<!--QuoteBegin-^NuT^HaVoC+Feb 17 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^NuT^HaVoC @ Feb 17 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well to me I find that less fun. I like the whole idea of hey lets actually lock down a hive, or relocate our base into a hive to prevent a 3rd.. hmmm don't see that much anymore i wonder why.. oooh it's because marines don't care anymore as they shouldn't because the hives have lost their influence.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats becouse if they get the hive the aleins with there increaced speed and power and the onos that can sit with regen and 12 turrets shoting it reg faster than they can kill him, plus the lag that 3.0 give out the rines have no chance i have seen a 4 man rine team lvl 2 armmor and lvl 2 guns be taken out by one skull in about 3-5 seconds this makes the game crap as it can get how is a comm ment to take a hive when 2 rines meet a skull and are like 70% most likey to die due to the skull.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> hehe i bunney hop and with focas i kill u all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats the biggest run-on sentence I've ever seen.
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
"Thats the biggest run-on sentence I've ever seen.
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
pzl wrk on yuo spelin pzl "
This isn't school, it's a forum so lets keep it that way. Who gives a **** how someone spells, I only care about WHAT they have to say and I understood him perfectly well. So instead of trying to put someone down, how about adding to the subject?
<!--QuoteBegin-ElectricSheep+Feb 15 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ElectricSheep @ Feb 15 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having recently played several games of 1.04 with friends there are a lot of things that were cool or fun that could be implemented in 3.0 without changing it back to 1.04.
1-The uncapped RTs had a thinner, more threadlike mist coming out the top that looked much better. 2-Gorge spit looked better. 3- Laser Mines were insanely fun to use. 4- The old GL was much more deadly do to faster reload rate but still mostly anti structure. 5-The shotgun that fired slowly but had a larger clip. 6- A more lax web maximum limit made it much more useful to defend multiple areas. It is after all, a three hive ability now. 7-The HMG being more accurate and having a 150 clip (I know the game doesn't display more than 250 reserve ammo so it might be hard to do that again), as of now it's like a shotgun, close range only. It can be more powerful at killing aliens, but it would still be weak against structures. 8- Powerful charge. It's a three hive ability for the most powerful unit in the game and right now it's WEAK! 9- Powerful acid rocket. It was more powerful as a two hive ability than it is now as a three hive ability. Right now it's weak. Three hive abilities should be strong that's why marines take hive locations. 10- Aliens using phase gates. Fun but in no way incredibly inbalancing. 11- The welder, having it do more damage than knife made it a little more useful and good to have. The continuous fire is much better than that weird random rate even if it doesn't change gameplay. 12- Leap as a weapon was damn fun. Making it more powerful would make marines focus a bit more on hives which would be fine. 13- Primal Scream was useful in large combat. Right now though it is fine for CO primal scream effects an incredibly small area and lasts for an incredibly short time for a three hive ability. 14- The music was.... better, I can't explain exactly why, more dramatic?
And finally the most important thing of all is the maps. When I played 1.04 again I remembered and saw how incredibly cool the maps are. They were darkas they should be to allow the weak skulk of 1.04 (and now 3.0) to ambush his unsuspecting prey. The maps had all sorts of entitie, which, although they take up server resources makes the map much MUCH more atmospheric and just generally fun to play in. I'd rather have a really good atmospheric map with about 30 to 50 extra ping htan have a brightly lit plan boxy map with only the odd pipe here and there. Doors were never a problem unless the got blocked which could be fixed by making them damage structures (but not players, its incredibly annoying to be an expensive alien or marine and accidently get crushed by your teamate. The elevators were fast enough that you didnt have to wait 30 seconds for it to come up to you and then another 30 seconds to get down. I think it would be really enlightening if the community and the beta testers played 1.04 for about a week or two and saw what they liked about it and what made it so fun, or what made it not fun and sucky.
There is a 1.04 download available here at redphive. Players only need the 1.0 client, servers need the 1.04 patch also listed.<a href='http://redphive.org/?view=redphive_file_display' target='_blank'>http://redphive.org/?view=redphive_file_display</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What I originally posted this for is a discussion of what was good from 1.04 and could be implemented into future versions. Most of you have done that, but just a reminder to those few who are going off topic about why 1.04 is better than what or why 3.0 is better or sucky.
--In 1.04, 2-Hive aliens were fairly good base breakers, but if despite all their efforts, they couldn't smash a well defended Marine base at Hive 2, they upgraded to Hive 3. At that point: They got BILE BOMB!! Yes, Bile Bomb was one of the scariest sights for a marine to see in 1.04. Now its just pathetic--used basically so Gorges can kill RTs and then replace them.
