System Shock 2

EEKEEK Join Date: 2004-02-25 Member: 26898Banned
Wewt! Finally got this game! Looks so badass, like Deus Ex meets Half-Life ;D I'm having a problem though: I can't manage my inventory! I bring up the inventory menu, and whenever I click to move stuff around, it fires my gun! I've got version 2.3 running, so no patches will help... anyone know of a solution?
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Comments

  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited February 2004
    odd, man, and awesome game... maybe check your keybindings? I forget how I had my buttons set, but I'm guessing if button 1 fires your gun and it's conflicting with your inventory, you may want to set button 1 to 'use' or something instead... if that's not the problem, I honestly have no clue... it may be a problem with your mouse driver... I know my mouse driver messes up my mouse wheel in a lot of games... like in planetside and unreal tournament...
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I thought there was a button to switch between mouse control for inventory and main screen. Maybe it was tab...or maybe I'm being retarded. I also suggest checking your bindings...or go through the tutorial, it'll clear everything up.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Gone through tuts, and nothing in key bindings for 'use' besides RMB, which doesn't do anything in inventory mode... wierd...
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Gah okay I sorta fixed it.. apparently binding 'hold crouch' to 'control' breaks it.

    Anyway, I'm in the area where you have the dude on the noose hanging from the ceiling. I walked into the room with a security camera, now enemies are spawning... infinately. I can't do jack because there's an endless horde of them. I kill two, then they respawn and come to kill be more before I can figure out what to do. Are they supposed to be doing this?
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    yeah man -- basically you have to get good at using your wrench to kill em :> conserve ammo is the number one rule for that game... but 90% of the time, if you practice a little you can kill any of the normal hybrids with the wrench without taking any damage... and they often drop med hypos so you don't really lose much if you get hit once in a while...

    but really, as long as you keep moving toward your destinations you shouldn't have to deal with the spawns too often...

    and if you hate them THAT much and are playing mostly for the story, you could always put it on easy mode, in which case I don't think they spawn... but being skeered and having enemies appear in hallways you cleared already is half the fun!

    also, you start to learn where they spawn... like, that room close to the start with the monitor with Xerxes' face... that's a hotbed of spawn activity...

    sneak up on them, peek around corners, etc... and save ammo for when you really need it... that's the extent of my pep talk :> now enjoy the game =P
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Also, be sure to shoot out the cameras before they see you. If they get a lock on you, the alarms go off and you'll get attacked by hordes.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Everyone always opts for the guns, try building a speed/melee character, who needs guns anyway?
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    decent idea gwar. best melee weapon is exotic, so you may want to specialize in that if you were to go that route...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    This game is hella fun when lanning or net play. So far i've only lanned with one friend =\
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    This is the greatest FPS/RPG game I've ever played.

    Soooo much fun. Soooo scary. Such a cool storyline too.

    Yeah, when I first played SS2 I got mighty annoyed at the endless stream of baddies. When I picked up the game later I realised that as long as the security alert was going, they would keep spawning. The trick is either to kill the cameras before they get a lock or learn that psi ability that makes the security alert time out faster.

    There's a story turning point about half the way though that will leave you sockless.

    --Scythe--
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    edited February 2004
    Also remember that the game was made with thief's Dark Engine, and works the same way - if you stay quiet and keep to the shadows, those dumb hybrids won't detect you. I think the mechanical enemies can see you there though.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    nope.. shadows dont work in ss2... but how about disabling the alarm...or hack the security systems
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited February 2004
    Well I made it all the way to the Hydroponic deck... pretty cool so far. I wasn't too impressed by the cheap Halo-esque ploy of extending game time by making me run back and forth across the same level just to flip switch A, then run and push now-accessible Button B, which will unlock the door next to switch A, which gets me a research item requiring the chemical room in the middle of the map, the codes of which are hidden... you get the idea. It's fun and scary, but really ****ing annoying at times :|

    And the weapon degradation is crap too. Okay, sure, after a lot of hard use, a pistol isn't gonna work as good as it used to. But seriously, I should be able to fire off more then half a clip without having my pistol, the Many hive, myself, my implants, all the Hybrids, the hull of the ship, and Tau Ceti itself explode into a billion pieces because I didn't waste a ton of points on Maintenance skill.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I hate how the guns break after a while, very anoying when you can't get access to a maitence tool. My shotgun broke in the middle of a firefight with 5 hyrbid,s I litterally threw my shotgun at them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I'm a wuss; I list SS2 in my too scary to play at night on your own type games. I was getting a bit jittery in the Far Cry demo when I entered the big bunker toward the end of the demo > the doors made a cranky kinda sound. I expected a rabid mutation to jump out and attack me.

    Doom 3 looks even worse after watching the demo movie.

