It better. Or else I'll....I'll.....post this repeatedly:
<!--QuoteBegin-Mantrid+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"You exit the station. Glancing up the rock-face and into the night sky, you spy a lone lork on teh clorf."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In completely unrelated threads <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And this thread <u>had</u> to be on at least the 7th page, I think he knew how old it was. Actually, it isn't that old, it's just that stuff gets buried real quick in this forum.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->>Shoot gun and keep going down. You were eaten by Grendel anyway.
>Say Dangit Grendel, you never stop, do you? Shortly thereafter he and MonsiuerEvil completely owned you team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, the project still is alive, and if you look in my sig, i've been advertising this thread for some time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've let my focus kinda slip from the matters at hand. Right now NStxt is a big broken mess, purely because of all the tinkering i've done with it. Lot's of changes have happened, but there's still huge lumps of code that have gone unwritten, heh.
I've not really been keeping a formal changelog, but the following of the proposed changes in my last proper update have been added: taunting, MT and a basic requesting orders system. I'm still suffering with the same save\load code problem which is a big big big problem if anyone actually wants to load the game.
Other things that i've either experimented with or whatever have been adding graphics, a new menu system, new way of loading cell data, and at some point the ~850 line combat code will be rewritten to be far far far more streamlined and easier to read.
And as to what Quanaunt kinda hinted at was the expansion of the NStxt team. I'm taking Quanaut on as a padawan, i still need to talk more about what his involvement in the project will be, but as it stands, it's likely Quanaut will get all the "fun" little jobs like writing encryption for the save files and such. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Once i get this gun model i'm working on out of the way, i'll get back in the thick of NStxt.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
edited June 2004
<!--QuoteBegin-esuna+Jun 15 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 15 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, the project still is alive, and if you look in my sig, i've been advertising this thread for some time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've let my focus kinda slip from the matters at hand. Right now NStxt is a big broken mess, purely because of all the tinkering i've done with it. Lot's of changes have happened, but there's still huge lumps of code that have gone unwritten, heh.
I've not really been keeping a formal changelog, but the following of the proposed changes in my last proper update have been added: taunting, MT and a basic requesting orders system. I'm still suffering with the same save\load code problem which is a big big big problem if anyone actually wants to load the game.
Other things that i've either experimented with or whatever have been adding graphics, a new menu system, new way of loading cell data, and at some point the ~850 line combat code will be rewritten to be far far far more streamlined and easier to read.
And as to what Quanaunt kinda hinted at was the expansion of the NStxt team. I'm taking Quanaut on as a padawan, i still need to talk more about what his involvement in the project will be, but as it stands, it's likely Quanaut will get all the "fun" little jobs like writing encryption for the save files and such. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Once i get this gun model i'm working on out of the way, i'll get back in the thick of NStxt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hey, you said I could fix the combat thing too! I dun wanna do boring ol' save files...and where's my Union Rep? I WANT BENEFITS!
*edit* AND TO ANYONE LIKING MY SIG/AVATAR(man, this is what, 4th time today someone's asked?!), I am fully willing to send you the wallpaper of it myself. Just send me a PM with your e-mail address, and you'll each get one. Thank Infinitum- I got it from him(though I can't find it on the web anymore).
<!--QuoteBegin-esuna+Jun 15 2004, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 15 2004, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heh, the project still is alive, and if you look in my sig, i've been advertising this thread for some time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I actually followed your sig link from a post in the CM forum, but forgot to check the date of the last post. Doh.
If you're getting bogged down in coding, you might consider using an existing z-machine intepreter, like frotz or zip.
I'd offer to help with the coding, but I think I remember you saying that it was at least part learning exercise for you. That and the fact that I've got my hands full with my own game.... but whatever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
A skulk leaps out at you and tries to take your head off, you duck instinctively and spin round to see it land only a short distance away from you. What do you want to do?
Me-Shoot Skulk with LMG
You can't, you are now lagging. What do you want to do?
Me-Shoot Skulk with LMG
You are still Lagging... you are dead. Want do you want to do?
Hmm how about making it open source? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
One of the things on my epic "to-do list" is to seperate the "engine" and the content. And from that seperation, i need to implement some form of encryption to stop people just reading through the content files.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets.
<!--QuoteBegin-esuna+Jul 4 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the things on my epic "to-do list" is to seperate the "engine" and the content. And from that seperation, i need to implement some form of encryption to stop people just reading through the content files.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just read / write the content as a binary file.
<!--QuoteBegin-OttoDestruct+Jul 4 2004, 10:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Jul 4 2004, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 4 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the things on my epic "to-do list" is to seperate the "engine" and the content. And from that seperation, i need to implement some form of encryption to stop people just reading through the content files.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just read / write the content as a binary file. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> DAMN YOU FOR FINDING AN EASIER WAY!
1: Add shortcuts instead of "go east," add a short cut where they can type the letter "E" to go east, as a player you can asume your going that way.
2: the combat system can be alittle better, instead of saying you do 20, or the skulk evades on its own. have a dice system like D&D.
Simple steps
<u>Roll to hit</u> - based upon the AC of the creature. (Skulk for instence would have a AC of like 17 or 18 sence it is small and fast.)
<u>Roll for damage</u> - damage is based high upon the weapon used. (Lmg for instences would be 1d10 sence it ain't stronge but can get the job done.)
NOTE: if these have already be suggested or you already planed then i'm sorry, but if not and you want more info or help say so i own all of the core rule books to D&D.
Feel free to msn me, or pm me i don't care really.
