Bast Remake Project

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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hehe Mendasp the patcherupper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Hope bast will be back in action soon, I miss it's presence a lot in the mapcycle...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    I was thinking about the revolving doors and i remember how it used to pass through the surrounding walls when it rotated, it looked off and quite ugly. I was thinking it would look better if the rotating door was smaller in radius than the circular walls that hold it, so that no parts of it ever go through the walls. I doubt you would be able to see anything on the other side.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    How is it going guys?

    Comming along it appears...any progress over the weekend.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2004
    blueman started the work on tram tunnel after finishing his seven thousand exams, insane is still working on EM Drill and MrBen is going to do new infestation for feedwater and engine...

    No pics yet, I haven't received any files... Most pictures won't show right now because the host is down...

    Also, I have to tweak the lighting on the Engine Corridor because it's a bit dark ATM. But everything is going very well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    Well, so far everything looks great, but I have a suggetion.

    How about adding the list of mappers/areas and the progress map you showed early in the thread to the FAQ? This thread could easily get as long as the Nancy one (>115 pages) and it's gonna be a pain to dig through it.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2004
    I was going to do it, but I totally forgot about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Added, and it says if it's finished or not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I was browsing through the forums and saw today's birthdays... and look:

    Relic25(34)

    Happy birthday Relic! heh
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-Mendasp+Feb 26 2004, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 26 2004, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was browsing through the forums and saw today's birthdays... and look:

    Relic25(34)

    Happy birthday Relic! heh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i noticed that too
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <i>whips MrBen</i>

    Shush you! get back to your infestation!
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    ::wakes up:: wha? bast remake? YAY... this was the first map i ever played on, and my team won too, it would be so gr8 to see this remade, bringing back memories of my newbie days ::sniffles::
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    I hope all of you who signed up for a section have at least STARTED work...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Fieari+Feb 27 2004, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Feb 27 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope all of you who signed up for a section have at least STARTED work... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everyone has started work on their areas. Don't worry.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Suggestion-Could you move the MS Res node to a more suitible location? Like to the back of the base or something? Because it was always in the way of the other corridor (with the rotating door) and was very annoying IMO <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-h20+Feb 28 2004, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Feb 28 2004, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Suggestion-Could you move the MS Res node to a more suitible location? Like to the back of the base or something? Because it was always in the way of the other corridor (with the rotating door) and was very annoying IMO <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Since probably the MS vent will go away or on a different place, what about putting the res near that area?

    I'll be changing that when I finish the revolving door, and it's not a difficult process, so... STAY TUNNED! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    why not put that RT on the other side of the room from the CC? that's the least obtrusive place, IMO...

    just my 2 sents <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Revolving door DONE. I'll make it a bit smaller, so it doesn't have those OBVIOUS clipping issues.

    Updated overview attached.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I dont think i would miss the revolving door.
    its wasting entities.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2004
    Original map overview (just to compare)

    Edit: reduced size of image
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    The revolving door was GREAT! It was unique(I think), and anyway, it lent a true spaceship-like atmosphere to the map.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Could you put one or two new areas in? <i>pleeeezzzee???</i> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Or at least see my post about an '<a href='http://www.unknownworlds.com/forums/index.php?showtopic=59466&st=195&#entry895537' target='_blank'>Ns_bast extended edition</a>'
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    It also added somewhere in the neighborhood of ten second to the ms->engine hive travel time. That would be the tricky part: maintaining that travel time AND removing the door. Honestly i'd rather have it in for balance and try to optimize map performance elsewhere.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Certainly a big old map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> *huggles bast*
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Picture of revolving door? :o
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2004
    <!--QuoteBegin-Sudzz+Mar 4 2004, 01:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sudzz @ Mar 4 2004, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Picture of revolving door? :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Soon! It's a bit dark ATM...

    About expanding bast... well, we've been thinking of adding alternative routes to areas like... engine hive, for example. I actually like your idea, but we'll have to see how everything evolves while we get close to the tweaking stage.

    Edit: And, uh... Ollj, the revolving door takes... ONE entity, and two more per button, so it makes the total of: THREE entities. I don't think that's wasting entities, at all.

    I made the spinning faster, it's hardly noticeable, and I'm sure it'll help, we'll see! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    instead of the revolving door make a airlock style door where only one door can stay open at a time and there is like a delay between closing one door and opening another that way there wont be as many stuck issues and clipping issues
    just a idea
    but since its pretty much done i doubt youll change it
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Funny thought: One of the WORST parts of bast was tram tunnel. Aliens just didn't stand a chance. Drop a siege base there, and you have big long WIDE corridors in each direction.

    Make the tram a train you can send back and forth <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Ah sure, a mobile tram sounds fine until the comm starts smashing onos with it... I'm all for adding more general decay in to tram tunnel. Make it less brightly lit and add fallen tracks and pillars to give skulks a chance in there, while still making it a viable siege spot.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    the revolving door was fun...
    unless you were running away from something, then it wasn't fun.....
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    remember to keep it dark.
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