The Eternity Code

2456732

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  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin--Epoch666+Nov 11 2003, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Nov 11 2003, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <u><b><span style='font-size:21pt;line-height:100%'>Important</span></b></u>

    I have noticed some of you people have made Uber-Soldiers out of your characters. ie, Bill, Crack Shot and Secondary Pistol thats 400 damage everytime you shoot and they all hit!!!
    To solve this I will be making a revised abilties list.
    It will consist of toned down abilties to start with that will level up as you gain experiance. These will be;

    <u><b>Major Abilities</b></u>

    <i>Major Abilities are ones that your character has developed innately or has learnt.</i> You may only choose two. More can be learnt or exsiting ones improved as the story continues...

    <u><b>Secondary Skills</b></u>

    <i>These are skills that have been taught to your character.</i> You may only choose 3. More can be learnt or exsiting ones improved as the story continues...

    <u><b>Personal Equipment</b></u>

    <i>Bits and pieces issued to you or that you have picked up.</i> You may choose only one. More may be picked up or brought along the way.

    <b>AND</b>

    <u><b>Pre Set Classes</b></u>

    These will be abilities, skills and items that will be preset by me.
    Eg;
    Soldier,

    <b>Major Abilities</b>
    Ox’s Strength – May carry a LMG and a HMG OR GREN.
    War Veteran – Increased Health.

    <b>Secondary Skills</b>
    Battle Suit Training – Improved HA mobility.
    Marksman – Improved accuracy
    Pack Hunter – When with others receives a bonus to aim and attack damage.

    <b>Equipment</b>

    AP Bullets

    You may keep your old abilies or take entierly new ones. I will post the revised 0.1 Skills list within the next 2 days. Hopefully these will balance the game a bit more rather then an uber-soldier sniping out Kharaa down a long corridor and knifing the hives to death. Also don't be afraid to experiment as other skills and items may be picked up as we play.

    Epoch, <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <b>I wanted to be a medic <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I only gave myself Laser Targeting and Crack Shot because when i play NS normally, LMG's rock and Pistols are EXTREMLY useful when your out of ammo.

    BTW, did i kill the skulk attacking Spinviper?

    And i havent seen Spinviper for a while btw...</b>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <!--QuoteBegin--Epoch666+Nov 11 2003, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Nov 11 2003, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <u><b><span style='font-size:21pt;line-height:100%'>Important</span></b></u>

    I have noticed some of you people have made Uber-Soldiers out of your characters. ie, Bill, Crack Shot and Secondary Pistol thats 400 damage everytime you shoot and they all hit!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Point in contention. I didn't select crack shot. Its Marksman, Battlesuit training and Packhunter. The secondary pistol would not have been used akimbo (too hard to aim both effectively) but being equivalent of one really fast reload until I can reload both pistols again. I'm slightly different in that regard. Anyway, back to the story.

    <span style='color:green'>*I finish building the phase gate. IF it comes on line, THEN I phase through to help. OTHERWISE, I call for orders.*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:yellow'>*notices the skulk closing on me*
    [shoots the skulk w/ lmg]
    "frell. killit killit killit."</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <!--QuoteBegin--Bill Door+Nov 11 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Nov 11 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epoch666+Nov 11 2003, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Nov 11 2003, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <u><b><span style='font-size:21pt;line-height:100%'>Important</span></b></u>

    I have noticed some of you people have made Uber-Soldiers out of your characters. ie, Bill, Crack Shot and Secondary Pistol thats 400 damage everytime you shoot and they all hit!!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Point in contention. I didn't select crack shot. Its Marksman, Battlesuit training and Packhunter. The secondary pistol would not have been used akimbo (too hard to aim both effectively) but being equivalent of one really fast reload until I can reload both pistols again. I'm slightly different in that regard. Anyway, back to the story.

