Ns 3.0e
BattleTech
Join Date: 2002-11-02 Member: 4137Members
Posted 4 minutes ago by Flayra.
v3.0e
-------
O Fixed problem introduced in 3.0d where alien res grows totally out of control (bug #87, already updated on servers around Xmas time)
O Fixed problem where alien alerts play in rapid succession..your hive is under attack, your h-h-hive... (bug #299)
O Fixed problem where alien "under attack" warning messages not played frequently enough. Now they are played up to every 6 seconds, just like the marine warnings. (bug #300)
O Fixed problem where marine "upgrade complete" alert wasn't playing (bug #402)
O Fix bug where bile bomb / acid rocket / stomp can be fired through thin walls (bug #67)
O Fixed mines so that they cannot be placed on top of each other (bug #225)
O Fixed recent bug where structures under attack do not appear on hive sight (bug #354)
O Fixed bug where grenade research option was not available at advanced armory (bug #386)
O Fixed recent bug where healspray has very radius and was ignoring z-axis (bug #359)
O More server performance enhancements (visibility, and turret target acquisition)
O Fixed bug where players can still be parasited, devoured, and pushed by melee attacks before while they were spawn-invulnerable (bug #259)
O Fixed bug where Onos stomp caused players climbing ladders to continue to climb them (bug #200)
O Added/fixed subtle white screen flash when stunned by stomp
O Fixed bug where players didn't drop to floor when spawning in
O Fixed bug where commander-mode impulses didn't work when bound to keys (bug #338)
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request
O Changed Onos to 600/500 health and armor (makes regen less powerful, makes him more susceptible to # of hives, trying to strike the right balance between Combat and NS)
O Fixed bug where incorrect xp given in combat mode for damaging hive/CC with certain weapons (bug #392)
O Fixed bug where structures could be built while hand grenade is primed (bug #394)
O Fixed bug where you couldn't use other weapons after firing xenocide (bug #395)
O Fixed bug where extra hand grenades given in combat mode (bug #373)
O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)
O Tweaks to lerk flight and lowered energy cost.
O Celerity upgrade is meaningful again (bug #345).
O Lerk can now fly backwards.
O Diving is now more effective (bug #352).
O Added cl_showspeed command when cheats are enabled
O Fixed bug where egg hp/ap calculated incorrectly in combat mode (bug #398)
O Fixed the delay when switching between weapons in high lag situations (bug #265, people called this the "anti-scripting" bug, which it isn't)
O Fixed the (apparent) super fast rate of fire in high lag situations.
O Fixed bug where Onos shifts laterally when standing up after ducking (bug #298)
O Alien chuckle sound update from Madmaxx (placeholder that slipped through)
O Removed slow alien XP growth in Combat
O Experimental "Hambone-mode": if mp_ironman is 2, it's regular Combat with a twist: purchased upgrades are lost on death. You keep your levels, but you have to respend them. Everything else is the same.
O Increased lerk bite rate of fire (increases effectiveness vs. jetpacks without increasing frequency of one-bite kills)
O Disabled caps lock for chat messages because some people use caps lock to activate voice comm (bug #344)
O Added cvar "cl_showspeed" (only works with cheats on)
O Fixed bug where lastinv could be used while webbed (bug #379)
O Fixed bug where a player could reload or use lastinv while stunned (bug #380)
O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
O Changed spawn system to spawn in players with more spent levels slower.
O ns_metal version 7
O Lowered "Storage D" ceiling
O Small bug fixes
O Tweaks
O Updated ns_agora
O Modified the hive "Cargo Storage" (now you can't siege it from the platform in "The Pit")
O Added some crates in "Cargo Storage"
O Added 1 more vent in "The Pit"
O Fixed all the "Onos stuck problems"
O Fixed the second underwater's vent in the "Abandonned Corridor" (for the Onos)
O New faceoff
- tweaked readyroom
- moved armory to near CC
- new weldable in MS leads to another armory
- added clip brushes to MS to make slopes easier to maneuver
Muahahaha... beat ya!
v3.0e
-------
O Fixed problem introduced in 3.0d where alien res grows totally out of control (bug #87, already updated on servers around Xmas time)
O Fixed problem where alien alerts play in rapid succession..your hive is under attack, your h-h-hive... (bug #299)
O Fixed problem where alien "under attack" warning messages not played frequently enough. Now they are played up to every 6 seconds, just like the marine warnings. (bug #300)
O Fixed problem where marine "upgrade complete" alert wasn't playing (bug #402)
O Fix bug where bile bomb / acid rocket / stomp can be fired through thin walls (bug #67)
O Fixed mines so that they cannot be placed on top of each other (bug #225)
O Fixed recent bug where structures under attack do not appear on hive sight (bug #354)
O Fixed bug where grenade research option was not available at advanced armory (bug #386)
O Fixed recent bug where healspray has very radius and was ignoring z-axis (bug #359)
O More server performance enhancements (visibility, and turret target acquisition)
O Fixed bug where players can still be parasited, devoured, and pushed by melee attacks before while they were spawn-invulnerable (bug #259)
O Fixed bug where Onos stomp caused players climbing ladders to continue to climb them (bug #200)
O Added/fixed subtle white screen flash when stunned by stomp
O Fixed bug where players didn't drop to floor when spawning in
O Fixed bug where commander-mode impulses didn't work when bound to keys (bug #338)
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request
O Changed Onos to 600/500 health and armor (makes regen less powerful, makes him more susceptible to # of hives, trying to strike the right balance between Combat and NS)
O Fixed bug where incorrect xp given in combat mode for damaging hive/CC with certain weapons (bug #392)
O Fixed bug where structures could be built while hand grenade is primed (bug #394)
O Fixed bug where you couldn't use other weapons after firing xenocide (bug #395)
O Fixed bug where extra hand grenades given in combat mode (bug #373)
O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)
O Tweaks to lerk flight and lowered energy cost.
