Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--coil+Oct. 07 2002,10:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 07 2002,10:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->....uh... what the spork does that have to do with aliens or marines, or Natural Selection, or this topic at *all*? o.O?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> my point exactly!
The system on Firearms is realistic, if that's what you want. When you reload you take out a clip, and bullets left in that clip stay there (so the total count of clips only goes down when you completely empty one). I doubt real soldiers would just throw a clip away. The end result of this is that after a few minutes you load a clip that has, say, only 3 bullets in it. Luckily there's a 'merge magazines' command.
Just chucking the clips isn't really tactical - it just means that you waste a few rounds to empty the clip sometimes. It would put people at a disadvantage if they didn't use up the entire clip (because they'd be using more ammo than they had to).
Quoting GobyWans sig: If I wanted realism, I'd go outside and eat a plant.
Sometimes you need to sacrifice realism to get a better gameplay =) if marines would have all the trouble with the clips, then aliens should have to eat somthin to make all the weird organical weapons.......
In version 2.5 of FA, allways emptying your clip was especally important because the clips were chosen seemingly at random, and there was no command for merging clips. When I started playing firearms, you wouldn't believe how many times I died because I pulled up a clip with 5 bullets in it...
Now in 2.6, your smallest clip is acessed last, and you can merge clips. However, my habits from 2.5 live on, and I allways empty my current clip before loading a new one. Not only so that I don't end up with a short clip, that I have an accurate representation of my bullets remaining. In FA, if your ammo counter reads 30|4 That stands for number of bullets in loaded clip, number of remaing clips with some number of bullets. That means I could have anywhere from 150 bullets (30 x 5) to 34 bullets (30 + (1 x 4))!
Worring about hanging bullets and clips is uneededly complex for NS, and makes it rather hard to actually tell how much ammo you really have left.
Wouldn't add a thing to realism? Well, yes, it would... but it's not fun. Then again, "merging clips" isn't very realistic either - I imagine that takes quite a while irl to remove all of the bullets from one clip and put them manually into another.
Probably, but it looks easier than it seems. The bullets can be pulled right out.
As for realism... um... in Firearms, apparently you can keep count of how many bullets are in the clip, even on full auto... What kind of soldier is able to count every one of his shots in full-auto? I imagine they just discard the clip when they think they're down to around 1 or 2. But 1 or 2 shots are still effective.
And CStrike, a realistic mod, doesn't even have individual clip counting. It uses bullet amount.
[sarcasm]Yea, while were at it, why don't we add more realism!
-Ballistic Bullet Trajectories! -Deafening as your eardrums burts from the gunfire! -Loss of muscle control as a skulk eats your leg, shorting out your nervous system! -Post-mortem effects such as...
Realistic loss of bladder and anus control! Stiffening of the joints! Oxidation of the Blood!
<b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
that GL reminds me of a futuristic mix of an OICW and a FAMAS <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<!--QuoteBegin--Freemantle+Oct. 08 2002,18:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Freemantle @ Oct. 08 2002,18:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[sarcasm]Yea, while were at it, why don't we add more realism!
-Ballistic Bullet Trajectories! -Deafening as your eardrums burts from the gunfire! -Loss of muscle control as a skulk eats your leg, shorting out your nervous system! -Post-mortem effects such as...
Realistic loss of bladder and anus control! Stiffening of the joints! Oxidation of the Blood!
<b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Those actually sound like some cool ideas!
Well it <i>does</i> hold 6 grenades.... and they're bigger than bullets....
It does look like an OICW... but then again, every gun looks like some other gun. Like the G11 looks like.... umm... I forgot. Well, the MA5B (From Halo) looks sorta like an OICW, too. Well, the first AR from Marathon does, too.
<!--QuoteBegin--Necro-+Oct. 09 2002,05:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Necro- @ Oct. 09 2002,05:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->that GL reminds me of a futuristic mix of an OICW and a FAMAS <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> BathroomMonkey, the modeller that made the GL (formerly the HMG), has admitted that the design for it was inspired heavily by the OICW. Mostly in the double barrel and the casing, though...the rest of the gun doesn't really match up. Does anyone have a pic of the FAMAS? I'd like to compare them.
