haha, i have those cartoons on DVD <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Asinine puzzles? Bad combat system?
I loved the puzzles. You walked into a room and almost immediately knew exactly what you needed to do... and the fun came from doing it, not from bumbling around trying everything possible to make it work. A perfect example is the Mirror Chamber in the Earth Temple -- You see a huge face split in two and a pair of sunbeams piercing the dimly lit room. Obviously, you need to light up the face, but the fun comes from using everything at your disposal, including the girl, to accomplish that task.
As for the combat system, I think it's one of the best I've seen in a 3D action game. My favorite combat systems in a 3D game are Oni (great hand-to-hand), Prince of Persia (great multi-enemy fighting, easy and necessary to pull off really cool moves, counterattacks make it deeper), and Wind Waker. The reason I love Wind Waker: 1) excellent movement control around an enemy thanks to the lock-on system 2) easy to switch enemies on the fly, though not usually necessary 3) nice implementation of ranged attacks, both with and without a lock 4) lock isn't always needed (e.g. fighting bats) 5) easy to do different kinds of attacks 6) dodging and counter-attacking are fun and easy
And you have to remember that Zelda isn't about combat; it's about adventure. So combat should be part of the adventure, but not a frustratingly difficult part. I think they did an excellent job.
As for Prime... see above. Metroid, like Zelda, is about exploration and adventure. Sure there are boss battles, but if you stop and think about it most enemies are merely obstacles to overcome. Look at every Zelda game before Prime; there's no such thing as AI! Hell, most of the monsters ignored you altogether, and simply hurt you because *you* were stupid enough to touch *them*.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
<!--QuoteBegin-OttoDestruct+Apr 1 2004, 10:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Apr 1 2004, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They're screencaps of the same show Captain N was on... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol I remember that show!
The vampire slayer guy the huge gameboy dude
the princess and that nintendo game pad on captain Ns belt that he could use to give him super move abilites lol.
Cheesy? What on earth would possibly make you think it was cheesy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I thought it was real... until I saw the pictures. Haha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nice try, Doom... you almost got me. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Talesin+Apr 2 2004, 04:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 2 2004, 04:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The cartoon was before he became 'the hero of time'. This was barely after Link: Zelda 2 went to market in its beautiful gold cartridge. Sorry, no SNES influence on that cartoon... he was just a guy who lived in Hyrule, and got picked to save the princess. As I recall, the cartoon was pretty damn cheesy, but sweet at the same time. And since it was Nintendo-related, it was 'cool' to watch it, regardless of your age.
That's the one part that annoys me about the new Zelda games... rewriting the game's history. Personally, I doubt that any Link after the first two games (three is debatable) are the same Link. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think zelda fans would be alot happier if they stopped trying to fit all the zelda games into the same story line (AFAIK the only one to make direct reference to a predesessor was Wind Waker... oh yeah and Majora's Mask... same goes for the people who keep trying to unite the FF storylines.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You may feel free to stand by original Zelda Talesin my friend. You are still incorrect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No technically he is right, but thats only until they release The Legend of Zelda Tactics <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Excuse me? The Wind Waker battle system is an improvement on the OoT system. It is easier to get link to do exactly what you want him to in WW than OoT. Not that OoT's system wasn't fantastic, its just that WW's refines it.
Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years.
<!--QuoteBegin-Quaunaut+Apr 2 2004, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 2 2004, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eh. Windwaker 1 sucked ****(much like everything on Gamecube. Metroid Prime had nonexistant A.I., bad level design. I'm surprised its rated so good just cause its got damned good graphics(I'll give it that, even though it didn't use them well. The animations sucked **** too).
Yeah. I finally said it. No one else has been willing. Windwaker was TERRIBLE. Not because of the graphics(which I learned to love after enough screenshots), but because of the asinine puzzles, and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Give it up. It's April the second, after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them.
And I figured I might have been able to fool one of our younger nubs at least. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> MEANING WHO
And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!
And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!
Viewtiful Joe! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, he was serious. He's made other posts about his intense hatred for Metroid Prime.
/me dances through the room, chanting "Adventure game! Adventure game!"
You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Shortly, I'll stop having the aneurysm brought on by the mental image of NemZer dancing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Nemesis Zero+Apr 3 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 3 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me dances through the room, chanting "Adventure game! Adventure game!"
You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What good is an adventure game that is beatable in 3 hours?
Sorry, but collecting random objects gets old, fast
I like Link to the Past simply because it's long, involving, and <b>very</b> challenging.
