Worldmodels

1910111214

Comments

  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Yeah we do need some themed nodes. Because if you think about it, they should be leading to some kind of appliance or power-using object. Having nodes just sitting there doesn't make much sense, excluding the ones that are themed to be "emergency nodes."

    I'll change my cup handle to a hexagon (can't believe I was so stupid to forget to set slices to 6!) but I don't think a box will look to great. I'm also going to make a liquid filled version and a spilled liquid version.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    You could knock 8 polies off that model chrono <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya but ive always had a problem with optomizing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    very nice and usefull work mintman !
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I did this nozzel some time ago cause the default one does not fit in with the color theme of my map.
    noz.jpg 18.4K
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-chrono5454+May 26 2004, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 26 2004, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mouse+May 25 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ May 25 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Replacement resource nodes anyone? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if you have any ideas on some designs let me know ill pump em out <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    having some 'unplugged' heavy machinery near the nozzle
    extra piping leading to the node itself (for nodes on catwalks)
    etc.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    OMG guys those whole bubble, screen and dead body **** is awesome. If someone throws them all into a zip i would be happy to host them. E-Mail me the zip to clem@readyroom.de
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Im actually createing a world model directory tree as all these models are released. I can throw together a pack when were all done. That would be some months off yet though before a decent pack of a veriety of models is done.
    I got mintmns fan in 3 different sizes, I just doing a bunch of different skins for mintmans stuff to create a veriety of the same object.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Im a newbie skinner, Hows these look?
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Sgt.Barlow+May 27 2004, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ May 27 2004, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im a newbie skinner, Hows these look? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Perfect!
  • icedSiLenTicedSiLenT Join Date: 2003-05-15 Member: 16338Members
    nice to see people invent cool new features for NS.
    Awesome work!!

    but i have a little problem with those dead bodies:

    <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Avoid_Terror_and_Gore' target='_blank'>http://www.natural-selection.org/Mapping_G...Terror_and_Gore</a>

    I dont have problems myself with gore and so on, but i think this stuff has no place in NS.

    I dont know if that was mentioned before (shame on me, i didnt read the entire thread).

    keep on your great work making NS the HLmod with the best visuals
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i was under the impression that if u have blood and gore, then there is no way of it becomming an official map.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya we know about the gore thing

    barlow try making a steel barrel too those barrels look awsome just kinda wierd seeing a bright yellow barrel or bright blue
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Sgt.Barlow+May 27 2004, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ May 27 2004, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im a newbie skinner, Hows these look? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you're kidding? that's gread dude keep it up.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited May 2004
    <!--QuoteBegin-chrono5454+May 27 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 27 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ya we know about the gore thing

    barlow try making a steel barrel too those barrels look awsome just kinda wierd seeing a bright yellow barrel or bright blue <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ill give it ago.
    Baseicly I was trying to make mintmans barrels look like the Industrial barrels you get in real life, Those blue ones, I seen yellow ones but not red ones. They have a glossy look to them cause of the paint but that glossy look just inst possible in HL cause that requires some special effect so I made them look like they been left somewhere real dirty.



    <!--QuoteBegin-BAshh+May 27 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 27 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you're kidding? that's gread dude keep it up. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope, I just started haveing ago at textureing just this Thursday Afternoon ( Yesterday 27th May 2004). I didnt know it was so easy to make materials...


    ill try make a silver one with rust stains and oil stains.

    EDIT:
    Here it is.....
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    get rid of those big black scratchs and its good
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    i cant believe no one has thought of a toilet yet...perhaps a infested toilet..

    now to get serious.

    some of my ideas are to make a turret that rotates like 10degrees only due to the infestation. the turret barrels will be still spinning.

    perhaps a LMG or Pistol lying onthe ground with a laser sight on. how bout having a small room with body armor and helmets or even weapons lying around and bullet holes all over the place.

    and for jokes...a command chair that has been infested with the commander trying to get out of it (animate the command chair openning a little bit then closing.

    just some ideas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    <!--QuoteBegin-chrono5454+May 28 2004, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 28 2004, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get rid of those big black scratchs and its good <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, the black scratches look funny. For a glossy look, use the dodge tool, use highlight option (instead of midtone or shadow) and turn the opaqueness up. Makes things look real shiney.

    Also, for good scratches (instead of your black ones), just make slight dodges in various places.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    honestly infested comm chair with marine dead body stuck inside sounds pretty damn cool
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited May 2004
    murp, their not scratches, their holes, alien claw marks in the barrles, Im thinking a make it look like oil and stuff has pored out the holes.

    I shall exporiment with effect and im useing PaintShop Pro 7 btw.

    without GASHES <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Oh baby, where you been all my life... :
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    <!--QuoteBegin-chrono5454+May 28 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 28 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> honestly infested comm chair with marine dead body stuck inside sounds pretty damn cool <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i was hoping for comic relief with a comm trying to get out.


    perhaps infested commchair with arms sticking out? (dead)
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    edited May 2004
    I love editing world models for ts... but since NS hasnt got like a single one im curious... How do you make if from scratch?

    I can model... and animate..

    All i realy need is .smd(the model) and idle.smd and a single animation.

    Right? how do i make from scratch?


    If this is anwered... I can make it to where a marine is in the CC witht he door barely opening back and forth with a marine in it try to open it with hands.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-6john6doe6+Feb 28 2004, 07:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 28 2004, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh btw, workin on one muself, i added an animation for blood dripping from the arm also. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    'This must be some kind of mistake!' 'did you say steak?'


    Ill be more blunt. Looks like a steak with arms.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    Sooo umm... Can anyone anser me.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    About the wires, just dont put em, leave them inside the bar that keeps it suspended =D.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well you get milkshape 3d, decompile the b_commchair.mdl and it leaves you with tons of smds (reference smd, idle smd etc) then you can import that in ms3d and then do your work
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    If someone could just answer me i could easy do these the Flat panel and the CC stuff...


    *sniff*
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