WTH Am I Doing With This Dinky Pos Blade?

Tempting_the_port_that_servesTempting_the_port_that_serves Join Date: 2004-03-03 Member: 27104Members
<div class="IPBDescription">Seriously</div> Your a frontiersman, you're going to go fight some badass aliens; onos, fades, lerks, skulks. They issue a pistol and a lmg, ok, 2 clips of ammo for each, then send you on your way with the promise of bigger and better stuff later on. Fair enough, I'd go with that. The only problem I'v got is that they're 9mm guns, 9mm. No wonder it takes damn near 300 LMG rounds to kill an onos. Then the HMG, also uses 9mm bullets...no freggin idea. Anyway.

Then they hand you a <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'> 4-inch titanium blade.</a>

What the hell? A 4 inch blade. 4 inches. FOUR.

Am I supposed to cut salami with this thing or turn a dead skulk into a scrumdittilyumptious dinner for 6 or feed the entire marine team for weeks on an onos?

Just take that thing out, then look at a skulk. Are you really going to **** up a skulk with that dinky pos?
...

No.

....

Then look at how the marines use it. They're the most inexperienced sons of **** I'v ever seen. "Hey, lets flail this thing around like my arms on fire". I'm suprised the damn thing doens't fly out of their once it gets soaked in alien blood.

Marine 1 *CUTCUTCUT
Marine 2 *CUTCUTCUT
Marine 1 *SLIP, Whack, THUD
Marine 2 *falls on floor, unconscience
Marine 1: Well......damn.

Then you've got the design. <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'>Look at the image again</a>. When the hell is my finger guard? Look at the german SAS blade, this thing was designed for killing people. Assume your hand's gonna get soaked in blood or somethin' slippery, what are you going to do. Look at the kinfe, no finger guard, you're stabbing something. Front of the blade goes in, your hand slipps, goes foward, you loose a few fingers.

Marine 1 *CUTCUTCUTCUT
Marine 2 *CUTCUTCUTCUT
Marine 2 *CUTCUTSLIP, 2 fingers go flying
Marine 2: !@##%!#$!@#!!@#%
Marine 1: Well....damn

If I was a frontiersman, I'd be like "**** that" and buy myself a tanto, or better yet, a kukri.

*Port is infront of a skulk with his kukri
"Wanna **** with me ****, huh? Bring it you little ****, c'mon, you scared? C'mon, wanna piece of me? Prime rib? Gonna have to go throgh my knife first"
*skulk rushes
*Snap snap snap, grrrrrrr, snap snap snap
*THWACK
"**** p0wned, and dinner, that's what you are."

Seriously, replace the knife with the model of a <a href='http://www.aoi-art.ab.psiweb.com/sword/tanto/main.html' target='_blank'>tanto</a> or <a href='http://www.army.mod.uk/brigade_of_gurkhas/history/Kukri_History.htm' target='_blank'>kukri</a>, same damage and distance. Preferably 1/2 the swing rate for 2x the damage so when a skulk wants to engauge a marine in blade to bite combat it's actually got some strategy instead of running around in circles knifing. Increase the draw speed so the skulk has a chance to nail the marine before he can draw his blade.

I know the marines aren't supposed to have a good melee weapon as that's the aliens thing, but I just don't get the logic.
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Comments

  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    That's why gameplay > realism
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Wouldn't double damage cause the knife to deal 60 a shot? Bearing in mind that a skulk only has 70/10, that seems a bit OTT.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Well this is a stark contrast from the other thread claiming the knife is too good...


    lol gg beta discussion forums
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Haha, that post made me laugh. It's true, the logic is totally lacking in a realism sense but from a gameplay perspective it's bang on.
  • Tempting_the_port_that_servesTempting_the_port_that_serves Join Date: 2004-03-03 Member: 27104Members
    Here's the thing, the knife is over powered because it can shoot so quickly. What happens is you get a wall of hurt infront of the player, and when it presses against the other guy the other guy gets hurt.

    So when you've got a skulk vs a marine (3 knifes for the marine, 2 bites for the skulk) the object becomes to knife the side or back of the skulk, and for the skulk to bite the side or back of the marine. Most of the time the fight becomes who can outflank who, who has higher mouse sensitivity inotherwords or weither or not the skulk has celerity.

    What's eloquent in that solution is

    1: Marine doesn't have a wall of hurt, he has to time his hits. They do more damage, but when a skulk's rushing you with bite it's more difficult because you can't just sit there and knife away.

