Wind Waker 2 Pics Leaked! :o

2

Comments

  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <!--QuoteBegin-Quaunaut+Apr 2 2004, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 2 2004, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Metroid Prime had nonexistant A.I., bad level design.. The animations sucked **** too). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pardon?
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    haha, i have those cartoons on DVD <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Asinine puzzles? Bad combat system?

    I loved the puzzles. You walked into a room and almost immediately knew exactly what you needed to do... and the fun came from doing it, not from bumbling around trying everything possible to make it work. A perfect example is the Mirror Chamber in the Earth Temple -- You see a huge face split in two and a pair of sunbeams piercing the dimly lit room. Obviously, you need to light up the face, but the fun comes from using everything at your disposal, including the girl, to accomplish that task.

    As for the combat system, I think it's one of the best I've seen in a 3D action game. My favorite combat systems in a 3D game are Oni (great hand-to-hand), Prince of Persia (great multi-enemy fighting, easy and necessary to pull off really cool moves, counterattacks make it deeper), and Wind Waker. The reason I love Wind Waker:
    1) excellent movement control around an enemy thanks to the lock-on system
    2) easy to switch enemies on the fly, though not usually necessary
    3) nice implementation of ranged attacks, both with and without a lock
    4) lock isn't always needed (e.g. fighting bats)
    5) easy to do different kinds of attacks
    6) dodging and counter-attacking are fun and easy

    And you have to remember that Zelda isn't about combat; it's about adventure. So combat should be part of the adventure, but not a frustratingly difficult part. I think they did an excellent job.

    As for Prime... see above. Metroid, like Zelda, is about exploration and adventure. Sure there are boss battles, but if you stop and think about it most enemies are merely obstacles to overcome. Look at every Zelda game before Prime; there's no such thing as AI! Hell, most of the monsters ignored you altogether, and simply hurt you because *you* were stupid enough to touch *them*.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-OttoDestruct+Apr 1 2004, 10:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Apr 1 2004, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They're screencaps of the same show Captain N was on... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol I remember that show!

    The vampire slayer guy
    the huge gameboy dude

    the princess and that nintendo game pad on captain Ns belt that he could use to give him super move abilites lol.

    I also remember watching mega man too.

    memories <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Cheesy? What on earth would possibly make you think it was cheesy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <a href='http://www.wellexcusemeprincess.com' target='_blank'>Well excuuuuuuuse me, princess!</a>
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <!--QuoteBegin-Nil_IQ+Apr 2 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Apr 2 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.wellexcusemeprincess.com' target='_blank'>Well excuuuuuuuse me, princess!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    7/10
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-coil+Apr 2 2004, 04:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Apr 2 2004, 04:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They look a bit suspect to me. /: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh I wonder! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    I thought it was real... until I saw the pictures. Haha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Nice try, Doom... you almost got me. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ScaryMonkeyScaryMonkey Join Date: 2004-01-15 Member: 25347Members
    Nice try, dude. That's just the old Zelda cartoon with healthbars and such added. All these lame April Fool's jokes are getting kinda old.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    you messed up by putting in your [edit] without *editing* the post



    but nice try ^_^
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited April 2004
    <!--QuoteBegin-Talesin+Apr 2 2004, 04:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 2 2004, 04:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The cartoon was before he became 'the hero of time'. This was barely after Link: Zelda 2 went to market in its beautiful gold cartridge. Sorry, no SNES influence on that cartoon... he was just a guy who lived in Hyrule, and got picked to save the princess. As I recall, the cartoon was pretty damn cheesy, but sweet at the same time. And since it was Nintendo-related, it was 'cool' to watch it, regardless of your age.

    That's the one part that annoys me about the new Zelda games... rewriting the game's history. Personally, I doubt that any Link after the first two games (three is debatable) are the same Link. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think zelda fans would be alot happier if they stopped trying to fit all the zelda games into the same story line (AFAIK the only one to make direct reference to a predesessor was Wind Waker... oh yeah and Majora's Mask... same goes for the people who keep trying to unite the FF storylines.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You may feel free to stand by original Zelda Talesin my friend. You are still incorrect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No technically he is right, but thats only until they release The Legend of Zelda Tactics <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me? The Wind Waker battle system is an improvement on the OoT system. It is easier to get link to do exactly what you want him to in WW than OoT. Not that OoT's system wasn't fantastic, its just that WW's refines it.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).

    Zelda 2 takes place right after Zelda 1.

    A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.

    Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.

    But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Quaunaut+Apr 2 2004, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 2 2004, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eh. Windwaker 1 sucked ****(much like everything on Gamecube. Metroid Prime had nonexistant A.I., bad level design. I'm surprised its rated so good just cause its got damned good graphics(I'll give it that, even though it didn't use them well. The animations sucked **** too).

