,btw 120s just an estimate wile ocs should start wit 40-60. hives should get 250. marine stuf besides turets should get 400 and turets 200, a cc should get 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->