    <span style='color:green'>*I finish building the phase gate. IF it comes on line, THEN I phase through to help. OTHERWISE, I call for orders.*</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorry Bill, but it was just an example didn't mean to name ya.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:yellow'>[Several slugs hit but the skulk but manages to leap at you. However you luckout and one bullets connects with the skulk's skull mid air, and it lands before you in a crumpled heap]</span>

    <span style='color:blue'>*Seeing Jemmeh is injured I drop him 3 medpacks*
    "Use one on yourself an hold onto the rest Jemmeh."</span>

    [Most of your bullets hit but you run out of ammo before the skulk dies]
    The third skulk closes with spin and takes a bite at his leg and trys to pull him to the ground.

    <span style='color:red'>Jemmeh - Health 48/Armour 39</span>
    <span style='color:orange'>Spin Viper - Health 48/Armour 39</span>

    <span style='color:gray'>Targets:
    Skulk 1 - Dead
    Skulk 2 - Dead
    Skulk 3 - Attacking Spin Viper - health 5/ Armour 5</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:yellow'>[shoots the last skulk]</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:yellow'>[It goes down under a hail of bullets]</span>

    <span style='color:blue'>"Well done people, Jemmeh and SpinViper get healed and move on to vent."
    "Dea phase though to reception please."
    *Drops a turret factory at reception*
    "Squad One build that then proceed to holoroom."</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:yellow'>*phases throught to reception*</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>*I move to build the TF. When I hear Dea phase through, I snap around to see what was coming through. Upon seeing that its a freindly I turn back to building*
    "Nice to see another marine here."</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>*materialises out of the shadows*
    "Didn't notice me, eh? Don't worry, most never do. I heard there were a few hostiles at the landing platform - you guys okay back there?"</span>

    <b>I'd still like to keep going with my silent scout (Eagle Eyes, Gut Instinct, Crack Shot, Marksman, Stealth Training and a Silencer) if possible - let me know if that's not allowable.</b>
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <span style='color:red'><b>*uses a medpack on my arm*
    "Yeh thats better"
    *Uses another one on Spinviper*
    "OK ppl lets move out!"
    *Moves to waypoint*</b></span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <i>Spin and Jemmeh head out through the big metal door, down a lift into a long, dark and winding corridor that leads to maintinance.</i>

    <span style='color:blue'>"Keep your eyes peeled Squad one. Thats the perfect place for an ambush."</span>

    <i>Dea phases into reception and looks around. The Kharaa res tower has been taken down by Wraith and a shadow of a TSA resource node sits it's place awaiting construction. A Turret factory has been built behind the phase gate and it's pistons are pumping away silently.</i>

    <span style='color:blue'>*I drop two turrets on the stairs of reception and one behind the TF*
    "Wraith, Bill you build, Dea cover them."</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited November 2003
    <span style='color:red'>Jemmeh - Health 100/Armour 39</span>
    <span style='color:purple'>Spin Viper - Health 100/Armour 39</span>

    <span style='font-size:8pt;line-height:100%'>Edit - </span><b>WTH has happend to Spin?</b>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"Roger that" I radio in.
    *I then go and build the resource tower, facing out over the Hera reception desk as I supervise the construction nanites*</span>
    I'd like to stick with the same, if thats not too overpowered for you.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    ild like to see what the new options are, before we decide <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <span style='color:yellow'>"roger"
    *covers*</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <b>When I post the new list some of the old abitlies maybe toned down.</b>

    <span style='color:orange'>[Some thing small and wet hits you in the chest. The words 'Parasite Detected' flashes up on your HUD.]</span>

    <i>By the time you look around to see the attacker it has already fled.</i>
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <span style='color:red'><b>"OK Spin, lets move like we got a purpose"
    *Heads towards Maint, constantly checking above him for hiding skulks*</b></span>
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <b>Where is everyone?!</b>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>*I see Parhelion look around*
    "Whats up?"
    *I finish off the construction of the TF*</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <i>Jemmeh and Spin move in to <b>maintenance</b>. To the right is a door leading to processing and to the left leads to Ventilation. A big generator sits in the middle of the room. It has stopped working and the air in here is very stuffy and oppressive.</i>

    <span style='color:blue'>"Jemmeh, you don't have much air left in Ventilation. I'm afraid I can't do it through the Command Console. Move into <b>Processing</b> and turn the <b>generator</b> back on manually. This should start the environmental controls again."</span>


