[wip] Jin Roh Pack

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Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice progress on the model itself but... I still don't like the filter on that background, sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    maybe you should wait till your done with the models and everything and take a screenshot in game or make an invironment and make a render.... or not because i think that looks pretty good too, it just seems the 2 guys dont belong
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The problem with that is that ingame, I cannot get this view nor the head position I want here :/
    Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+Jun 20 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jun 20 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with that is that ingame, I cannot get this view nor the head position I want here :/
    Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... I agree. Looks really good in HLMV :o
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Not that one. The player one. Please think before wanting to show off that you got the v_models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    oh sorry.... read it wrong... damn I'm tired... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    but the v_model animations are also very cool so far... can't wait for the p_animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    :O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ^
    ^
    ^
    ^
    me drooling
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <b><3</b> Drake

    Hm, I guess I am doing something the right way...

    Oh btw the chain of the p model with move depending on the angle of the gun (player's angle of view) so it looks dynamic. Reload is done, with chain pulling out and stuff..... Now, I'm tired...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <img src='http://mitglied.lycos.de/adolfkrug/bump.gif' border='0' alt='user posted image' />

    Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:

    Grab chain from backpack --> Bring it to the front --> Chain inserted in gun

    After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....

    *ducks and covers*
    1.jpg 59.5K
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Pure sexh. Does the chain dissappear after insertetion?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+Jun 22 2004, 02:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jun 22 2004, 02:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://mitglied.lycos.de/adolfkrug/bump.gif' border='0' alt='user posted image' />

    Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:

    Grab chain from backpack --> Bring it to the front --> Chain inserted in gun

    After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....

    *ducks and covers* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='color:red'><3</span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    is the chain only attached to one bone? couldnt you rotate it to the general area it will rest so it doesnt look TOO noticable?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    It's 9 bones. Hm, just rotating it suckz. Lemme try something....

    *runs*
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    How about a endless-ammo-backpack which feads the MG42 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I now use the sparks effect to create the illusion of 3D muzzle flashes (and it looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )....

    btw I'm bored... so I had a look at the Hellnos again. Seeing a squad of HA with MG42 firing at such a beast charging is awesome, but I think I need help with editing the armor plate's skin to make it look more "whole" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    1.jpg 89.4K
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    :o how do you use sparks for the muzzle flashes? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You'll see^^

    btw which sprite is used for the spark-flash? (not the sparks themself)?
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i want teh player model ther look cool

    btw r u making them with normal animations aswell (so if i ever wanted to changes my hmg model i wouldnt need to change the player model?)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yes, the sparks are unbelievably awesome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited June 2004
    When you decompile the player mdoel you can recompile them with teh default animations. They both use the LA skeleton FYI <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    btw Drake I need to meet you on irc somewhere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    btw2 help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=73811' target='_blank'>I need a bit of help concerning sprites</a>
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--=[Drake]=-+Jun 24 2004, 02:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jun 24 2004, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i want teh player model ther look cool

    btw r u making them with normal animations aswell (so if i ever wanted to changes my hmg model i wouldnt need to change the player model?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    mhm the player models were already released some time ago... or at least I got both in some "jin roh minipack" 0_O
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The older versions of it are available for the public right now, the newer ones... well... uhm...

    *runs*
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    Looking forward to using the HMG and the player animations. I tried to help yah with your sprite problem in that thread Obst., I finally stopped being lazeh and logged back on the forums cause I wanna see this get finished. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    is the hellnos bigger than the fade?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    lookin gooooood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    (subtle bumpage by moi)
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited June 2004
    At the moment I'm just waiting for 2 skins to be done, then some beta testing and then the relase. Shouldn't take THAT long <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Current status:
    ************

    Models
    ******
    <b>Weapons</b>

    -Knife <i>Katana</i> <b>done</b>
    -Pistol <i>Mauser C96</i> <b>done</b>
    -LMG <i>STG44 prototype</i> <b>awaiting skin completition</b> <u>new player reload animation</u>
    -SG <i>Fusion between TS Mossberg + AHL Shotgun</i> <b>99% done, unsure if sights are needed</b>
    -HMG <i>MG42</i> <b>done</b> <u>completely new player animations</u>
    -GL <i>Skin changed default GL (greyish), using Brig's grenades (with permission)</i> <b>done</b>
    -Mines <i>TnT-Pack</i> <b>done</b>
    -Welder <i>Welder based off one of Drake's concepts</i> <b>awaiting skin completition</b>

    <b>Buildings</b>
    -Modified default buildings <i>Drake's urban camo buildings</i> <b>awaiting Drake's release</b>

    <b>Player models</b>

    -ALL models using moving mouth while voicecomming

    -Skulk, Lerk, Fade <i>Hellish versions, skin + model edits</i> <b>done</b>
    -Onos <i>Hellnos, armored version</i> <b>done</b>
    -Gorge <i>Cute Gorge by Kyliegirl</i> <b>done, <3 Kylie</b>

    -v models (=weapon models) edited for fitting the changed aliens

    -Light Armor Marine <i>Lighter looking version of the Heavy, featuring mouth with proper interior</i> <b>done</b>
    -Heavy Armor Marine <i>Kerberos Panzer Trooper known from Jin Roh</i> <b>done</b>


    -HA/JP pickup-models changed, as well as all other p/w models

    <b>Miscellanneous</b>

    -Sounds fitting the guns <b>done</b>
    -Sprites for weapons when killing someone <b>done</b>
    -Sprites for weapons when selecting via menu <b>won't be done, as all use hud_fastswitch 1 anyway...</b>
    -Sprites for commander menu <b>not done, need assistance</b>
    -Ingame menu background picture <b>99% done, I might change it to another one</b>
    -Ingame menu music <b>done</b>


    In fact, if you want to imagine how long it will take, look here:
    1.jpg 33.5K
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited June 2004
    shotty is great, and the lerk... OMG! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    can't wait to test the whole pack IG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    /edit: uh.. wanted to say: I go testing now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Obst, could you send me the LMG, i want to see the skin ingame =)
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Uhm? Skin for LMG isn't done yet o.0
This discussion has been closed.