I don't know exactly how the damage for Bile bomb changed from 1.04 to 2.01, but I know once a Marine team managed to build a Com Chair outside the map, on the roof of the Marine spawn, and the only way we won was by getting a pack of Fades in there and Bile Bombing the ceiling for awhile. It did good damage to marines, huge damage to buildings, and had huge splash. And of course, it was attached to a lifeform with twice the health and substantially more maneuverability than it is now.
1.04 Bile Bomb at 2 Hives would be rather scary of course. So I'm not quite sure what we could do to bring it back...but I do miss it.
Though I am hesitant to bumb tice in a row I have something to add to my original topc from 1.04 that was good.
The waypoint system. It was fine and good, but now we don't even have build waypoints. Build waypoints are useful because you know if the WP to a room is a PG or just a WP for the whole squad or if the WP to base is just a new structure or if the base is under attack. the guard and attack WPs were good as well. We should have the pick up thing in as well, I can't tell you how many time people come in base and walk right by weapons without knowing where they are.
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
pzl wrk on yuo spelin pzl "
This isn't school, it's a forum so lets keep it that way. Who gives a **** how someone spells, I only care about WHAT they have to say and I understood him perfectly well. So instead of trying to put someone down, how about adding to the subject? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The problem is, that (sentance?) was <i><b>not</b></i> easy to understand perfectly. The spelling comment was just a minor issue compared with the effort in trying to find anything comprehensible in there.
I agree that the focus should be more on the hives as when im a rine/comm and someone says they have two hives im not that worried really as a few hmgs and shotguns will hinder their progress till we have HA. And as alien fade is now still a 1 hive evolution and can really destroy the marines resources and therefore ending the game in the first 10 minutes.
1.04 put the emphasis on the hives as if you let them get two you needed to pull together as a team and focus more on taking the hives back and stopping them from getting the last one which ultimately ment onos and death.For me it added the drama/feeling of a sci -fi movie trying to recapture the main parts of the ship and eradicate the kharra infestation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--Saj-+Feb 29 2004, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Saj- @ Feb 29 2004, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so....many.....clueless/bad/down right ignorant... players... must ...resist .........flame...................................... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The best bit is the way that half the stuff in the OP is just wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Reminds me of all I lost... 3.0 just doesnt have the same feel...
Maybe, for fairness - lock ONLY the Onos until Hive 3? Keep the fade which can slowly recapture a hive if both are occupied...as a group, even more deadly. :/
if aliens get three hives up it should be end game
that would be like the marines having all of the maps non-hive rts.
3rd hive ability's are incredibly weak, to the point where having a third hive is barely better than having two.
webs might as well do nothing. charge does a significantly less amount of damage than just using gore would. primal scream barely has an effect and doesn't even last long enough for that effect to come into play. acid rocket is like a spitwad shooter (every end game i see it and just laugh because it does practically no damage to structures and does a little more than that to marines.)
aliens have no way to topple marine power. once marines get control, the game is theirs. marines have chances with jp/hmg rambos, or weird siege locations. aliens can take out a MS if the marines aren't there but that requires essentially the whole team to do it.
Comments
thats becouse if they get the hive the aleins with there increaced speed and power and the onos that can sit with regen and 12 turrets shoting it reg faster than they can kill him, plus the lag that 3.0 give out the rines have no chance i have seen a 4 man rine team lvl 2 armmor and lvl 2 guns be taken out by one skull in about 3-5 seconds this makes the game crap as it can get how is a comm ment to take a hive when 2 rines meet a skull and are like 70% most likey to die due to the skull.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> hehe i bunney hop and with focas i kill u all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats the biggest run-on sentence I've ever seen.
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
pzl wrk on yuo spelin pzl
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
pzl wrk on yuo spelin pzl "
This isn't school, it's a forum so lets keep it that way. Who gives a **** how someone spells, I only care about WHAT they have to say and I understood him perfectly well. So instead of trying to put someone down, how about adding to the subject?
1-The uncapped RTs had a thinner, more threadlike mist coming out the top that looked much better.
2-Gorge spit looked better.
3- Laser Mines were insanely fun to use.
4- The old GL was much more deadly do to faster reload rate but still mostly anti structure.
5-The shotgun that fired slowly but had a larger clip.
6- A more lax web maximum limit made it much more useful to defend multiple areas. It is after all, a three hive ability now.
7-The HMG being more accurate and having a 150 clip (I know the game doesn't display more than 250 reserve ammo so it might be hard to do that again), as of now it's like a shotgun, close range only. It can be more powerful at killing aliens, but it would still be weak against structures.
8- Powerful charge. It's a three hive ability for the most powerful unit in the game and right now it's WEAK!
9- Powerful acid rocket. It was more powerful as a two hive ability than it is now as a three hive ability. Right now it's weak. Three hive abilities should be strong that's why marines take hive locations.
