[wip] Jin Roh Pack

ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
edited September 2004 in NS Customization
<div class="IPBDescription">The Official Thread of Pwn</div> <img src='http://mitglied.lycos.de/adolfkrug/JR_Promo.jpg' border='0' alt='user posted image' />

Current status:
************

-Default Item <i>Replaced by this</i> <b>process status</b> <u>special notes</u>

Models
******
<b>Weapons</b>

-Knife <i>Katana</i> <b>done</b>
-Pistol <i>Mauser C96</i> <b>done</b>
-LMG <i>STG44 prototype</i> <b>done</b> <u>new player reload animation</u>
-SG <i>Fusion between TS Mossberg + AHL Shotgun</i> <b>done</b>
-HMG <i>MG42</i> <b>done</b> <u>completely new player animations</u>
-GL <i>Skin changed default GL (greyish), using Brig's grenades (with permission)</i> <b>done</b> <u>new smoke trail effect</u>
-Mines <i>TnT-Pack</i> <b>done</b>
-Welder <i>Welder based off one of Drake's concepts</i> <b>done</b> <u>new player animations</u>
-Hand Grenades <i>Stiehlhandgranate</i> <b>done</b>

<b>Buildings</b>
-Modified default Marine buildings <i>Drake's urban camo buildings</i> <b>done</b>
-Modified default Alien buildings <i>Hellish looking versions</i> <b>done</b>

<b>Player models</b>

-ALL models using moving mouth while voicecomming

-Skulk, Lerk, Fade <i>Hellish versions, skin + model edits</i> <b>done</b>
-Onos <i>Hellnos, armored version</i> <b>done</b>
-Gorge <i>Cute Gorge by Kyliegirl, edited to a tools-carrying, anvil-throwing gorge with a hardhat</i> <b>done, <3 Kylie</b>

-v models (=weapon models) edited for fitting the changed aliens

-Light Armor Marine <i>Lighter looking version of the Heavy, featuring mouth with proper interior</i> <b>done</b>
-Heavy Armor Marine <i>Kerberos Panzer Trooper known from Jin Roh</i> <b>done</b>


-HA/JP pickup-models changed, as well as all other p/w models

Miscellanneous
************

-Sounds fitting the guns <b>done</b>
-Sprites for weapons when killing someone <b>done</b>
-Sprites for weapons when selecting via menu <b>done</b>
-Sprites for commander menu <b>done</b>
-Ingame menu background picture <b>done</b>
-Ingame menu music <b>done</b>


BackGround pic (slightly outdated, but similar):
<img src='http://www.pfcook.force9.co.uk/jinrohpromo.jpg' border='0' alt='user posted image' />

Onos:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1087980135.jpg' border='0' alt='user posted image' />

Lerk:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1091148221.jpg' border='0' alt='user posted image' />

Knife:
<img src='http://mitglied.lycos.de/adolfkrug/katana_promo2.jpg' border='0' alt='user posted image' />

Pistol (ignore the default arms please <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) :
<img src='http://mitglied.lycos.de/adolfkrug/mauser.jpg' border='0' alt='user posted image' />

Shotgun:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089151304.jpg' border='0' alt='user posted image' />

HMG:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1085114374.jpg' border='0' alt='user posted image' />

HMG w-model:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1087172796.jpg' border='0' alt='user posted image' />

GL:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089150698.jpg' border='0' alt='user posted image' />

Mines:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089151096.jpg' border='0' alt='user posted image' />

Welder:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089150871.jpg' border='0' alt='user posted image' />

LMG:
<img src='http://www.pfcook.force9.co.uk/jrlmg.jpg' border='0' alt='user posted image' />

Stiehlhandgranate:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089373497.jpg' border='0' alt='user posted image' />

Weapon Menu sprites:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089997550.jpg' border='0' alt='user posted image' />

Alien buildings:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1090108032.jpg' border='0' alt='user posted image' />

Marine buildings:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1090417615.jpg' border='0' alt='user posted image' />

