I think Gore and dead bodies fit in perfectly with Natural Selection, hell, if aliens take over a space station/ship/colony, I'd expect there to be a few dead bodies lying around.
<!--QuoteBegin-ZeroFate+May 29 2004, 06:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroFate @ May 29 2004, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All i realy need is .smd(the model) and idle.smd and a single animation.
Right? how do i make from scratch? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you're right. to make a custom world model, that a mapper would stick into his map, all you need is a reference smd, and an animation smd. they compile togeather to make the mdl file.
now if you want to replace one of the official models, then the sequence of animation files need to match the original.
on some other forum the mapper came to this problem:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dark Soul, unfortunatelly I couldnt add your plants yet, how do I use them? I tried to use func_mapmodels but they dont show up. but they work just fine when I do it like you and replace w_ models with your plantmodel. any ideas? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Any help pls?
(the model's animation name is "idle", it has 1 animation only)
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Looking good everyone. I might come up with some concept art for some more world models - Would that be a preciated?
Nice models everyone, however i think we need that "Fade in a glass" thing (hmm, sounds like a commercial <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
<!--QuoteBegin-PanzerOx+May 30 2004, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PanzerOx @ May 30 2004, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Gore and dead bodies fit in perfectly with Natural Selection, hell, if aliens take over a space station/ship/colony, I'd expect there to be a few dead bodies lying around.
I'll reskin something and make some colonists... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree panzer. Note to everyone who has played AVP, AVP2 and system shock 2 would know thats how ns should be. Hell.
because if NS ever became a real sellable product, no gore would mean a wider audience (ie: the game would probably be rated PG rather than a 15), which would mean more players. At least.. thats how i understand it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Some huge Alien webs would be cool. And what about dead alien parts. Maybe a broken door with an ono head sticking out or something. That would be freaky. Also different kind of these bubble thingys would be great.
<!--QuoteBegin-Dark Soul+Jun 2 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jun 2 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no-one can help pls? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Their is no func_mapmodel, You use "Cycler" for models.
<!--QuoteBegin-Clem+Jun 2 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clem @ Jun 2 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some huge Alien webs would be cool. And what about dead alien parts. Maybe a broken door with an ono head sticking out or something. That would be freaky. Also different kind of these bubble thingys would be great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Freaky, but it wouldn't fit the story really, since the bodies of the fallen are broken down by nanites/bacterium and redistributed...and stuff.
Reviving an old topic here... But I need *alot* of models... Or generally want. Anyways... here's a list :
Infested CC <span style='color:red'>John Doe's Infested Turret Factory - Got it now</span> Infested IP Infested Turrets and Seige BrigadierWolf's Suspension Chamber thingy with a skulk inside. Flat Panel Monitors with a little infestation.
If anyone can either pass me some of the models that have been made or make any of them please do... Even if they've been made(BrigadierWolf's and John Doe's)
There has to be at least one map that has an abandoned infested marine base with some weapons lying on the floor. With corpses scattered around of course.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
well I could "pose" a bunch of marine corpses... and probably optimise them so they aren't as many polies and since they won't be moving around and all, so a mapper could place them like other .mdl map entities
Comments
I'll reskin something and make some colonists...
perhaps infested commchair with arms sticking out? (dead) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
haha like those things people put in their trunk w/ the arms <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Right? how do i make from scratch?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you're right. to make a custom world model, that a mapper would stick into his map, all you need is a reference smd, and an animation smd. they compile togeather to make the mdl file.
now if you want to replace one of the official models, then the sequence of animation files need to match the original.
on some other forum the mapper came to this problem:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dark Soul, unfortunatelly I couldnt add your plants yet, how do I use them?
I tried to use func_mapmodels but they dont show up. but they work just fine when I do it like you and replace w_ models with your plantmodel. any ideas? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Any help pls?
(the model's animation name is "idle", it has 1 animation only)
thanks a bunch in advance !
Nice models everyone, however i think we need that "Fade in a glass" thing (hmm, sounds like a commercial <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
I'll reskin something and make some colonists... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree panzer. Note to everyone who has played AVP, AVP2 and system shock 2 would know thats how ns should be. Hell.
Their is no func_mapmodel, You use "Cycler" for models.
Freaky, but it wouldn't fit the story really, since the bodies of the fallen are broken down by nanites/bacterium and redistributed...and stuff.
Infested CC
<span style='color:red'>John Doe's Infested Turret Factory - Got it now</span>
Infested IP
Infested Turrets and Seige
BrigadierWolf's Suspension Chamber thingy with a skulk inside.
Flat Panel Monitors with a little infestation.
If anyone can either pass me some of the models that have been made or make any of them please do... Even if they've been made(BrigadierWolf's and John Doe's)
There has to be at least one map that has an abandoned infested marine base with some weapons lying on the floor. With corpses scattered around of course.