    2: Draw time is increased, meaning that you expend your pistol, then LMG, then you take a second or two to draw your blade inwhich that guy can come out and attack. The knife takes like 1 second to draw, but a kukri or tanto takes 2 or 3 seconds to draw. This gives a damaged skulk more time to move in.

    3: Marine has to think about what they're doing, and time their hits. It's harder but a skilled marine can do some decent damage against a skulk.

    4: Skulks bite range is longer than the knife range. So it has an advantage over the marine in the fact it gets the wall of constant biting and it's range is longer.

    5: Doesn't effect knifing buildings much. Sure, you'll take down a heavily damaged building quicker if it's below 60 hp, but as for knifing them outright not much.

    So, inotherwords, it makes skulk vs marine combat more interesting and helps to favor the skulk more especially on pub combat. In an experienced enviroment it depends.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Probably because they received no training in melee combat since going one-on-one with a skulk should be suicide. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Zek+Mar 15 2004, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Mar 15 2004, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Probably because they received no training in melee combat since going one-on-one with a skulk should be suicide. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More like anything short of a gorge.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I'm having a way too easy time knifing skulks. The knife is too good.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    lol your post is really funny.

    Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.

    The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Demented+Mar 15 2004, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demented @ Mar 15 2004, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol your post is really funny.

    Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.

    The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I knifed a carapace'd full-health skulk today, he was a nub, sure, but that shouldn't me possible,
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I think I'll see a marine wielding such a knife before seeing a skulk morph into a 3 ton freak in a few seconds.

    It doesn't have to be that realistic, and that's all there is to it.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin-coris+Mar 15 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Mar 15 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I knifed a carapace'd full-health skulk today, he was a nub, sure, but that shouldn't me possible, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they don't know how to play then anything is possible.

    You do not claim something is unbalanced because it totally owns those that lack any skill.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think I'll see a marine wielding such a knife before seeing a skulk morph into a 3 ton freak in a few seconds.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    isnt that the thing they call an onos?
    ... sorry just had to.

    The "blade" is well the last resort and for taking down rts, anyway that model is cool and alot cooler than the current knife model in CS (not that it mathers very much).
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    edited March 2004
    You know why it doesnt slip of their hands?

    Nanotech

    <.<


    >.>
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited March 2004
    I think the knife was intended for structures. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Just to inject a little seriousness into this thread I do think the knife is overpowered against aliens.

    I would keep its' damage against structures and reduce its' damage against aliens.

    Maybe it's just me but if when I run outta LMG/Pistol rounds and either I haven't killed the skulk or he hasn't killed me, I think the situation proves that we are both unskilled (or maybe skilled <i>lol</i>) enough that I can take the time to reload instead of pulling out my knife.*

    *Unless I'm fighting a gorge, then I actually look forward to getting knify with the fattahs.
  • Tempting_the_port_that_servesTempting_the_port_that_serves Join Date: 2004-03-03 Member: 27104Members
    I am serious about changing the blade and I do think it's overpowered. By my experience with rebalancing stuff in mods has always been to add in new vectors instead of sloppily toying around with the numbers. You could go ahead and nerf it, 15 damage double vs structures but that wouldn't be very fun now would it?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited March 2004
    When you write your own mod, Tempting, you can be free to constantly add/replace features to compensate for very simple problems, but you'll probably find pretty quickly that it's not at all an efficient way to do things. There's nothing wrong with the current knife except its anti-alien effectiveness, so all we have to do is lower that damage(15 blast damage means no other side effects) and the problem is solved. Giving the marines a katana or whatever with totally rebalanced values just to solve this simple problem is insane. There's nothing sloppy about cutting right to the heart of the matter with a numbers fix; what's sloppy is wasting time on more and more unnecessary toys just to fix simple balance problems. Sometimes efficiency and effectiveness takes precedence over fun.
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    Haha, nice original post. Loved the sound effects.

    But honestly, this game is about shooting aliens with guns, as marines! We don't need swords, skurikens, broomsticks, bowling balls, or whatever else you think that should be added.

