Training map questions
Venmoch
Join Date: 2002-08-07 Member: 1093Members
<div class="IPBDescription">Now that the nda is lifted and all......</div>A few questions
1.) How will the "instructor" sound, will he sound completly uninteresting like in CS or will he really fit in like the Drill sarg in Opposing force, (the drill instructor would be cool and fit in with the TSA idea "sound off and tell me what you want to be!)
2.) How do you explain the alien "training" and how do you choose to do alien "training" For the marines it makes sense but the aliens........ Or do you choose just like the ready room?
1.) How will the "instructor" sound, will he sound completly uninteresting like in CS or will he really fit in like the Drill sarg in Opposing force, (the drill instructor would be cool and fit in with the TSA idea "sound off and tell me what you want to be!)
2.) How do you explain the alien "training" and how do you choose to do alien "training" For the marines it makes sense but the aliens........ Or do you choose just like the ready room?
Comments
u reminded me about something when u mentioned training.if u click on world in the menu bar above, and read through the last 2 chpts in the frontier documentation, the journalist actually got to see first hand all the training those marines get to experience.
if all this talk of 'training lvls' are true and in any case simulated what the stories wrote...i'll be blown away.
lol, I know I'm jumping to conclusions.
*claps hands gleefully*
@Venmoch: as total realism isn't really the goal here, I doubt that integrating the training levels with the story somehow is a huge priority for the development team. If there's not some way they can link the training for the aliens with some sort of bizarre alien practice, I doubt they will.
So, what you're saying is the training map may not make it into v1.0? Or am I just a big fool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The CS training level was a waste of time, the announcer sounding like he'd rather be doing something else rather than the training making it feel a little unreal. But in Opposing force the Drill Instructer made it that much better! (and more realistic)
I don't mind not having a training mission, (I'll RTFM!!!!)
Sounds like you've got a good training level going. Dig it.
Since when was the issue of completeness ever at odds with a release date around here?
Flayra, are you SOBER?
Take your time! Nobody has died from the excitement of waiting for NS. And I think we could stand to wait just a bit longer. This mod certainly looks like it's worth the wait.
Not all of this stuff is intuitive, so I believe, in the name of completeness, that a training mission should be available for the public release of NS. I don't know how many good games I gave up on because the learning curve was steep, yet the manual wasn't any help and/or the tutorial was absent/inadequate.
So don't let our whining rush this project; it's too ambitious to be rushed out the door. Think of the children... <i>*sobs*</i>
Ummm... you know what I mean.
Of course, as you said, we forum bums will have an easier time of it for all our acquired knowledge.
And for my second reason because im busy for the next to weeks and I don't want it released without me.
But yeah, hold up the release just a bit longer to get the tutorial in. The learning curve is just a bit harsh.
I wouldn't. There's the manual, and there's learning-by-doing. The current playtesters are excellent proof that people of average intelligence can learn the game even without a tutorial.
And those people with below-average intelligence won't play the tutorial anyway.
It was a cute little idea, but ultimately it will be dispensable.
This isn't CS or even DoD. NS has all the depth of Dungeon Keeper mixed with the playstyles of Starcraft and Half-Life and/or Aliens Vs. Predator. You -can't- just pick up this game and play, unless you've been following the mod for a while, or are extremly intelligent/lucky/observant.
Yes, many of those problems are reduced by things like in game help and such, but not everyone even notices the help (even though it DOES look really cool). Things like the fact you can get ammo from an Armory (or whatever it's called nowadays) by holding down E... That's something that almost -has- to be spelled out Real-Time, either in a tutorial or with someone holding your hand and helping you along. Even the whole way of building in the game needs a tutorial.
By it's nature, the learning curve of the game is steep. Not as steep as it once was, but still steeper than DoD. The idea of doing a tutorial wasn't just something 'cute' that was thought up, it was decided on by the fact that we -need- it.
Though yes, I suppose mods have survived without it. And NS will have ways to survive without it, though a tutorial would help much more.
<!--EDIT|Moleculor|Sep. 27 2002,02:48-->
can't we just get some third party person or something to script it? i'm sure one of you knows someone who is really good at it, just as good as HUGO is at modelling, Merkaba at mapping, Flayra at coding, etc. etc. etc. etc.
I'm sure one of the NS team can get a real good scripter in to do this... He would have to play NS for a while to see how the game is, and flayra should instruct him on how he wants to have it (merk too...). If it's a good scripter willing to spend fulltime on it it might just come out...
Actually, I think you'll find that the average intelligence of most of the playtesters is considerably above the norm, <span style='color:Red'>***NUKED***</span> I love Fam. He is an inspiration for us all.
NS is considerably more complex in terms of structure than most other mods. Most FPS games work on the basis of when you push a button, something fires.
Besides which, we are trying to make NS as accessible to as wide a variety of people as possible. Saying "if you aren't smart enough to figure it out for yourself, tough" doesn't really cut it.
<!--EDIT|Fam|Sep. 27 2002,15:12-->
/me thinks Molec needs to PT more often! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Anyway, I was not disputing the fact that NS will be the most complex NS mod. However I think you undervalue the manual. I believe that the people who read manuals are the same who play tutorials; having both a manual *and* an extensive tutorial has always appeared redundant to me (even in commercial games).
This applies to tutorials which are explaining gameplay mechanisms, not practice levels.
People like pretty stuff and learning things by doing, not by reading black text on a white background. Or grey text on a black background.
<!--EDIT|Moleculor|Sep. 27 2002,09:52-->
The training map isn't even finished yet, and I'm not convinced that I'll be able to get it finished before NS is in a state to be released.
Also, Flayra has many other things he can be working on (And needs to be working on) before NS is released to the public, so I think it's easier for everyone if we postpone the release of the training map until a later NS version. Up until that point, people will just have to grin and bear it, but it IS coming.
/edit
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Let's not forget another (super sekrat) angle you are all missing which will be 100 times better than manuals and tutorials combined when it is put into practice on the release day.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Wild guess... a training server?
Even if the Training map comes out after the release i'll play it. I like to complete training tutorials, you always learn something new and not everyone will be playing since V 1.0
The decision has been taken.
<!--me&Mendasp--><span id='ME'><center>Mendasp waits patiently</center></span><!--e-me-->
Most of this community are smart, practical people. We're not on a "CS Intelligence Level." Therefore we can pretty safely say that the majority of this community will read the manual and then behave maturely and intelligently when playing the game itself. It's likely that the tutorial won't be as needed as you guys say it is until the next version, when "the word" has gotten further.
Provided they decide to release <i>the</i> manual before release, giveing it a week or so for the fans to digest as well as all who dont know what NS is all about can read all about it.