Skulk wall climb ability.
Messenjah
Join Date: 2002-10-04 Member: 1428Members
<div class="IPBDescription">How easy is it to use?</div>I'm curious as to how easy the skulk wall climb ability is to use.
Is it like climbing a ladder where you slowly climb in a set direction or could you be running down a hallway and stafe in a complete circle back to your point of origin all while still running forward?
*drools at the thought of the second...* but that is why I am asking. So I don't get my hopes up.
Also, how does the camera move? When you climb up a wall does the view move with your body(does it look like the ceiling is the floor and the floor is the ceiling when you are on the ceiling)?
Is it like climbing a ladder where you slowly climb in a set direction or could you be running down a hallway and stafe in a complete circle back to your point of origin all while still running forward?
*drools at the thought of the second...* but that is why I am asking. So I don't get my hopes up.
Also, how does the camera move? When you climb up a wall does the view move with your body(does it look like the ceiling is the floor and the floor is the ceiling when you are on the ceiling)?
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Comments
and the camera stays level, this is to avoid the sickening feeling some people got in avp
-Ryan!
"If people are good only because they fear punishment, and hope for reward, then we are a sorry lot indeed."
-- Albert Einstein
"There are only two stimulants to one's best efforts: the fear of punishment, and the hope of reward."
-- John M. Wilson
Like Gwahir, I've only played in the tech release, but it's really very easy; climbing is completely automatic, the only tricky part is navigating sharp angles and the like.
FYI, you can move any direction you want on ladders as well.
But, anyone with practice can zip along any surface.
Basically, it might be a bit difficult at first, but you'll get used to it after a while. It won't take too long before you can wallclimb your way into all the little corners and crevaces found in the maps.
Still sounds cool though.
Do the Skulk-Model flips? I know that the view remains but what's with the playermodel?
To give this post some content, another Question:
I read different things about the falling-damage, so please a final statement:
Will aliens take falling-damage, especially wall-climbing Skulks and flying/gliding lerks?
Yes. Fixing this may or may not be possible, but it is not pressing enough to hold up release.
As for falling damage:
Skulks take no falling damage, ever.
All other aliens take falling damage.
Marines take falling damage, but can use jetpacks to prevent it.
Falling damage is much more severe than HL - dropping more than a story or so will take off half your health, easily.
It is possible to "fall" as a Level 3/Fl*er/Lerk? If you're walking over a ledge, do you automagicaly start gliding? And if you glide, is there some way to override it and fall down?
P.S.: This thread happens to be a very informative one, thanks to coil <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And just above that one. "Not right now; maybe never, <b>hopefully V2</b>."
The devs would rather he aligned to the wall. Eventually, hopefully, he will. Not right now.
Do the Skulk-Model flips? I know that the view remains but what's with the playermodel?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
i SERIOUSLY hope they flip because otherwise it will look like a skulks walking on air <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
I've said no less than 3 times in this thread - and it's been said *countless* times in other threads - that THE LEVEL1 MODEL DOES NOT ALIGN TO THE WALL/CEILING IT'S CLIMBING ON. IT WILL NOT FOR VERSION ONE. THE DEVS PLAN TO FIX IT IN A FUTURE PATCH AS LONG AS THE ENGINE ALLOWS IT.
Right. I really hope someone reads that.
Um... are you sure about that? All other threads where this was mentioned that I've seen, the answer was always that the model DO align to surfaces... I also think I saw a screenshot somewhere where the skulks model was aligned to the wall... can't seem to find it now...
/me is confused
<!--me&coil--><span id='ME'><center>coil goes to find his meds.</center></span><!--e-me-->
It's ok man, take a breather. And take those meds with something strong.
Wait a minute here...are you trying to say that the skulk model does NOT align to the wall of ceiling? But, doesn't it look like the skulk is walking on air? That would totally ruin gameplay for me! If I were a marine, I would spend the entire match watching the funny-looking models suspended from the ceiling by their spinal columns.
-Ryan!
That is the saving grace of humor, if you fail no one is laughing at you.
-- A. Whitney Brown
If you're not being sarcastic here, ignore. You are saying the game is utterly ruined due to this? Completely unsalvageble? The gameplay is so compromised that you would never play?
You will not be spending much time doing this. You walk into a room, you look up at the ceiling, an alien is falling onto your face.
You guys and the crap you say - sometimes, it really steams me. You don't think for a second about how it makes people feel...