Co_nova
Tequila
Join Date: 2003-08-13 Member: 19660Members
<div class="IPBDescription">Update...</div> It's currently around 30% done, with progress being slow but steady.
Onwards with the screens!
Firstly here's the retextured and almost done shower room. All it lacks in the 2nd entrance, custom shower models (brushes just don't do them justice) and water particle systems.
Onwards with the screens!
Firstly here's the retextured and almost done shower room. All it lacks in the 2nd entrance, custom shower models (brushes just don't do them justice) and water particle systems.
Comments
Notice the little homage to ns_nothing in the ceiling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks man, I was aiming for something unique; it's mainly due to the custom textures, kudos to Leon for that.
The shower wall doesn't have blood on it, it's just a tile pattern or perhaps decay if you want <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yeah, like the walls are warn out, the roof is like an old factory, but then the tiles are all blue and shiny, maby the tiles could be a little more dirty, or cracked in some places.
It's the orbital rest stop <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I find it too squared, maybe try some more detailed rooms or columns with computers ,etc....
Blueman, I never said it was set on a spaceship. It's set on a stabilised asteroid; a geological base on which the base is built. I wanted the crew sector to look as human and rugged as possible, thus the square angles, concrete and amenities. I'm saving organic structures for areas near the hive, and also the machinery sector which will be full of curvatures and varying architecture.
Stay tuned <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Blueman, I never said it was set on a spaceship. It's set on a stabilised asteroid; a geological base on which the base is built. I wanted the crew sector to look as human and rugged as possible, thus the square angles, concrete and amenities. I'm saving organic structures for areas near the hive, and also the machinery sector which will be full of curvatures and varying architecture.
Stay tuned <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
IMHO the tiles just don't fit there. It's a space station/colony/whatever and the tiles just look "old".
We can only hope... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
We can only hope... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think I'll do a special bathroom edition just for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Here's a small update, I've took some of the comments to heart: making the tiles fit in and look much better and also removing a hellishly sharp corner.
Below is a view from the area above the linking corridor, showing off the smoothed corner below and the desaturated tiles. I'm keeping the tiles in, because even in films like Alien 3, set far in the future, tiles are just one of those things that don't need changing because they work so well. They're iconic of showers. If you want, you can imagine they're made out of a new and exciting futuristic material with micro-draining pores that remove excess water perhaps.
Knock yourself out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks lad, I'll keep at it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
We can only hope... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think I'll do a special bathroom edition just for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Here's a small update, I've took some of the comments to heart: making the tiles fit in and look much better and also removing a hellishly sharp corner.
Below is a view from the area above the linking corridor, showing off the smoothed corner below and the desaturated tiles. I'm keeping the tiles in, because even in films like Alien 3, set far in the future, tiles are just one of those things that don't need changing because they work so well. They're iconic of showers. If you want, you can imagine they're made out of a new and exciting futuristic material with micro-draining pores that remove excess water perhaps.
Knock yourself out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Micro Draining Pores? I'm confused by all the science chit-chat!
On another note, unique, special, mysterious, bizarre and slender sum the map up pretty well. I'd like to see a finished version in NS 2.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kudos for the copious adjective use! You'd never guess, but I too would like to see this map in a future version of NS, however I'm never going to be able to make the 2.1 deadline unless it's delayed to the end of January <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Remember this!
erm.
keep up the good work.
(what a first post!)
well..I was Indica..but I forgot my password..and stuff went badly wrong!, so Its Mean Mr Mustard. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
After this it's onto the large-scale crew quarters, one of the more impressive and interesting rooms of the map. Should be fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
No promises m8, but if if get the time I will make a full NS version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->