great news! cant wait to get my hands on new screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
OK i said i wasnt gonna sleep and so far i've stuck to it!!! I'm now doing the areas surrounding the bottom right hive so there is little bits of infestation cropping up over the place!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> and i found a new way of doing infestation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
can i suggest a layout change? just increasing the distance between the 'rine spawn and one of the hives. also vent suggestions (very rough, didn't think too much about vents)
Very nice map coming along Moconnor100. Glad to see the old classic NS maps working now, as less and less are being made since the release of the Combat mode. Keep it up, look forward to seeing a fully finished version.
Tiny suggestion, brightening the first picture up with a random spotlight.
yeah, like thursday said a light could really help focus the detail in the corridor. How about a light that is swinging from the roof attachment..creating some light but also re-devolping the ambience..and giving the corridor some added mood.
k i'll put a spot light in. and also some of the red spot lights are flashing on and off so that sorta adds to the mood!u never can get the full effect of a map in pics!!oh well its nearing completion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , dunno if it will be ready for release for a while though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> !
Hope you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
What can I say, you know my deep commitment to this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The re-positioning on the comm chair is perfect, and will help gameplay, and dissolve Marine Headaches.
Also, obviously the extension, on a whole. have you changed that Force Field Roof? or kept it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh and what happened to uncaged? is it unfinished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
First shot is fantastic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yep forcefield is gone,but not inthe build that the screenies have been taking. eh...uncaged...oh yeah,just touching it up,added another route,hopefully making gameplay more interesting.
Aww I miss the old RR... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Oh well. Please make sure you add an extreamly dark maintence corridor with the blue power pipe running along the wall as the only source of light. Would be very tight.
chrono 5454: its done,doing a compile tonight then i should have a link up soon.
Ha.ze: the old rr took up too much clipnodes so it had to go <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> And as for that corridor idea.....just wait for the next release <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Looking good as I've said many times, just hope you got rid of that hellish blue sky... oh, and the forcefields could have worked! Just needed an improved texture.
Comments
cant wait to get my hands on new screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm now doing the areas surrounding the bottom right hive so there
is little bits of infestation cropping up over the place!!
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> and i found a new way of doing infestation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it looks like a door from the other side,honestly!!
Tiny suggestion, brightening the first picture up with a random spotlight.
How about a light that is swinging from the roof attachment..creating some light but also re-devolping the ambience..and giving the corridor some added mood.
off so that sorta adds to the mood!u never can get the full effect of a map
in pics!!oh well its nearing completion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , dunno if it will be ready for release for
a while though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> !
Time to update with some new pics of ns_power_b2.
Hope you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
1st pic
The re-positioning on the comm chair is perfect, and will help gameplay, and dissolve Marine Headaches.
Also, obviously the extension, on a whole.
have you changed that Force Field Roof? or kept it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh and what happened to uncaged?
is it unfinished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
eh...uncaged...oh yeah,just touching it up,added another route,hopefully making gameplay more interesting.
Thanks alot guys
or a release date for the final version?
Oh well. Please make sure you add an extreamly dark maintence corridor with the blue power pipe running along the wall as the only source of light. Would be very tight.
Ha.ze: the old rr took up too much clipnodes so it had to go <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
And as for that corridor idea.....just wait for the next release <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
moconnor