NS v3.0 Announced!

124

Comments

  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    If you have a version of steam that is bugged. Why not remove it and wait till NS is released. Than you can install a fresh clean NS friendly version.
    The version I DLed to be a PTer works awesome and has never given me a problem.
  • xidiousxidious Join Date: 2003-11-01 Member: 22190Members
    ****! I can't wait!
    And NS combat looks interesting, rambos will finally have soemthing productive to do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    congradulations Flayra and the rest of the Devs [max, BM, and relic. even though he left]

    NS always seems to be going up at an exponental rate

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Oh no! It's coming... can't control it... must... hold... on...

    w00t!

    Ahh, I feel better now. Great job NS team! Looking foward to playing 3.0! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    edited November 2003
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    need i say more? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Edit: 100th post!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    wee, so 0.1 is now officially equal to 1
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Umbraed Monkey+Nov 27 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 27 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---_Phoenix_-+Nov 27 2003, 11:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 27 2003, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animations <b>do</b> exist but aren't currently implemented. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you saying that you can see them in HLMV but the game is just not calling them up? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes. At the moment the Heavy Armour marines dont have any yet, so i assume they will be implemented once both LA and HA marines have 3rd person reload anims.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I just want NS on steam more than anything else, it's annoying having to have 2 hl installs and steam is about 10x better than WON was. I can actually connect to servers with steam, half the time WON just says that the server doesn't exist <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Middle_Finger_of_DeathMiddle_Finger_of_Death Join Date: 2003-08-04 Member: 18899Members
    edited November 2003
    In 2003, war was beginning.

    BOOM.

    What happen?

    Someone set us up the patch.

    We get message.

    What! Main screen turn on.

    It's YOU!!!

    How are you gentlemen.

    All your base are belong to Flayra.

    You are on the path to NS 3.0

    What he say!!!!

    You have a chance to upgrade make your time.

    Take off every playtester! You know what you doing!

    Move, playtester, move!

    For Natural Selection!
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    <img src='http://www.planettribes.com/allyourbase/zerowing.gif' border='0' alt='user posted image'>
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    <b><span style='font-size:14pt;line-height:100%'>Natural Selection v3.0</span></b>
    Natural Selection: Combat<img src='http://www.natural-selection.org/images/nsc_logo-sm.jpg' border='0' alt='user posted image'>
    Natural Selection: Combat is a new fast and furious gameplay mode focusing on intense action. Combat games generally last less then ten minutes, and require very little knowledge to play.

    New maps - Six new Combat maps, made just for Combat. Enjoy a combat-simulation on "daimos", battle over rock and water on "core", or enjoy non-stop action on "faceoff".

    New upgrades - New Combat-specific upgrades like "resupply" and personal scanner sweep give you help when you need it.

    Gain experience - Get experience for killing the enemy, or for attacking their base. As you gain experience, you gain levels. Each new level lets you choose a new upgrade, weapon, or piece of equipment. Even after death, you retain these power-ups.

    <b>New NS gameplay</b><img src='http://www.natural-selection.org/images/nsc_action.jpg' border='0' alt='user posted image'>

    New look - Over 150 new textures and new NS maps give the game a whole new look. Fight in the claustrophic halls of ns_ayumi, catching a glips of snow falling outside a catwalk, or take control of the awe-inspiring and incredible ns_agora.

    Catalyst-packs - New "catalyst-packs" allow Commander to speed rate of fire and movement of marines for a short duration.

    New lerk - New flight model for the "Lerk", allowing smooth and precise flapping and gliding (he also has his bite back!).

    New spectator interface - All-new spectator mode is easier to use and ideal for match commentators.

    New manual - The manual has been totally re-written to include a "quick start" guide, and detailed information on every weapon, ability and structure.

    Other features - New chat and font system, the ability for mappers to pre-place structures in maps, 'votemap' command, new scoreboard, new alien "focus" upgrade, and much more.

    <b>STEAM and VAC support</b><img src='http://www.natural-selection.org/images/steam_logo.gif' border='0' alt='user posted image'>

    Full Steam support - Official Steam support, including a new NS desktop, friends list, and automatic updating. NS will be listed under the "My Games" section (not as a 3rd-party mod).

    VALVe Anti-Cheat (VAC) - VAC means that NS and Half-life are updated automatically when new cheats are found. Any cheaters detected by the system are immediately temporarily or permanently banned across all NS servers.

    <b>Balanced and tested</b><img src='http://www.natural-selection.org/images/join-const.gif' border='0' alt='user posted image'>

    Extensively tested - Extensive playtesting with over 100 NS clans and hundreds of Constellation members will mean the most balanced and fun NS yet.

    Massive improvements - Over 200 bugs and exploits have been fixed in this version, along with dozens of other improvements. These include "sinking" structures, better hitboxes for players and structures (even for wall-walking skulks!), skulk prediction fixes, and hundreds more.



    NS v3.0 will be available this holiday season. Check this page for updates...




    Thats the official anouncment
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Having played more than my fair share of the beta, I personally think going for a full version change again is somewhat silly. Combat is a huge difference but it's a side option to the real game, and as far as Classic is concerned it hasn't changed nearly as much as 2.0 did, not even close. I'm not going to get worked up over this because it's so trivial, but the primary game mode doesn't seem changed enough to warrant 3.0. Whether or not Combat justifies that is of course up to debate.