    <i>Meanwhile in reception the turrets are up and running. One locks onto a target and fires. The target flies back around the corner, making a whistling noise. A bullet must have put a hole in it's wing. The creature flies back towards holoroom. I ping the corridor between <b>Reception</b> and <b>Holoroom</b> and you a Lerk pops up on your HUD's map, It looks like it's having difficulty moving, DO YOU FOLLOW IT?</i>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    i think we're taking it slow for the revised system to kik in
    <span style='color:yellow'>*follows the lerk, lmg at the ready.*
    "i could use some backup here"</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>"Great...just great. Staying hidden is rather useless now, eh?"
    *walks slowly over to Bill at the turret factory*
    "What's next, sarge?"</span>
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <span style='color:gray'><b>*follows jemmeh*

    "Blasted skulk brough down my armour intergrity"</b></span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited November 2003
    <i>In Reception Dea runs down the left exit shouting something, her LMG in a ready postition.
    A lerk is sitting on some boxes, when it sees you it takes to the air.

    A green orb flies past Dea and reacts explosivley in the air swelling to release a verdant smog, trapping her from the others with a corrosive cloud of spores. </i>

    <span style='color:yellow'>[A hail of spikes rain down on you. Most miss, but a couple hit you in the chest winding you, your armour however holds.]</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    great, no comm sytem so they cant hear me? or am i just mumbling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <span style='color:yellow'>*moves out of the spores*
    [shoots the lerk]
    "medpack"</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>*I hear the LMG fire*
    "Where's Dea?" I ask.
    *Upon hearing the medpack request, I run towards the firing.*
    "Dea's in trouble! Move it!"</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>"You got it."
    *lopes behind Bill, LMG trained in the direction of the commotion*
    "Sarge, a scanner sweep would be good, if you have the energy."</span>
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    *Hears the gun fire in the distance*
    "Hmm... sounds like trouble. No point going back though*
    *Goes into Processing and starts turning the generator on*
    "Spinviper, cover me!"
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:yellow'>[Several bullets hit the lerk in the wings and chest, it falls to the floor, hurt, but not dead.]</span>

    Lerk - Health 48/ Armour 9

    <i>The lerk lets out a primal scream of defiance. Several other Kharaa hear the call and roar back. The pitter patter of skulk feet can be heard funneling through the vents above you to the left and right. The lerk wheezes and another set of spores fill the corridor behind you. It would be suicide to run through them. A blue pulse of nano-sensors runs through the corridor. The area contains a lerk, and 2 skulks are in the vents above Dea.</i>

    <span style='color:orange'>[The spores block the corridor. Though the green haze you see Dea shooting at a Lerk. Do you run though?]</span>
    <span style='color:green'>[The spores block the corridor. Though the green haze you see Dea shooting at a Lerk. Do you run though?]</span>

    <span style='color:red'>[Footsteps of a large alien can be heard, and the computer does not seem to be responding, maybe a <b>Technician</b> should have a try]</span>
    <span style='color:gray'>[Jemmeh does not seem to be having much luck turning the <b>Generator</b> on. And footsteps can be heard getting louder.]</span>

    <span style='color:yellow'>Dea - Health 62/ Armour 42</span>
    <span style='color:orange'>Wraith - Health 93/ Armour 49</span>
    <span style='color:green'>Bill - Health 100/ Armour 50</span>
    <span style='color:red'>Jemmeh - Health 100/ Armour 39</span>
    <span style='color:gray'>Spin Viper - Health 100/ Armour 39</span>

    <b>Jemmeh how the hell do you hear that gun fire from so far away?</b>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited November 2003
    <span style='color:blue'>"Dee I can hear you loud and clear."
    *Drops a med pack infront of her.*
    "Take that thing down! Backup is on the way."</span>

    <i>Medkits interface with a Frontiersman's armor, releasing targeted bursts of medical nanites directly to damaged areas. Medkits can be dropped anywhere. </i>

    <span style='color:yellow'>Health 100/ Armour 69</span>
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