Worldmodels

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  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Cookie just answered you, you know.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    edited May 2004
    I think Gore and dead bodies fit in perfectly with Natural Selection, hell, if aliens take over a space station/ship/colony, I'd expect there to be a few dead bodies lying around.

    I'll reskin something and make some colonists...
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    <!--QuoteBegin-CF-Insane+May 28 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CF-Insane @ May 28 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    perhaps infested commchair with arms sticking out? (dead) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha like those things people put in their trunk w/ the arms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin-ZeroFate+May 29 2004, 06:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroFate @ May 29 2004, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All i realy need is .smd(the model) and idle.smd and a single animation.

    Right? how do i make from scratch?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you're right. to make a custom world model, that a mapper would stick into his map, all you need is a reference smd, and an animation smd. they compile togeather to make the mdl file.

    now if you want to replace one of the official models, then the sequence of animation files need to match the original.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    hey guys, i need a helping word here

    on some other forum the mapper came to this problem:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dark Soul, unfortunatelly I couldnt add your plants yet, how do I use them?
    I tried to use func_mapmodels but they dont show up. but they work just fine when I do it like you and replace w_ models with your plantmodel. any ideas? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Any help pls?

    (the model's animation name is "idle", it has 1 animation only)

    thanks a bunch in advance !
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Looking good everyone. I might come up with some concept art for some more world models - Would that be a preciated?

    Nice models everyone, however i think we need that "Fade in a glass" thing (hmm, sounds like a commercial <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I thought you used the "cycler" entity for putting models in the map?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-PanzerOx+May 30 2004, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PanzerOx @ May 30 2004, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Gore and dead bodies fit in perfectly with Natural Selection, hell, if aliens take over a space station/ship/colony, I'd expect there to be a few dead bodies lying around.

    I'll reskin something and make some colonists... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree panzer. Note to everyone who has played AVP, AVP2 and system shock 2 would know thats how ns should be. Hell.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    this is not really on topic, but why is it that if u have gore in the map it cannot become official?
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    because if NS ever became a real sellable product, no gore would mean a wider audience (ie: the game would probably be rated PG rather than a 15), which would mean more players. At least.. thats how i understand it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Some huge Alien webs would be cool. And what about dead alien parts. Maybe a broken door with an ono head sticking out or something. That would be freaky. Also different kind of these bubble thingys would be great.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    no-one can help pls?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-Dark Soul+Jun 2 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jun 2 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no-one can help pls? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Their is no func_mapmodel, You use "Cycler" for models.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Clem+Jun 2 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clem @ Jun 2 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some huge Alien webs would be cool. And what about dead alien parts. Maybe a broken door with an ono head sticking out or something. That would be freaky. Also different kind of these bubble thingys would be great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Freaky, but it wouldn't fit the story really, since the bodies of the fallen are broken down by nanites/bacterium and redistributed...and stuff.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    All of this stuff looks really great! I can't wait most of it
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    edited June 2004
    Reviving an old topic here... But I need *alot* of models... Or generally want. Anyways... here's a list :

    Infested CC
    <span style='color:red'>John Doe's Infested Turret Factory - Got it now</span>
    Infested IP
    Infested Turrets and Seige
    BrigadierWolf's Suspension Chamber thingy with a skulk inside.
    Flat Panel Monitors with a little infestation.

    If anyone can either pass me some of the models that have been made or make any of them please do... Even if they've been made(BrigadierWolf's and John Doe's)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Could someone perhaps keep a list of the models that come out of this thread somewhere?
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    If you want a skulk inside your tube model, put a skulk model in it. Duh.
  • Psi57Psi57 Join Date: 2003-08-22 Member: 20067Members
    With all these infested buildings....

    There has to be at least one map that has an abandoned infested marine base with some weapons lying on the floor. With corpses scattered around of course.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Corpses would be unlikely, but an infested marine spawn would be an interesting choice for a hive room.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    well I could "pose" a bunch of marine corpses... and probably optimise them so they aren't as many polies and since they won't be moving around and all, so a mapper could place them like other .mdl map entities
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    I've already got half an infested base and a few infested marine bodies. If anyone wants them.
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