Bast Remake Project

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Comments

  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    i remeber way before 2.0 there was a map that had a dark, foggy hallway
    i believe it was eclipse in an old NS release
    (it was a map with 2 sliding-open doors in marine start)
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Um, well, hera has the Maintenance Corridor, which is dark and foggy if that's what you meant. Anyway, that's just a bunch of env_sprites after eachother.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Whether it was "just a bunch of env_sprites after eachother" or not, the effect worked (works!) really really well, looks great, and ocludes vision enough to provide cover in plain sight (skulk up on the ceiling in that corridor, and I'd say thrre out of four marines will walk right under you without seeing a thing).
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Fieari+Feb 8 2004, 10:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Feb 8 2004, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whether it was "just a bunch of env_sprites after eachother" or not, the effect worked (works!) really really well, looks great, and ocludes vision enough to provide cover in plain sight (skulk up on the ceiling in that corridor, and I'd say thrre out of four marines will walk right under you without seeing a thing). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, I know. That tunnel is very atmospheric. I was describing how the mapper had done it, that is if he meant hera.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Drunken.Monkey+Feb 8 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Feb 8 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MrBen did a very good job with that infestation. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's some understatement!
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    oooer, I love the new lighting for feedwater, the green that is... green and orange don't go together well imho :\ Perhaps make it a lighter colour?

    The infestation in refinery looks neat, and I love the way the lighting stands out more. Deliberately placed infestations look soooo much better then the randomly placed and completely infested rooms you see in some maps :\


    By the way, I'm assuming you're going to give the source to the original mapper at the end of this, right? Perhaps add a note about this in the FAQ
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2004
    <img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast9.jpg' border='0' alt='user posted image' />

    MrBen added some nice infestation, this picture will be changing untill I say it's final, or close to final... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    edited February 2004
    MrBen did a very good job with that infestation. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DuFfY1DuFfY1 Join Date: 2003-06-06 Member: 17051Members
    Great work guys, keep it up!

    Do what you feel is necessary to correct the small flaws in the original map, I think we can all trust your judgement after seeing these lovely screenshots.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The author said that he didn't have time for NS anymore... which is why you haven't seen him in a while. So no, I don't think they're doing this with the intention of giving it back to the author... they're doing it to give it back to NS.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    What hive is that?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yea, ref HAD the lamest infestation of the three hives in bast. Now, thats...wow <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2004
    Holy crap. I dub Mr.Ben "t3h inf3staiton g0dzor". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    heh... typo. If you can believe it. Yuo bettre!
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Woah. You're actually changing it too. That's just awesome.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Fieari+Feb 8 2004, 10:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Feb 8 2004, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Whether it was "just a bunch of env_sprites after eachother" or not, the effect worked (works!) really really well, looks great, and ocludes vision enough to provide cover in plain sight (skulk up on the ceiling in that corridor, and I'd say thrre out of four marines will walk right under you without seeing a thing).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It has been made with sprites, trust me on that one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> And is is a nice hideout for skulkies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--QuoteBegin-Umbraed Monkey+Feb 9 2004, 05:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Feb 9 2004, 05:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yea, ref HAD the lamest infestation of the three hives in bast. Now, thats...wow  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True and also the hive was floating in midair <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    This infestation change is a welcome addition and is very well done, goodjob

    GreetzZz Kouji San
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    nice, ben!!

    only:
    where's the light comnig from in the corner?
    and
    while you're at it, I think you should remove LOS to the hive from across the room.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Please tell me the railing at the entrance in Engine hive is going away. It was always a pain in the butt, except when your HAHMG marines could stand a bit behind it and shoot anything that tried approaching while it had to do some acrobatic movement to get past.
    And if you tried bypassing it by going up the side ladder, the ladder has you. Long enough for you to get shot to bits.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Windelkron+Feb 9 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Feb 9 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where's the light comnig from in the corner? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nanites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited February 2004
    sry, was confused..
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    That is A LOT of infestation. It still looks ok, but the thing is everyone in recent times completely covers their hives in mountains of alien crap. I always liked the more subtle approach used in the old refinery.
    For example: the original refinery had some stretched, masked infestation textures on the floor just underneath the hive itself (on an otherwise clean floor). It looked really cool, like the slimy stuff had been dripping down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yeah although it looks very nice, i'm not particularly fond of huge infestation wall deformations myself.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited February 2004
    Working on the feedwater lighting... maybe too green but give some suggestions.
    Edit: changed/tweaked green and orange lights, tweaked the pipe texture.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    The spotlights are too orange IMO...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    You people dont have ns 2.0 or 1.0 installed or something, I do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    See for yourself

    Original:
    <img src='http://members.home.nl/m.borgman/ns-forum/ns_bast/ns_bast01.jpg' border='0' alt='user posted image' />

    Remake:
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076312717.jpg' border='0' alt='user posted image' />

    I think this pretty much covers the difference <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. However I must say it looks like you people are using an higher gamma ramp setting so it adds more contrast. And I dont know if you use the photoshop gamma settings since your screenshot looks more dark...

    Suggestions:
    Green to bright and the the spot near the rt like <b>ShdwStal</b> said

    [edit]typos, I have to stop doing that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> [/edit]

    GreetzZz Kouji San
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    We are using totally differenct RAD compile commands so that green light is same in the editor but it still looks different. Those orange lights there for testing though.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I read earlier that Relic25 gave you full support etc etc.

    Why can't he just give you the source?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    <!--QuoteBegin-Mendasp+Jan 17 2004, 06:32 PM --></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 17 2004, 06:32 PM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Why don't you get the original from the author?
    The original .RMF file was lost after a hard-drive failure. This file is needed in order to make changes and compile the map.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The first post mate <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> theres a FAQ and all about this thread...
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    Yeah but "mate" they said they used the nancy one as a FAQ base, and that was exactly the same as the nancy one, seeing as it was unlikely they were both lost in a HD crash I felt I had to check.
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