//for debugging & testing alias rload "clear; exec autoexec.cfg;" bind k "admin_vote_eject;"
bind alt "+altkeys;"
alias dev0 "developer 0;" alias dev1 "developer 1;"
alias +altkeys "dev1; echo [ALTkey] Press F1 to switch between key-sets; dev0;" alias -altkeys "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9;"
alias mdo1 "impulse 10; say_team Need MEDPACK!;" alias mdo2 "impulse 11; say_team Need AMMO! Build an ARMORY here!;" alias mdo3 "admin_flash; say_team Need WELDING!;" alias mdo4 "admin_flash; impulse 7; say_team FOLLOW me!;" alias mdo5 "admin_flash; impulse 8; say_team I'm COVERING you!;" alias mdo6 "admin_flash; impulse 13; say_team ENEMY spotted!;" alias mdo7 "admin_flash; impulse 14; say_team MOVE out!;" alias mdo8 "admin_flash; impulse 15; say_team All clear!;
alias mlist "echo; echo [ALTkey] MARINE key listing:; echo 1. Need MEDPACK; echo 2. Need AMMO; echo 3. Need WELDING; echo 4. FOLLOW me; echo 5. I am covering you; echo 6. ENEMY spotted; echo 7. MOVE out; echo 8. All clear;"
alias kdo1 "admin_flash; impulse 8; say_team Need HEALING!;" alias kdo2 "admin_flash; impulse 9; say_team Need BACKUP!;" alias kdo3 "admin_flash; impulse 10; say_team ENEMY spotted!;" alias kdo4 "admin_flash; impulse 11; say_team Attack!;" alias kdo5 "admin_flash; impulse 12; say_team I'm building here!;"
alias klist "echo; echo [ALTkey] KHARAA key listing:; echo 1. Need HEALING; echo 2. Need BACKUP; echo 3. ENEMY spotted; echo 4. Attack; echo 5. I am building here;"
alias cdo1 "impulse 105;" alias cdo2 "admin_vote_eject_list;" alias cdo3 "say_team /commslap;" alias cdo4 "say_team Proceed to the WAYPOINT! com Proceed to the WAYPOINT!;"
alias clist "echo; echo [ALTkey] COMMANDER key listing:; echo 1. Select ALL marines; echo 2. List eject-votes; echo 3. Perform a /commslap; echo 4. Order to follow the WP;"
alias +altswitch1 "" alias -altswitch1 "bind F1 +altswitch2; alias +altkeys mkeys; dev1; echo [ALTkey] MARINE key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 mlist;"
alias +altswitch2 "" alias -altswitch2 "bind F1 +altswitch3; alias +altkeys kkeys; dev1; echo [ALTkey] KHARAA key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 klist;"
alias +altswitch3 "" alias -altswitch3 "bind F1 +altswitch1; alias +altkeys ckeys; dev1; echo [ALTkey] COMMANDER key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 clist;"<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> A little something I made to add the Alt+<num> functionality. It's server-specific (things like admin_flash) and I never really finished it; the commander binds don't seem to work. It has 3 key-sets for each race (aliens, rines & commander) and can print a listing of commands in console. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> The biggest problem is that when I use Alt+Tab, the key-sets switch like I've pressed the F1/F2 button, so I should make it SHIFTkey or something. BTW, the valve\cl_dlls\GameUI.dll must be deleted/renamed/moved.
And another thing I use is HLwin: it isn't much of a config, but a harmless hack. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
dont forget to put in gl_texturemode gl_nearest you get an effect like <a href='http://www.freaksunleashed.com/forum/topic.asp?TOPIC_ID=2236' target='_blank'>this</a>
<!--QuoteBegin--Stanley_txp+Nov 30 2003, 10:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stanley_txp @ Nov 30 2003, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dont forget to put in gl_texturemode gl_nearest you get an effect like <a href='http://www.freaksunleashed.com/forum/topic.asp?TOPIC_ID=2236' target='_blank'>this</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I play like that all day... at 400x300 resolution.
Anyone not using WASD (or ESDF, same thing really) to move?
I use QWSE to move around, but that's really just a variation of WASD. I know a certain someone who uses MOUSE1 to move forward, MOUSE2 to move backwards, and the comma and the forthslash (U.S. keyboard layout) to strafe around. Full stop attacks.
I know a lot of very good clanners that use the arrow keys, personally i prefer wasd, tbh I don't think it makes that much difference I just prefer wasd.
<!--QuoteBegin--Last.+Nov 30 2003, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Nov 30 2003, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_decals 0 // desperate for fps... desperate <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not r_decals... it's mp_decals, and decals are extra crap on the screen like bullet holes and bullet shells.
high mouse sensitivity - 14.0 for my Windows sensitivity, which is about average
800x600 screen - even though I can do higher, it's easier to aim when your reticule is like 1.5 cm across rather than tiny.
My slot2 / slot3 binds - for one-button blink selecting and leaping
autoexec.cfg:
alias +blinky slot2 alias -blinky slot1 bind mouse4 +blinky
alias +leapy slot3 alias -leapy slot1 bind mouse5 +leapy
Of course blinky works on non-fade classes and leapy on non-skulk classes. So, you can use blinky to do a skulk parasite if that's your active class. However, the operations I wish to perform on instant notice are blink for fades and leap for skulks. Hooray.
