Ns 3.0e

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
edited January 2004 in NS General Discussion
Posted 4 minutes ago by Flayra.

v3.0e
-------
O Fixed problem introduced in 3.0d where alien res grows totally out of control (bug #87, already updated on servers around Xmas time)
O Fixed problem where alien alerts play in rapid succession..your hive is under attack, your h-h-hive... (bug #299)
O Fixed problem where alien "under attack" warning messages not played frequently enough. Now they are played up to every 6 seconds, just like the marine warnings. (bug #300)
O Fixed problem where marine "upgrade complete" alert wasn't playing (bug #402)
O Fix bug where bile bomb / acid rocket / stomp can be fired through thin walls (bug #67)
O Fixed mines so that they cannot be placed on top of each other (bug #225)

O Fixed recent bug where structures under attack do not appear on hive sight (bug #354)
O Fixed bug where grenade research option was not available at advanced armory (bug #386)
O Fixed recent bug where healspray has very radius and was ignoring z-axis (bug #359)
O More server performance enhancements (visibility, and turret target acquisition)
O Fixed bug where players can still be parasited, devoured, and pushed by melee attacks before while they were spawn-invulnerable (bug #259)
O Fixed bug where Onos stomp caused players climbing ladders to continue to climb them (bug #200)
O Added/fixed subtle white screen flash when stunned by stomp
O Fixed bug where players didn't drop to floor when spawning in
O Fixed bug where commander-mode impulses didn't work when bound to keys (bug #338)
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request

O Changed Onos to 600/500 health and armor (makes regen less powerful, makes him more susceptible to # of hives, trying to strike the right balance between Combat and NS)
O Fixed bug where incorrect xp given in combat mode for damaging hive/CC with certain weapons (bug #392)
O Fixed bug where structures could be built while hand grenade is primed (bug #394)
O Fixed bug where you couldn't use other weapons after firing xenocide (bug #395)
O Fixed bug where extra hand grenades given in combat mode (bug #373)
O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)
O Tweaks to lerk flight and lowered energy cost.
O Celerity upgrade is meaningful again (bug #345).
O Lerk can now fly backwards.
O Diving is now more effective (bug #352).

O Added cl_showspeed command when cheats are enabled
O Fixed bug where egg hp/ap calculated incorrectly in combat mode (bug #398)
O Fixed the delay when switching between weapons in high lag situations (bug #265, people called this the "anti-scripting" bug, which it isn't)
O Fixed the (apparent) super fast rate of fire in high lag situations.
O Fixed bug where Onos shifts laterally when standing up after ducking (bug #298)
O Alien chuckle sound update from Madmaxx (placeholder that slipped through)
O Removed slow alien XP growth in Combat

O Experimental "Hambone-mode": if mp_ironman is 2, it's regular Combat with a twist: purchased upgrades are lost on death. You keep your levels, but you have to respend them. Everything else is the same.
O Increased lerk bite rate of fire (increases effectiveness vs. jetpacks without increasing frequency of one-bite kills)
O Disabled caps lock for chat messages because some people use caps lock to activate voice comm (bug #344)
O Added cvar "cl_showspeed" (only works with cheats on)
O Fixed bug where lastinv could be used while webbed (bug #379)
O Fixed bug where a player could reload or use lastinv while stunned (bug #380)
O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
O Changed spawn system to spawn in players with more spent levels slower.

O ns_metal version 7
O Lowered "Storage D" ceiling
O Small bug fixes
O Tweaks

O Updated ns_agora
O Modified the hive "Cargo Storage" (now you can't siege it from the platform in "The Pit")
O Added some crates in "Cargo Storage"
O Added 1 more vent in "The Pit"
O Fixed all the "Onos stuck problems"
O Fixed the second underwater's vent in the "Abandonned Corridor" (for the Onos)

O New faceoff
- tweaked readyroom
- moved armory to near CC
- new weldable in MS leads to another armory
- added clip brushes to MS to make slopes easier to maneuver


Muahahaha... beat ya!
«1

Comments

  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited January 2004
    OMG FLAYZ0r, all delay has been forgotten <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anybody knows what this means?
    O Select all marines
    O Go to health request
    O Go to ammo request
    O Go to order request
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    Select all marines>as comm obviously, ability to select all dead and alive players (not sure bout dead i think i read it somewhere though)

    Go to health request>some kind of button or hotkey that moves the commanders viewpoint to the marine that ordered the medpack/ammo/order
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited January 2004
    <!--QuoteBegin--Epidemic+Jan 2 2004, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jan 2 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG FLAYZ0r, all delay has been forgotten <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anybody knows what this means?
    O Select all marines
    O Go to health request
    O Go to ammo request
    O Go to order request <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It basically mean's you won't hear people complaining because spacebar won't distract you somewhere else when you hit it under a med. request
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Thanks for the update. One question: how do you get a lerk to fly backwards?
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    hold the backwards key? lol
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin--Dragon_Mech+Jan 2 2004, 11:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jan 2 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the update. One question: how do you get a lerk to fly backwards? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We don't have the patch right now atm to beta test, we will soon.
    But, I'm assuming you just hold the backwards key and flap and you'll go backwards.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    have they fixed the ocs missing the cc bug? anyone know?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--version91x+Jan 3 2004, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Jan 3 2004, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have they fixed the ocs missing the cc bug? anyone know? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's not a known bug. PM me the details.

