No, Celerity itself hasnt changed. With the introduction of the new lerk flight a bug appeared which made celerity useless for the lerk. Neither the flight nor the walking speed were increased. This version finally fixes that bug.
Flay should have sorted the list this way <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Tweaks to lerk flight and lowered energy cost. --O Celerity upgrade is meaningful again (bug #345). --O Lerk can now fly backwards. --O Diving is now more effective (bug #352). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
edited January 2004
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep. And there is a lot left too. Just looking at the Mantis list, without the closed or resolved bugs, there are 155 bugs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed recent bug where healspray has very radius and was ignoring z-axis (bug #359)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Whats very radius?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"very large radius"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where players didn't drop to floor when spawning in <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What does that mean?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Before the round actually started, players would spawn above the ground and wouldn't drop until the round started.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I thought it was sposed to be in waves not whos got least upgs?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Since this build isn't out yet, I'll speculate on this. Waves are still there. Players do not necessarily spawn in the next wave. A timer needs to run down to 0 for each player before they can spawn in the next wave. The length of the timer depends on how many levels that player has.
/me wonders what the new chuckle sounds like! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BluePhish Posted on Jan 3 2004, 11:15 AM -------------------------------------------------------------------------------- is classic playable now? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Sounds like it hasnt been distributed yet so you might have to wait a while for that answer.
Thanks for the answers too guys really appreciate that.
<!--QuoteBegin--BluePhish+Jan 3 2004, 11:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BluePhish @ Jan 3 2004, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is classic playable now? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It has been since they fixed the resource bug. It was just a little unbalanced, is all.
<!--QuoteBegin--X_Stickman+Jan 3 2004, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jan 3 2004, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep. And there is a lot left too. Just looking at the Mantis list, without the closed or resolved bugs, there are 155 bugs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is why it's not ready for release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Actually there are 167 (some are private because they are exploits).
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.
People should read this before complaining about 3.0 not being out yet. Personally I would like to wait a little longer and have the bugs fixed, than play a buggy version.
<!--QuoteBegin--BattleTech+Jan 2 2004, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Jan 2 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anybody knows what this means? O Select all marines O Go to health request O Go to ammo request O Go to order request <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Didn't we already have this in 2.0? Someone... clarify.
O Fixed problem introduced in 3.0d where alien res grows totally out of control (bug #87, already updated on servers around Xmas time)
we heard about the "alien res bug" but no one ever explained to us nontesters what it was. anyone?
O Fix bug where bile bomb / acid rocket / stomp can be fired through thin walls (bug #67)
mmm... wasn't this fixed in 2.01?
O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--BattleTech+Jan 2 2004, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Jan 2 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anybody knows what this means? O Select all marines O Go to health request O Go to ammo request O Go to order request <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Didn't we already have this in 2.0? Someone... clarify.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yeah, they were in 2.0, but they were bugged when bound to a key. That's what's been fixed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we heard about the "alien res bug" but no one ever explained to us nontesters what it was. anyone?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Aliens got exponentially more res with each tick, so that after a minute or so it was pretty much an infinite stream.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
About the sounds that were supposedly stolen from Starcraft, I think both games got them from a general sound library.
And before somebody misinterprets Max's quote and starts screaming about release again, he's just talking about bugs... We are still primarily in the bugs before balance stage right now, and from the looks of it there will be lots of balancing still to do when the main bugs are fixed. Please, <u>please</u> stop asking for an early release.
<!--QuoteBegin--JoltGris+Jan 3 2004, 02:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoltGris @ Jan 3 2004, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Eidolan+Jan 3 2004, 04:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Jan 3 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shazbot+Jan 3 2004, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Jan 3 2004, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm interested in that new chuckle sound. I hope they keep the original and just randomly play one when you chuckle... because we all know we love the original <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's true, lot's of sound seem to come from Starcraft <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's not really Starcraft. There was a sound pack for the public. You can use those sounds for whatever you want. Blizzard took it first than Flayra had the same idea <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Damn you Zek... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
FYI: joev finally got off his lazy **** and uploaded this build <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Max+Jan 3 2004, 11:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Jan 3 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--X_Stickman+Jan 3 2004, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jan 3 2004, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep. And there is a lot left too. Just looking at the Mantis list, without the closed or resolved bugs, there are 155 bugs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is why it's not ready for release. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Actually there are 167 (some are private because they are exploits).