An example of how this works for a fade: When I'm holding down mouse4, blink is my selected weapon. So I hold down mouse4 and blink around. As soon as I let go of mouse4, swipe/claws becomes my active weapon, so I can instantly start slashing away. I was toying with the idea of making -blinky and -leapy do prevweapon, but haven't tried it out yet. This way, you could switch between acid rocket and blink when you have three hives, for instance.
It might sound cheap to do this, but in my opinion, it's just automating what some kids with more time on their hands can get good at while I'm working. Plus, I'm a programmer for a living, so (a) my wrists act up sometimes, and (b) if something can be automated, why do it the dumb way? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Forlorn+Dec 1 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 1 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Last.+Nov 30 2003, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Nov 30 2003, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_decals 0 // desperate for fps... desperate <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Not r_decals... it's mp_decals, and decals are extra crap on the screen like bullet holes and bullet shells. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Forlorn, you are slightly incorrect.
mp_decals is the server side variable that sets the maximum decals at any one point. r_decals is the client side variable. It performs a similar task as mp_decals, however it will never exceed the server side setting (for obvious reasons...)
I'm pretty sure mp_decals is the client side setting; I played an internet game after setting this to zero, (also desperate), and never seen an ounce of blood on the wall...
This uses mouse3 to toggle between slot1 and slot2. Ideally you'd write this as an alias rebinding to an alias rather than a key so you could use the script for any key but like I said I whipped these up when I installed 2.0 after some time off.
This makes it so when I press mouse2 it switches to blink and blinks me forward, when I let go it autoswitches back to swipe. When you have a decent amount of go juice you can blink forward down a hallway and when you are halfway down you let off the right mouse. Your momentum carries you down the hallway and you can swipe mid-air because you are no long blinking. It's like your "falling" down the hallway. I wrote the script after seeing people fly around as fades. I thought this is how they were doing it so I decided to see if worked. This script will be heavily reworked (think weapon_blink rather than slot2) but it is remarkably good in its current form. Side affect is as lerk you hold the button down to fire out spores and when you let go you spike again automatically, same with all slot1/slot2 combo's.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias netgraph_toggle "ng3" alias ng3 "net_graph 3; alias netgraph_toggle ng0" alias ng0 "net_graph 0; alias netgraph_toggle ng3"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Bind netgraph_toggle to any key. The button will now toggle netgraph on and off.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias one_press "record_demo" alias record_demo "record demo1.dem; d1; echo DEMO RECORDING; d0; alias one_press stop_demo" alias stop_demo "stop; d1; echo DEMO STOPPED; d0; alias one_press record_demo2" alias record_demo2 "record demo2.dem; d1; echo DEMO RECORDING; d0; alias one_press stop_demo2" alias stop_demo2 "stop; d1; echo DEMO STOPPED; d0; alias one_press record_demo"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This was originally written for Counter-Strike CAL matches <gasp>. So I could press a button and record one half of the match then hit the same button to stop the recording. Pressing the button a third time would again begin recording a demo but with a different filename so it doesn't overwrite the first half demo. I have no idea how NS matches work since I am not in a clan but it could easily be adapted to NS. Feel free to modify this clanbois.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias comm_toggle "open_comm" alias open_comm "+voicerecord; d1; echo Voice Comm Open; d0; alias comm_toggle close_comm" alias close_comm "-voicerecord; d1; echo Voice Comm Closed; d0; alias comm_toggle open_comm" <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Simple toggle to press button to turnmic on press again to turn off. No more holding the button for you!
I also have all the alien evolves and most used upgrades bound to keys. Same deal with chambers. Handy tip, keep your rt bind seperate so as to avoid dropping the wrong structure on a res node.
Eventually I will work it something like this. lerk.cfg contains all lerk specific scripts and binds. Then I bind a button to "impulse 115; exec lerk.cfg". So all lerk scripts will be loaded when I evolve to lerk. This also lets you have buttons serve multiple purposes depending on what species you currently are.
<!--QuoteBegin--SjN+Oct 31 2003, 09:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Oct 31 2003, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't get it how people play with sens 3-4.. mine is set to 11 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1028 x 786 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yeah, mine is 11.4
/// used to work in NS 1.0 (turned off the screen humping muzzle flash animation!) alias wtoggle woff alias woff "r_drawviewmodel 0; alias wtoggle won" alias won "r_drawviewmodel 1; alias wtoggle woff"
// Show Info alias +showinfo "+showscores; stopsound; room_type 0; net_graph 3; slot10" alias -showinfo "-showscores; net_graph 0" bind "tab" "+showinfo"
// Voice Toggle (like a mute all button) alias voicet "voiceoff" alias voiceoff "voice_scale 0.05; stopsound; developer 1; echo Voice Off; developer 0; alias voicet voiceon" alias voiceon "voice_scale 0.75; stopsound; developer 1; echo Voice On; developer 0; alias voicet voiceoff" bind "backspace" voicet"
// Demo Speed Scroller // Hold down F3 and use your mouse scroll wheel to change the speed of demo playback. alias dev1 developer 1 alias dev0 developer 0 alias dspeed1 "host_framerate 0.05; alias dspeeddn dspeed2; dev1; ECHO Fast Forward"; dev0" alias dspeed2 "host_framerate 0.015; alias dspeedup dspeed1; alias dspeeddn dspeed3; dev1; ECHO Forward; dev0" alias dspeed3 "host_framerate 0.0; alias dspeedup dspeed2; alias dspeeddn dspeed4; dev1; ECHO Normal; dev0" alias dspeed4 "host_framerate 0.0025; alias dspeedup dspeed3; alias dspeeddn dspeed5; dev1; ECHO Slow; dev0" alias dspeed5 "host_framerate 0.0005; alias dspeedup dspeed4; alias dspeeddn dspeed6; dev1; ECHO Very Slow; dev0" alias dspeed6 "host_framerate 0.0000000001; alias dspeedup dspeed5; dev1; ECHO Pause; dev0" dspeed3
alias +demospeedt "writecfg demo_backup; bind MWHEELDOWN dspeeddn; bind MWHEELUP dspeedup" alias -demospeedt "exec demo_backup.cfg"
// Certain keys don't work while watching in eyes demos. The function keys work fine. bind F3 +demospeedt <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
One that will turn on and off crouch so I don't have to hold down a button to crouch, the reason being is that the crouch button is going broken... Anyone got one?
