nice progress on the model itself but... I still don't like the filter on that background, sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
maybe you should wait till your done with the models and everything and take a screenshot in game or make an invironment and make a render.... or not because i think that looks pretty good too, it just seems the 2 guys dont belong
The problem with that is that ingame, I cannot get this view nor the head position I want here :/ Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now.
<!--QuoteBegin-Obst & Gemuese+Jun 20 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jun 20 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with that is that ingame, I cannot get this view nor the head position I want here :/ Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yep... I agree. Looks really good in HLMV :o
Not that one. The player one. Please think before wanting to show off that you got the v_models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but the v_model animations are also very cool so far... can't wait for the p_animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Oh btw the chain of the p model with move depending on the angle of the gun (player's angle of view) so it looks dynamic. Reload is done, with chain pulling out and stuff..... Now, I'm tired...
Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:
Grab chain from backpack --> Bring it to the front --> Chain inserted in gun
After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....
Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:
Grab chain from backpack --> Bring it to the front --> Chain inserted in gun
After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....
How about a endless-ammo-backpack which feads the MG42 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I now use the sparks effect to create the illusion of 3D muzzle flashes (and it looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )....
btw I'm bored... so I had a look at the Hellnos again. Seeing a squad of HA with MG42 firing at such a beast charging is awesome, but I think I need help with editing the armor plate's skin to make it look more "whole" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
:o how do you use sparks for the muzzle flashes? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
When you decompile the player mdoel you can recompile them with teh default animations. They both use the LA skeleton FYI <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> btw Drake I need to meet you on irc somewhere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw2 help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=73811' target='_blank'>I need a bit of help concerning sprites</a>
<!--QuoteBegin--=[Drake]=-+Jun 24 2004, 02:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jun 24 2004, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i want teh player model ther look cool
btw r u making them with normal animations aswell (so if i ever wanted to changes my hmg model i wouldnt need to change the player model?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> mhm the player models were already released some time ago... or at least I got both in some "jin roh minipack" 0_O
Looking forward to using the HMG and the player animations. I tried to help yah with your sprite problem in that thread Obst., I finally stopped being lazeh and logged back on the forums cause I wanna see this get finished. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
At the moment I'm just waiting for 2 skins to be done, then some beta testing and then the relase. Shouldn't take THAT long <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Current status: ************
Models ****** <b>Weapons</b>
-Knife <i>Katana</i> <b>done</b> -Pistol <i>Mauser C96</i> <b>done</b> -LMG <i>STG44 prototype</i> <b>awaiting skin completition</b> <u>new player reload animation</u> -SG <i>Fusion between TS Mossberg + AHL Shotgun</i> <b>99% done, unsure if sights are needed</b> -HMG <i>MG42</i> <b>done</b> <u>completely new player animations</u> -GL <i>Skin changed default GL (greyish), using Brig's grenades (with permission)</i> <b>done</b> -Mines <i>TnT-Pack</i> <b>done</b> -Welder <i>Welder based off one of Drake's concepts</i> <b>awaiting skin completition</b>
-v models (=weapon models) edited for fitting the changed aliens
-Light Armor Marine <i>Lighter looking version of the Heavy, featuring mouth with proper interior</i> <b>done</b> -Heavy Armor Marine <i>Kerberos Panzer Trooper known from Jin Roh</i> <b>done</b>
-HA/JP pickup-models changed, as well as all other p/w models
<b>Miscellanneous</b>
-Sounds fitting the guns <b>done</b> -Sprites for weapons when killing someone <b>done</b> -Sprites for weapons when selecting via menu <b>won't be done, as all use hud_fastswitch 1 anyway...</b> -Sprites for commander menu <b>not done, need assistance</b> -Ingame menu background picture <b>99% done, I might change it to another one</b> -Ingame menu music <b>done</b>
In fact, if you want to imagine how long it will take, look here:
shotty is great, and the lerk... OMG! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
can't wait to test the whole pack IG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
/edit: uh.. wanted to say: I go testing now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now.