<!--QuoteBegin-esuna+Jul 5 2004, 06:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 5 2004, 06:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-OttoDestruct+Jul 4 2004, 10:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Jul 4 2004, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 4 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the things on my epic "to-do list" is to seperate the "engine" and the content. And from that seperation, i need to implement some form of encryption to stop people just reading through the content files.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just read / write the content as a binary file. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> DAMN YOU FOR FINDING AN EASIER WAY! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> /me points and laughs.
Besides, there's not necessarily anything wrong with map files being text files since that would allow people to edit them more easil... ah. Never mind.
Maaaaay have some problems with portability, though.
Woot, who is writing the room descriptions...that'd probably be really fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
I think we should try to get NSTxt released on Steam.
It could happen. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
A great project to learn C++, nice idea esuna <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
Esuna the alpha version was very good for being an alpha. I just have to ask cause I stumbled across it still on my pc..... Is it dead, or on the back burner?
Comments
<!--QuoteBegin-Mantrid+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"You exit the station. Glancing up the rock-face and into the night sky, you spy a lone lork on teh clorf."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In completely unrelated threads <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
----------------------
On a completely unrelated note.
Hey quaunaut, Nice sig. Where did you get that picture?
And this thread <u>had</u> to be on at least the 7th page, I think he knew how old it was. Actually, it isn't that old, it's just that stuff gets buried real quick in this forum.
You were eaten by Grendel anyway.
>Say Dangit Grendel, you never stop, do you?
Shortly thereafter he and MonsiuerEvil completely owned you team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Priceless
I've let my focus kinda slip from the matters at hand. Right now NStxt is a big broken mess, purely because of all the tinkering i've done with it. Lot's of changes have happened, but there's still huge lumps of code that have gone unwritten, heh.
I've not really been keeping a formal changelog, but the following of the proposed changes in my last proper update have been added: taunting, MT and a basic requesting orders system. I'm still suffering with the same save\load code problem which is a big big big problem if anyone actually wants to load the game.
Other things that i've either experimented with or whatever have been adding graphics, a new menu system, new way of loading cell data, and at some point the ~850 line combat code will be rewritten to be far far far more streamlined and easier to read.
And as to what Quanaunt kinda hinted at was the expansion of the NStxt team. I'm taking Quanaut on as a padawan, i still need to talk more about what his involvement in the project will be, but as it stands, it's likely Quanaut will get all the "fun" little jobs like writing encryption for the save files and such. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Once i get this gun model i'm working on out of the way, i'll get back in the thick of NStxt.
gogo esunubs :3
I've let my focus kinda slip from the matters at hand. Right now NStxt is a big broken mess, purely because of all the tinkering i've done with it. Lot's of changes have happened, but there's still huge lumps of code that have gone unwritten, heh.
I've not really been keeping a formal changelog, but the following of the proposed changes in my last proper update have been added: taunting, MT and a basic requesting orders system. I'm still suffering with the same save\load code problem which is a big big big problem if anyone actually wants to load the game.
Other things that i've either experimented with or whatever have been adding graphics, a new menu system, new way of loading cell data, and at some point the ~850 line combat code will be rewritten to be far far far more streamlined and easier to read.
And as to what Quanaunt kinda hinted at was the expansion of the NStxt team. I'm taking Quanaut on as a padawan, i still need to talk more about what his involvement in the project will be, but as it stands, it's likely Quanaut will get all the "fun" little jobs like writing encryption for the save files and such. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Once i get this gun model i'm working on out of the way, i'll get back in the thick of NStxt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hey, you said I could fix the combat thing too! I dun wanna do boring ol' save files...and where's my Union Rep? I WANT BENEFITS!
*edit* AND TO ANYONE LIKING MY SIG/AVATAR(man, this is what, 4th time today someone's asked?!), I am fully willing to send you the wallpaper of it myself. Just send me a PM with your e-mail address, and you'll each get one. Thank Infinitum- I got it from him(though I can't find it on the web anymore).
I actually followed your sig link from a post in the CM forum, but forgot to check the date of the last post. Doh.
If you're getting bogged down in coding, you might consider using an existing z-machine intepreter, like frotz or zip.
Me-Shoot Skulk with LMG
You can't, you are now lagging. What do you want to do?
Me-Shoot Skulk with LMG
You are still Lagging... you are dead. Want do you want to do?
Me-Respawn
Lag
Me-Exit
Lag
/Me Throws Keyboard across the room
[Edit] Lagged [/Edit]
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just read / write the content as a binary file.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just read / write the content as a binary file. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DAMN YOU FOR FINDING AN EASIER WAY!
1: Add shortcuts instead of "go east," add a short cut where they can type the letter "E" to go east, as a player you can asume your going that way.
2: the combat system can be alittle better, instead of saying you do 20, or the skulk evades on its own. have a dice system like D&D.
Simple steps
<u>Roll to hit</u> - based upon the AC of the creature. (Skulk for instence would have a AC of like 17 or 18 sence it is small and fast.)
<u>Roll for damage</u> - damage is based high upon the weapon used. (Lmg for instences would be 1d10 sence it ain't stronge but can get the job done.)
NOTE: if these have already be suggested or you already planed then i'm sorry, but if not and you want more info or help say so i own all of the core rule books to D&D.
Feel free to msn me, or pm me i don't care really.
Eventually, the game will be made open source, with examples of how the content is implemented, but this won't be until it's done and released as NStxt / Whatever Name It Gets. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just read / write the content as a binary file. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
DAMN YOU FOR FINDING AN EASIER WAY! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
/me points and laughs.
Besides, there's not necessarily anything wrong with map files being text files since that would allow people to edit them more easil... ah. Never mind.
Maaaaay have some problems with portability, though.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
anywho heres what I got up to around about 6 months ago <a href='http://www.homepages.paradise.net.nz/racecar/3.html' target='_blank'>v0.3</a>
use the first button (top right) and type help
It could happen. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->