<!--QuoteBegin--Forlorn+Dec 1 2003, 09:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 1 2003, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One that will turn on and off crouch so I don't have to hold down a button to crouch, the reason being is that the crouch button is going broken... Anyone got one? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Here:
<!--QuoteBegin--X_Stickman+Oct 31 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Oct 31 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use 8... but i have tried (and was... OK) with about 40. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Where in the world did you get 40? I thought it was 0 to 20. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Hm. I have (without luck) been trying to write up an alias that lets me Leap when holding Mouse1 down and then change to Divinewind when I release. Is this possible and "legal"?
I would love an alias that lets me bind a button to toggle this (other) alias so I can run around biting till I am full then *push* the button and the next time I use Mouse1 I Leap and the next attack is *KaBlooey!*
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hm. I have (without luck) been trying to write up an alias that lets me Leap when holding Mouse1 down and then change to Divinewind when I release. Is this possible and "legal"?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It should be possible. And I doubt that anyone will go ballistic on you for using it, you should be fine.
//Admin_chat toggle alias pluschat "admin_messagemode admin_chat; messagemode; bind i minuschat; developer 1; echo Admin_Chat Enabled; developer 0" alias minuschat "admin_nomessagemode; bind i pluschat; developer 1; echo Admin_Chat Disabled; developer 0"
//Admin_csay toggle alias pluscsay "admin_messagemode admin_csay; messagemode; bind o minuscsay; developer 1; echo Admin_Csay Enabled; developer 0" alias minuscsay "admin_nomessagemode; bind o pluscsay; developer 1; echo Admin_Csay Disabled; developer 0"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> q is a build toggle Alt and mouse5 are voicerecord, alt is so I dont have to move my hand when using the commander keys The numpad is awesome for gorge stuff, as its right near my mouse, and I can get to all of the keys pretty quick I have a toggle for readyroom, as I hit it to easily when my winamp control menu was f5
The give item_mine is for when me and my team play with sv_cheats on our server, i just spam it, and i kill the onos whenever i'm inside of him, ton'o'fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Pvt.Mulligan+Dec 1 2003, 06:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt.Mulligan @ Dec 1 2003, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hm. I have (without luck) been trying to write up an alias that lets me Leap when holding Mouse1 down and then change to Divinewind when I release. Is this possible and "legal"?
I would love an alias that lets me bind a button to toggle this (other) alias so I can run around biting till I am full then *push* the button and the next time I use Mouse1 I Leap and the next attack is *KaBlooey!*
Anyone?
Thx, in advance,
-Silverwind (Changed my Nick from Pvt.Mulligan) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> but if you leaped, you dont have enough energy to KaBlooey yourself, and the rines will shoot you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> (i think0r)
You are right... I need to rethink this... I just really need to be able to change from leap to divinewind in the space of a... well, a click really...
Y are you guys all posting, you guys are noob <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
unlike me. my controls are 1337 and secret set up by half-life creator himself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
//for debugging & testing
alias rload "clear; exec autoexec.cfg;"
bind k "admin_vote_eject;"
bind alt "+altkeys;"
alias dev0 "developer 0;"
alias dev1 "developer 1;"
alias +altkeys "dev1; echo [ALTkey] Press F1 to switch between key-sets; dev0;"
alias -altkeys "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9;"
alias mdo1 "impulse 10; say_team Need MEDPACK!;"
alias mdo2 "impulse 11; say_team Need AMMO! Build an ARMORY here!;"
alias mdo3 "admin_flash; say_team Need WELDING!;"
alias mdo4 "admin_flash; impulse 7; say_team FOLLOW me!;"
alias mdo5 "admin_flash; impulse 8; say_team I'm COVERING you!;"
alias mdo6 "admin_flash; impulse 13; say_team ENEMY spotted!;"
alias mdo7 "admin_flash; impulse 14; say_team MOVE out!;"
alias mdo8 "admin_flash; impulse 15; say_team All clear!;
alias mlist "echo; echo [ALTkey] MARINE key listing:; echo 1. Need MEDPACK; echo 2. Need AMMO; echo 3. Need WELDING; echo 4. FOLLOW me; echo 5. I am covering you; echo 6. ENEMY spotted; echo 7. MOVE out; echo 8. All clear;"
alias kdo1 "admin_flash; impulse 8; say_team Need HEALING!;"
alias kdo2 "admin_flash; impulse 9; say_team Need BACKUP!;"
alias kdo3 "admin_flash; impulse 10; say_team ENEMY spotted!;"
alias kdo4 "admin_flash; impulse 11; say_team Attack!;"
alias kdo5 "admin_flash; impulse 12; say_team I'm building here!;"
alias klist "echo; echo [ALTkey] KHARAA key listing:; echo 1. Need HEALING; echo 2. Need BACKUP; echo 3. ENEMY spotted; echo 4. Attack; echo 5. I am building here;"
