New Game

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  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    count me in (again)

    numero 83

    screenies:
    <a href='http://homepage.eircom.net/~powerless/Projects.htm' target='_blank'>http://homepage.eircom.net/~powerless/Projects.htm</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    mapping 2-3 years

    moconnor
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited March 2004
    Im not working on any projek right now so im avilable

    see my page below (it is under construction)

    see my old projet ns_laststation sowhere on the forum

    number
    32
    or
    64

    i map for 4 years
    but ns for 6 months
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    I'd like to sign up, if it isnt too late <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    *PI ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    *email: trojan@deathnet.net
    *<a href='http://www.ausns.org/forum/index.php?showtopic=5857' target='_blank'>screenies of my tigerclaw, which now has so many compile errors its more or less scapped </a> But if anyone wants the source to some of those rooms, Im really considering giving them out. I have all these leaks that dont exist, such a pain in the **** <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    *Been mapping on and off for a few years now
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    And the results are......

    confused! 7
    Reebdoog 8
    Reese 24
    TranquilChaos 81
    Xyth 56
    ssjyoda 51
    Parallax48 76
    Moconnor100 83
    Trojan PI

    Badabing!!! 23 is the number because I was watching MTV at the time and MTV is channel 23 where I live.

    Soooooooo....

    1) Reese by 1
    2) Reebdoog by 15
    3) confused by 16
    4) Trojan by 19.86
    5) ssjyoda by 28
    6) Xyth by 33
    7) Parallax48 by 53
    8) TranquilChaos by 58
    9) Moconnor100 by 60

    You all will receive a PM with an FTP address with user/password within the hour.

    HAPPY MAPPING!!!
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    so thats it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    <a href='http://www.ammahls.com/ns/' target='_blank'>http://www.ammahls.com/ns/</a>

    amckern
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Make sure you PM each person in turn when it is their turn to go.

    -Parallax
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    19.86 what?

    huh? huh huh huh? Not accurate enough! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    How long do we have after we get the notice to start? Because I tend to have a lot of uni work to do, and live in Aus, so my time zones are totally out of whack to most of you guys <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    As soon as a part is done, whoevers turn it was, PM me and I'll PM the next person on the list.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    edited March 2004
    little update.... just starting my turn. I should have a good portion of tomorrow to work on this, so hopefully it won't sit on me for too long. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    *Edit* We could use your lights.rad file and compile settings because the area comes out looking really really bright on my comp.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Ok, I put the rad file and the batch compiler settings file (bcp) on the server with the map.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Ok, my section is complete and uploading as I speak. Detailed notes are posted on the ftp under my directory.

    Thought i'd share something with the group at large though. I went stupid and made marine start a double res. Granted you have to spend a minute and a half welding it in a high traffic small room, and after that A huge door is open in the marine start proper... into an area that's much more difficult to defend than the MS by itself, but it is a double res.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Looks good. I don't think it will be too much of a problem because all that does is open up more routs into the MS, which is bad for the marines. When we add the vent system, we can put a couple of vents in there to make it un-desirable to open untell verry late in the game.

    Reminder to all, this is what Reese put in, think about how your section will effect balance based on having this new part built in.

    Anyway, Reebdoog, it's your turn.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Started working on it, just trying to find all the wads and get it to load in vhe.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Hey is it too late to join this game?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Good Idea Reebdoog, I'm uploading ns_remix.wad to the server as well ns2ov.wad that has a bunch of overlays that weren't included in ns2.wad.

    And if there is any dropouts I may seek replacements.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Hey Reebdoog, how far are you?
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Sorry, the weekends been hectic, real life took a turn and i had to deal with that first, i'm sure you'll all understand. I'll have it up by tomorrow arvo at the latest (Monday arvo AuEDST)
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    I'm back baby.

    Its good to see I will have something to do instead of school this week.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Its up, under my folder. Everthing is in my folder. Have fun whoever is next.
    Sorry i didn't get to add much on, but its more then nothing.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Ok, confused!, it's your turn, have fun.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2004
    ok i have all the stuff that has come before me and thus victory is assured.

    edit: i have a few sugestions. the big one is that we should ahve a .bsp of teh most recnt build availible as it makes learning the styles easier.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Hey confused if you wouldn't mind picking some appropriate sounds for those weld doors that would be great....seem to have forgotten that. Just use your judgement.

    Also I just wanted to let everyone know that when/if I get another turn I promise to use no runtime entities unless i'm doing a hive room...... or placing a resnode. Just counted and I used 15 runtime ents counting the res I placed....bit on the excessive side for one entryway. So I figure if I use nothing besides the essentials for any next room I make it'll balance out at around 7-8 per room for me, which leaves a lot of space for us to touch things up later.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    If you want a nother turn, there will probably be enough opportunities to do so for anyone willing if you want another turn.

    Just a reminder, you don't have to continue off the last person's part, you can build off any part you want to.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2004
    well fellas i have done a little work, i think i will be retouching the lighting and sound tomarrow but im almost done with architecture.

    ok here is teh layout im prolly going to end up with :<img src='http://www.confusionville.net/x.gif' border='0' alt='user posted image' />

    the room in the top center is currently unaccessable although it has alight and teh word credits floating in the air.

    i'm helping, i'm helping. bizzaro.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Wow, this is going better than I thought it would, keep up the good work!
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    allright, im done and only 7 minutes late by the clock on my pc.

    i swear if i fail out of college on thursday i'll blame you guys:)
    (stupid teachers giving papers teh week after spring break as well as before)

    im off to pm who ever is next. so they can deal with the train wreck i have created.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    edited March 2004
    Train wreck hey? Someones optimistic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol jk

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Removed alien rt from ms rt. (Just so i don't feel the need to kill it everytime)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hehe, i always killed it so i had something to do apart from look, lol.

    Ohh, i should have added in my part in the changelog, so if someone can just add this in my bit of the notes.txt:
    Added Ready Room
    Added Alien Hive.

    Edit: You didn't include cnf.wad, whatever that is for, so we can't run the bsp
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited March 2004
    WOW, looks great, and that's just from the .map, havn't seen it in game yet, just wow!

    Here is the layout so far.
    <img src='http://s93553449.onlinehome.us/images/layout.gif' border='0' alt='user posted image' />
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