    Max
  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    Hambone-mode sounds kinda like cs.

    Rines sitting at spawn trying to figure out what to buy until <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--C0BRA1450+Jan 3 2004, 02:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (C0BRA1450 @ Jan 3 2004, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hambone-mode sounds kinda like cs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OH NO! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->


    Hambone-mode(can anyone explain what HAMBONE has to do with re-purchasing upgrades?) sounds interesting, but non-species upgrades should then be totally instant IMHO or it would just get monotonous. Maybe it is that way already, I don't know.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited January 2004
    I'm interested in that new chuckle sound. I hope they keep the original and just randomly play one when you chuckle... because we all know we love the original <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    EDIT:
    actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound.
  • JeTJeT Join Date: 2004-01-01 Member: 24943Members
    My eyes hurt. I just went through the entire change log, and now read this.

    Anyhoo, seems like lots of progress from 2.01. =)
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    I am looking all over and cant find this post of his... hmm,
  • StarClawsStarClaws Join Date: 2002-11-26 Member: 9974Members
    its in the private beta forum
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    I did donate, Busy flayra hasnt gotten to adding me or whatever. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Ill just wait.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed the delay when switching between weapons in high lag situations (bug #265, people called this the "anti-scripting" bug, which it isn't)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Finally...
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    Hmm, I actually never noticed it. But I do play on a server with very good ping and I dont play marines as much as aliens
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    It was only a 2.1/3.0 bug... so you probably wouldn't have.
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    rofl, im gunna stop posting in here for fear of making myself look even dumber then I already am
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    I suggest anyone who wants to complain about any new changes do the same if they haven't even played it yet (which 99.9% of you haven't so.... yeah).
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Shazbot+Jan 3 2004, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Jan 3 2004, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm interested in that new chuckle sound. I hope they keep the original and just randomly play one when you chuckle... because we all know we love the original <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    EDIT:
    actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I'm always astounded by the sheer quantity of bugfixes and changes in each of these changelogs.

    I don't suppose a dev could post the new chuckle sound so we can hear what will be replacing the very popular placeholder <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2004
    is there a pick somewhere of what the new waste hive in tanith looks like?

    [edit] stupid mistake, thnx mojo
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Swift, you mean tanith?


    These are really good changes all around, really making a lerk a lot better and fixing a shitload of bugs. Excellent job, he said it would be out in a couple of hours.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--Eidolan+Jan 3 2004, 04:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Jan 3 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shazbot+Jan 3 2004, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Jan 3 2004, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm interested in that new chuckle sound.  I hope they keep the original and just randomly play one when you chuckle... because we all know we love the original <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    EDIT:
    actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's true, lot's of sound seem to come from Starcraft
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed recent bug where healspray has very radius and was ignoring z-axis (bug #359)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Whats very radius?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added/fixed subtle white screen flash when stunned by stomp<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Very nice

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where players didn't drop to floor when spawning in <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What does that mean?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How did that work?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Celerity upgrade is meaningful again (bug #345).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A much needed MC boost, sick.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Alien chuckle sound update from Madmaxx (placeholder that slipped through)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aww i wanna hear this... Was the sound payed for?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought it was sposed to be in waves not whos got least upgs?

    Thanks in advance for any replies, im bored and i wanna get an understanding of whats going on.

    - RD
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where players didn't drop to floor when spawning in <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What does that mean?

    Players originally started the game ( when you just join a team) a short distance above the ground. When the game officialy started, the dropped down. Nothing fatal, but was a bit weird.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How did that work?

    When someone was standing next to someone, or someone got jp/ha and died, or any varation of that, a different person got the jp/ha, without even having the armor upgrades needed.



    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought it was sposed to be in waves not whos got least upgs?

    Well, it's a bit different now. I think you spawn after 8 seconds if others are dead. This way, people with less xp will spawn first.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    wow there were that many bugs in 3.0d?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yep. And there is a lot left too. Just looking at the Mantis list, without the closed or resolved bugs, there are 155 bugs.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I can't wait to test out the new Chuckle <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    So, celerity is faster now? :o
Sign In or Register to comment.