To beat that game you definatly must have a large degree of skill.
Seriously... Wind Waker's bosses were total jokes...
They were just inflated enemies, which in turn made them easier to kill because they were bigger targets.
Challenge means nothing to my enjoyment of a game. If you reduce Wind Waker to 'random item collecting', you ignore the very interesting (<i>interesting</i>, not difficult) puzzles, the wonderful cinematics, the immense joy of discovering new islands and secrets, the great graphics, the fun combat - it goes on and on and on.
What good is a three hour game? Depends on the three hours, really.
<!--QuoteBegin-Nemesis Zero+Apr 3 2004, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 3 2004, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Challenge means nothing to my enjoyment of a game. If you reduce Wind Waker to 'random item collecting', you ignore the very interesting (<i>interesting</i>, not difficult) puzzles, the wonderful cinematics, the immense joy of discovering new islands and secrets, the great graphics, the fun combat - it goes on and on and on.
What good is a three hour game? Depends on the three hours, really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What good is a three hour game?
Go ask my sixty dollars. :/
Game had a lot of potential, but serious lack of execution. Difficulty is nessesary to any game in order to make it fufilling when you beat it.
We are talking Game Theory 101 here. Achievement is an important factor to utilize in order to make the game feel worthwhile, and lasting without actually creating enourmous levels.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
forlorn and nem, you're BOTH right..
windwaker WAS a teensy bit short. majora, for example, you could pour LOTS of time into, and when you finally had every item and decided to tackle the boss, it was fulfilling.
i think i'll replay windwaker to see exactly how "fulfilling" i can make it.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Length does not a good game make. My second playthrough of Prince of Persia: Sands of Time took only 5 hours (my first playthrough was 7:30). It was game of the year in many publications.
And in my opinion, Wind Waker wasn't short at all! It took me several weeks of not infrequently playing to beat it, and I'm currently on my 2nd playthrough. I'll probably eventually go through and go for the 100% Nintendo Shrine.
<!--QuoteBegin-SkulkBait+Apr 2 2004, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Apr 2 2004, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Apr 2 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 2 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, all the Zelda games WERE of a unified storyline up until Wind Waker, which retroactively rewrote the storyline (my only gripe about the game).
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I always just assumed that all the games were set in different worlds, much like the Final Fantasy games (and FFX-2 showed nicely why this was a good system; programmers find it impossible to resist recycling enemies and bosses).
I mean, Link is clearly a different guy each time (and with different coloured hair might I add), so why don't they just let them all be seperate worlds?
Comments
Pardon?
I loved the puzzles. You walked into a room and almost immediately knew exactly what you needed to do... and the fun came from doing it, not from bumbling around trying everything possible to make it work. A perfect example is the Mirror Chamber in the Earth Temple -- You see a huge face split in two and a pair of sunbeams piercing the dimly lit room. Obviously, you need to light up the face, but the fun comes from using everything at your disposal, including the girl, to accomplish that task.
As for the combat system, I think it's one of the best I've seen in a 3D action game. My favorite combat systems in a 3D game are Oni (great hand-to-hand), Prince of Persia (great multi-enemy fighting, easy and necessary to pull off really cool moves, counterattacks make it deeper), and Wind Waker. The reason I love Wind Waker:
1) excellent movement control around an enemy thanks to the lock-on system
2) easy to switch enemies on the fly, though not usually necessary
3) nice implementation of ranged attacks, both with and without a lock
4) lock isn't always needed (e.g. fighting bats)
5) easy to do different kinds of attacks
6) dodging and counter-attacking are fun and easy
And you have to remember that Zelda isn't about combat; it's about adventure. So combat should be part of the adventure, but not a frustratingly difficult part. I think they did an excellent job.
As for Prime... see above. Metroid, like Zelda, is about exploration and adventure. Sure there are boss battles, but if you stop and think about it most enemies are merely obstacles to overcome. Look at every Zelda game before Prime; there's no such thing as AI! Hell, most of the monsters ignored you altogether, and simply hurt you because *you* were stupid enough to touch *them*.
lol I remember that show!
The vampire slayer guy
the huge gameboy dude
the princess and that nintendo game pad on captain Ns belt that he could use to give him super move abilites lol.