10- Aliens using phase gates. Fun but in no way incredibly inbalancing.
11- The welder, having it do more damage than knife made it a little more useful and good to have. The continuous fire is much better than that weird random rate even if it doesn't change gameplay.
12- Leap as a weapon was damn fun. Making it more powerful would make marines focus a bit more on hives which would be fine.
13- Primal Scream was useful in large combat. Right now though it is fine for CO primal scream effects an incredibly small area and lasts for an incredibly short time for a three hive ability.
14- The music was.... better, I can't explain exactly why, more dramatic?
And finally the most important thing of all is the maps. When I played 1.04 again I remembered and saw how incredibly cool the maps are. They were darkas they should be to allow the weak skulk of 1.04 (and now 3.0) to ambush his unsuspecting prey. The maps had all sorts of entitie, which, although they take up server resources makes the map much MUCH more atmospheric and just generally fun to play in. I'd rather have a really good atmospheric map with about 30 to 50 extra ping htan have a brightly lit plan boxy map with only the odd pipe here and there. Doors were never a problem unless the got blocked which could be fixed by making them damage structures (but not players, its incredibly annoying to be an expensive alien or marine and accidently get crushed by your teamate. The elevators were fast enough that you didnt have to wait 30 seconds for it to come up to you and then another 30 seconds to get down. I think it would be really enlightening if the community and the beta testers played 1.04 for about a week or two and saw what they liked about it and what made it so fun, or what made it not fun and sucky.
There is a 1.04 download available here at redphive. Players only need the 1.0 client, servers need the 1.04 patch also listed.<a href='http://redphive.org/?view=redphive_file_display' target='_blank'>http://redphive.org/?view=redphive_file_display</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What I originally posted this for is a discussion of what was good from 1.04 and could be implemented into future versions. Most of you have done that, but just a reminder to those few who are going off topic about why 1.04 is better than what or why 3.0 is better or sucky.
I don't know exactly how the damage for Bile bomb changed from 1.04 to 2.01, but I know once a Marine team managed to build a Com Chair outside the map, on the roof of the Marine spawn, and the only way we won was by getting a pack of Fades in there and Bile Bombing the ceiling for awhile. It did good damage to marines, huge damage to buildings, and had huge splash. And of course, it was attached to a lifeform with twice the health and substantially more maneuverability than it is now.
1.04 Bile Bomb at 2 Hives would be rather scary of course. So I'm not quite sure what we could do to bring it back...but I do miss it.
The waypoint system. It was fine and good, but now we don't even have build waypoints. Build waypoints are useful because you know if the WP to a room is a PG or just a WP for the whole squad or if the WP to base is just a new structure or if the base is under attack. the guard and attack WPs were good as well. We should have the pick up thing in as well, I can't tell you how many time people come in base and walk right by weapons without knowing where they are.
Skulks are powerful, but not that powerful. If this ever happens, your dealing with some noob marines and you should go find a more challenging server.
pzl wrk on yuo spelin pzl "
This isn't school, it's a forum so lets keep it that way. Who gives a **** how someone spells, I only care about WHAT they have to say and I understood him perfectly well. So instead of trying to put someone down, how about adding to the subject? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The problem is, that (sentance?) was <i><b>not</b></i> easy to understand perfectly. The spelling comment was just a minor issue compared with the effort in trying to find anything comprehensible in there.
<a href='http://www.penny-arcade.com/view.php3?date=2002-10-11&res=l' target='_blank'>http://www.penny-arcade.com/view.php3?date=2002-10-11&res=l</a>
1.04 put the emphasis on the hives as if you let them get two you needed to pull together as a team and focus more on taking the hives back and stopping them from getting the last one which ultimately ment onos and death.For me it added the drama/feeling of a sci -fi movie trying to recapture the main parts of the ship and eradicate the kharra infestation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The best bit is the way that half the stuff in the OP is just wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Maybe, for fairness - lock ONLY the Onos until Hive 3? Keep the fade which can slowly recapture a hive if both are occupied...as a group, even more deadly. :/
that would be like the marines having all of the maps non-hive rts.
3rd hive ability's are incredibly weak, to the point where having a third hive is barely better than having two.
webs might as well do nothing. charge does a significantly less amount of damage than just using gore would. primal scream barely has an effect and doesn't even last long enough for that effect to come into play. acid rocket is like a spitwad shooter (every end game i see it and just laugh because it does practically no damage to structures and does a little more than that to marines.)
aliens have no way to topple marine power. once marines get control, the game is theirs. marines have chances with jp/hmg rambos, or weird siege locations. aliens can take out a MS if the marines aren't there but that requires essentially the whole team to do it.