Ns:classic Screenshot Thread

2

Comments

  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    ahh yes impy's pic
    *hmmm*
    nice res tower there...
    [/sarcasm]
    have the grenades become more usefull now that they explode on impact with aliens?
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Palmaneen+Jan 21 2004, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Palmaneen @ Jan 21 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind seeing what the scoreboard ends up like with the new score system. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.froggeh.com/images/commed.jpg' border='0' alt='user posted image'>

    I was comm, comms get like +3 for each structure built.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Hmm... It never says anything about 3.0 in the thread title. lol
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    edited January 2004
    Does that mean gorges also get frags for building stuff?
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    edited January 2004
    <!--QuoteBegin--Lazarus+Jan 21 2004, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazarus @ Jan 21 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does that mean gorges also get frags for building stuff? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, it's not frags but, yes they also get points for building.
  • Mr7Mr7 Join Date: 2003-07-21 Member: 18314Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can you shoot through the railings in generator room now? (the ones on the gantry over the doorway)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Can someone answer this?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I would hope not, unless marines relocating there is no longer a problem(it is such a winnar place to be)...
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    <!--QuoteBegin--Mr7+Jan 21 2004, 11:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr7 @ Jan 21 2004, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can you shoot through the railings in generator room now? (the ones on the gantry over the doorway)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Can someone answer this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If memory serves correctly (which it doesn't a good deal of the time), I'm pretty sure you can... <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> building up there, beware <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    I'd presume why they removed the pit of doom is because like most other pits of doom you can build down there.

    The Gen room pit of doom specifically was a great spot to drop a sensory chamber and a few dcs. The rines would figure they were up the top and never look down into the pit of doom.

    Other pits of doom could have a comm chair and massive loveshax built in them, it'll be interesting to see if they fixed it in 3.0.
    Can someone drop a few dcs off the edge of the res node in the middle of nowhere between cargo and alpha hives and see if they die? The map with the weldable resnode door near ms and eq hive (as you can probably figure i forgot the name)
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    I just wanted to show what happens when you try and camp in DC fallout shelters. Note the beginning of a 22 Siege Salute.

    1 Ping to kill them all...
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    whats that yellow circle? is it a parastied rine? it looks different <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just wanted to show what happens when you try and camp in DC fallout shelters. Note the beginning of a 22 Siege Salute. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What change affects bunkers like that? Is it siege target acquisition or something?
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Nah, just the sheer amount of sieges.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Here are some picks of mine ladders.

    <img src='http://www.thevorpal.com/screen1.jpg' border='0' alt='user posted image'>

    <img src='http://www.thevorpal.com/screen3.jpg' border='0' alt='user posted image'>
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited January 2004
    You wonder if 3.0f killed the long game?

    <img src='http://www.thevorpal.com/superscore.jpg' border='0' alt='user posted image'>

    3 hours and look at our comm's score.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Was it fun? 3 hours of NS always a good thing if it's entertaining.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Even our big tough marines love a good show now and then.

    <img src='http://www.thevorpal.com/nsoshow.jpg' border='0' alt='user posted image'>

    Hey you! Down in front.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    <!--QuoteBegin--semi-psychotic+Jan 21 2004, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Jan 21 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was it fun? 3 hours of NS always a good thing if it's entertaining. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Considering it was probably a stalemate, no. I remember 3 hour games on 1.04 Nothing that were more than just the marines in base vs. aliens with full map coverage. It was marines in Cargo slowly moving out, gaining ground, being anhilated and then starting fresh, usually eventually winning by taking control of the map, or losing by a gorge dropping the hive and Oni and whatnot MC'ing into the hive.

    Most long games aren't that fun anymore. It's a combination of a weak alien end-game and a strong marine end-game, even when about to lose.
  • kirchykirchy Join Date: 2003-12-01 Member: 23838Members
    edited January 2004
    just owning it up
    edit:i changed my name to grass hopper

    <span style='color:red'>NS 3.0 shots only please </span>
  • kirchykirchy Join Date: 2003-12-01 Member: 23838Members
    edited January 2004
    and again

    <span style='color:red'>NS 3.0 shots only please </span>
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    Right, this is NS:Classic <b>3.0</b> screenshots. Sorry kirchy, but as much fun as looking at those pics is, they don't belong here.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--h20+Jan 21 2004, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jan 21 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats that yellow circle? is it a parastied rine? it looks different <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just a custom sprite you can find in an extreamly old "official sprites thread" in the custom forum. I used them all during 1.04.
  • kirchykirchy Join Date: 2003-12-01 Member: 23838Members
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin--Ha.ze+Jan 21 2004, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Jan 21 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h20+Jan 21 2004, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jan 21 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats that yellow circle? is it a parastied rine? it looks different  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just a custom sprite you can find in an extreamly old "official sprites thread" in the custom forum. I used them all during 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its from Rammstein's NS pack, which is still active. Its the blip0 and blip1 sprites. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=59080' target='_blank'>Linky</a>

    Also, the new Port Engine Hive. Some people have been complaining that they can actually walk under it now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited January 2004
    Heres a Onos getting ready to jump 100 feet down from the this map called ns_toothpick. (it looks like a big jump in game)

    <span style='color:red'>NS 3.0 Pictures ONLY please</span>
    (lerk spike was taken out in 3.0, and there are no custom maps in the beta as of yet... sorry)
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    This poor, poor man can no longer blast Subspace Hive safely from the vent. Can't you feel his pain (or the pain <i>he</i> will feel when he tries to kill it)?
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    edited January 2004
    <!--QuoteBegin--Petco+Jan 21 2004, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Petco @ Jan 21 2004, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heres a Onos getting ready to jump 100 feet down from the this map called ns_toothpick. (it looks like a big jump in game) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Supernorn misnamed this. Its NS: <b>3.0</b> Classic. Sorry for the inconvienience.

    (This was, of course, mentioned in the rules in the first post. But, then again, who read rules?)
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Don't let gorges happen to you!
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    edited January 2004
    Everyone remembers NS_messhall, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    [Edit]To avoid confusing people, the LMG I have is a custom model.[/Edit]
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