Nice website... thanks Zawath. I've been looking for a site like that.
Edit: On a similar note, <a href="http://world.guns.ru/assault/as41-e.htm" target="_blank">this gun</a> looks somewhat similar to the OIWC/Grenade Launcher in NS.
ANOTHER Edit: I just looked at the OICW at that place. The grenade launcher clip... holds <b><i>6</i></b> grenades... hmm...
<!--QuoteBegin--Killer Chalupa+Oct. 09 2002,18:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Killer Chalupa @ Oct. 09 2002,18:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Freemantle+Oct. 08 2002,18:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Freemantle @ Oct. 08 2002,18:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[sarcasm]Yea, while were at it, why don't we add more realism!
-Deafening as your eardrums burts from the gunfire! -Loss of muscle control as a skulk eats your leg, shorting Realistic loss of bladder and anus control! <b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Those actually sound like some cool ideas!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Bah, some of those actually happens to me. I keep my sounds up so deafening is covered. After 14hours play session of NS I think I'll start losing my muscle control. Realistic loss of bladder and anus control, can't leave NS for a second and the skulk jumps on you in a dark room, what do you think will happen? Smellovision, well, you haven't smelled my room. It's not artificial sweat that stinks here <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Da_SargeOld School SuckJoin Date: 2002-10-15Member: 1502Members
Just imagine how much crap an onos would leave behind after having a full marine dinner. Hey...here's a good question, which aliens are carnivores, which (if any) are herbavores and which are omnivores. I like using big words!!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Coil, I reposted this on my site, with a link to this thread. I usually think that if it is in a forum it is ok to repost, if you point to the original thread. After thinking about I wanted to make sure it was ok with you. If not I will remove it, and get the info from the change logs themselves.
Well maybe someone in here could tell me, what happens when lerk hits a wall? Clings to the wall? Changes direction? Drops to the ground<----this would be the best solution.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
There is no penalty for hitting a wall while flying; you lose your momentum, but you don't have to fall to the ground - you just change direction and head off again.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--coil+Oct. 20 2002,12:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 20 2002,12:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->There is no penalty for hitting a wall while flying; you lose your momentum, but you don't have to fall to the ground - you just change direction and head off again.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> now introducing...LERK PONG!!!
<!--QuoteBegin--Surge+Oct. 20 2002,18:43--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Surge @ Oct. 20 2002,18:43)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It must be the shoes...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Or maybe he grows some hair in its feet.That would actually look cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Just did some minor updates to reflect small changes in RC9. Notable is the limit to one secondary weapon for marines, which include the welder, pistol, and tripmines.
That evolving/upgrading stuff is just awesome but I can't stop wondering if Scent of fear is really as useful as the other abilities in its section. Its a cool effect to sense marines being wounded but usually marines move in packs so what use it is to know if there is one marine with only 90hp and he has 5 friends. Dont take this bad way, just asking <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Edit: Maybe you could make it more powerful so that the colour of the "ring" shows how badly marine is injured. or is it already in?
Comments
Famas
Edit: On a similar note, <a href="http://world.guns.ru/assault/as41-e.htm" target="_blank">this gun</a> looks somewhat similar to the OIWC/Grenade Launcher in NS.
ANOTHER Edit: I just looked at the OICW at that place. The grenade launcher clip... holds <b><i>6</i></b> grenades... hmm...
-Deafening as your eardrums burts from the gunfire!
-Loss of muscle control as a skulk eats your leg, shorting
Realistic loss of bladder and anus control!
<b>and last but not least! <u>SMELLOVISION!</u> smell guts, lead, and infestation while you play! Nothing beats running around and having the scent of artificial marine sweat fill your room!</b>[/sarcasm]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Those actually sound like some cool ideas!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Bah, some of those actually happens to me. I keep my sounds up so deafening is covered. After 14hours play session of NS I think I'll start losing my muscle control. Realistic loss of bladder and anus control, can't leave NS for a second and the skulk jumps on you in a dark room, what do you think will happen? Smellovision, well, you haven't smelled my room. It's not artificial sweat that stinks here <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The site is for CoFR and friends of CoFR (as it were). <a href="http://www.cofr.net" target="_blank">http://www.cofr.net</a> for more info on CoFR.
I feel like I am pimping CoFR, and I don't mean to be, sorry.
now introducing...LERK PONG!!!
imagine an onos with lvl 3 stillness(completley silent movement)...
it sucks to be a marine...
Or maybe he grows some hair in its feet.That would actually look cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
No, Mars.
Edit: Maybe you could make it more powerful so that the colour of the "ring" shows how badly marine is injured. or is it already in?