    Might give System Shock another go - its on budget release now.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Well, last time i played was with SHeena and Emsee, we kinda got bugered at the hive (wont hint too much), we gun jammed while falling back so I ran round in cricles while fixing it!

    Anyone who hasent played GO BUY IT YESTERDAY.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin-Rellix+Feb 27 2004, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rellix @ Feb 27 2004, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone who hasent played GO BUY IT YESTERDAY. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> So true.

    System Shock 2 is great and I'm not surprised that yet <i>another</i> thread was opened for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    how does multiplayer work? exactly like single player but there are more people to kill the baddies?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Exactly. And it's more fun because there are less chances to die (not much, but still), each one of you can specialize thoroughly in one direction.

    The downside is... There are no additional cyber modules in the game... But you can still give them to yourself by cheating! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I remember playing with my cousin... He went to drink a bunch of drinks to gain health, while I spawned the heaviest mech in the game and... Er... Needless to say, it was fun trying to get him with wrenches! How about the bread crumb road? Just bind your key to spawn ammo -> hold and run... Bwahahha... Endless fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    If you get utterly stuck in an area, PM me and I'll see if I can send you along the right solution.

    The psi amp is very useful when your pistol/shotgun is low on ammo/b0rked, it never degrades and judicious use of psi hypos and good aim can make it a very effective backup weapon.

    Remember, RESEARCH. It's very important, it helps you a lot when it comes to doing more damage against enemies, gaining access to more powerful hypos/healing packs etc.

    Personally, I found myself investing points into agility since your charecter is soooo slow. Strength opens up new inventory slots if your running low.

    Also, eating packets of chips/drinking soda will restore a point of hp, so they arent useless items per se.

    The better your maintenance skill, the less you'll have to use fiddle with those repair tools. Also, your repair ability (I think thats what it was called, havent played it for 3 months or so) gives you the ability to improve the condition of your weapon without tools (or at least get them past borked).

    Personally, I found Navy the best branch to use. It dosent restrict you unnecessarily.

    I may have mentioned some stuff you already know, but they are useful to know.

    There is no shame in being mega thorough in this game though. You'll find secrets and hidden areas with caches. One time I found an area with a few cyber modules and they saved my digital buttocks when I invested them in Endurance.

    I think I'll stop now, all I can say is, the many aliens are very... scary...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited February 2004
    everyone is getting the same ammount of cybermodules... if you find one,and pick it up,everyone gets one




    oh yeah xiller.. it was helluva funny... you remember what happend to me at the near showdown... damn.. ive wanted to kick shodans butt so baaaaadly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Man, I couldn't handle SS2. I loaded it up, got to the first room with respawning enemies, freaked out and uninstalled it.

    Yeah I'm a pansy. I'm dreading Doom 3.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-comb@t+Feb 27 2004, 09:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comb@t @ Feb 27 2004, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm a wuss; I list SS2 in my too scary to play at night on your own type games. I was getting a bit jittery in the Far Cry demo when I entered the big bunker toward the end of the demo > the doors made a cranky kinda sound. I expected a rabid mutation to jump out and attack me.

    Doom 3 looks even worse after watching the demo movie.

    Might give System Shock another go - its on budget release now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You think you're wimpy. Far Cry scared me too, and even looking at screenshots of System Shock 2 gives me the jivvies. I had trouble finishing Half-Life and couldn't play Opposing Force because there were shadows. SHADOWS!
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin-sheena yanai+Feb 27 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Feb 27 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> everyone is getting the same ammount of cybermodules... if you find one,and pick it up,everyone gets one <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ohh? I didn't notice that then, lol. Thanks for the enlightenment. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    oh btw.... additional to the high poly enemy models there are now high res textures for some of the walls,and bulkheads airlocks (they gettin more and more)
    <img src='http://texturemod.wz.cz/images/shot-bulkhead2.jpg' border='0' alt='user posted image' />
    <img src='http://texturemod.wz.cz/images/shot-security2.jpg' border='0' alt='user posted image' />

    <a href='http://texturemod.wz.cz/' target='_blank'>you can get the 1.0 beta 3 texturepack here </a>

    <a href='http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm' target='_blank'>high poly models here</a>

    and a file that changes the gameplay to a (hopefully) more balanced one,and adds new features <a href='http://www.earlymodern.com/games/ss2gams.zip' target='_blank'>gamesys file</a>


    it changes following:

