System Shock 2
Wewt! Finally got this game! Looks so badass, like Deus Ex meets Half-Life ;D I'm having a problem though: I can't manage my inventory! I bring up the inventory menu, and whenever I click to move stuff around, it fires my gun! I've got version 2.3 running, so no patches will help... anyone know of a solution?
Comments
Anyway, I'm in the area where you have the dude on the noose hanging from the ceiling. I walked into the room with a security camera, now enemies are spawning... infinately. I can't do jack because there's an endless horde of them. I kill two, then they respawn and come to kill be more before I can figure out what to do. Are they supposed to be doing this?
but really, as long as you keep moving toward your destinations you shouldn't have to deal with the spawns too often...
and if you hate them THAT much and are playing mostly for the story, you could always put it on easy mode, in which case I don't think they spawn... but being skeered and having enemies appear in hallways you cleared already is half the fun!
also, you start to learn where they spawn... like, that room close to the start with the monitor with Xerxes' face... that's a hotbed of spawn activity...
sneak up on them, peek around corners, etc... and save ammo for when you really need it... that's the extent of my pep talk :> now enjoy the game =P
Soooo much fun. Soooo scary. Such a cool storyline too.
Yeah, when I first played SS2 I got mighty annoyed at the endless stream of baddies. When I picked up the game later I realised that as long as the security alert was going, they would keep spawning. The trick is either to kill the cameras before they get a lock or learn that psi ability that makes the security alert time out faster.
There's a story turning point about half the way though that will leave you sockless.
--Scythe--
And the weapon degradation is crap too. Okay, sure, after a lot of hard use, a pistol isn't gonna work as good as it used to. But seriously, I should be able to fire off more then half a clip without having my pistol, the Many hive, myself, my implants, all the Hybrids, the hull of the ship, and Tau Ceti itself explode into a billion pieces because I didn't waste a ton of points on Maintenance skill.
Doom 3 looks even worse after watching the demo movie.
Might give System Shock another go - its on budget release now.
Anyone who hasent played GO BUY IT YESTERDAY.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> So true.
System Shock 2 is great and I'm not surprised that yet <i>another</i> thread was opened for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The downside is... There are no additional cyber modules in the game... But you can still give them to yourself by cheating! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I remember playing with my cousin... He went to drink a bunch of drinks to gain health, while I spawned the heaviest mech in the game and... Er... Needless to say, it was fun trying to get him with wrenches! How about the bread crumb road? Just bind your key to spawn ammo -> hold and run... Bwahahha... Endless fun. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The psi amp is very useful when your pistol/shotgun is low on ammo/b0rked, it never degrades and judicious use of psi hypos and good aim can make it a very effective backup weapon.
Remember, RESEARCH. It's very important, it helps you a lot when it comes to doing more damage against enemies, gaining access to more powerful hypos/healing packs etc.
Personally, I found myself investing points into agility since your charecter is soooo slow. Strength opens up new inventory slots if your running low.
Also, eating packets of chips/drinking soda will restore a point of hp, so they arent useless items per se.
The better your maintenance skill, the less you'll have to use fiddle with those repair tools. Also, your repair ability (I think thats what it was called, havent played it for 3 months or so) gives you the ability to improve the condition of your weapon without tools (or at least get them past borked).
Personally, I found Navy the best branch to use. It dosent restrict you unnecessarily.
I may have mentioned some stuff you already know, but they are useful to know.
There is no shame in being mega thorough in this game though. You'll find secrets and hidden areas with caches. One time I found an area with a few cyber modules and they saved my digital buttocks when I invested them in Endurance.
I think I'll stop now, all I can say is, the many aliens are very... scary...
oh yeah xiller.. it was helluva funny... you remember what happend to me at the near showdown... damn.. ive wanted to kick shodans butt so baaaaadly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yeah I'm a pansy. I'm dreading Doom 3.
Doom 3 looks even worse after watching the demo movie.
Might give System Shock another go - its on budget release now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You think you're wimpy. Far Cry scared me too, and even looking at screenshots of System Shock 2 gives me the jivvies. I had trouble finishing Half-Life and couldn't play Opposing Force because there were shadows. SHADOWS!