alias cdo1 "impulse 105;"
alias cdo2 "admin_vote_eject_list;"
alias cdo3 "say_team /commslap;"
alias cdo4 "say_team Proceed to the WAYPOINT! com Proceed to the WAYPOINT!;"
alias clist "echo; echo [ALTkey] COMMANDER key listing:; echo 1. Select ALL marines; echo 2. List eject-votes; echo 3. Perform a /commslap; echo 4. Order to follow the WP;"
bind F1 "+altswitch1;"
alias mkeys "bind 1 mdo1; bind 2 mdo2; bind 3 mdo3; bind 4 mdo4; bind 5 mdo5; bind 6 mdo6; bind 7 mdo7; bind 8 mdo8;"
alias kkeys "bind 1 kdo1; bind 2 kdo2; bind 3 kdo3; bind 4 kdo4; bind 5 kdo5;"
alias ckeys "bind 1 cdo1; bind 2 cdo2; bind 3 cdo3; bind 4 cdo4;"
alias +altswitch1 ""
alias -altswitch1 "bind F1 +altswitch2; alias +altkeys mkeys; dev1; echo [ALTkey] MARINE key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 mlist;"
alias +altswitch2 ""
alias -altswitch2 "bind F1 +altswitch3; alias +altkeys kkeys; dev1; echo [ALTkey] KHARAA key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 klist;"
alias +altswitch3 ""
alias -altswitch3 "bind F1 +altswitch1; alias +altkeys ckeys; dev1; echo [ALTkey] COMMANDER key-set initiated. Press F2 to print a listing of commands in your console; dev0; bind F2 clist;"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
A little something I made to add the Alt+<num> functionality. It's server-specific (things like admin_flash) and I never really finished it; the commander binds don't seem to work. It has 3 key-sets for each race (aliens, rines & commander) and can print a listing of commands in console. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> The biggest problem is that when I use Alt+Tab, the key-sets switch like I've pressed the F1/F2 button, so I should make it SHIFTkey or something. BTW, the valve\cl_dlls\GameUI.dll must be deleted/renamed/moved.
And another thing I use is HLwin: it isn't much of a config, but a harmless hack. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<span style='color:gray'>Edit:</span>
- 1024x768
- Sens: 2.5
- bind "CAPSLOCK" "impulse 91"
- bind "MOUSE4" "+voicerecord"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "c" "+showmap"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "m" "say_team /stuck"
bind "q" "+voicerecord"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "impulse 9"
bind "w" "+forward"
bind "x" "impulse 81"
bind "y" "messagemode"
bind "z" "impulse 80"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "console 1.0; toggleconsole"
bind "~" "console 1.0; toggleconsole"
bind "UPARROW" "+scrollup"
bind "DOWNARROW" "+scrolldown"
bind "LEFTARROW" "+scrollleft"
bind "RIGHTARROW" "+scrollright"
bind "ALT" "+voicerecord"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "addbot"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F7" "editps"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+popupmenu"
bind "MOUSE3" "+popupmenu"
bind "PAUSE" "pause"
d_spriteskip "0.000000"
_windowed_mouse "0.000000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "250 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.500000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "=^.^= XeerO"
model "gordon"
topcolor "30"
bottomcolor "6"
rate "7500.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "1000"
cl_backspeed "1000"
cl_vsmoothing "0.05"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
cl_autohelp "0"
cl_centerentityid "0"
cl_musicenabled "1"
cl_musicvolume "110.000000"
cl_musicdelay "90.000000"
cl_forcedefaultfov "0"
cl_dynamiclights "1"
cl_buildmessages "1"
cl_quickselecttime "0.500000"
cl_highdetail "1"
cl_cmhotkeys "qwerasdfzxcv"
cl_particleinfo "0"
m_filter "0.000000"
sensitivity "6.300000"
joystick "0.000000"
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
+mlook
I play like that all day... at 400x300 resolution.
Heh.
I use QWSE to move around, but that's really just a variation of WASD. I know a certain someone who uses MOUSE1 to move forward, MOUSE2 to move backwards, and the comma and the forthslash (U.S. keyboard layout) to strafe around. Full stop attacks.
Not r_decals... it's mp_decals, and decals are extra crap on the screen like bullet holes and bullet shells.
high mouse sensitivity - 14.0 for my Windows sensitivity, which is about average
800x600 screen - even though I can do higher, it's easier to aim when your reticule is like 1.5 cm across rather than tiny.
My slot2 / slot3 binds - for one-button blink selecting and leaping
autoexec.cfg:
alias +blinky slot2
alias -blinky slot1
bind mouse4 +blinky
alias +leapy slot3
alias -leapy slot1
bind mouse5 +leapy
Of course blinky works on non-fade classes and leapy on non-skulk classes. So, you can use blinky to do a skulk parasite if that's your active class. However, the operations I wish to perform on instant notice are blink for fades and leap for skulks. Hooray.
An example of how this works for a fade: When I'm holding down mouse4, blink is my selected weapon. So I hold down mouse4 and blink around. As soon as I let go of mouse4, swipe/claws becomes my active weapon, so I can instantly start slashing away. I was toying with the idea of making -blinky and -leapy do prevweapon, but haven't tried it out yet. This way, you could switch between acid rocket and blink when you have three hives, for instance.
