Bioware Games

2»

Comments

  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    You fighter-types don't know how to deal damage.
    Multiclassing rogue/wizard is teh r0x0r. Especially because when you buff up a summon or familiar, and an enemy fights them, you sneak attack them every time. God I love that. (I mean...unless they have uncanny dodge or something). With rogue/wizard, you don't just hack-and-slash through everything, you have to plan out your battles, which can be extremely easy or extremely difficult depending on how you set them up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> And there's always fireball spammage...ohman i love my fireball spammage
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Excuse me while I laugh.


    How many hit points do you have on your Wizard/Sorceror thing when it's level 9?

    Less then 100?

    About 7-10 whacks and your dead.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    Word on the street is that this latest expansion is very good. The original campaign sucked and the first expansion campaign was ok.

    I think all the infinity engine games (PS:T, BG, IWD...) were great. I have high hopes for this PC version of KOTOR also. I heard very good things from very critical people.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    <!--QuoteBegin--Smoke Nova+Nov 22 2003, 02:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smoke Nova @ Nov 22 2003, 02:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Excuse me while I laugh.


    How many hit points do you have on your Wizard/Sorceror thing when it's level 9?

    Less then 100?

    About 7-10 whacks and your dead. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im going by the old 2nd edition rules here, but if the same principles apply then a rougue/wizard is still pretty good.

    In 2nd edition of course you could sneak into a room with Stoneskin and a dozen other protections on youself and backstab someone for Quad damage, then let off a few fireballs and magic missle to clean up. Not hard at all to boost fire resistance or just memorize Fire Resistance or Protection from Fire, so you could just chain cast those suckers right on top of youself. God forbid you had a Robe of Vecna to lower your casting speed by a factor of 4.

    Casters already get a stupidly large ammount of protections from pretty much everything. Not having armor isnt much of a disadvantage when the enemy can't hit you, or your completly immune to their weapons and spells altogether.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    NWN uses 3rd edition.


    But the sheer matter is that while your rogue/sorceror thingy might be able to cast fast, I don't think he/she will live past 50-80 point criticals, and 15-30 normal attacks, without Barbarian rage on. or Power Attack.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But the sheer matter is that while your rogue/sorceror thingy might be able to cast fast, I don't think he/she will live past 50-80 point criticals, and 15-30 normal attacks, without Barbarian rage on. or Power Attack. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, in the Pen and Paper they can just fly and annihilate you, if you don't have any ranged weapons.

    Of course, depending on who gets the first turn, a rogue wizard can use true strike and then feint to get sneak attack (probably not in NWN though, which takes all the tactics out of DND and just stuffs the best tactical combat system around). Otherwise spells can really hurt you more than you're anticipating, depending on how they are used. For example, you don't HAVE to live through 50-80 damage criticals if you have spells like blur and mirror image on (50% miss and well, everyone should know how MI functions).

    Then again, a rogue/wizard is rather daft (almost as daft as a wizard/sorcerer really), but rogue/fighters are actually extremely good from the one time I've seen it done.

    Then again, I can't remember what spells/rules were actually implemented properly in NWN to know how that would play out. I think you heavily underestimate spells though, especially with your massively min maxed character, that would be ABSOLUTELY annihilated by a specialist caster with hold and similar spells. In fact, with a will save of only +2, what would your character do against a mass of holding spells (Hold person). Sure, you can do 80 damage with a critical, it doesn't matter if you can't move, where 1 coup de grace would kill you in ONE hit. If we min max the wizard a bit (as you've min maxed your character), without will save improving items, you're basically dead unless you get lucky and get the first round.

    Of course now I'm going to have to reinstall it just to test it >_<
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin--Aegeri+Nov 22 2003, 07:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Nov 22 2003, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But the sheer matter is that while your rogue/sorceror thingy might be able to cast fast, I don't think he/she will live past 50-80 point criticals, and 15-30 normal attacks, without Barbarian rage on. or Power Attack. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, in the Pen and Paper they can just fly and annihilate you, if you don't have any ranged weapons.

    Of course, depending on who gets the first turn, a rogue wizard can use true strike and then feint to get sneak attack (probably not in NWN though, which takes all the tactics out of DND and just stuffs the best tactical combat system around). Otherwise spells can really hurt you more than you're anticipating, depending on how they are used. For example, you don't HAVE to live through 50-80 damage criticals if you have spells like blur and mirror image on (50% miss and well, everyone should know how MI functions).

    Then again, a rogue/wizard is rather daft (almost as daft as a wizard/sorcerer really), but rogue/fighters are actually extremely good from the one time I've seen it done.

    Then again, I can't remember what spells/rules were actually implemented properly in NWN to know how that would play out. I think you heavily underestimate spells though, especially with your massively min maxed character, that would be ABSOLUTELY annihilated by a specialist caster with hold and similar spells. In fact, with a will save of only +2, what would your character do against a mass of holding spells (Hold person). Sure, you can do 80 damage with a critical, it doesn't matter if you can't move, where 1 coup de grace would kill you in ONE hit. If we min max the wizard a bit (as you've min maxed your character), without will save improving items, you're basically dead unless you get lucky and get the first round.

    Of course now I'm going to have to reinstall it just to test it >_< <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not to mention that with Isaac's greater missile storm and maximize spell you would be doing an upwards of , if I remember right, 240 damage per cast. If youre sacrificing feats to rogue skills it might be a bit hard to get youre wizard working perfect.
Sign In or Register to comment.