<!--QuoteBegin-dux^+Apr 25 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dux^ @ Apr 25 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aye here's a few I've been working on recently.
Yet to think of a name for this <img src='http://lyric.nssource.co.uk/ns_parabola0018.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If it's not too late, may I suggest "Transduction Corridor"?
Also, awesome mapping and lighting. You are an inspiration to mappers everywhere, keep up the good work.
Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.
<!--QuoteBegin-Clem+May 20 2004, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clem @ May 20 2004, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are there any new Screenshots out?? I wanna play that map so bad. It will defenatly end up on our custommap server and in our 2nd mappack <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll be posting some new screenshots within the next week or so, things have been rather hectic right now. I've ended up ripping up half the map and Subdifuge Hive as it just sucked. I did a new compile last night so I'll post some new stuff when I've sorted out the lighting.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm affraid I cant afford any more freedom than just being able to view the area from the window. I'm up against the map limits at the moment - thank god for Cagey's tools or I don't know where I'd be.
<!--QuoteBegin-dux^+May 22 2004, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dux^ @ May 22 2004, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Clem+May 20 2004, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clem @ May 20 2004, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are there any new Screenshots out?? I wanna play that map so bad. It will defenatly end up on our custommap server and in our 2nd mappack <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'll be posting some new screenshots within the next week or so, things have been rather hectic right now. I've ended up ripping up half the map and Subdifuge Hive as it just sucked. I did a new compile last night so I'll post some new stuff when I've sorted out the lighting.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm affraid I cant afford any more freedom than just being able to view the area from the window. I'm up against the map limits at the moment - thank god for Cagey's tools or I don't know where I'd be.
Thanks for the interest, appreciated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nooo, you Zazied the map! For shame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Keep up the good work, it's really looking good.
Also, I think he meant just a doorway or a locked door or something, so you wouldn't really be able to go outside <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-ShdwStal+May 22 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 22 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, I think he meant just a doorway or a locked door or something, so you wouldn't really be able to go outside <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yup. Thats what I was trying to say. It would be like, one brush. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-supernorn2000+May 22 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 22 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+May 22 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 22 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, I think he meant just a doorway or a locked door or something, so you wouldn't really be able to go outside <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yup. Thats what I was trying to say. It would be like, one brush. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh right, my bad. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I'll see what I can do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it's not too late, may I suggest "Transduction Corridor"?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
im lost for words... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
First time ive looked at this map in ages, i still think this is official standards its very nice, hope you get another test going dux^ mate i wana see this sexy thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Got a couple of new shots of the redesigned Subdifuge Hive. I'd just like to point out that theese aren't 100% complete just yet, so some of it looks a little odd in places. The pillars I'll most likely remake and the lighting still needs some tweaking too.
(i don't know enough english for better words...) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I love it ! The textures, the shadows, the atmosphere, absolutely incredible !!!
Very good job !
Oh, you could maybe make one little more infestation near the hive ?
The wpoly are good ?
I want to play on this map !!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Alright, you seem to be moving out of the "corridors only" phase. good stuff. the mix between rock and metal is rather pleasant, and the lighting theme is continuing well. There's only one problem with this whole thing, and it's a fairly serious problem at that..... you're taking too long to do it.
Hmm all good stuff again from Dux^. Could well be an official map I agree, the aestetics are wonderful, a shame you had to remove about half the overlays though.
I am very interested in how the map is going to play however. I've seen some wonderful aestetic screenshots, single and multi-level gameplay, and it looks as if there is a lot of height variation going on. Thats a good thing seen as the amount of detail and good ideas coming out with some rather neat architechture. The contrasting and complementing lighting is making the place look visually stunning. I do look forward to playing this (one day when I re-download NS) when it is finished. I also think you could come very close to the planes limit too, even with Xp-Cageys unique advanced tool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Really beautiful ! Even more
(i don't know enough english for better words...)
I love it ! The textures, the shadows, the atmosphere, absolutely incredible !!!
Very good job !
Oh, you could maybe make one little more infestation near the hive ?
The wpoly are good ?
I want to play on this map !!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cheers. The max wpoly for the hive at the moment goes to 650.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's a fantastic pair matey, and I aint talking about those ladies in your sig either.
- Kar <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, ta.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice work man, looks like a mining complex to me?! ;] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thankjee. And I told you on msn, no <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, you seem to be moving out of the "corridors only" phase. good stuff. the mix between rock and metal is rather pleasant, and the lighting theme is continuing well. There's only one problem with this whole thing, and it's a fairly serious problem at that..... you're taking too long to do it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, cheers. Clipnodes are the only enemy to me right now. That and ideas. Only things that are stunting my overal progress. :/
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm all good stuff again from Dux^. Could well be an official map I agree, the aestetics are wonderful, a shame you had to remove about half the overlays though.
I am very interested in how the map is going to play however. I've seen some wonderful aestetic screenshots, single and multi-level gameplay, and it looks as if there is a lot of height variation going on. Thats a good thing seen as the amount of detail and good ideas coming out with some rather neat architechture. The contrasting and complementing lighting is making the place look visually stunning. I do look forward to playing this (one day when I re-download NS) when it is finished. I also think you could come very close to the planes limit too, even with Xp-Cageys unique advanced tool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cheers, the limits are beginning to get rather tight yeah. But with XP-Cageys tools they should be ok. I hope.
