Ns 3.0e

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Comments

  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    You've just summed up the problem in a nutshell. Flayra doesn't want to seperate the two games, but we need to in order to balance the game. So something needs to be worked out. Lots of discussions are going on about how to do this.
  • wilson502wilson502 Join Date: 2004-01-08 Member: 25169Members, Constellation
    well separating the two games to make it balanced might be the only option here. Sometimes u have to do things u dont want to do if u want to get something done right.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    It's a shame the devs don't place more priority on the true NS. I don't feel that NS:C has a lot to offer... Team deathmatch, wow, not like that has been done dozens of times over <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . I would've liked to see these efforts go toward a more worthwhile gameplay mode such as marine vs marine or alien vs alien.

    Though, as the fanboys are more than willing to point out, it's Flayra's mod so he does what he wills I suppose. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    I agree with the onos hitpoints being different between combat and classic but i reckon the two onoses should have an equal impact on the game even with the difference, but thats really hard to do because you have to measure the impacts a single onos has in the game in both ns variations then tweak the hp/other stats to make them equal and u can never get it perfect.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    well, the solution to the combat vs classic problem seems simple. Power down the rine structures and power up the alien ones. Obviously that isn't an instant quick fix, but with the right tweaking flayra could have his cake and eat it too.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Swiftspear Posted on Jan 10 2004, 04:08 AM
    --------------------------------------------------------------------------------
    well, the solution to the combat vs classic problem seems simple. Power down the rine structures and power up the alien ones. Obviously that isn't an instant quick fix, but with the right tweaking flayra could have his cake and eat it too.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that still means onos are weak, all it does it make it easier for em to kill res points and undefended turret farms. Your missing the issue which is onos getting owned by hmgs while supposed to be a behemoth, turrets and electricity are already weak against regen oni anyway.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    What about just keeping the one-upgrade-per-chamber-type from NS classic in NS:Combat? There are other ways of filling in the upgrade path for 10 levels.



    [tangent]
    I'd also like to see the objectives reconsidered again. There seems to be too much focus on destroying the CC/hive to be fun -- correct me if I'm wrong. One such alternative mentioned numerous times before was using resource nodes as control points, the towers showing possession. The objective would be to hold the most nodes for the longest time, perhaps having the resources collected from such nodes in the scoreboard as an indicator of the winning team. Of course the work involved making such a change is probably impractical for 3.0, but I think it would be more exciting and true to the NS universe. One can dream and that's how I envision NS:Combat at it's best. It would also be good training for a more resource oriented NS classic.
    [/tangent]
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yeah, the onos are incredibly weak in normal NS. Not to mention things like ladders and small ledges still give them troubles, so unless you have a lerk with umbra, a gorge, and maybe a couple of skulks you'll die in 10 seconds and redeem in 7.
  • MaxAmusMaxAmus UK Join Date: 2003-12-26 Member: 24779Members, Constellation, NS2 Playtester, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin--MrMojo+Jan 10 2004, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jan 10 2004, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, the onos are incredibly weak in normal NS. Not to mention things like ladders and small ledges still give them troubles, so unless you have a lerk with umbra, a gorge, and maybe a couple of skulks you'll die in 10 seconds and redeem in 7. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are so right!
    i have not been playing NS for very long now but i can tell u this that MrMoJo is right! ouos are very weak against 1 heavy with a HMG, and that suxs
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I have a question about NS:Combat; what hive abilities do you have? Can you get more abilities as the game progresses?
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    dragonmech, in combat when you gain a level and get an upgrade to spend, you can spend it 3 ways. 1 you can become better alien skulk>lerk>fade>onos. 2 you can buy hive 2 and 3 weapons. and 3 you can get chamber upgrades like cara/regen/etc.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    in the current build does lerk have bite or spike? Any chance it can have both? ::crosses fingers and prays to Santa::
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--taboofires+Jan 9 2004, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jan 9 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Er, correct me if I'm wrong, but if you're an onos in NS:C, and you die, you come right back as an onos with all your upgrades, right? If you die as an onos in regular NS, you're 100+ res in the hole, so chances aren't good that you'll come right back. How is it even possible to make it work without making the classic one stronger? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It can be balanced. HP values are not the only variables. So far the best suggestions IMO are the ones that are game specific. For example, res cost is specific to NS mode, though everybody keeps yelling at me that it will make onos rushing worse, but I don't see it that way since LMGs can kill onoses easily anyhow. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Also, another recent idea was linking spawn times in combat to your class and weapon. Yet another is to make the onos consume more upgrade points i.e. 2 points. Another is to delay lifeforms to a required level. Etc. etc.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    <!--QuoteBegin--MaxAmus+Jan 10 2004, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaxAmus @ Jan 10 2004, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MrMojo+Jan 10 2004, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jan 10 2004, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, the onos are incredibly weak in normal NS. Not to mention things like ladders and small ledges still give them troubles, so unless you have a lerk with umbra, a gorge, and maybe a couple of skulks you'll die in 10 seconds and redeem in 7. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are so right!
    i have not been playing NS for very long now but i can tell u this that MrMoJo is right! ouos are very weak against 1 heavy with a HMG, and that suxs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How cute, MrMojo has a fan.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--Rage against the Pepsi machine+Jan 9 2004, 09:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rage against the Pepsi machine @ Jan 9 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a shame the devs don't place more priority on the true NS. I don't feel that NS:C has a lot to offer... Team deathmatch, wow, not like that has been done dozens of times over <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . I would've liked to see these efforts go toward a more worthwhile gameplay mode such as marine vs marine or alien vs alien.

