Exploitable Cvars
ekent
Join Date: 2002-11-08 Member: 7801Members
<div class="IPBDescription">and what do we do about them?</div> Just to restart what <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=51700' target='_blank'>i thought was an interesting thread</a> until the end. I personally don't feel any clans have "died" because of exploiting but I also feel that it's a very serious problem in competitive play. I messed around with rate exploits (I won't go into it here) on a priv server with some buddies and I can tell you it's absolutely horrible to play against. As bad as an aimbot.
I will add that I do agree that the reason the "clan scene" isn't thriving is because of the ethical values of people in it. In line with exploiting cvars you have dragging out games longer than necessary or playing stupid strats against a clan just to prove you can pull it off. It's that more than losing that I'm sure discourages people.
I will add that I do agree that the reason the "clan scene" isn't thriving is because of the ethical values of people in it. In line with exploiting cvars you have dragging out games longer than necessary or playing stupid strats against a clan just to prove you can pull it off. It's that more than losing that I'm sure discourages people.
Comments
Still i think it is a big problem.
Competitive play has become so insular and repetitive that it's depressing. People create drama just for the heck of it because they are bored with playing the same people over and over again. And i think that it's a downward spiral because no one else wants to play with these children. Anyway that's my take on it.
cl_rate exploit
&
Modified files, from sounds to models to *.wads...
ATM HLGaurd is the only thing that can stop both of these, but it does increase the CPU usage too much imo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
If I want my competitive streak to shine, I'll go to a fencing tourney and start the blood pumping. If I want half a dozen people to outplay me with hacks, scripts, and all sorts of little tricks, then I'll get into "serious" (there's a misnomer) online play.
In the thread, which was closed, we even saw one person admit that they'd do the same to ANY other group they played...... tbh I call spending time in that sort of community a pointless exercise.
And really this OT response has no place in the thread, it was just directed at Damage's claim of people not having enough time.
It basically helps deal with lag. Nothing more Nothing less unless of course you count lowering it into nothing but that's not a problem in steam.
The main ones are ex_interp and it's sister commands. And another command I don't even dare mention on this thread.
90% of the scripts used are harmless. And this bhop script everyone whines about is merely them binding jump to the mwheel. Not some collection +jump and voodoo curses to make them better than you.
Necrosis that's what a gaming community does. It finds what advantage it can in a game and exploit the living hell out of it until it gets removed or locked. It's impossible to stop and is present in every game.
Also give me an example of some "cheating" models and sounds. Since all the models and sounds I've seen just try to give a different feel to a game not make it easy to see people....
And where the hell are all these custom wads you talk about. I have not seen 1 custom texture pack for any maps or NS as a whole.
Unless 2.1 picks up the community things arent looking good.
- RD
Most recent updates have fixed cl_rate on 9999 (was 9999 in CS 1.5) but apparently NS has been late to catch on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
notice yet another example of nice guys finish last, but beating the dirty haxor without anything but pure skill and a bit of luck is ohhhh sooo satisfying
Rate can be changed manually with 'rate 12000' in console and can be changed though the multiplayer menu screen. Cl_rate is the exploitable variable that most people are talking about.
- ex_interp and ex_extrapsomethingorother are locked by the server. You can try to change them in your console but it won't happen. Test it. They are no concern.
- I believe cl_rate can be locked much like r_drawviewmodel was locked in the transition from 1.04 to 2.0. As we speak there is a plugin being developed that locks this variable on the server its installed on. This will be a great fix until Flayra can work it into a patch.