    Regardless it's still a great patch and I'm sure by the time it's fully balanced for release I'm sure it will meet everyone's expectations.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    0mg j00 h4x0r!! j00 st0l3 t3h n5 w3b5|73 !!!

    i'm sure all of us are capable of clicking a link. Otherwise i wonder how in the hell they got to this site in the first place..
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    between focus, limp OCs, eggs of death, and creampuff fades/onos, the difference between 2.0 and 2.0 is quite large. ^_^
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Yay a christmas pressie just for me flay too kind of you!!

    Ah well these holidays are gonna be the best yet!!

    - RD
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    My last exam is Friday the 12th, so release it then please!
  • JalooNJalooN Join Date: 2003-01-09 Member: 12085Members
    edited November 2003
    I hope that the delicated server files will be released latest on 22 December 2003 US Time. This is to accommodate people in asia countries and even those living in Syndey, where their and our time is around 16 to 24 hours ahead of US time.

    By the time the client files are released, around 23 December 2003, it is already 24 December 2003 here. Thus, the server admins had only <b>ONE</b> day before they go off for a long holiday break.

    Thus, I hope that the release date can be as below (better yet, earlier)...
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    ===============================================================
    | Date (Timezone)                | Date (GMT-8) [US Timezone]    | Date (GMT+8) [Asia Timezone]  |
    ===============================================================
    | Delicated server release    | 22/12/2003 (Mon)                    | 23/12/2003 (Tues)                    |
    | Server admins DL&Update | 23/12/2003 (Tues)                   | 24/12/2003 (Wed)                     |
    ===============================================================
    | Client binaries release       | 23/12/2003 (Tues)                   | 24/12/2003 (Wed)                     |
    | Client DL&Installation        | 24/12/2003 (Wed)                    | 25/12/2003 (Thurs)                   |
    ===============================================================
    | Playtime (Christmas)          | 24/12/2003 (Wed)                   | 25/12/2003 (Thurs)                   |
    ===============================================================

    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    This is already a very risky schedule and thus I feel that it is best released a week before christmas.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--JalooN+Nov 28 2003, 02:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JalooN @ Nov 28 2003, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope that the delicated server files will be released latest on 22 December 2003 US Time. This is to accommodate people in asia countries and even those living in Syndey, where their and our time is around 16 to 24 hours ahead of US time.

    By the time the client files are released, around 23 December 2003, it is already 24 December 2003 here. Thus, the server admins had only <b>ONE</b> day before they go off for a long holiday break.

    Thus, I hope that the release date can be as below (better yet, earlier)...
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    ===============================================================
    | Date (Timezone)                | Date (GMT-8) [US Timezone]    | Date (GMT+8) [Asia Timezone]  |
    ===============================================================
    | Delicated server release    | 22/12/2003 (Mon)                    | 23/12/2003 (Tues)                    |
    | Server admins DL&Update | 23/12/2003 (Tues)                   | 24/12/2003 (Wed)                     |
    ===============================================================
    | Client binaries release       | 23/12/2003 (Tues)                   | 24/12/2003 (Wed)                     |
    | Client DL&Installation        | 24/12/2003 (Wed)                    | 25/12/2003 (Thurs)                   |
    ===============================================================
    | Playtime (Christmas)          | 24/12/2003 (Wed)                   | 25/12/2003 (Thurs)                   |
    ===============================================================

    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    This is already a very risky schedule and thus I feel that it is best released a week before christmas. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The only flaw with that request is that the server files are released all at the same time. As are the client files. You'll have just as much time as other server admins to get your servers ready accordingly. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JalooNJalooN Join Date: 2003-01-09 Member: 12085Members
    Two days for US servers to get ready, one day for asia servers...
    Thus, it is really risky that NS v3 cannot be played on christmas, or tat I need to play on US servers.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    not to distract from more important posts, but a year is a long time

    a lot of not so successful games fizzle out after a year

    indeed, in the old days even successful, famous FPSes were phased out w/ new games in a year and a half..

    Counter-Strike went from a relatively obscure project (altho by a semi-known modder) to the ###### retail times in a little more than a year - freaking retail! I.. should post something about these things in off-topic

    Times have changed and I feel old
  • NoMercyNoMercy Join Date: 2003-11-11 Member: 22501Members
    wewt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    3.0 are you public yet? Nope? Darn, I will just have to check later.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Hmmmm this post could have an interesting effect being *BUMPED*
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Excellent example of minor threadcromancy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    wow, i actually thought 3.0 was REALLY announced -sarcasm-

    why revive these threads? lol itll spark up more "whens 3.0" come out!?!?!
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Trayder you basterd
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • sjlsamsjlsam Join Date: 2003-12-16 Member: 24459Members
    as long as it comes out before i go back to school, i will be alright
    but i got to have 3.0 with steam support, im so boreddddd
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • Rotten_FleshRotten_Flesh Join Date: 2002-11-18 Member: 9203Members
    3.0 belongs in the big book of lies
Sign In or Register to comment.