Ns_power

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Comments

  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    great news!
    cant wait to get my hands on new screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Make a pushable cart like the one from HL Single Player... the one that held the crystal that started it all...
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    OK i said i wasnt gonna sleep and so far i've stuck to it!!!
    I'm now doing the areas surrounding the bottom right hive so there
    is little bits of infestation cropping up over the place!!
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> and i found a new way of doing infestation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    can i suggest a layout change? just increasing the distance between the 'rine spawn and one of the hives. also vent suggestions (very rough, didn't think too much about vents)
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Uh what the deuce is that in the second picture floating in the air...
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    hehe its a broken door, it looks kinda weird from that side but
    it looks like a door from the other side,honestly!!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Very nice map coming along Moconnor100. Glad to see the old classic NS maps working now, as less and less are being made since the release of the Combat mode. Keep it up, look forward to seeing a fully finished version.

    Tiny suggestion, brightening the first picture up with a random spotlight.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    yeah, like thursday said a light could really help focus the detail in the corridor.
    How about a light that is swinging from the roof attachment..creating some light but also re-devolping the ambience..and giving the corridor some added mood.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    k i'll put a spot light in. and also some of the red spot lights are flashing on and
    off so that sorta adds to the mood!u never can get the full effect of a map
    in pics!!oh well its nearing completion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , dunno if it will be ready for release for
    a while though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> !
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Just thought i'd ressurect this thread

    Time to update with some new pics of ns_power_b2.

    Hope you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    1st pic
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited February 2004
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    What can I say, you know my deep commitment to this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    The re-positioning on the comm chair is perfect, and will help gameplay, and dissolve Marine Headaches.

    Also, obviously the extension, on a whole.
    have you changed that Force Field Roof? or kept it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Oh and what happened to uncaged?
    is it unfinished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    the last shot looks great
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    First shot is fantastic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Yep forcefield is gone,but not inthe build that the screenies have been taking.
    eh...uncaged...oh yeah,just touching it up,added another route,hopefully making gameplay more interesting.

    Thanks alot guys
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i love your ready room it looks so sexy any update on percent done?
    or a release date for the final version?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    VERY nice RR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Aww I miss the old RR... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Oh well. Please make sure you add an extreamly dark maintence corridor with the blue power pipe running along the wall as the only source of light. Would be very tight.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    chrono 5454: its done,doing a compile tonight then i should have a link up soon.

    Ha.ze: the old rr took up too much clipnodes so it had to go <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    And as for that corridor idea.....just wait for the next release <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    moconnor
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Looking good as I've said many times, just hope you got rid of that hellish blue sky... oh, and the forcefields could have worked! Just needed an improved texture.
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