Ohh? I didn't notice that then, lol. Thanks for the enlightenment. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://texturemod.wz.cz/images/shot-bulkhead2.jpg' border='0' alt='user posted image' />
<img src='http://texturemod.wz.cz/images/shot-security2.jpg' border='0' alt='user posted image' />
<a href='http://texturemod.wz.cz/' target='_blank'>you can get the 1.0 beta 3 texturepack here </a>
<a href='http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm' target='_blank'>high poly models here</a>
and a file that changes the gameplay to a (hopefully) more balanced one,and adds new features <a href='http://www.earlymodern.com/games/ss2gams.zip' target='_blank'>gamesys file</a>
it changes following:
ITEMS: - Autorepair Unit concept eliminated. Autorepair Unit object has removed. - French-Epstein Device concept eliminated. FED object removed. - Some alien organs require higher research skill - Hitpoint bonuses for Endurance have been increased on easier difficulties. - Smasher overhand strikes multiply damage by 2 instead of 1.5 - PSI boosters boost the base PSI skill level by 2 points WEAPONS: - Wrench does not benefit from Standard skill (nor indeed from any weapon skill, though it is still affected by Strength or OS upgrades) - Certain high-level enemies have been modified to resist the specialized damage caused by the Assault Rifle and Pistol. - rate of fire has been increased and Recoil has been lessened for the Assault Rifle's automatic setting - The Shotgun has been strengthened and its blast radius reduced. - Laser Pistol decays more slowly and causes more damage. - Laser Rapier requires only an Energy skill of 3 and does more damage against robotic targets - EMP Rifle causes more damage to mechanical targets and has a small electrical suppressive effect - Grenade Launcher requires a strength of 4 - Grenade Launcher's rate of fire and projectile speed have decreased - Disruption and Proximity grenades have been improved - Blast radius of grenades has increased - Fusion Cannon requires a strength of 6 - Fusion Cannon uses 2 prisms for normal and 3 for deadly shots. Deadly ones cause twice the damage of normal ones. - Fusion Cannon has been converted into the game's most deadly weapon. - Shard has been converted to an anti-organic (but not anti-mechanical) weapon, so that it complements but does not replace the Laser Rapier - Viral Proliferator has been converted into an effective *indirect* weapon against organic targets (around corners, against groups) - Viral Proliferator's has been given a large blast radius, giving it the potential to backfire on the player in some situations - Annelid Launcher has been made quite powerful against all organic targets, firing single clusters or double clusters PSI DISCIPLINES: - Projected disciplines yield an effect instantly - Cryo and Pyro produce splash damage - Localized Pyro does more damage more quickly, but does not last as long - Molecular Duplication duplicates nearly *anything* (except PSI hypos) - Molecular Transmutation changes nearly *anything* (except quest items) - Soma Transference no longer damages the brain unless the stars have been destroyed.-=-=--=-=--=-=--=-=- Earthquakedamage: Goals: Eliminate melee swing bug; strengthen Fusion Cannon; strengthen Annelid Launcher and Viral Proliferator; strengthen Laser Rapier so that it matches Shard - Melee *swings* no longer alert AI with a "major anomaly" sound type - Fusion cannon damage increased by 1/4 in normal and 1/3 in death mode - Annelid Launcher and Viral Proliferator deal 1/5 to 1/4 more damage - Laser Rapier does 1 point more damage (matches shard)-=-=--=-=--=-=--=-=- Saracoth: Thread:www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=40&t=001128 Implemented: <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->-=-=--=-=--=-=--=-=- Garboshnik: Thread:www.ttlg.com/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=40&t=001365 Goals: Strengthen Laser Rapier, Fusion Cannon; Weaken Assault Rifle (possibly not implemented) - Improved laser rapier (2 weaponbash stims) - Improved fusion cannon (2 fusion explosions) - Assault Rifle shoots only standard rounds (implemented?)-=-=--=-=--=-=--=-=- Crion: Goals: to make SS2 more like an experience-point-based RPG - cybermodule upgrade costs are multiplied by 3 or 4 - various creatures might carry cybermodules - various creatures might carry other useful items - grubs may be toxic - toxic grubs may appear when some furniture is destroyed-=-=--=-=--=-=--=-=- Goit: Goals: to pose a greater challenge for experienced players; to take full advantage of neglected or imbalanced skills or weapons; to broaden the set of viable and attractive character skill combinations Methods: weaken standard weapons; improve underused weapons; make underused skills more attractive - Optimal ammo (armor-piercing or anti-personnel) multiplier reduced by 25% (mech, half-mech, annelid, half-annelid from 4,2,4,2 to 3, 1.5, 3, 1.5) - Assault rifle degrades more quickly - Modify is more costly (see below) - Laser Rapier base damage increased by 50% - Fusion Cannon base damage increased by 50% - Annelid Launcher base damage increased by 50% - Viral Proliferator base damage increased by 50%, both modes - Viral Proliferator modification #1 requires only Mod 2 skill - Grenade Hybrids have a chance of dropping an exotic weapon - Small and large beakers hold 6 and 12 worms respectively - Autorepair Unit concept eliminated. Autorepair Unit object may be recycled for 30 nanites. - French-Epstein Device concept eliminated. FED object may be recycled for 30 nanites. - Repair skill costs approximately 50% less. - Modify skill costs approximately 20%-50% less.
>combat hides in shame
Works fine for me on XP.