    Though, as the fanboys are more than willing to point out, it's Flayra's mod so he does what he wills I suppose. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    truer words exist nowhere. and they arent just fanbois, theyre brown nosing obsequious sycophants who just love to kiss up to flay at any chance they get.

    its a shame, often i try to settle my nerves by telling myself "oh well.. it's worth the wait, the more time you give them the better and more refined the product will be.." but then i come to my senses and realize hes WASTING, BLOWING, THROWING-AWAY his time building NS:CS and that the game we all know and love and are here for is hardly being touched. i dont think an entire userbase has been so alienated since rosie o'donnel came out of the closet.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--Bosnian+Jan 10 2004, 09:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bosnian @ Jan 10 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MaxAmus+Jan 10 2004, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaxAmus @ Jan 10 2004, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MrMojo+Jan 10 2004, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jan 10 2004, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, the onos are incredibly weak in normal NS. Not to mention things like ladders and small ledges still give them troubles, so unless you have a lerk with umbra, a gorge, and maybe a couple of skulks you'll die in 10 seconds and redeem in 7. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are so right!
    i have not been playing NS for very long now but i can tell u this that MrMoJo is right! ouos are very weak against 1 heavy with a HMG, and that suxs <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How cute, MrMojo has a fan. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't knock on my fanboys just becuase <b>you</b> don't have any <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Cutting the cost of the Onos in NS classic is actually a decent idea, though it would require some balancing on the marine side I think.

    I agree and disagree with the disapproval of developing NS:C. While I think NS:C is a great direction for NS to head, it does seem to be slowling the development time of NS 3.0 in a time where the next version is desperately needed due to the 3-way division of the community (2.01 WON, 2.01 Steam, 3.0 Steam), the few near game-stopping bugs in 2.01 Steam, and the faltering support in both time-played and respect for Valve. More or less.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(Rage against the Pepsi machine @ Jan 9 2004, 09:13 PM)
    It's a shame the devs don't place more priority on the true NS. I don't feel that NS:C has a lot to offer... Team deathmatch, wow, not like that has been done dozens of times over  . I would've liked to see these efforts go toward a more worthwhile gameplay mode such as marine vs marine or alien vs alien.

    Though, as the fanboys are more than willing to point out, it's Flayra's mod so he does what he wills I suppose.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    truer words exist nowhere. and they arent just fanbois, theyre brown nosing obsequious sycophants who just love to kiss up to flay at any chance they get.

    its a shame, often i try to settle my nerves by telling myself "oh well.. it's worth the wait, the more time you give them the better and more refined the product will be.." but then i come to my senses and realize hes WASTING, BLOWING, THROWING-AWAY his time building NS:CS and that the game we all know and love and are here for is hardly being touched. i dont think an entire userbase has been so alienated since rosie o'donnel came out of the closet. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    NS: Combat is far easier to code and balance than an MvM or AvA, if you ever wanted NS3.0 to come out at all then this would be a far eaier gameplay mode to add in.

