Skulk wall climb ability.

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Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Oct. 07 2002,17:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Oct. 07 2002,17:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--H'BNayr+Oct. 07 2002,17:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (H'BNayr @ Oct. 07 2002,17:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That would totally ruin gameplay for me!  If I were a marine, I would spend the entire match watching the funny-looking models suspended from the ceiling by their spinal columns.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    If you're not being sarcastic here, ignore. You are saying the game is utterly ruined due to this? Completely unsalvageble? The gameplay is so compromised that you would never play?

    You will not be spending much time doing this.<b> You walk into a room, you look up at the ceiling, an alien is falling onto your face.</b>

    You guys and the crap you say - sometimes, it really steams me. You don't think for a second about how it makes people feel...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    MonsE gets <b><span style='font-size:17pt;line-height:100%'><span style='color:red'>2</b></span></span> cookies for that one.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Holy Guacamole guys. You beg for the mod, but when graphical (not gameplay) but graphical things could use some tuning, you demand that. Decide already!
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    <!--QuoteBegin--Surge+Oct. 06 2002,18:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Surge @ Oct. 06 2002,18:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Perhaps you could make a seperate animation for "wall- or ceiling-climb" for him? Like, when on the ceiling, the animations swith to it, and he looks upsidedown, when in reality it's just the model. No coding involved.... Could you do that?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That is a really good idea, but i dont know anything about coding so i dont know if its feasible.  
    On a seperate note :  If this air walking skulk is really going to ruin some of your guys game play why dont you do the dev team and the others hard at work a favor and keep it to yourselves, if you find it impossible to hold your complaints in, just leave.  I only say this because its obvious to most of us that Flayra tried to align the models but it couldn't be done without holding up the release. HE TRIED.  So, dont complain, plz.  If it wasn't obvious that you were ####### people off, NOW IT IS.  
    But more importantly, this animation idea really could be the easiest route.  All you youd have to do is render the animations 90 and a 180 degrees, then somehow code when to use the diff animations. Hope Flayra sees your idea.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I'm pretty sure he's being sarcastic, but just in case...

    <!--me&RhoadsToNowhere--><span id='ME'><center>RhoadsToNowhere removes all sharp, pointy objects from coil's reach</center></span><!--e-me-->

    :edit:  Geez, two more posts pop up between when I hit "reply" and "submit."  I guess forum bumming is at an all-time high.



    <!--EDIT|RhoadsToNowhere|Oct. 07 2002,17:43-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    The wall-climbing thing is possible for the models. Has anyone seen Glimsharp's ironsight Day of Defeat models? He has the shells pop out of the center instead of where they usually go. Just make the up-down animation at a 90 deg angle and the top and a 180. A bonus is he'd go sideways up ladders.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Um, he doesn't need ladders, hence the purpose of wall climbing <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    ######.

    This is not a question of code possibility. Flayra made an FPS into an RTS game without access to the source code, so he <b>obviously knows how to code just about anything in half-life</b>.

    It's a question of time. It might be in. It might not. If we wait for every last one of your desperate desires for some eye candy, the mod will <i>never ####### come out</i>.

    I daresay of all our forum visitors (hundreds of thousands of unique IP's), maybe 50 people were themselves C++ FPS game designers. They are the only ones here qualified to comment on how long it would take. The rest of you need to either learn to code, or when the conversation turns to code, stifle.

    Rant over. I do not suggest replying in this thread for some time.



    <!--EDIT|MonsieurEvil|Oct. 07 2002,18:00-->
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    Don't bother trying to align the model in version 1 release save it for version 2 or later.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--H'BNayr+Oct. 07 2002,17:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (H'BNayr @ Oct. 07 2002,17:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That is the saving grace of humor, if you fail no one is laughing at you.
    -- A. Whitney Brown<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    And so it goes.

    -Ryan!


    Humor is the only test of gravity, and gravity of humor; for a subject which will not bear raillery is suspicious, and a jest which will not bear serious examination is false wit.
    -- Aristotle (384 BC - 322 BC)
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Guys, maybe it sounds weird watching an alien walking on the air, but it doesnt really matters =P in about 2 secs more you will have to shoot at it or you are dead, when you wanna survive you dont check details.......
    Trust me, everybody wants the skulk to align with the wall, but this would be imposible or it would hold the release, just for some eye candy ####, you guys are annoying all the dev team, and some members of the community, all this stuff about whining about the alignment of a freakin model its an insult.......
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--MonsieurEvil+Oct. 07 2002,17:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Oct. 07 2002,17:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You guys and the crap you say - sometimes, it really steams me. You don't think for a second about how it makes people feel...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I apologize.  I never meant to upset or hurt anyone.  I think that the ways the Half-Life code has been bent and twisted so far is astounding.  I could live with the skulk playing hop-scotch across the walls if it would get the game out any faster.

    Sorry, again.  My sense of humor is...twisted at times.

    -Ryan!


    Where humor is concerned there are no standards - no one can say what is good or bad, although you can be sure that everyone will.
    -- John Kenneth Galbraith
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Look, all this is is (one more reason to hate english) another example of the age old problem of people demanding a free show. It just doesn't happen, it's rude to ask it.

    If what you say is true and that wasn't your intention, a good tip would be to add a "j/k."

    Happy NS-ing.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--Radiocage+Oct. 07 2002,18:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Radiocage @ Oct. 07 2002,18:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If what you say is true and that wasn't your intention, a good tip would be to add a "j/k."<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Adding

    That is the saving grace of humor, if you fail no one is laughing at you.
    -- A. Whitney Brown

    WAS my way of saying j/k.  I felt that the regulars on the board knew me somewhat, enough to know that I've been through these "align" threads before, and always supported the "it doesn't make much difference to me, as long as gameplay is smooth" camp.

    Rhoads got it, at least...  It really takes the teeth off sarcasm to TELL people you are being sarcastic.  And pay attention to my quotes.  They occasionally relate to my post, and can sometimes give you a j/k heads-up.

    -Ryan!


    Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it.
    -- E. B. White
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Whats wrong with a simple J.k? Why all this cryptic stuff?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Because the cryptic stuff makes him sound smarter.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--Legionnaired+Oct. 07 2002,19:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Legionnaired @ Oct. 07 2002,19:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Because the cryptic stuff makes him sound smarter.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Sound?

    Heh.

    And for those of you wondering, this would be the place I would put the J/K.

    As for why be cryptic, I don't think it's all that cryptic.  But apparently, a few regulars missed the joke, so maybe...  But I covered most points in my last post.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It really takes the teeth off sarcasm to TELL people you are being sarcastic.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I've been through these "align" threads before, and always supported...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    And so forth.

    Now, this thread is REALLY drifting away from anything and everything.  Basically, to those of you who got the joke, thanks for sharing, or at least understanding, my sense of humor.  Those of you who did not get the joke (I understand sarcasm is somewhat hard to convey over text...hence the quote), I apologize.  I did not mean for anyone to take it seriously.

    -Ryan!


    Man invented language to satisfy his deep need to complain.
    -- Lily Tomlin
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Sorry about coming across insulting, IRL, my friends and I know each other so well, we can joke about this kind of stuff so much we know when people have malice in their remarks.

    Anyway, I'm not exactly blameless when it comes to trying to inflate people's preceptions of my intellect.

    In the words of Scott Adams, Dilbert cartoonist, " It doesn't matter how much smarter you are than someone else, they can't tell the difference."

    Anyway, no offense ment H'b, and I hope none was taken.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    OK, pointless topic now. Read all of it to understand.
    <b><span style='color:orange'>**LOCKED**</span></b>
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