    Yeah. I finally said it. No one else has been willing. Windwaker was TERRIBLE. Not because of the graphics(which I learned to love after enough screenshots), but because of the asinine puzzles, and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Give it up. It's April the second, after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).

    Zelda 2 takes place right after Zelda 1.

    A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.

    Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.

    But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-DOOManiac+Apr 1 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 1 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Omegaman!+Apr 1 2004, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Apr 1 2004, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought it was pretty damn funny. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thank you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    And I figured I might have been able to fool one of our younger nubs at least. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    MEANING WHO
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> chronology <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey, i's me!

    And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!

    Viewtiful Joe!
  • NuketheplaceNuketheplace Join Date: 2002-09-02 Member: 1266Members
    What I really find funny is that the two in Zelda is writen in Katakana. Its almost ponitless.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Crono5788+Apr 3 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Apr 3 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> chronology <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hey, i's me!

    And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!

    Viewtiful Joe! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, he was serious. He's made other posts about his intense hatred for Metroid Prime.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-Nil_IQ+Apr 2 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Apr 2 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <a href='http://www.wellexcusemeprincess.com' target='_blank'>Well excuuuuuuuse me, princess!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh god it's hilarious. I know someone who always says that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <img src='http://www.dojomediaserver.com/media/misc/2004/04/sk-zelda.jpg' border='0' alt='user posted image' />

    There you got a real pictar!




















    <span style='font-size:8pt;line-height:100%'>No, not really tough</span>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Zelda Windwaker was way too easy

    Same with metrioid prime

    Those are my beefs
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    /me dances through the room, chanting "Adventure game! Adventure game!"

    You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Shortly, I'll stop having the aneurysm brought on by the mental image of NemZer dancing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Nemesis Zero+Apr 3 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 3 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me dances through the room, chanting "Adventure game! Adventure game!"

    You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What good is an adventure game that is beatable in 3 hours?


    Sorry, but collecting random objects gets old, fast


    I like Link to the Past simply because it's long, involving, and <b>very</b> challenging.

    To beat that game you definatly must have a large degree of skill.


    Seriously... Wind Waker's bosses were total jokes...

    They were just inflated enemies, which in turn made them easier to kill because they were bigger targets.

    Wow.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2004
    Challenge means nothing to my enjoyment of a game. If you reduce Wind Waker to 'random item collecting', you ignore the very interesting (<i>interesting</i>, not difficult) puzzles, the wonderful cinematics, the immense joy of discovering new islands and secrets, the great graphics, the fun combat - it goes on and on and on.

    What good is a three hour game? Depends on the three hours, really.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'd like a game that looks like an 80's cartoon. Ahem ahem a good ninja turtles game?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Nemesis Zero+Apr 3 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 3 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Challenge means nothing to my enjoyment of a game. If you reduce Wind Waker to 'random item collecting', you ignore the very interesting (<i>interesting</i>, not difficult) puzzles, the wonderful cinematics, the immense joy of discovering new islands and secrets, the great graphics, the fun combat - it goes on and on and on.

    What good is a three hour game? Depends on the three hours, really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What good is a three hour game?

    Go ask my sixty dollars. :/



    Game had a lot of potential, but serious lack of execution. Difficulty is nessesary to any game in order to make it fufilling when you beat it.

    We are talking Game Theory 101 here. Achievement is an important factor to utilize in order to make the game feel worthwhile, and lasting without actually creating enourmous levels.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    forlorn and nem, you're BOTH right..

    windwaker WAS a teensy bit short. majora, for example, you could pour LOTS of time into, and when you finally had every item and decided to tackle the boss, it was fulfilling.

    i think i'll replay windwaker to see exactly how "fulfilling" i can make it.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Length does not a good game make. My second playthrough of Prince of Persia: Sands of Time took only 5 hours (my first playthrough was 7:30). It was game of the year in many publications.

    And in my opinion, Wind Waker wasn't short at all! It took me several weeks of not infrequently playing to beat it, and I'm currently on my 2nd playthrough. I'll probably eventually go through and go for the 100% Nintendo Shrine.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin-SkulkBait+Apr 2 2004, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Apr 2 2004, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).

    Zelda 2 takes place right after Zelda 1.

    A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.

    Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.

    But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I always just assumed that all the games were set in different worlds, much like the Final Fantasy games (and FFX-2 showed nicely why this was a good system; programmers find it impossible to resist recycling enemies and bosses).

    I mean, Link is clearly a different guy each time (and with different coloured hair might I add), so why don't they just let them all be seperate worlds?
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