It might sound cheap to do this, but in my opinion, it's just automating what some kids with more time on their hands can get good at while I'm working. Plus, I'm a programmer for a living, so (a) my wrists act up sometimes, and (b) if something can be automated, why do it the dumb way? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Not r_decals... it's mp_decals, and decals are extra crap on the screen like bullet holes and bullet shells. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Forlorn, you are slightly incorrect.
mp_decals is the server side variable that sets the maximum decals at any one point.
r_decals is the client side variable. It performs a similar task as mp_decals, however it will never exceed the server side setting (for obvious reasons...)
- Kar
I have a few that I use right now. Plan on revamping them so I have sets for each class.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias chomp "slot1; bind mouse3 parasite"
alias parasite "slot2; bind mouse3 chomp"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This uses mouse3 to toggle between slot1 and slot2. Ideally you'd write this as an alias rebinding to an alias rather than a key so you could use the script for any key but like I said I whipped these up when I installed 2.0 after some time off.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; wait; +attack"
alias -blink "-attack; wait; wait; slot1"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This makes it so when I press mouse2 it switches to blink and blinks me forward, when I let go it autoswitches back to swipe. When you have a decent amount of go juice you can blink forward down a hallway and when you are halfway down you let off the right mouse. Your momentum carries you down the hallway and you can swipe mid-air because you are no long blinking. It's like your "falling" down the hallway. I wrote the script after seeing people fly around as fades. I thought this is how they were doing it so I decided to see if worked. This script will be heavily reworked (think weapon_blink rather than slot2) but it is remarkably good in its current form. Side affect is as lerk you hold the button down to fire out spores and when you let go you spike again automatically, same with all slot1/slot2 combo's.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias netgraph_toggle "ng3"
alias ng3 "net_graph 3; alias netgraph_toggle ng0"
alias ng0 "net_graph 0; alias netgraph_toggle ng3"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Bind netgraph_toggle to any key. The button will now toggle netgraph on and off.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias one_press "record_demo"
alias record_demo "record demo1.dem; d1; echo DEMO RECORDING; d0; alias one_press stop_demo"
alias stop_demo "stop; d1; echo DEMO STOPPED; d0; alias one_press record_demo2"
alias record_demo2 "record demo2.dem; d1; echo DEMO RECORDING; d0; alias one_press stop_demo2"
alias stop_demo2 "stop; d1; echo DEMO STOPPED; d0; alias one_press record_demo"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This was originally written for Counter-Strike CAL matches <gasp>. So I could press a button and record one half of the match then hit the same button to stop the recording. Pressing the button a third time would again begin recording a demo but with a different filename so it doesn't overwrite the first half demo. I have no idea how NS matches work since I am not in a clan but it could easily be adapted to NS. Feel free to modify this clanbois.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias comm_toggle "open_comm"
alias open_comm "+voicerecord; d1; echo Voice Comm Open; d0; alias comm_toggle close_comm"
alias close_comm "-voicerecord; d1; echo Voice Comm Closed; d0; alias comm_toggle open_comm" <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Simple toggle to press button to turnmic on press again to turn off. No more holding the button for you!
I also have all the alien evolves and most used upgrades bound to keys. Same deal with chambers. Handy tip, keep your rt bind seperate so as to avoid dropping the wrong structure on a res node.
Eventually I will work it something like this. lerk.cfg contains all lerk specific scripts and binds. Then I bind a button to "impulse 115; exec lerk.cfg". So all lerk scripts will be loaded when I evolve to lerk. This also lets you have buttons serve multiple purposes depending on what species you currently are.
autoexec also contains;
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
r_mmx "1"
scr_conspeed "10000"
cl_showfps "1"
voice_dsound "1"
cl_sidespeed "1000"
Have fun yo.
mine is set to 11 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1028 x 786 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, mine is 11.4
Config.cfg:
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+speed"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "impulse 92"
bind "-" "impulse 116"
bind "." "impulse 93"
bind "/" "kill"
bind "0" "impulse 115"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "say /unstuck"
bind "7" "impulse 102"
bind "8" "impulse 108"
bind "9" "impulse 110"
bind ";" "impulse 95"
bind "=" "impulse 117"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "console 1.0; toggleconsole"
bind "a" "+moveleft"
bind "b" "impulse 9"
bind "c" "+showmap"
bind "d" "+moveright"
bind "e" "+reload"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "h" "impulse 125"
bind "j" "+jump"
bind "k" "impulse 105"
bind "l" "impulse 90"
bind "m" "impulse 124"
bind "n" "impulse 123"
bind "o" "impulse 91"
bind "q" "+strafe"
bind "r" "+use"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "impulse 10"
bind "y" "messagemode"
bind "z" "impulse 11"
bind "~" "console 1.0; toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "lastinv"
bind "CTRL" "+popupmenu"
bind "SHIFT" "+duck"
bind "F1" "impulse 80"
bind "F2" "impulse 81"
bind "F5" "snapshot"
bind "F6" "jointeamone"
bind "F7" "jointeamtwo"
bind "F8" "spectate"
bind "F9" "readyroom"
bind "F10" "joinrandom"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "impulse 1"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1.0"