- You do not need scripts to compete. Scripts in ns are a preference. They give you a way of achieving the same result in a different way with no advantage gained over the normal way of doing it. Some people are just more comfortable with a certain way of doing things. Much like many people who use arrow keys for movement instead of WASD. Would you call someone using arrow keys a cheater? Ofcourse not. Alot of people who play this game and are afraid of scripts are either completely ignorant or have bad experiences from other games where scripting can produce huge advantages. If you could make a script that let you unload 300 lmgs bullets without reloading then THAT would be cheating for sure as nobody could compete against it without it. If you could make a script that allowed you to spam spores for 0 adrenaline cost THAT would be cheating. But there are no scripts like that in ns. Making a pistol script is only going to give you an advantage over people with arthritis. Jump scripts used for bhopping do give a <u>bit</u> of advantage but not to the point where you need it to compete. And the peoplt that think they are gaining some huge advantage with their scripts are only fooling themselves and you don't have to worry about fools <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
- I think what damage was trying to say is that ns clan play requires traveling up such a steep learning curve that it requires more time and dedication than any other game. There are skills in ns clan play that you cannot develop in public servers, mostly mental skills. So when a new group of people come to compete and they get completely demolished, its hard for them to keep their spirit. I can't tell you how hard we had to work to get where dn` is today. Constant scrimming, pubbing and analysis of the game. And the same goes for the other clans that have been around since the early days of 1.0x. I'm not really sure what made some of the top clans leave, but it wasn't fear of cheating and scripting. What is keeping new clans from emerging is almost 100% based on the learning curve imo.
edit: gotta remember to turn word wrap off before I copy from notepad ^-^
although i have seen people get pwned by their own scripts/binds ... fade pjo?
- it doesn't take a good scripter to do that
- you mean "jump script" not "bunnyhopping script". bunnyhopping scripts do the motions and the jumps and they do a horrible job at it.
- I already said that a jump script will give a <b>bit</b> of an advantage but not to a point where others will need it to compete with you.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a goor scripter can make a script that unloads primary, unloads secondary and then starts swinging like mad with a knife<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
why in the **** would you need a script for that? Thats the easiest thing in the world to do by yourself. Thank you for illustrating my point about scripting not giving an advantage.
I don't see a difference in dropping a few buildings at a time, or all of them at once....except for when you want a comm chair wall, but if you can afford one of those, the game is already over.
also i prefer my skill earned, not written
please lock before flamewar
#EOF
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't flame then.
-take the jump script...i know a few people that use it...and yes it is very consistent and help a lot if you do not know what you are doing...but i also know a boat load of people that do not use it and are just as constant...it is a skill that takes months to command but can take minutes with a script...does that mean that the script is better???NO...the script is just the easy way into it...
-now take the pistol script...who really cares...i think it is time we lay this one to rest...lets say u have 3 skulks coming for you but all at slightly diff times...so you should be able to get all three unhurt...you get the 1st one but you waist some lmg bullets so the second one you have to use the end of the lmg and ur pistol...in comes the script...u whip out ur pistol and that damn pistol script makes u fire all 10 at that poor little skulk when all he really needed was 1-2...now u are fuxed...in comes the 3rd skulk and ur lmg is empty and because of the stupid script so is ur pistol...gg...dont you people get it...the capped the pistol fire rate when 2.0 came out...so its not like u cant max out the speed urself...
Dude, I don't think I understood a statement you muttered...
Scripts provide little to no advantage... honestly, they don't. A jump script is easily replicated by binding a command to your mouse.
Pistol scripts generally give speed but for sake of control.
A bhop script, the kind lucid mention, are just plain retarded.
A script that would unload all of your ammo and switching between all of your weapons has to be the dumbest thing I've ever heard of.
While going fast like a maniac is good, CONTROL is where it's at, and scripts completely kill control.
- jump scripts are useless as a marine. Thats obvious.
- if you need to look away from your screen to switch weapons theres soemthing wrong with you
- there is no script that lets you build a base in a matter of seconds
please don't argue with me unless you have valid points. It makes it difficult to have a serious discussion with other people.
EDIT: oh HAHA he meant the fact that you can drop buidings, meds, and ammo quicky with hotkeys. HAHAHAHA thats not a script its binds built directly into the game by flayra himself. You fool. I think its safe to say we can ignore anything this guy has to say.