I also remember watching mega man too.
memories <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.wellexcusemeprincess.com' target='_blank'>Well excuuuuuuuse me, princess!</a>
7/10
oh I wonder! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nice try, Doom... you almost got me. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
but nice try ^_^
That's the one part that annoys me about the new Zelda games... rewriting the game's history. Personally, I doubt that any Link after the first two games (three is debatable) are the same Link. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think zelda fans would be alot happier if they stopped trying to fit all the zelda games into the same story line (AFAIK the only one to make direct reference to a predesessor was Wind Waker... oh yeah and Majora's Mask... same goes for the people who keep trying to unite the FF storylines.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You may feel free to stand by original Zelda Talesin my friend. You are still incorrect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No technically he is right, but thats only until they release The Legend of Zelda Tactics <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Excuse me? The Wind Waker battle system is an improvement on the OoT system. It is easier to get link to do exactly what you want him to in WW than OoT. Not that OoT's system wasn't fantastic, its just that WW's refines it.
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years.
Yeah. I finally said it. No one else has been willing. Windwaker was TERRIBLE. Not because of the graphics(which I learned to love after enough screenshots), but because of the asinine puzzles, and the way they borked the ol' battle system from OoT(which was a DAMNED good Zelda game). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Give it up. It's April the second, after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them.
Thank you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And I figured I might have been able to fool one of our younger nubs at least. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
MEANING WHO
Hey, i's me!
And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!
Viewtiful Joe!
Hey, i's me!
And, in case Quadnaut wasn't joking, Metroid Prime pwnd. Give me an <b>adventure</b> game where there was believeable AI. It's all patterns, man, all patterns. Level design seemed fine, the levels made sense and the design fit their theme... And I don't even wanna talk about the animations. But now that I think about it, it's just become glaringly obvious that you WERE joking. Horray!
Viewtiful Joe! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, he was serious. He's made other posts about his intense hatred for Metroid Prime.
<a href='http://www.wellexcusemeprincess.com' target='_blank'>Well excuuuuuuuse me, princess!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh god it's hilarious. I know someone who always says that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
There you got a real pictar!
<span style='font-size:8pt;line-height:100%'>No, not really tough</span>
Same with metrioid prime
Those are my beefs
You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You don't need inhuman difficulty to tell a good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What good is an adventure game that is beatable in 3 hours?
Sorry, but collecting random objects gets old, fast
I like Link to the Past simply because it's long, involving, and <b>very</b> challenging.
To beat that game you definatly must have a large degree of skill.
Seriously... Wind Waker's bosses were total jokes...
They were just inflated enemies, which in turn made them easier to kill because they were bigger targets.
Wow.
What good is a three hour game? Depends on the three hours, really.
What good is a three hour game? Depends on the three hours, really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What good is a three hour game?
Go ask my sixty dollars. :/
Game had a lot of potential, but serious lack of execution. Difficulty is nessesary to any game in order to make it fufilling when you beat it.
We are talking Game Theory 101 here. Achievement is an important factor to utilize in order to make the game feel worthwhile, and lasting without actually creating enourmous levels.
windwaker WAS a teensy bit short. majora, for example, you could pour LOTS of time into, and when you finally had every item and decided to tackle the boss, it was fulfilling.
i think i'll replay windwaker to see exactly how "fulfilling" i can make it.
And in my opinion, Wind Waker wasn't short at all! It took me several weeks of not infrequently playing to beat it, and I'm currently on my 2nd playthrough. I'll probably eventually go through and go for the 100% Nintendo Shrine.
Zelda 2 takes place right after Zelda 1.
A Link To The Past says in the manual & other places it takes place before Zelda 1 and 2. Link's Awakening takes place right after A Link to the past and has the same link.
Ocarina of Time takes place before any of the original Zeldas, but just because its a "prequel" didn't mean the others didn't happen.
But here comes Wind Waker with screwing up all the chronology. All of a sudden the game developers are insisting Link To The Past came <i>after</i> Zelda 1&2 (its named A LINK TO THE PAST ffs) and Ocarina came after that. Throw in Oracle of Seasons & Oracle of Ages trying to squeeze into the timeline and you can see how it got messed up very fast within the last few years. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Really? I never notcied. I just started seeing all these long involved analyses of the timeline with convoluted explainations of the various inconsistanies and, having never concerned myself with the storyline consistancy before, assumed it must have always been that way. Either way, fans will probably be alot happier just ignoring them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I always just assumed that all the games were set in different worlds, much like the Final Fantasy games (and FFX-2 showed nicely why this was a good system; programmers find it impossible to resist recycling enemies and bosses).
I mean, Link is clearly a different guy each time (and with different coloured hair might I add), so why don't they just let them all be seperate worlds?