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> only 6?, can you post these bugs by any chance(unless they are exploits) so we can get a vague idea how logn they will take to fix?
<!--QuoteBegin--Destroyer+Jan 4 2004, 08:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyer @ Jan 4 2004, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Max+Jan 3 2004, 11:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Jan 3 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually there are 167 (some are private because they are exploits).
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> only 6?, can you post these bugs by any chance(unless they are exploits) so we can get a vague idea how logn they will take to fix?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The 6 bugs I mentioned are "show stoppers" -- like crash bugs -- and there's no way we can release with them in there. But our plan is to also fix the 27 "major" bugs for the 3.0 release as well.
well it is really great news that you are nearly finished getting the major bugs sorted, at least wif this number we now know that we wont be waiting till next holiday season <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Flay should have sorted the list this way
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
O Tweaks to lerk flight and lowered energy cost.
--O Celerity upgrade is meaningful again (bug #345).
--O Lerk can now fly backwards.
--O Diving is now more effective (bug #352).
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is why it's not ready for release.
Whats very radius?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"very large radius"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug where players didn't drop to floor when spawning in <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What does that mean?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Before the round actually started, players would spawn above the ground and wouldn't drop until the round started.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed spawn system to spawn in players with more spent levels slower.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was sposed to be in waves not whos got least upgs?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Since this build isn't out yet, I'll speculate on this. Waves are still there. Players do not necessarily spawn in the next wave. A timer needs to run down to 0 for each player before they can spawn in the next wave. The length of the timer depends on how many levels that player has.
--------------------------------------------------------------------------------
is classic playable now? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sounds like it hasnt been distributed yet so you might have to wait a while for that answer.
Thanks for the answers too guys really appreciate that.
- RD
It has been since they fixed the resource bug. It was just a little unbalanced, is all.
Which is why it's not ready for release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually there are 167 (some are private because they are exploits).
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.
Max
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Didn't we already have this in 2.0? Someone... clarify.
O Fixed problem introduced in 3.0d where alien res grows totally out of control (bug #87, already updated on servers around Xmas time)
we heard about the "alien res bug" but no one ever explained to us nontesters what it was. anyone?
O Fix bug where bile bomb / acid rocket / stomp can be fired through thin walls (bug #67)
mmm... wasn't this fixed in 2.01?
O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
O Select all marines
O Go to health request
O Go to ammo request
O Go to order request <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Didn't we already have this in 2.0? Someone... clarify.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, they were in 2.0, but they were bugged when bound to a key. That's what's been fixed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we heard about the "alien res bug" but no one ever explained to us nontesters what it was. anyone?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Aliens got exponentially more res with each tick, so that after a minute or so it was pretty much an infinite stream.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed cl_pitchup and cl_pitchdown because they are exploitable/stupid.
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->because they are exploitable/stupid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And before somebody misinterprets Max's quote and starts screaming about release again, he's just talking about bugs... We are still primarily in the bugs before balance stage right now, and from the looks of it there will be lots of balancing still to do when the main bugs are fixed. Please, <u>please</u> stop asking for an early release.
EDIT:
actually different chuckles for each alien species would be cool... looks funny how that onos can make that sound. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The old one was a sound from starcraft (maybe came from something older but thats the only other game i's seen that sound), one of the "cridders" made it. The little rino i think. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's true, lot's of sound seem to come from Starcraft <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's not really Starcraft. There was a sound pack for the public. You can use those sounds for whatever you want. Blizzard took it first than Flayra had the same idea <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Damn you Zek... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ur post is the only one I've not seen.
Which is why it's not ready for release. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually there are 167 (some are private because they are exploits).
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
only 6?, can you post these bugs by any chance(unless they are exploits) so we can get a vague idea how logn they will take to fix?
A lot of those bugs are very minor and some aren't really bugs at all (more like features). Right now there are 6 bugs that need to be fixed before we can release 3.0 and about 27 more that we think are really important to fix.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
only 6?, can you post these bugs by any chance(unless they are exploits) so we can get a vague idea how logn they will take to fix?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The 6 bugs I mentioned are "show stoppers" -- like crash bugs -- and there's no way we can release with them in there. But our plan is to also fix the 27 "major" bugs for the 3.0 release as well.
Max