fps_max "95.0" ----preferably a number divisable by ur cl_cmdrate
fps_modem "0.0"
crosshair "1.000000"
gamma "2.500000"
brightness "1.000000"
con_color "255 155 50"
net_graph "0"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "1.000000"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1.00000"
gl_flipmatrix "0"
s_doppler "0.0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_a3d "0.000000"
s_eax "1.000000"
volume "1.000000"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
name "|2enegade"
rate "12000.00000"
cl_updaterate "40"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "600"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "35"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "800"
cl_backspeed "800"
cl_vsmoothing "0.05"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
cl_autohelp "0"
cl_centerentityid "0"
cl_musicenabled "0"
cl_musicvolume "90.000000"
cl_musicdirectory ""
cl_musicdelay "90.000000"
cl_forcedefaultfov "0"
cl_dynamiclights "1"
cl_buildmessages "1"
cl_quickselecttime "0.150000"
cl_highdetail "0"
cl_cmhotkeys "qwerasdfzxcv"
cl_particleinfo "0"
m_filter "0.000000"
sensitivity "3.500000"
joystick "0.000000"
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
+mlookbind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+speed"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "impulse 92"
bind "-" "impulse 116"
bind "." "impulse 93"
bind "/" "kill"
bind "0" "impulse 115"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "say /unstuck"
bind "7" "impulse 102"
bind "8" "impulse 108"
bind "9" "impulse 110"
bind ";" "impulse 95"
bind "=" "impulse 117"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "console 1.0; toggleconsole"
bind "a" "+moveleft"
bind "b" "impulse 9"
bind "c" "+showmap"
bind "d" "+moveright"
bind "e" "+reload"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "h" "impulse 125"
bind "j" "+jump"
bind "k" "impulse 105"
bind "l" "impulse 90"
bind "m" "impulse 124"
bind "n" "impulse 123"
bind "o" "impulse 91"
bind "q" "+strafe"
bind "r" "+use"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "impulse 10"
bind "y" "messagemode"
bind "z" "impulse 11"
bind "~" "console 1.0; toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "lastinv"
bind "CTRL" "+popupmenu"
bind "SHIFT" "+duck"
bind "F1" "impulse 80"
bind "F2" "impulse 81"
bind "F5" "snapshot"
bind "F6" "jointeamone"
bind "F7" "jointeamtwo"
bind "F8" "spectate"
bind "F9" "readyroom"
bind "F10" "joinrandom"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "impulse 1"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1.0"
fps_max "95.0"
fps_modem "0.0"
crosshair "1.000000"
gamma "2.500000"
brightness "1.000000"
con_color "255 155 50"
net_graph "0"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "1.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "1.00000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "1.000000"
volume "1.000000"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "|2enegade"
team ""
model "gordon"
skin ""
topcolor "171"
bottomcolor "132"
rate "12000.00000"
cl_updaterate "40"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "600"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "35"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "800" ---just in case <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
cl_backspeed "800"
cl_vsmoothing "0.05"
cl_centerentityid "0"
cl_musicenabled "0"
cl_musicvolume "90.000000"
cl_forcedefaultfov "0"
cl_dynamiclights "1"
cl_highdetail "0"
cl_cmhotkeys "qwerasdfzxcv"
m_filter "0.000000"
sensitivity "3.500000"
joystick "0.000000"
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"
AutoExec:
cl_rate "12000.000000"
cl_upspeed "500"
cl_sidespeed "500"
gl_overbright "1.00000"
cl_bob "0.00000"
cl_bobup "0.00000"
scr_conspeed "10000"
edgefriction "0.2"
voice_loopback "1"
sv_cheats "1"
max_shells "10"
max_smokepuffs "10"
bind "F6" "jointeamone"
bind "F7" "jointeamtwo"
bind "F8" "spectate"
bind "F9" "readyroom"
/// used to work in NS 1.0 (turned off the screen humping muzzle flash animation!)
alias wtoggle woff
alias woff "r_drawviewmodel 0; alias wtoggle won"
alias won "r_drawviewmodel 1; alias wtoggle woff"
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->scr_conspeed 99999
lightgamma 1
brightness 9999
gamma 9999
cl_sidespeed 1000
cl_forwardspeed 1000
// Show Info
alias +showinfo "+showscores; stopsound; room_type 0; net_graph 3; slot10"
alias -showinfo "-showscores; net_graph 0"
bind "tab" "+showinfo"
// Voice Toggle (like a mute all button)
alias voicet "voiceoff"
alias voiceoff "voice_scale 0.05; stopsound; developer 1; echo Voice Off; developer 0; alias voicet voiceon"
alias voiceon "voice_scale 0.75; stopsound; developer 1; echo Voice On; developer 0; alias voicet voiceoff"
bind "backspace" voicet"
// Demo Speed Scroller
// Hold down F3 and use your mouse scroll wheel to change the speed of demo playback.
alias dev1 developer 1
alias dev0 developer 0
alias dspeed1 "host_framerate 0.05; alias dspeeddn dspeed2; dev1; ECHO Fast Forward"; dev0"
alias dspeed2 "host_framerate 0.015; alias dspeedup dspeed1; alias dspeeddn dspeed3; dev1; ECHO Forward; dev0"
alias dspeed3 "host_framerate 0.0; alias dspeedup dspeed2; alias dspeeddn dspeed4; dev1; ECHO Normal; dev0"
alias dspeed4 "host_framerate 0.0025; alias dspeedup dspeed3; alias dspeeddn dspeed5; dev1; ECHO Slow; dev0"
alias dspeed5 "host_framerate 0.0005; alias dspeedup dspeed4; alias dspeeddn dspeed6; dev1; ECHO Very Slow; dev0"
alias dspeed6 "host_framerate 0.0000000001; alias dspeedup dspeed5; dev1; ECHO Pause; dev0"
dspeed3
alias +demospeedt "writecfg demo_backup; bind MWHEELDOWN dspeeddn; bind MWHEELUP dspeedup"
alias -demospeedt "exec demo_backup.cfg"
// Certain keys don't work while watching in eyes demos. The function keys work fine.
bind F3 +demospeedt
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
One that will turn on and off crouch so I don't have to hold down a button to crouch, the reason being is that the crouch button is going broken... Anyone got one?
