Ns 3.0e
Swiftspear
Custim tital Join Date: 2003-10-29 Member: 22097Members
<div class="IPBDescription">current issues?</div> a while ago someone posted on these forums asking what was the current status of NS 3.0. Although alot of the vets that answered seemed to feel that there wasn't much worth saying, but alot of the actual information about the latest build that they gave, was new news to many of the regulars of the forum even.
That being said, my question is, how does the current build look? Have any balance issues been found yet? any bugs? In general, how close to finished would those of you who have played 3.0 say it is?
I'm not asking for a release date or anything, Im just asking that some of the information that is common knowlage to the consties and vets be passed down, since anything you know has been declassified, and it often takes a long time to trickle down into the genral forums what all the changes in the change log actually mean to the game.
Thanx for your time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That being said, my question is, how does the current build look? Have any balance issues been found yet? any bugs? In general, how close to finished would those of you who have played 3.0 say it is?
I'm not asking for a release date or anything, Im just asking that some of the information that is common knowlage to the consties and vets be passed down, since anything you know has been declassified, and it often takes a long time to trickle down into the genral forums what all the changes in the change log actually mean to the game.
Thanx for your time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
CO, on the other hand, seems fairly balanced. On small (less than 4v4) games, it can be imbalanced, but NS has always been like that (and in CO, it really depends on which team has the best player). Hambone is fun (I like it), if you dont know what that is read elsewhere. Some thing it should be fixed a little, since its easy to spawn camp (aliens can be full tech, while marines spawn with 0 armor until they buy upgrades, and the reverse can happen).
Thats just my impressions of the current build. Its fun, but still needs some work, especially NS game mode.
On an unrelated note, I support the deves in making lifeforms equal in Classic and Combat, I was banking on the fact that I would get a chance to practice my onos fade and lerking in combat, so when I had the money in classic I was less wary about waisting it on some higher lifeform I sucked with because of lack of practice. Combat will be a way to bridge the gap between learing players and experianced vets, and the more continuity between the two versions the less us nubs will have to worry about when we go back to classic
As for CNS, I don't play it as often, but turret farming isnt as common. Maybe its because there are more skilled players playing, or maybe turrets have been nerved somewhat, I am not sure. Usually what happens with this "phantom alien win" is the marines need 2 res nodes, tech up, get HA w/ GL and HMG, then slowly push hives, getting a PG as close as they can and sieging. They dont even need sentries. One game I played with a very bad phantom win, I was onos, ran out with 2 lerk's umbraing me, and died in 2 seconds to HMG ONLY (no GL). I didnt even dent a single armor, and this wasnt a long hallway either.
The reason CNS seems to be out of balance right now is more playtesting has been done on CO, and there was a major bug called the "res bug" (fixed right before I signed up, so I don't know the specifics) and nobody played CNS for a while. Now that the res bug is fixed, more testing has to be done to see how the changes made to CO affect CNS.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Seriously, I think we're almost through with the bug hunt stage.
Not even if they are made of the same things. they must have limits on thet most power units. think chess. the most common peace (pawns)are the weakes, You have to keep the king safe and the strongest peace(queen) is not always needed. It depeands complelely who is playing. the rest is completely balancaed.
NS itself doesn't seem balanced, as almost every game now ends with HA marines killing aliens.
Besides that, there are a few bugs they still want to fix, a big one being the weird crashes.
Now for combat, there's still "issues" with 3+ Onos ownage and Jetpacks flying around in the hive for five minute's with resupply without running out of fuel at all. Onos still get's owned fairly quick by HMG's, so they're still a bit to weak in Combat. The Onos in classic is just a joke, you can get owned almost effortlessly with 4+ LMG's or 3+ Shotgun's before you can take out anyone. Since the Onos hitbox is the size of a Minivan, you can't miss him at any distance, shotgun practically medium-ranges him.
75% of the game's won in classic are by marines
75% of the game's won in combat are by aliens
Somebody elect this man for project supervisor. His analytical genius is far too vast to overlook.
If the other veterans talk like that I can see why there is so much h8 for them.
I'm not a part of the CM vs vet wars, nor do I wish to be, but marines are winning (HA/HMG and HA/GL almost every time) even when they're barely working together. It seems a commander rallies the troops, gives them commands, but after 5 minutes, it's degraded to rambos everywhere, at which time the comm jumps out or leaves from frustration. I don't play many pubs on 2.01, but I'd say the basic play of these servers doesn't even rival Lunixmonster or CoFR at times. While I think the gamers are doing a fantastic job of finding bugs, I also wonder how effective some of the matches are at finding gameplay balances. On some games I've seen an organized alien team quickly devastate a lacking marine team despite the marines having the favor. I can't comment on CO as I don't play it much if I can help it (just not my playing style). Honestly, since CM inception, I play more 2.01 than 3.x for quality of atmosphere.
I am not saying or implying I am uber and all others must be like me, I'm just stating I wish the games were a bit more civil and people worked together. I rarely hear teammates communicate via voicecomm (except a wonderful few, Grendel comes to mind), nor use text to inform teammates. AS far as the game itself, it's looking great, I think Flayra is really going in a great direction with this. The new maps look stellar, I especially like ayumi (can't decide exactly why, just a beautiful, well planned map).
Now for combat, there's still "issues" with 3+ Onos ownage and Jetpacks flying around in the hive for five minute's with resupply without running out of fuel at all. Onos still get's owned fairly quick by HMG's, so they're still a bit to weak in Combat. The Onos in classic is just a joke, you can get owned almost effortlessly with 4+ LMG's or 3+ Shotgun's before you can take out anyone. Since the Onos hitbox is the size of a Minivan, you can't miss him at any distance, shotgun practically medium-ranges him.
75% of the game's won in classic are by marines
75% of the game's won in combat are by aliens <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
From my experience its the otherway around. In our scrimms, "Ok guys, marine round....try your best" "Ok cool alien round, we got this" Unless of course we totally suck or get beaten down I see ALOT of ties.
I mean everytime i have entered Natural-selection.org iv seen the same page "NS 3.0 Annonced" "Yeah... do we get it?"
But this is just my opinion... could they post some more news, some status reports on what they are doing, what they are working on, that would be great!
Right now there are a couple severe bugs but that's improving. Combat is somewhat balanced but not really fun IMHO because of the nature of the wins(JP rushes, marine spawn killing). Classic is an unbalanced mess because all balance changes so far have been for Combat. That's about as short a summary as I can give you without going into specifics.
NS itself doesn't seem balanced, as almost every game now ends with HA marines killing aliens.
Besides that, there are a few bugs they still want to fix, a big one being the weird crashes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
HA rines one sounds like the days of 1.04 where if the rines got HA it was almost a guranteed win <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Now for combat, there's still "issues" with 3+ Onos ownage and Jetpacks flying around in the hive for five minute's with resupply without running out of fuel at all. Onos still get's owned fairly quick by HMG's, so they're still a bit to weak in Combat. The Onos in classic is just a joke, you can get owned almost effortlessly with 4+ LMG's or 3+ Shotgun's before you can take out anyone. Since the Onos hitbox is the size of a Minivan, you can't miss him at any distance, shotgun practically medium-ranges him.
75% of the game's won in classic are by marines
75% of the game's won in combat are by aliens <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
From my experience its the otherway around. In our scrimms, "Ok guys, marine round....try your best" "Ok cool alien round, we got this" Unless of course we totally suck or get beaten down I see ALOT of ties. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm talking pub wise with my percents.
It's because we hate you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->