    Obviously your against NS:C, and as you are a part of a small minority who feels combat will only hurt the game. Something like this new game mode will add so much more to the game than your AvA mode or MvM mode.
    Eg: more players will come to the simpler version of NS and may come to enjoy classic aswell, people with time constraints on their play will be able to have shorter fun games rather than frustrating long games, also the fact that the long games can get very tedious after awhile NS:C will break up some of the monotony people will feel with classic.

    I really cant see AvA or MvM bringing in more people just adding another gamemode to play for current fans of NS. At the moment NS's community needs more numbers and NS:C is whats gonna bring it back up. (More players = more money in the long run therefore more time to concentrate on your favoured MvM/AvA mode)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the game we all know and love and are here for is hardly being touched. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is basically because of the fact that NS:C is a smaller version of NS classic and as both gamemodes are in the bug testing phase, bug testing combat is the easiest way to discover problems that will effect both gamemodes.

    Once balance takes a bigger role after the bug fixing then NS:classic will be looked at more.

    This is how i see it, so call me a fanboy or not i seriously don't care how you would regard me but thats how i see it.

    - RD
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    NS:C also provides a game for tactically challenged (CS) players to go play, instead of clogging other servers. Once they get the hang of actually playing as their character, they might read through the manual and become a full time CNS player.

    Consider it a transition between team deathmatch and Natural-selection. And if they don't like CNS, they'll just keep on playing NS:C.

    It will hopefully spare CNS servers from people who walk around wondering what that little 100/100 above the blue bar means, and how come they can't grow big and strong like their uncles.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    edited January 2004
    If you feel that dumbing down the gameplay in order to make it more accessible to the lowest common denominator is adding to the game, then go ahead and feel that way. You say people might be turned off to the classic game mode because it's "long and frustrating".

    I'm saying that I'd rather have seen the development effort go towards making the classic mode a much better game, thus eliminating the need for a secondary(or maybe classic is now the secondary concern <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) mode to try and draw people in.


    Though these arguments are long overdue and NS:C is more or less set in stone. I only hope it lives up to expectations (not necessarily my own).
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Bugs in NS:
    23 features
    19 trivial
    8 tweak
    84 minor
    30 major
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Cutting the cost of the Onos in NS classic is actually a decent idea, though it would require some balancing on the marine side I think.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    How cheap do you want it to become? The new fade costs 60 res already. Is he worth the chash?
    Even in 2.1 an Onos is merely gunfood to a half decent team with upgrades LMG.
    I see no point in making an onos cost less to compensate the fact that he is almost useless.
    An Onos should be able to take some beating. I want to be scared when I am Marine and someone types "ONOS"!
    And I want marines to run away when they hear me waddling in as Onos!
    Right now, I run into the Rines, stomp them, eat one, stomp again run away.
    And they come after me and IF they catch me im dead because some LMGs put me in the red already.

    There is no respect for the elder evolutions anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Yeh its a bit sad how its become "OMG commander lerks are gassing us everywhere and we just cant push forward!!! Ah heres an onos oh wait he just died... As for those lerks comm..."

    - RD
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Yeh its a bit sad how its become "OMG commander lerks are gassing us everywhere and we just cant push forward!!! Ah heres an onos oh wait he just died... As for those lerks comm..."
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aye. you put it strait RD!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--Maian+Jan 9 2004, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jan 9 2004, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Status: in development.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Seriously, I think we're almost through with the bug hunt stage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I couldnt say there is a bug hunt stage myself -- plenty of new ideas put into the game can cause bugs. I do believe bug hunt is well <b>after</b> everything is balanced and put in.

    Anyways, like everyone else said, because of things getting balanced for CO, NS is really getting unbalanced. The onos needs a major beef and I think flayra should start balancing everything in NS first then move onto CO and make small changes to balance it back. NS is the prime game here, not just CO.
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