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "+showmap"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "console 1.0; toggleconsole"
bind "a" "+moveleft"
bind "c" "bind mwheelup +attack; bind mwheeldown +attack"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 11"
bind "l" "impulse 105"
bind "n" "bind mwheelup +jump; bind mwheeldown +jump"
bind "q" "+forward"
bind "r" "+reload"
bind "s" "impulse 10"
bind "t" "+popupmenu"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+back"
bind "y" "messagemode"
bind "~" "console 1.0; toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_END" "jointeamone"
bind "KP_DOWNARROW" "jointeamtwo"
bind "KP_PGDN" "spectate"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+pistol"
bind "MOUSE3" "+attack"
bind "MOUSE4" "lastinv"
bind "PAUSE" "pause"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "100"
fps_modem "0.0"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "1.000000"
volume "1.000000"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "1.000000"
_snd_mixahead "0.1"
name "dynamiK"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "99999.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "1000"
cl_backspeed "1000"
cl_vsmoothing "0.05"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
cl_autohelp "0"
cl_centerentityid "0"
cl_musicenabled "1"
cl_musicvolume "0"
cl_musicdirectory ""
cl_musicdelay "90"
cl_forcedefaultfov "0"
cl_dynamiclights "1"
cl_buildmessages "1"
cl_quickselecttime "0.500000"
cl_highdetail "1"
cl_cmhotkeys "qwerasdfzxcv"
cl_particleinfo "0"
m_filter "0.000000"
sensitivity "1.5"
joystick "0.000000"
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
+mlook
+jlook
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "say_team /stuck"
bind "*" "impulse 101"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "wb add"
bind "/" "+movedown"
bind "0" "say_team /stuck"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ":" "impulse 12"
bind ";" "+mlook"
bind "=" "give team_hive"
bind "[" "jointeamone"
bind "\" "spawnhive"
bind "]" "jointeamtwo"
bind "`" "toggleconsole"
bind "a" "impulse 100"
bind "c" "+showmap"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "impulse 201"
bind "i" "impulse 7"
bind "j" "impulse 12"
bind "k" "impulse 10"
bind "l" "impulse 11"
bind "m" "impulse 14"
bind "n" "impulse 13"
bind "o" "impulse 8"
bind "p" "impulse 9"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+moveleft"
bind "t" "+use"
bind "u" "messagemode2"
bind "v" "drop"
bind "w" "+jump"
bind "x" "+voicerecord"
bind "y" "messagemode"
bind "z" "+voicerecord"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "impulse 90"
bind "KP_UPARROW" "impulse 91"
bind "KP_PGUP" "impulse 92"
bind "KP_LEFTARROW" "impulse 93"
bind "KP_5" "impulse 94"
bind "KP_RIGHTARROW" "impulse 95"
bind "KP_END" "impulse 114"
bind "KP_DOWNARROW" "impulse 115"
bind "KP_PGDN" "impulse 116"
bind "KP_ENTER" "impulse 102"
bind "KP_INS" "impulse 117"
bind "KP_DEL" "impulse 110"
bind "KP_SLASH" "impulse 108"
bind "KP_MINUS" "impulse 112"
bind "KP_PLUS" "impulse 107"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+popupmenu"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.970000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1.0"
cl_backspeed "400"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_forwardspeed "400"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "smiley"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "1.0"
cl_musicvolume "155"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "20"
cl_vsmoothing "0.05"
con_color "255 155 50"
console "1.0"
crosshair "1.000000"
fps_max "72.0"
fps_modem "0.0"
gamma "3.000000"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0.000000"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "jabs[On|E]"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "12.600000"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.5"
+mlook
+jlook
Here:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias duck_on "alias duck duck_off; +duck"
alias duck_off "alias duck duck_on; -duck"
alias duck duck_on<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
All I need
Where in the world did you get 40?
I thought it was 0 to 20.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I would love an alias that lets me bind a button to toggle this (other) alias so I can run around biting till I am full then *push* the button and the next time I use Mouse1 I Leap and the next attack is *KaBlooey!*
Anyone?
Thx, in advance,
-Silverwind
(Changed my Nick from Pvt.Mulligan)
It should be possible. And I doubt that anyone will go ballistic on you for using it, you should be fine.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias +leapwind slot3
alias -leapwind slot4
bind b +leapwind<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But it doent do much...
Anyone able (and willing) to help?
-Silverwind
It wouldn't be right for me to post my downloaded skill sorry
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 10"
bind "-" "sizedown"
bind "." "impulse 11"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "c" "+showmap"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "o" "impulse 80"
bind "p" "impulse 81"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "z" "impulse 9"
bind "[" "invprev"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+popupmenu"
bind "PAUSE" "pause"
[...]
sensitivity "17.500000"
Heh. It seems alot of peoples' sensitivity is really low...