Oh, btw, I finished the player hmg fire animation with animated chain. Looking awesome in HLMV, I'll ingame test it now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep... I agree. Looks really good in HLMV :o
but the v_model animations are also very cool so far... can't wait for the p_animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
^
^
^
^
me drooling
Hm, I guess I am doing something the right way...
Oh btw the chain of the p model with move depending on the angle of the gun (player's angle of view) so it looks dynamic. Reload is done, with chain pulling out and stuff..... Now, I'm tired...
Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:
Grab chain from backpack --> Bring it to the front --> Chain inserted in gun
After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....
*ducks and covers*
Hm, I know it's kinda difficult to post an animation except with some big .gif, so I just took some screenies. From left ro right:
Grab chain from backpack --> Bring it to the front --> Chain inserted in gun
After that, I guess the chain will just jump to the arm, because for y smooth animation like on the v model I'd need loads of bones, and I think a small glitch can be there.....
*ducks and covers* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<span style='color:red'><3</span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
*runs*
btw I'm bored... so I had a look at the Hellnos again. Seeing a squad of HA with MG42 firing at such a beast charging is awesome, but I think I need help with editing the armor plate's skin to make it look more "whole" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
btw which sprite is used for the spark-flash? (not the sparks themself)?
btw r u making them with normal animations aswell (so if i ever wanted to changes my hmg model i wouldnt need to change the player model?)
btw Drake I need to meet you on irc somewhere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw2 help me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=73811' target='_blank'>I need a bit of help concerning sprites</a>
btw r u making them with normal animations aswell (so if i ever wanted to changes my hmg model i wouldnt need to change the player model?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mhm the player models were already released some time ago... or at least I got both in some "jin roh minipack" 0_O
*runs*
(subtle bumpage by moi)
Current status:
************
Models
******
<b>Weapons</b>
-Knife <i>Katana</i> <b>done</b>
-Pistol <i>Mauser C96</i> <b>done</b>
-LMG <i>STG44 prototype</i> <b>awaiting skin completition</b> <u>new player reload animation</u>
-SG <i>Fusion between TS Mossberg + AHL Shotgun</i> <b>99% done, unsure if sights are needed</b>
-HMG <i>MG42</i> <b>done</b> <u>completely new player animations</u>
-GL <i>Skin changed default GL (greyish), using Brig's grenades (with permission)</i> <b>done</b>
-Mines <i>TnT-Pack</i> <b>done</b>
-Welder <i>Welder based off one of Drake's concepts</i> <b>awaiting skin completition</b>
<b>Buildings</b>
-Modified default buildings <i>Drake's urban camo buildings</i> <b>awaiting Drake's release</b>
<b>Player models</b>
-ALL models using moving mouth while voicecomming
-Skulk, Lerk, Fade <i>Hellish versions, skin + model edits</i> <b>done</b>
-Onos <i>Hellnos, armored version</i> <b>done</b>
-Gorge <i>Cute Gorge by Kyliegirl</i> <b>done, <3 Kylie</b>
-v models (=weapon models) edited for fitting the changed aliens
-Light Armor Marine <i>Lighter looking version of the Heavy, featuring mouth with proper interior</i> <b>done</b>
-Heavy Armor Marine <i>Kerberos Panzer Trooper known from Jin Roh</i> <b>done</b>
-HA/JP pickup-models changed, as well as all other p/w models
<b>Miscellanneous</b>
-Sounds fitting the guns <b>done</b>
-Sprites for weapons when killing someone <b>done</b>
-Sprites for weapons when selecting via menu <b>won't be done, as all use hud_fastswitch 1 anyway...</b>
-Sprites for commander menu <b>not done, need assistance</b>
-Ingame menu background picture <b>99% done, I might change it to another one</b>
-Ingame menu music <b>done</b>
In fact, if you want to imagine how long it will take, look here:
can't wait to test the whole pack IG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
/edit: uh.. wanted to say: I go testing now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->