These new images are great. However in the forum, there hasnt been many replys to these new pics, are people loosing intrest in the map :<.
Nice to see these new pics tho. Speed it up a bit and it might be out next beta Flarya brings out!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
These pics are really beautiful!! well done dux. blue/red lighting = the win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It better still support the millions of PG's that it had last time I played, no good without it tbh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
Yet to think of a name for this
<img src='http://lyric.nssource.co.uk/ns_parabola0018.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If it's not too late, may I suggest "Transduction Corridor"?
Also, awesome mapping and lighting. You are an inspiration to mappers everywhere, keep up the good work.
DONT ARGUE WITH ME!
Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.
I'll be posting some new screenshots within the next week or so, things have been rather hectic right now. I've ended up ripping up half the map and Subdifuge Hive as it just sucked. I did a new compile last night so I'll post some new stuff when I've sorted out the lighting.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm affraid I cant afford any more freedom than just being able to view the area from the window. I'm up against the map limits at the moment - thank god for Cagey's tools or I don't know where I'd be.
Thanks for the interest, appreciated.
I'll be posting some new screenshots within the next week or so, things have been rather hectic right now. I've ended up ripping up half the map and Subdifuge Hive as it just sucked. I did a new compile last night so I'll post some new stuff when I've sorted out the lighting.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a doorway to that beacon in the outside area? if not I suggest sticking one in just for the sake of realism. Otherwise there is no way for a Maintenence crew to gain access to it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm affraid I cant afford any more freedom than just being able to view the area from the window. I'm up against the map limits at the moment - thank god for Cagey's tools or I don't know where I'd be.
Thanks for the interest, appreciated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nooo, you Zazied the map! For shame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Keep up the good work, it's really looking good.
Also, I think he meant just a doorway or a locked door or something, so you wouldn't really be able to go outside <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
the new screenshots look absolutely brilliant though, i can't complain. its just a question of optimisation now, boo :\
yup. Thats what I was trying to say. It would be like, one brush. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
yup. Thats what I was trying to say. It would be like, one brush. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh right, my bad. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I'll see what I can do.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it's not too late, may I suggest "Transduction Corridor"?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sure thing.
WORD DUCKY
But crits and comments always welcome :
Hive - Subdifuge
<img src='http://lyric.nssource.co.uk/images/ns_parabola0029.jpg' border='0' alt='user posted image' />
<img src='http://lyric.nssource.co.uk/images/ns_parabola0028.jpg' border='0' alt='user posted image' />
Even more
(i don't know enough english for better words...) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I love it ! The textures, the shadows, the atmosphere, absolutely incredible !!!
Very good job !
Oh, you could maybe make one little more infestation near the hive ?
The wpoly are good ?
I want to play on this map !!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
- Kar
I am very interested in how the map is going to play however. I've seen some wonderful aestetic screenshots, single and multi-level gameplay, and it looks as if there is a lot of height variation going on. Thats a good thing seen as the amount of detail and good ideas coming out with some rather neat architechture. The contrasting and complementing lighting is making the place look visually stunning. I do look forward to playing this (one day when I re-download NS) when it is finished. I also think you could come very close to the planes limit too, even with Xp-Cageys unique advanced tool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Even more
(i don't know enough english for better words...)
I love it ! The textures, the shadows, the atmosphere, absolutely incredible !!!
Very good job !
Oh, you could maybe make one little more infestation near the hive ?
The wpoly are good ?
I want to play on this map !!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cheers. The max wpoly for the hive at the moment goes to 650.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's a fantastic pair matey, and I aint talking about those ladies in your sig either.
- Kar <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, ta.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice work man, looks like a mining complex to me?! ;] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thankjee. And I told you on msn, no <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, you seem to be moving out of the "corridors only" phase. good stuff. the mix between rock and metal is rather pleasant, and the lighting theme is continuing well. There's only one problem with this whole thing, and it's a fairly serious problem at that..... you're taking too long to do it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, cheers. Clipnodes are the only enemy to me right now. That and ideas. Only things that are stunting my overal progress. :/
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm all good stuff again from Dux^. Could well be an official map I agree, the aestetics are wonderful, a shame you had to remove about half the overlays though.
I am very interested in how the map is going to play however. I've seen some wonderful aestetic screenshots, single and multi-level gameplay, and it looks as if there is a lot of height variation going on. Thats a good thing seen as the amount of detail and good ideas coming out with some rather neat architechture. The contrasting and complementing lighting is making the place look visually stunning. I do look forward to playing this (one day when I re-download NS) when it is finished. I also think you could come very close to the planes limit too, even with Xp-Cageys unique advanced tool <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cheers, the limits are beginning to get rather tight yeah. But with XP-Cageys tools they should be ok. I hope.
sex..............
<img src='http://lyric.nssource.co.uk/images/ns_parabola0029.jpg' border='0' alt='user posted image' />
and more sex.........
<img src='http://lyric.nssource.co.uk/images/ns_parabola0028.jpg' border='0' alt='user posted image' />
Nice to see these new pics tho. Speed it up a bit and it might be out next beta Flarya brings out!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
and to "study" maps is one of the "duties" of a dedicated mapper.