<b>Note: The lighting bugs on the LMG/Welder hands have been fixed already</b>

Last, but not least:
Credits
*******

Tofumaster , iso6, Jaeger~wdeath, Xanieth, m1st3r-X
Hyakki Yaku , Tofumaster , Rabbiteh , Delarosa
DoD Team , TS Team , AHL Team , Raven Software
Dragoon , Ironclad, Sixshooter, Lonewolf
MonkeyKungFu , Cpt. Panaka , Coltrane , Sparda
DreamScar , BrigadierWolf, CoolCookieCooks , Urd

When it's "done", I'll run a kinda "closed" beta (pls don't ask for it, I already have people willing to test it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ) with a RC1, if I get positive feedback there I'll release it ASAP.

Oh, and as a synopsis of the above:
<b>I need the LMG skin to be finished and Drake to finish a small building's structure....</b>
«13456717

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice... but I think this handle would break just after a few shots because of the massive recoil of the MG42 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-CaptainPanaka+Apr 7 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 7 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice... but I think this handle would break just after a few shots because of the massive recoil of the MG42 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's not a handle, it's the tripod... it's on a rotating thiny ya know... fold it up, rotate it...

    handle!




    it's looks nice... might want to uhh *shrug*
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Delarosa+Apr 7 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 7 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CaptainPanaka+Apr 7 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 7 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice... but I think this handle would break just after a few shots because of the massive recoil of the MG42  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it's not a handle, it's the tripod... it's on a rotating thiny ya know... fold it up, rotate it...

    handle!




    it's looks nice... might want to uhh *shrug* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bipod.....
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    awww... that's what I meant... but it looks a bit skinny imo <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    looks like it would take up alot of the screen...
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    can you convert the mg42 made for stg44? just to get used to it
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2004
    <!--QuoteBegin-Rat12321+Apr 8 2004, 03:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Apr 8 2004, 03:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks like it would take up alot of the screen... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not really :/

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->can you convert the mg42 made for stg44? just to get used to it<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What? You mean convert the DoD MG42 for the DoD STG44?
    1.jpg 37.8K
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    edited April 2004
    iTS LOOKS SO COOL yup
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    can you manage so that you can see the belft feeding action?

    and are you gonna make the guy reach into a pouch for the ammo?

    I think the arm should be a bit more parallel to the gun and align the belft feeding for-arm armor to where it actually goes into the gun.

    Upper arm is a bit boxy, try maaking it a bit rounder.

    Nice to see you working on it, finally! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-CaptainPanaka+Apr 7 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 7 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice... but I think this handle would break just after a few shots because of the massive recoil of the MG42 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The mg-42's had massive recoil springs...for the time. 8mm is big, but not THAT big. it gave me a tiny scar on my eye after i was shooting an 8mm sniper under my arm. i was 7, so with my weak grip it still BARELY managed to scar me.


    THANK YOU OBST. ive been thinking of making an mg42 for NS for awhile now, but i just thought it would be another WIP laying around my HDD waiting for a mesh, skin, and anim.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Yeah, there will be bullets and the stuff, the pic was ONLY for the proportions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Now, that I see that proportions are OK I'll go into animation stuff <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    <!--QuoteBegin-Invazn+Apr 7 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Apr 7 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you convert the mg42 made for stg44? just to get used to it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    check this site ... it has that www.schlex.net
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I know from the pics that the top down view of the gun makes the bipod look OK, but from the v_model perspective it does look a little... erm.. weedy.

