Future Updates?

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Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <ul><li>mp_consistency 1 fixed to check for custom models</li><li>VAC support enabled</li><li>HLTV fixed</li></ul>
  • SuddenFearSuddenFear Join Date: 2003-06-21 Member: 17571Members
    edited April 2004
    Basic suggestions, though I can't be bothered to think of exact numbers for them all. :S

    GENERAL
    > Aliens must run for three seconds before they are picked up by motion tracking. ((Or something like that. MT is fine in clan wars, but it's a right **** in pubs. This is the best fix I can think for it right now.))
    > HMGs have a smaller cone of fire and do less damage. ((Onos don't need more armour, the HMG needs a nerf. Less damage to keep the Onos happy and a smaller cone of fire so the Fades still have something to be careful of.))
    > Grenades made more effective. ((Don't ask me how, I never use them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->))
    > Acid rocket damage increased considerably, much slower rate of fire, long arc. ((Too many endgames where three fades sit outside the marine base and just start spamming acid rockets. There's a lot to say about acid rocket, but I'll save that for the next topic on the subject.))

    COMBAT
    > If the hive or command chair are damaged to a 1/3rd or 2/3rd of their total health, they cannot be heal sprayed or welded past that point. ((Few things suck more in Combat then getting the command chair to one red bar, dying, and running back to see it at full health. Should make games quicker and more frantic.))

    Plus all the standard suggestions like bug fixes, third person animations, etc...

    Might add some more later.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited April 2004
    - Spike back in some way shape or form
    - AR/charge Useful
    - Xenocide gets blast damage back (i mean... WTH! Do you like farming?)
    - Shotty ROF reduced oh so very slightly
    - Hand Grenade priming takes at least 2/3 the time it takes now
    - Catpacks put on armory (requires advanced armory to research) 3-4 res per pack
    - Walking doesn't put you on Motion... even if you dont have cloaking.
    - Bile bomb does normal to 1/2 damage to marine's <b>armor</b>
    - if a PG is being damaged it is put on highest priority (IE: if your a marine at any phase you automaticly go there first)
    - The problem with movements not sending you to certian hives (should just cycle through the hives you have in a order... ones being damaged are at the top)
    - Electricity's Range REDUCED and power boosted a tad... place some frekin Turrets if you want to protect buildings other then the TF/Res!!! In fact i think you should only get shocked if you actually bite/touch the Res/TF.
    - The already mentioned bugs... bugs are not fun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Other more... risky ideas:

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65311&hl=gorge+token' target='_blank'>That Gorge Token idea</a> Where you can keep higher lifeforms you've evolved when going gorge to build... and being able to reevolve back to them FOR FREE (providing you dont die as gorge). OR some type of giveres system that gets better AS YOU GET MORE HIVES.

    And finally...

    <b><i> The ability to get multipul upgrades ala Combat in classic at a <u>high</u> res cost </i></b>

    How many games do you see Hive one aliens hold back fully teched, fully equipped marines that control the entire map for 15 minutes+? None unless the rines are spawn camping, and thats how it should be on the other side of the table!
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Marine reload 3rd person animation, fade 3rd person swipe attack anime to go in proportion of the slashes, to change the onos attacks to a simple animation so they actually play <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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