    And I leave you with this quote (not directed at you or anyone else, just a quote)

    Keep it Simple Stupid (KISS theory)
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Knife overpowered? No, if you can bunnyhop around a damaged skulk and hit it once or twice for the kill, then that's just your skill. I mean, if a skulk can't kill you in melee range you deserve to knife it to death.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-blackholedreams+Mar 16 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blackholedreams @ Mar 16 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Knife overpowered? No, if you can bunnyhop around a damaged skulk and hit it once or twice for the kill, then that's just your skill. I mean, if a skulk can't kill you in melee range you deserve to knife it to death. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Right cus hey -- so what if you missed with your entire LMG clip AND your entire pistol clip. At least you still have your 3 hit = kill weapon. Wait--that's about how many bites the skulk has to get on YOU for a kill (assuming the normal NS game). Hooray for effective ranged AND melee weapons.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    rofl this post is humor
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    tsa equipment designs are based on experience fighting humans, the aliens are a very recent development.

    the knife is for utility purposes, it is not intended to be used to kill your enemies, as it says in the game "a weapon of efficiency and desperation". a shorter knife is also much less likely to get broken, and it is easier to handle, so you can use it for non-killing things like cutting strips of cloth for cool rambo headbands.
  • Tempting_the_port_that_servesTempting_the_port_that_serves Join Date: 2004-03-03 Member: 27104Members
    Still, a Kukri has thousands of years of design put into it and it has all kinds of applications, compaired to a utility knife that had mabye 2 hours of thought put into it (and I'm not talking about the model, but in general). The Frontiersman may still be fighting aliens and those aliens may still be a recent developement, but we aren't talking about a bunch of dumb robots here. They're humans, most of which know how to use freggin nanotech for godsakes. If they can do advanced Calculus they should be smart enough to go "Mabye this dinky 4 inch blade isn't going to do anything against a skulk".

    I know you want to keep the game balanced, and what I'm proposing will do that. Spend some time really thinking about it. I like being prooved wrong, because when I'm prooved wrong I learn stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited March 2004
    I don't know what's worse. Whining that the knife has no finger guard... or replacing it with some crappy Japanese weapon. Seriously. "I'd replace it with a Tanto!" Uh huh... if these swords were so good, then I'd imagine they'd still be in use today. Wait. They're used for not much more then sport or decoration. Hmm, could there be a reason? Oh, they're impractical, they're not useful in every situation, and they're cheesy stupid as hell.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then you've got the design. Look at the image again. When the hell is my finger guard? Look at the german SAS blade, this thing was designed for killing people. Assume your hand's gonna get soaked in blood or somethin' slippery, what are you going to do. Look at the kinfe, no finger guard, you're stabbing something. Front of the blade goes in, your hand slipps, goes foward, you loose a few fingers.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I know who needs to look at the image again--guess what, there IS a finger guard. However, there doesn't seem to be one on EITHER of the suggested replacements you posted.
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <!--QuoteBegin-Tempting the port that serves+Mar 15 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tempting the port that serves @ Mar 15 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am serious about changing the blade and I do think it's overpowered.  By my experience with rebalancing stuff in mods has always been to add in new vectors instead of sloppily toying around with the numbers.  You could go ahead and nerf it, 15 damage double vs structures but that wouldn't be very fun now would it?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don’t get it. On your first post, you seem to be saying that it(knife) is <i>underpowered</i>(and badly designed etc…), but some of your other post are saying its <i>overpowered</i>? hmmmm.....

    Anyways, I think the current knife is “good enough” as it is. <b>Maybe</b> nerf it to 15 dmg and double vs structures, but I don’t think its necessary (imagine 5 marines trying to knife the hive!)
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    According to that article about kukri that you linked, the gurkhas practice with their knifes starting around age 5 or so. The article says " it is not the weight and edge of the weapon that make it so terrible at close quarters so much as the skilled technique".

    Im sure that someone who practiced daily combat with a plain old combat knife starting at age 5 would be a bit of a badass by the time they joined the army.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol your post is really funny.

    Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.

    The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You think if the knife was in weapon spot 1 and used more often and the numbers wouldn't change???
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    I'm trying to think what it would be like if marines put as much practice into knifing as aliens do into biting... where marines learn the quirks aliens do... when you should crouch, best place to aim etc... given equal skill in the two weapons I wouldn't like to see the stats for knife kills on a server.
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    <!--QuoteBegin-blackholedreams+Mar 16 2004, 01:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blackholedreams @ Mar 16 2004, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Knife overpowered? No, if you can bunnyhop around a damaged skulk and hit it once or twice for the kill, then that's just your skill. I mean, if a skulk can't kill you in melee range you deserve to knife it to death. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it should take more effort than
    run up to marine
    hold fire

    thats why we have strafe jumping and knives

    i do agree with double damage and half ROF. makes it much more difficult in combat situations and does the same against buildings.

    i really would like you to get that skulking takes more effort than running up to a marine and holding fire.
This discussion has been closed.