O Celerity upgrade is meaningful again (bug #345).
O Lerk can now fly backwards.
O Diving is now more effective (bug #352).
O Added cl_showspeed command when cheats are enabled
O Fixed bug where egg hp/ap calculated incorrectly in combat mode (bug #398)
O Fixed the delay when switching between weapons in high lag situations (bug #265, people called this the "anti-scripting" bug, which it isn't)
O Fixed the (apparent) super fast rate of fire in high lag situations.
O Fixed bug where Onos shifts laterally when standing up after ducking (bug #298)
O Alien chuckle sound update from Madmaxx (placeholder that slipped through)
O Removed slow alien XP growth in Combat
O Experimental "Hambone-mode": if mp_ironman is 2, it's regular Combat with a twist: purchased upgrades are lost on death. You keep your levels, but you have to respend them. Everything else is the same.
O Increased lerk bite rate of fire (increases effectiveness vs. jetpacks without increasing frequency of one-bite kills)
O Disabled caps lock for chat messages because some people use caps lock to activate voice comm (bug #344)
O Added cvar "cl_showspeed" (only works with cheats on)
O Fixed bug where lastinv could be used while webbed (bug #379)
O Fixed bug where a player could reload or use lastinv while stunned (bug #380)
O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
O Changed spawn system to spawn in players with more spent levels slower.
O ns_metal version 7
O Lowered "Storage D" ceiling
O Small bug fixes
O Tweaks
O Updated ns_agora
O Modified the hive "Cargo Storage" (now you can't siege it from the platform in "The Pit")
O Added some crates in "Cargo Storage"
O Added 1 more vent in "The Pit"
O Fixed all the "Onos stuck problems"
O Fixed the second underwater's vent in the "Abandonned Corridor" (for the Onos)
O New faceoff
- tweaked readyroom
- moved armory to near CC
- new weldable in MS leads to another armory
- added clip brushes to MS to make slopes easier to maneuver
Muahahaha... beat ya!
Comments
Anybody knows what this means?
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request
Go to health request>some kind of button or hotkey that moves the commanders viewpoint to the marine that ordered the medpack/ammo/order
Anybody knows what this means?
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It basically mean's you won't hear people complaining because spacebar won't distract you somewhere else when you hit it under a med. request
We don't have the patch right now atm to beta test, we will soon.
But, I'm assuming you just hold the backwards key and flap and you'll go backwards.
That's not a known bug. PM me the details.
Max
Rines sitting at spawn trying to figure out what to buy until <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
OH NO! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Hambone-mode(can anyone explain what HAMBONE has to do with re-purchasing upgrades?) sounds interesting, but non-species upgrades should then be totally instant IMHO or it would just get monotonous. Maybe it is that way already, I don't know.
EDIT:
actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound.
Anyhoo, seems like lots of progress from 2.01. =)
Ill just wait.
Finally...
EDIT:
actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think.
I don't suppose a dev could post the new chuckle sound so we can hear what will be replacing the very popular placeholder <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit] stupid mistake, thnx mojo
These are really good changes all around, really making a lerk a lot better and fixing a shitload of bugs. Excellent job, he said it would be out in a couple of hours.
EDIT:
actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's true, lot's of sound seem to come from Starcraft
Whats very radius?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added/fixed subtle white screen flash when stunned by stomp<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Very nice
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where players didn't drop to floor when spawning in <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What does that mean?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How did that work?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Celerity upgrade is meaningful again (bug #345).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A much needed MC boost, sick.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Alien chuckle sound update from Madmaxx (placeholder that slipped through)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Aww i wanna hear this... Was the sound payed for?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was sposed to be in waves not whos got least upgs?
Thanks in advance for any replies, im bored and i wanna get an understanding of whats going on.
- RD
What does that mean?
Players originally started the game ( when you just join a team) a short distance above the ground. When the game officialy started, the dropped down. Nothing fatal, but was a bit weird.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed Combat bug where JP / HA could be given to incorrect player (bug #212)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How did that work?
When someone was standing next to someone, or someone got jp/ha and died, or any varation of that, a different person got the jp/ha, without even having the armor upgrades needed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was sposed to be in waves not whos got least upgs?
Well, it's a bit different now. I think you spawn after 8 seconds if others are dead. This way, people with less xp will spawn first.
So, celerity is faster now? :o