    ITEMS: - Autorepair Unit concept eliminated. Autorepair Unit object has removed. - French-Epstein Device concept eliminated. FED object removed. - Some alien organs require higher research skill - Hitpoint bonuses for Endurance have been increased on easier difficulties. - Smasher overhand strikes multiply damage by 2 instead of 1.5 - PSI boosters boost the base PSI skill level by 2 points WEAPONS: - Wrench does not benefit from Standard skill (nor indeed from any weapon skill, though it is still affected by Strength or OS upgrades) - Certain high-level enemies have been modified to resist the specialized damage caused by the Assault Rifle and Pistol. - rate of fire has been increased and Recoil has been lessened for the Assault Rifle's automatic setting - The Shotgun has been strengthened and its blast radius reduced. - Laser Pistol decays more slowly and causes more damage. - Laser Rapier requires only an Energy skill of 3 and does more damage against robotic targets - EMP Rifle causes more damage to mechanical targets and has a small electrical suppressive effect - Grenade Launcher requires a strength of 4 - Grenade Launcher's rate of fire and projectile speed have decreased - Disruption and Proximity grenades have been improved - Blast radius of grenades has increased - Fusion Cannon requires a strength of 6 - Fusion Cannon uses 2 prisms for normal and 3 for deadly shots. Deadly ones cause twice the damage of normal ones. - Fusion Cannon has been converted into the game's most deadly weapon. - Shard has been converted to an anti-organic (but not anti-mechanical) weapon, so that it complements but does not replace the Laser Rapier - Viral Proliferator has been converted into an effective *indirect* weapon against organic targets (around corners, against groups) - Viral Proliferator's has been given a large blast radius, giving it the potential to backfire on the player in some situations - Annelid Launcher has been made quite powerful against all organic targets, firing single clusters or double clusters PSI DISCIPLINES: - Projected disciplines yield an effect instantly - Cryo and Pyro produce splash damage - Localized Pyro does more damage more quickly, but does not last as long - Molecular Duplication duplicates nearly *anything* (except PSI hypos) - Molecular Transmutation changes nearly *anything* (except quest items) - Soma Transference no longer damages the brain unless the stars have been destroyed.-=-=--=-=--=-=--=-=- Earthquakedamage: Goals: Eliminate melee swing bug; strengthen Fusion Cannon; strengthen Annelid Launcher and Viral Proliferator; strengthen Laser Rapier so that it matches Shard - Melee *swings* no longer alert AI with a "major anomaly" sound type - Fusion cannon damage increased by 1/4 in normal and 1/3 in death mode - Annelid Launcher and Viral Proliferator deal 1/5 to 1/4 more damage - Laser Rapier does 1 point more damage (matches shard)-=-=--=-=--=-=--=-=- Saracoth: Thread:www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=40&t=001128 Implemented: <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->-=-=--=-=--=-=--=-=- Garboshnik: Thread:www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=40&t=001365 Goals: Strengthen Laser Rapier, Fusion Cannon; Weaken Assault Rifle (possibly not implemented) - Improved laser rapier (2 weaponbash stims) - Improved fusion cannon (2 fusion explosions) - Assault Rifle shoots only standard rounds (implemented?)-=-=--=-=--=-=--=-=- Crion: Goals: to make SS2 more like an experience-point-based RPG - cybermodule upgrade costs are multiplied by 3 or 4 - various creatures might carry cybermodules - various creatures might carry other useful items - grubs may be toxic - toxic grubs may appear when some furniture is destroyed-=-=--=-=--=-=--=-=- Goit: Goals: to pose a greater challenge for experienced players; to take full advantage of neglected or imbalanced skills or weapons; to broaden the set of viable and attractive character skill combinations Methods: weaken standard weapons; improve underused weapons; make underused skills more attractive - Optimal ammo (armor-piercing or anti-personnel) multiplier reduced by 25% (mech, half-mech, annelid, half-annelid from 4,2,4,2 to 3, 1.5, 3, 1.5) - Assault rifle degrades more quickly - Modify is more costly (see below) - Laser Rapier base damage increased by 50% - Fusion Cannon base damage increased by 50% - Annelid Launcher base damage increased by 50% - Viral Proliferator base damage increased by 50%, both modes - Viral Proliferator modification #1 requires only Mod 2 skill - Grenade Hybrids have a chance of dropping an exotic weapon - Small and large beakers hold 6 and 12 worms respectively - Autorepair Unit concept eliminated. Autorepair Unit object may be recycled for 30 nanites. - French-Epstein Device concept eliminated. FED object may be recycled for 30 nanites. - Repair skill costs approximately 50% less. - Modify skill costs approximately 20%-50% less.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    lol, I hate to say it but........ I've never played HL all the way through I got bored and kinda scared in Xen

    >combat hides in shame
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    OMG, how did you get it to play? I got the game back when I had Win98 and it played fine. Now I got Windows 2000 and I cant get the game to play without crashing. I've tried several times with no better results. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-relsan+Feb 28 2004, 12:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (relsan @ Feb 28 2004, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG, how did you get it to play? I got the game back when I had Win98 and it played fine. Now I got Windows 2000 and I cant get the game to play without crashing. I've tried several times with no better results. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Works fine for me on XP.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah...got xp too... works fine
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Anyone up for a game? I'll be the guy bashing things and blasting with a wrench and shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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