Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
The lighting is different <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Now this is a good thing btw...
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
yeah, that's really breath-taking. however, as Dark_Plague said, i'd like to see some more wide-open rooms. from what i can tell these corridors are rather large, but they're still not rooms. and if these pics are any indication i'm sure you can whip something up of equally high-calibure.
I like it but I'm really sick of the same NS2.wad textures used over and over again... other then that it is very nice indeed, riddled with atmosphere and style!
<!--QuoteBegin-DarkATi+Feb 4 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 4 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it but I'm really sick of the same NS2.wad textures used over and over again... other then that it is very nice indeed, riddled with atmosphere and style!
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Let's hope we will see a ns3.wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Lookin' good dux <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep it up.... :o
You got a very nice new style to be proud of there. I think Ayumi played a big part in some of it. Nice work.
To be honest I think there may be a problem with the last picture, make it 18units from bottom of flat brush, to top of the wonky brush with grate texture. This is so all players can walk up and not 'clip' or get stuck trying to access that area.
Again, nice work, lovely lighting as per usual. Fog effect blends in very well.
OMG... your map looks kick **** dux... i cant wait to play it... F'ing awsome job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> [EDIT] I love the way your hives look too.... IDK what everyone else thinks about them but they look sweet.
<!--QuoteBegin-Tak3r+Feb 17 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tak3r @ Feb 17 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG... your map looks kick **** dux... i cant wait to play it... F'ing awsome job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> [EDIT] I love the way your hives look too.... IDK what everyone else thinks about them but they look sweet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You blatently know dux, or he paid you.
for the entrance to alqui hive i suggest you make the grate a bit higher off the floor so skulks can fit under there i think it give it alot more of a paranoid feel and give a nice ambush spot for skulks if the marines arent cautious love your map tho
<!--QuoteBegin-chrono5454+Feb 17 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Feb 17 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for the entrance to alqui hive i suggest you make the grate a bit higher off the floor so skulks can fit under there i think it give it alot more of a paranoid feel and give a nice ambush spot for skulks if the marines arent cautious love your map tho <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's hard to tell from the angles, but you can allready fit under it. The main point of it being there really is to hide under.
<!--QuoteBegin-Tak3r+Feb 17 2004, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tak3r @ Feb 17 2004, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah he paid me... Whats so wrong w/ his map. I looks pretty good to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> He paid me too Tak3r... uh hmmm...
THIS M4P OWNZ0RZ YOUR BON3Z0RZ... I LOVES IT!!!!... G1ve It tO M3 NoW...
Dux is a leg.. But there needs to be a vent for me to camp in as marine.. Where Ammo and health can be dropped aswell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-DarkATi+Feb 18 2004, 04:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 18 2004, 04:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> THIS M4P OWNZ0RZ YOUR BON3Z0RZ... I LOVES IT!!!!... G1ve It tO M3 NoW... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wah?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Btw love thos rocks... Man it looks so good I don't even have constructive critisism <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and I'm starting to like the lighting more and more
superb pics, this is realy a mapp to lock forward to annyways, in one of the latest screans the fog sprite was a bit "stuck in ground", rase it a bit, and as chrono5454 said, make the grates skulk-friendly
in other news, a large amunt of droll has ben spoted near my comp
Comments
i really like the boxes by the reznode
Looking forward to seeing more of this map
GreetzZz Kouji San
That lighting, with those textures...that doorway...I can't wait to play it!
I love it.
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Let's hope we will see a ns3.wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This reminds me to the ns_agora ReadyRoom.
Nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0008.jpg' border='0' alt='user posted image' />
<img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0007.jpg' border='0' alt='user posted image' />
<img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0009.jpg' border='0' alt='user posted image' />
Leading to Hive "Aliquis"
<img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0012.jpg' border='0' alt='user posted image' />
<img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0013.jpg' border='0' alt='user posted image' />
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> whahaha this is great man ... what maps have u done before... ? ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
To be honest I think there may be a problem with the last picture, make it 18units from bottom of flat brush, to top of the wonky brush with grate texture. This is so all players can walk up and not 'clip' or get stuck trying to access that area.
Again, nice work, lovely lighting as per usual. Fog effect blends in very well.
[EDIT] I love the way your hives look too.... IDK what everyone else thinks about them but they look sweet.
[EDIT] I love the way your hives look too.... IDK what everyone else thinks about them but they look sweet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You blatently know dux, or he paid you.
love your map tho
love your map tho <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's hard to tell from the angles, but you can allready fit under it. The main point of it being there really is to hide under.
He paid me too Tak3r... uh hmmm...
THIS M4P OWNZ0RZ YOUR BON3Z0RZ... I LOVES IT!!!!... G1ve It tO M3 NoW...
z0rz
~ DarkATi
Wah?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Btw love thos rocks... Man it looks so good I don't even have constructive critisism <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and I'm starting to like the lighting more and more
annyways, in one of the latest screans the fog sprite was a bit "stuck in ground", rase it a bit, and as chrono5454 said, make the grates skulk-friendly
in other news, a large amunt of droll has ben spoted near my comp