    It's just an optical trick, perhaps it won't be as noticeable once animated?
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    will you change the skin? i mean darken it a little or make it look more futuristic (TSA stile maybe if you want to do that, considering your doing it for your Jin-Roh pack) or at least not as if the gun was from 1944 and went through all of russia <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    by the way, what kind of a name is Obst & Gem?se - the secret of a healthy diet ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Yeah, perhaps I'll change the skin a bit. Later. Cause ATM I run into problems with the aniamtions. It's all done (LA version, though), but the way it is reloaded makes some part clip outside of the screen :/

    (Oh, the story of my name has something to do with a Banana, a young girl, an Ananas and the thoughts about what the biggest thing is that a young girl could, well, *cough* get into herself *cough* Of course I mean her mouth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • freedumb1freedumb1 Join Date: 2004-02-29 Member: 26970Members
    bipod or handle...it is still being used as a handle

    by the way.....it's a bipod not a tripod.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    holy redundant nitpicking batman!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Throw away your weapons. NOW!
    1.jpg 58.5K
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    lol??
    a onos would eat that gun...
    and not u...
    its made of easy metal <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    from WW2
    hheheheh and u wanne use that against a onos!!!
    lol hahahahhahaa....
    how crazyyy!!!!!!
    but erm haha nice model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    like it..
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2004
    <!--QuoteBegin-Trex2004+Apr 9 2004, 01:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trex2004 @ Apr 9 2004, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol??
    a onos would eat that gun...
    and not u...
    its made of easy metal <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    from WW2
    hheheheh and u wanne use that against a onos!!!
    lol hahahahhahaa....
    how crazyyy!!!!!!
    but erm haha nice model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    like it.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think you don't have an idea of the power of a MG42... Just because it's from WW2 doesn't mean it isn't strong.
    But please, cut there discussions about "power of gun" when it's about "model of gun" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'm doing the blends right now and I hope to get the p ingame tonight (~3 hours)
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how do you get the gun and the player model into the model viewer?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-6john6doe6+Apr 9 2004, 01:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 9 2004, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you get the gun and the player model into the model viewer? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->/*
    ==============================================================================

    QC script generated by Half-Life MDL Decompiler 1.2
    2003, Kratisto. Based on code from Valve's HL SDK.

    SOLDIER.mdl

    Original internal name:
    "SOLDIER.mdl"

    ==============================================================================
    */

    $modelname "SOLDIER.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0
    $cliptotextures


    $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $eyeposition 0.000000 0.000000 0.000000




    $body "studio" "marine_ref"
    $body "****" "p_mg42_ref"


    $texrendermode "eyeglowred.bmp" "additive"

    // 3 attachment(s)
    $attachment 0 "Bip01 R Hand" 11.400000 1.600000 6.400000
    $attachment 1 "Bip01 R Hand" 23.000000 2.000000 7.350000
    $attachment 2 "Bip01 R Hand" 37.000000 4.6000000 4.00000

    // 5 bone controller(s)
    $controller 0 "Bip01 Spine" XR -22.500000 22.500000
    $controller 1 "Bip01 Spine1" XR -22.500000 22.500000
    $controller 2 "Bip01 Spine2" XR -22.500000 22.500000
    $controller 3 "Bip01 Spine3" XR -22.500000 22.500000
    $controller 4 "mouth" ZR 0.000000 20.000000



    // 77 animation sequence(s)
    //$sequence "hmg_fire" "fire"  fps 30

    $sequence "hmg_look" "hmg_look_blend1" "hmg_look_blend2" blend XR -90 90 fps 30 loop
    //$sequence "hmg_fire" "hmg_fire_blend1" "hmg_fire_blend2" blend XR -90 90 fps 30 { event 5021 1 "40" }
    // End of QC script.
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Just use 2 bodies.
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    you can bind em together and pose them using like milkshape or something...

    like so
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2004
    OK p looks really great ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I got question: Does the IDLE2 sequence of the v_model ever play ingame?

    btw: Such a model with a gun attached is the first step for creating p-models and player animations which involve this gun.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Strange, I've never seen it ingame :/
    Anyway, does anyone have 228kb spare webspace to host an animated soldier?



    (btw I was bored so I did a reload anim, too XD)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    the MG 42 would SHRED an onos easily..


    what is it... 1200 rounds a minute?
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    edited April 2004
    too bad it doesnt have 1200 rounds
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Player animations:

    <a href='http://www.thrill2kill.com/forums/index.php?act=Attach&type=post&id=1480' target='_blank'>MG 42 Player anims</a>

    Comments please.
This discussion has been closed.