Ns:classic Screenshot Thread
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">*Insert NS 3.0 Classic Screenshots Here*</div> The observant ones among you may have noticed that the NS:Classic Screenshots have been removed from the NS:Combat screenshot thread. Due to a number of complaints on this matter, a seperate thread has just been formed.
I feel that this overall may infact tidy things up abit. I've learned from the first thread that perhaps I should put out some rules early on:
RULE 1: 3.0 Screenshots only, No scoreboard screenshots.
RULE2: NS:Combat screenshots go in that nice stickied thread at the top.
RULE3: Limit talking in this thread to discussing screenshots. Questions regarding 3.0 release or what you bought at the shops today are not permitted.
I'm sure you can deal with that.
Now get posting....
I feel that this overall may infact tidy things up abit. I've learned from the first thread that perhaps I should put out some rules early on:
RULE 1: 3.0 Screenshots only, No scoreboard screenshots.
RULE2: NS:Combat screenshots go in that nice stickied thread at the top.
RULE3: Limit talking in this thread to discussing screenshots. Questions regarding 3.0 release or what you bought at the shops today are not permitted.
I'm sure you can deal with that.
Now get posting....
Comments
Onos healing line. Not as good as the WOL pic in the NS:C thread, but we had an awesome gorge build DCs all the way from Cargo to Alpha, where the marines had locked themselves in. Onos heal REALLY slow right now (3.0f), and redemption is the only viable upgrade, so to make our life easier, he made it so we could heal as we moved back after redeeming. Then, we got the idea of putting up the hive from the vent (rines were actually all around the RT outside), and take the MC in (you can see our vent gorge in this pic). Fun game, took a while though...
[edit] sorry bout that totally pointless post
So don't start complaining about gamma. That looks about right to me.
No pit of doom in generator in ns_nothing
I bet it was part of the entity optimization that I heard was done to it so oh well I guess.
And boy... does subspace look good! Gone is the yellow and in with the green lighting! Looks sharp!
Great job with the screen shots guys, keep'em coming!
It is a good place to siege....but a pincer attack (attack from both sides) can obliterate the whole outpost if they use Oni and Lerk to clear it out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
So again, its a double-edged sword. Although it is a good spot, its too risky for a pincer.
<img src='http://home.earthlink.net/~tjshappart/nancyRR.jpg' border='0' alt='user posted image'>
<img src='http://home.earthlink.net/~tjshappart/saycheese.jpg' border='0' alt='user posted image'>
O_o.
removal of that pit?!?!? laaame..it was a fun feature
<img src='http://home.earthlink.net/~tjshappart/nancyRR.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A small generic NS question....
Des that sprite change with what kind of map you're playing? (NS:C sprite when co_ maps, Classic NS when ns_ maps)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A small generic NS question....
Des that sprite change with what kind of map you're playing? (NS:C sprite when co_ maps, Classic NS when ns_ maps)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, same sprite for both.
a had to be there funny molment for me and lucid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://iraya.250free.com/oniiii.jpg' border='0' alt='user posted image'>
ill kill you all