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+showmap"
bind "+" "sizeup"
bind "-" "botmenu"
bind "/" "+jump"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "\" "+reload"
bind "]" "impulse 7"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "+movedown"
bind "c" "say /stuck"
bind "d" "+moveright"
bind "e" "lastinv"
bind "f" "impulse 100"
bind "o" "give resourcetower"
bind "p" "+cmdmenu"
bind "q" "plusbuild"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "impulse 3"
bind "y" "messagemode"
bind "z" "+showmap"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+voicerecord"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F2" "comm_menu"
bind "F3" "botmenu"
bind "F5" "+voicerecord"
bind "F6" "jointeamone"
bind "F7" "jointeamtwo"
bind "INS" "+enableRR"
bind "DEL" "minusfast"
bind "PGUP" "plusloop"
bind "KP_HOME" "gorge"
bind "KP_UPARROW" "+killme"
bind "KP_LEFTARROW" "mc"
bind "KP_5" "sc"
bind "KP_RIGHTARROW" "hive"
bind "KP_END" "art"
bind "KP_DOWNARROW" "oc"
bind "KP_PGDN" "dc"
bind "KP_SLASH" "+voicerecord"
bind "KP_MINUS" "gorgemode"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+popupmenu"
bind "MOUSE3" "+popupmenu"
bind "MOUSE4" "+use"
bind "MOUSE5" "+voicerecord"
bind "PAUSE" "screenshot"
sensitivity "16.039999"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--autoexec.cfg+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (autoexec.cfg)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias devon "developer 1"
alias devoff "developer 0"
alias d1 "devon"
alias d0 "devoff"
// Kill Toggle
alias +killme "bind kp_pgup kill; developer 1; echo + Kill; developer 0"
alias -killme "unbind kp_pgup; developer 1; echo - Kill; developer 0"
// Build toggle
alias minusbuild "-use; unbind q; bind q plusbuild"
alias plusbuild "+use; unbind q; bind q minusbuild"
bind q plusbuild
//RR Toggle
alias +enableRR "bind home readyroom; developer 1; echo - Readyroom enabled; developer 0"
alias -enableRR "unbind home; developer 1; echo - Readyroom disabled; developer 0;"
bind ins +enableRR
//voice_loopback toggle
alias minusloop "voice_loopback 0; developer 1; echo - voice_loopback 0; developer 0; bind pgup plusloop"
alias plusloop "voice_loopback 1; developer 1; echo - voice_loopback 1; developer 0; bind pgup minusloop"
bind pgup plusloop
//Admin_chat toggle
alias pluschat "admin_messagemode admin_chat; messagemode; bind i minuschat; developer 1; echo Admin_Chat Enabled; developer 0"
alias minuschat "admin_nomessagemode; bind i pluschat; developer 1; echo Admin_Chat Disabled; developer 0"
//Admin_csay toggle
alias pluscsay "admin_messagemode admin_csay; messagemode; bind o minuscsay; developer 1; echo Admin_Csay Enabled; developer 0"
alias minuscsay "admin_nomessagemode; bind o pluscsay; developer 1; echo Admin_Csay Disabled; developer 0"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
q is a build toggle
Alt and mouse5 are voicerecord, alt is so I dont have to move my hand when using the commander keys
The numpad is awesome for gorge stuff, as its right near my mouse, and I can get to all of the keys pretty quick
I have a toggle for readyroom, as I hit it to easily when my winamp control menu was f5
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "console 1.0; toggleconsole"
bind "a" "+moveleft"
bind "c" "stopsound"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "give item_health"
bind "i" "give item_mine"
bind "k" "hud_saytext 1"
bind "l" "hud_saytext 0"
bind "m" "+showmap"
bind "n" "messagemode name"
bind "o" "clear"
bind "q" "+voicerecord"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "console 1.0; toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F4" "readyroom"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "give item_mine"
bind "MWHEELUP" "give item_mine"
bind "MOUSE1" "+attack"
bind "MOUSE2" "lastinv"
bind "MOUSE3" "+popupmenu"
bind "PAUSE" "pause"
voice_scale "2.000000"
voice_enable "0"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "31"
fps_modem "0"
crosshair "1.000000"
gamma "3.000000"
brightness "12.000000"
con_color "255 155 50"
net_graph "0"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "0"
ati_npatch "ati_subdiv"
r_bmodelhighfrac "5.0"
mp_decals "300"
gl_dither "1"
gl_polyoffset "4"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1.000000"
s_eax "1.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "ir.Wowz0r!"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "9999.000000"
cl_updaterate "50"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "1000"
cl_backspeed "1000"
cl_vsmoothing "0.05"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
cl_autohelp "0"
cl_centerentityid "0"
cl_musicenabled "0"
cl_musicvolume "0"
cl_musicdirectory ""
cl_musicdelay "90"
cl_forcedefaultfov "0"
cl_dynamiclights "1"
cl_buildmessages "1"
cl_quickselecttime "0.500000"
cl_highdetail "1"
cl_cmhotkeys "qwerasdfzxcv"
cl_particleinfo "0"
m_filter "0.000000"
sensitivity "2.5"
joystick "0.000000"
hud_classautokill "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
setinfo "_cl_autowepswitch" "1"
+mlook
+jlook
---------------
The give item_mine is for when me and my team play with sv_cheats on our server, i just spam it, and i kill the onos whenever i'm inside of him, ton'o'fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I would love an alias that lets me bind a button to toggle this (other) alias so I can run around biting till I am full then *push* the button and the next time I use Mouse1 I Leap and the next attack is *KaBlooey!*
Anyone?
Thx, in advance,
-Silverwind
(Changed my Nick from Pvt.Mulligan) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
but if you leaped, you dont have enough energy to KaBlooey yourself, and the rines will shoot you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> (i think0r)
I just really need to be able to change from leap to divinewind in the space of a... well, a click really...
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
unlike me. my controls are 1337 and secret set up by half-life creator himself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->