BathroomMonkey has an awesome explanation as to how he designs the models, in taking different modern guns, and cutting and pasting, and then using whatever comes out as a very rough sketch as to what will come. It gives a hint of something functional, but futuristic. After all, guns today still resemble guns from WWI in small ways. The LMG was inspired by some WWII side-clip firearms, too. He has an interview on rr.org that is <a href="http://www.readyroom.org/interview1127MW1.html" target="_blank">well worth reading</a>. I'll let him talk for himself.
Comments
<!--EDIT|Greedo386|Oct. 07 2002,10:37-->
<!--EDIT|Greedo386|Oct. 07 2002,10:37-->
my point exactly!
<!--EDIT|Greedo386|Oct. 07 2002,10:37-->
Just chucking the clips isn't really tactical - it just means that you waste a few rounds to empty the clip sometimes. It would put people at a disadvantage if they didn't use up the entire clip (because they'd be using more ammo than they had to).
Quoting GobyWans sig: If I wanted realism, I'd go outside and eat a plant.
Now in 2.6, your smallest clip is acessed last, and you can merge clips. However, my habits from 2.5 live on, and I allways empty my current clip before loading a new one. Not only so that I don't end up with a short clip, that I have an accurate representation of my bullets remaining. In FA, if your ammo counter reads 30|4 That stands for number of bullets in loaded clip, number of remaing clips with some number of bullets. That means I could have anywhere from 150 bullets (30 x 5) to 34 bullets (30 + (1 x 4))!
Worring about hanging bullets and clips is uneededly complex for NS, and makes it rather hard to actually tell how much ammo you really have left.
As for realism... um... in Firearms, apparently you can keep count of how many bullets are in the clip, even on full auto... What kind of soldier is able to count every one of his shots in full-auto? I imagine they just discard the clip when they think they're down to around 1 or 2. But 1 or 2 shots are still effective.
And CStrike, a realistic mod, doesn't even have individual clip counting. It uses bullet amount.
-Ballistic Bullet Trajectories!
-Deafening as your eardrums burts from the gunfire!
-Loss of muscle control as a skulk eats your leg, shorting out your nervous system!
-Post-mortem effects such as...
Realistic loss of bladder and anus control!
Stiffening of the joints!
Oxidation of the Blood!
<b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]
Scream for your mother as both your legs are dismembered by hurtling shrapnel and mortar!
I don't think there is a high-res shotgun pic, as of yet.
Say, would you like to go see a movie?
I'm feeling fat... and sassy
DUIOOOOO
YAYAAAAA
ahem...
-Ballistic Bullet Trajectories!
-Deafening as your eardrums burts from the gunfire!
-Loss of muscle control as a skulk eats your leg, shorting out your nervous system!
-Post-mortem effects such as...
Realistic loss of bladder and anus control!
Stiffening of the joints!
Oxidation of the Blood!
<b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Those actually sound like some cool ideas!
It does look like an OICW... but then again, every gun looks like some other gun. Like the G11 looks like.... umm... I forgot. Well, the MA5B (From Halo) looks sorta like an OICW, too. Well, the first AR from Marathon does, too.
BathroomMonkey, the modeller that made the GL (formerly the HMG), has admitted that the design for it was inspired heavily by the OICW. Mostly in the double barrel and the casing, though...the rest of the gun doesn't really match up. Does anyone have a pic of the FAMAS? I'd like to compare them.
BathroomMonkey has an awesome explanation as to how he designs the models, in taking different modern guns, and cutting and pasting, and then using whatever comes out as a very rough sketch as to what will come. It gives a hint of something functional, but futuristic. After all, guns today still resemble guns from WWI in small ways. The LMG was inspired by some WWII side-clip firearms, too. He has an interview on rr.org that is <a href="http://www.readyroom.org/interview1127MW1.html" target="_blank">well worth reading</a>. I'll let him talk for himself.
-Ryan!
"A clever saying proves nothing."
-- Voltaire